Hearthstone Wiki
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{{Card infobox
 
{{Card infobox
 
|addabilities=Deal damage
 
|addabilities=Deal damage
|tags=Demon-related, Random
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|tags=Damage-related, Demon-generating, Random, Targeted
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|hiddentags=Targeted - minion
 
|artist=Jaemin Kim
 
}}
 
}}
   
'''Imp-losion''' is a [[rare]] [[warlock]] [[spell]] card, from the [[Goblins vs Gnomes]] set. It summons 1/1 [[Imp (Imp-losion)|Imp]]s.
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'''Imp-losion''' is a [[rare]] [[warlock]] [[spell]] card, from the [[Goblins vs Gnomes]] set. It deals damage and summons 1/1 [[Imp (Imp-losion)|Imp]]s.
   
 
==How to get==
 
==How to get==
 
{{How to get/Rare|set=gvg}}
 
{{How to get/Rare|set=gvg}}
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  +
==Summoned minions==
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{{Card|Imp (Imp-losion)}}
   
 
==Notes==
 
==Notes==
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* This spell has two steps:
* The number of [[Imp (Imp-losion)|Imp]]s summoned is determined by the amount of damage the spell deals. This is not affected by the amount of Health the target has remaining.<ref>{{tw|https://twitter.com/CM_Zeriyah/status/539851072240500736|2014-12-02}}</ref> For example, dealing 4 damage to a 1 Health minion will still summon 4 Imps.
 
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** First it deals [[damage]], queuing and resolving all on-damage triggers;
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** Then, it queries how much damage was dealt and summons that many Imps.
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* The number of [[Imp (Imp-losion)|Imp]]s summoned is determined by the amount of damage considered to be dealt by the spell. In particular:
 
** The damage dealt can exceed the target's current Health:<ref>{{tw|https://twitter.com/CM_Zeriyah/status/539851072240500736|2014-12-02|Zeriyah}}</ref> for example, dealing 4 damage to a 1-Health minion will still summon 4 Imps.
 
** The base damage of this spell is a random number between 2 and 4, which can be increased as usual by [[Spell Damage]] and [[Prophet Velen]]: for example, with Spell Damage +1 this spell will deal 1 extra damage and therefore summon 1 extra Imp.<ref>{{tw|https://twitter.com/CM_Zeriyah/status/539863829300383744|2014-12-02|Zeriyah}}</ref>
 
** If the damage is prevented (for example by the target being [[Immune]]) or reduced to 0 (for example by [[Divine Shield]]), no Imps will be summoned.<ref>{{tw|https://twitter.com/CM_Zeriyah/status/539919665321881600|2014-12-02|Zeriyah}}</ref>
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** However, [[Commanding Shout]] does not modify how much damage was considered to be dealt: for example, if this spell deals 3 damage to a 2-Health minion protected by Commanding Shout, the minion's Health will be reduced to 1 but 3 Imps will be summoned anymay.<ref>https://github.com/jleclanche/fireplace/issues/15</ref>
   
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==Strategy==
* Damage must actually be dealt to summon Imps. If the target is [[Immune]] or protected by a [[Divine Shield]], no Imps will be summoned.<ref>{{tw|https://twitter.com/CM_Zeriyah/status/539919665321881600|2014-12-02|Zeriyah}}</ref>
 
 
At an average of 3 damage + 3 Imps, this card is barely mana-efficient, so [[Spell Damage]] is highly recommended. Be aware that the summoned Imps are very vulnerable to [[AoE]] attacks such as [[Holy Nova]], [[Consecration]] and [[Wild Pyromancer]].
   
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This card works very well with [[Knife Juggler]], for 2-4 extra knives. This essentially doubles the damage output of this spell, although the targets of the knives are not controllable. In this case the sequence of events will be: the spell deals damage; the Imps are summoned, one at a time, each followed by any events triggered from its summoning; then finally any deaths are resolved. Note that the Imps will be summoned ''before'' any deaths from the spell's damage have resolved, meaning that [[Deathrattle]] summons such as [[Harvest Golem]]'s [[Damaged Golem]] will not appear on the board until after the Imps' summoning and related effects like Knife Juggler have resolved.
* This card is improved by [[Spell Damage]], dealing 1 extra damage and therefore summoning 1 extra Imp per point of Spell Damage.<ref>{{tw|https://twitter.com/CM_Zeriyah/status/539863829300383744|2014-12-02}}</ref>
 
   
==Strategy==
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==Known bugs==
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This spell will generate [[golden]] Imps if the target character is golden, even if the Imp-losion is not. For example, using a regular Imp-losion on a golden [[Sheep]] will produce golden Imps. This is a known bug.<ref>{{tw|https://twitter.com/bdbrode/status/574250317405007873|2015-03-07|Ben Brode}}</ref>
At 3 damage this card is barely mana-efficient. [[Spell Damage]] is highly recommended. Do not gamble on 4 damage against a [[priest]]'s minion since [[Holy Nova]] will take out all the imps and heal off the damage.
 
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==Trivia==
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* Original to ''Hearthstone'', this spell has since inspired {{wow|Implosion|a version}} in ''[[World of Warcraft]]''. Added almost two years after its ''Hearthstone'' counterpart, the spell is a Demonology warlock talent, with the text, "Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing ... damage to all enemies within 8 yards." In contrast to the original card's single target damage, the talent is used to deal strong burst damage to multiple targets, making it the preferred AoE option for that tier.
   
==Artist==
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==Gallery==
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[[File:Imp-losion full.jpg|thumb|left|500px|Imp-losion, full art]]
[[Jaemin Kim]]
 
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{{clrl}}
   
 
==Patch changes==
 
==Patch changes==
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* {{Forged in the Barrens patch}} [[Fel]] spell school added.
{{Goblins vs Gnomes patch (working title)}} Added.
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* {{Goblins vs Gnomes patch (working title)}} Added.
   
 
==References==
 
==References==
 
{{reflist}}
 
{{reflist}}
   
[[Category:Goblins vs Gnomes cards]]
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[[Category:Imp art]]
[[Category:Expansion cards]]
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[[Category:Wild format cards]]
[[Category: Demon art]]
 

Revision as of 13:59, 31 March 2021

Imp-losion
Regular
latest?cb=20210525072404
Gold
latest?cb=20210525072359
Set:Goblins vs GnomesGoblins vs Gnomes
Type:Spell
Spell school:Fel
Class:WarlockWarlock
Rarity:RareRare
Cost:4 Mana icon
Abilities:Deal damage, Summon
Wiki tags:Damage-related, Demon-generating, Random, Targeted
Artist:Jaemin Kim
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Flavor text

The shrapnel is waaaaay worse than the explosion.

External links

Data pageHearthpwn

Imp-losion is a rare warlock spell card, from the Goblins vs Gnomes set. It deals damage and summons 1/1 Imps.

How to get

Imp-losion can be obtained through Goblins vs Gnomes card packs, or through crafting.

Card Crafting cost Disenchanting
Imp-losion 100 20
Golden Imp-losion 800 100

Summoned minions

Imp

Notes

  • This spell has two steps:
    • First it deals damage, queuing and resolving all on-damage triggers;
    • Then, it queries how much damage was dealt and summons that many Imps.
  • The number of Imps summoned is determined by the amount of damage considered to be dealt by the spell. In particular:
    • The damage dealt can exceed the target's current Health:[1] for example, dealing 4 damage to a 1-Health minion will still summon 4 Imps.
    • The base damage of this spell is a random number between 2 and 4, which can be increased as usual by Spell Damage and LegacyProphet Velen: for example, with Spell Damage +1 this spell will deal 1 extra damage and therefore summon 1 extra Imp.[2]
    • If the damage is prevented (for example by the target being Immune) or reduced to 0 (for example by Divine Shield), no Imps will be summoned.[3]
    • However, LegacyCommanding Shout does not modify how much damage was considered to be dealt: for example, if this spell deals 3 damage to a 2-Health minion protected by Commanding Shout, the minion's Health will be reduced to 1 but 3 Imps will be summoned anymay.[4]

Strategy

At an average of 3 damage + 3 Imps, this card is barely mana-efficient, so Spell Damage is highly recommended. Be aware that the summoned Imps are very vulnerable to AoE attacks such as LegacyHoly Nova, LegacyConsecration and LegacyWild Pyromancer.

This card works very well with LegacyKnife Juggler, for 2-4 extra knives. This essentially doubles the damage output of this spell, although the targets of the knives are not controllable. In this case the sequence of events will be: the spell deals damage; the Imps are summoned, one at a time, each followed by any events triggered from its summoning; then finally any deaths are resolved. Note that the Imps will be summoned before any deaths from the spell's damage have resolved, meaning that Deathrattle summons such as LegacyHarvest Golem's LegacyDamaged Golem will not appear on the board until after the Imps' summoning and related effects like Knife Juggler have resolved.

Known bugs

This spell will generate golden Imps if the target character is golden, even if the Imp-losion is not. For example, using a regular Imp-losion on a golden LegacySheep will produce golden Imps. This is a known bug.[5]

Trivia

  • Original to Hearthstone, this spell has since inspired a version in World of Warcraft. Added almost two years after its Hearthstone counterpart, the spell is a Demonology warlock talent, with the text, "Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing ... damage to all enemies within 8 yards." In contrast to the original card's single target damage, the talent is used to deal strong burst damage to multiple targets, making it the preferred AoE option for that tier.

Gallery

Imp-losion full

Imp-losion, full art

Patch changes

References