Heroes[edit | edit source]
Background[edit | edit source]
- Main article: Hunter
From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.
The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.
Hero Power[edit | edit source]
Steady Shot is the hunter's Hero Power, dealing 2 damage direct to the enemy hero. Steady Shot is a very direct and straightforward Hero Power - unlike many other Hero Powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Without Health or Armor-granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns if used every turn. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Steady Shot works well with an aggressive approach to build pressure on the opponent.
While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. The exceptions are Steamwheedle Sniper (Wilds) and Dwarven Sharpshooter, which can be used to expand Steady Shot's functionality, granting it the ability to target any character, and opening up a range of strategic possibilities.
Replacement Hero Powers[edit | edit source]
Strategy and gameplay[edit | edit source]
Many hunter decks revolve around the use of Beast minions while maintaining board control. Many hunter-only cards benefit from having other Beasts in play or in your hand or deck, such as Timber Wolf, Tundra Rhino, Houndmaster or Master's Call. Certain cards with strong Beast synergy tend to become high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another Beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play.
Hunters are strong at aggression, being able to utilize early game minions like Springpaw and Alleycat and follow it up strongly with cards like Headhunter's Hatchet or Crackling Razormaw. They have access to low-cost direct damage spells like Kill Command and Quick Shot for burst damage, while their Hero Power, Steady Shot outputs consistent damage directly at the enemy hero. A deck on the extreme side of aggression is the "Face Hunter", using nothing but cheap, direct damage minions like Leper Gnome and Wolfrider to inflict as much damage as quickly as possible. Face Hunter sacrifices longevity for immediate damage, aiming to defeat the opponent before they are able to mount a defence.
Hunter decks can also be strong midrange, tempo decks which involve strong board control while playing and buffing Beasts, with cards like Savannah Highmane, Freezing Trap, and Houndmaster Shaw. Many hunter decks revolve around Secrets, of which hunters have a strong range. Hunter Secrets especially tend to affect the board, with cards like Explosive Trap, Snake Trap and Misdirection giving any opponent reason to hesitate before sending a minion to attack. Eaglehorn Bow is a staple hunter card for use with Secrets.
While Hunters are best known for their minion quality, they are no slouch when it comes to spells. Cards like Deadly Shot and Marked Shot are formidable forms of removal, Unleash the Beast and Lesser Emerald Spellstone summon hefty token minions, and some spells like Flanking Strike and Baited Arrow even do both. Cards like Vereesa Windrunner and Zul'jin reward spell-heavy decks by upping their value tremendously. They can even run a deck with no minions, using Rhok'delar and To My Side! for extreme value generation.
Counters[edit | edit source]
Hunters are very synergistic in that they require Beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing Beasts as soon as possible will cripple a hunter. Early removal of Scavenging Hyena especially is essential, but ideally make sure never to leave a Beast on the hunter's board. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your Health high or keep strong Taunt minions on the board for as long as possible.
Secrets[edit | edit source]
Hunters have moderately strong Secrets that can wreak havoc if not properly accounted for. Proper counter-strategy requires knowledge of the popular Secrets in the current meta, and ideally your opponent's deck, but when in doubt, the following precautions can help avoid the worst of their effects.
- Attack the hero directly with a low cost or unimportant minion, or a minion played primarily for its Battlecry, in case of Freezing Trap.
- Attack the hero directly before summoning any more minions to avoid unnecessary damage from Explosive Trap. Buffing your minions to increase their Health to 3 or above can also be useful to prevent their deaths.
- Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.
- Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
- Attack with a weak minion first to minimize damage done by Misdirection. Buff the Health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.
Spells[edit | edit source]
|Name / Desc||Rarity||School||Class||Cost||Description|
|Adorable Infestation||Common||General||1||Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.|
|Arcane Shot||Rare||Arcane||Hunter||1||Deal 2 damage.|
|Carrion Studies||Common||General||Hunter||1||Discover a Deathrattle minion. Your next one costs (1) less.|
|Demon Companion||Rare||General||1||Summon a random Demon Companion.|
|Hunter's Mark||Free||General||Hunter||1||Change a minion's Health to 1.|
|Lock and Load||Epic||General||Hunter||1||Each time you cast a spell this turn, add a random Hunter card to your hand.|
|Overwhelm||Rare||General||Hunter||1||Deal 2 damage to a minion. Deal one more damage for each Beast you control.|
|Resizing Pouch||Common||General||1||Discover a card with Cost equal to your remaining Mana Crystals.|
|Tracking||Rare||General||Hunter||1||Discover a card from your deck.|
|Wound Prey||Common||General||Hunter||1||Deal 1 damage. Summon a 1/1 Hyena with Rush.|
|Bola Shot||Common||General||Hunter||2||Deal 1 damage to a minion and 2 damage to its neighbors.|
|Don't Feed the Animals||Epic||General||Hunter||2||Give all Beasts in your hand +1/+1.|
Corrupt: Give them +2/+2 instead.
|Explosive Trap||Common||Fire||Hunter||2||Secret: When your hero is attacked, deal 2 damage to all enemies.|
|Freezing Trap||Common||Frost||Hunter||2||Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.|
|Misdirection||Rare||General||Hunter||2||Secret: When a character attacks your hero, instead he attacks another random character.|
|Open the Cages||Common||General||Hunter||2||Secret: When your turn starts, if you control two minions, summon an Animal Companion.|
|Pack Tactics||Rare||General||Hunter||2||Secret: When a friendly minion is attacked, summon a 3/3 copy.|
|Quick Shot||Common||General||Hunter||2||Deal 3 damage.|
If your hand is empty, draw a card.
|Scavenger's Ingenuity||Common||General||Hunter||2||Draw a Beast.|
Give it +2/+2.
|Snake Trap||Epic||General||Hunter||2||Secret: When one of your minions is attacked, summon three 1/1 Snakes.|
|Tame Beast (Rank 1)||Rare||General||Hunter||2||Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)|
|Deadly Shot||Common||General||Hunter||3||Destroy a random enemy minion.|
|Petting Zoo||Rare||General||Hunter||3||Summon a 3/3 Strider. Repeat for each Secret you control.|
|Dire Frenzy||Common||General||Hunter||4||Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.|
|Multi-Shot||Free||General||Hunter||4||Deal 3 damage to two random enemy minions.|
|Piercing Shot||Common||General||Hunter||4||Deal 6 damage to a minion. Excess damage hits the enemy hero.|
|Scrap Shot||Rare||General||Hunter||4||Deal 3 damage. Give a random Beast in your hand +3/+3.|
|Guardian Animals||Epic||General||8||Summon two Beasts that cost (5) or less from your deck. Give them Rush.|
|Jewel of N'Zoth||Epic||General||Hunter||8||Summon three friendly Deathrattle minions that died this game.|
|Nagrand Slam||Epic||General||Hunter||10||Summon four 3/5 Clefthoofs that attack random enemies.|
|Showing all 30 cards|
The following spells are generated by other hunter cards or effects, and are uncollectible.
|Name / Desc||Rarity||School||Class||Cost||Description|
|Don't Feed the Animals||Epic||General||Hunter||2||Corrupted|
Give all Beasts in your hand +2/+2.
|Tame Beast (Rank 2)||Rare||General||Hunter||2||Summon a 4/4 Beast with Rush. (Upgrades when you have 10 Mana.)|
|Tame Beast (Rank 3)||Rare||General||Hunter||2||Summon a 6/6 Beast with Rush.|
|Showing all 3 cards|
Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Helboar||Common||Beast||Hunter||1||2||1||Deathrattle: Give a random Beast in your hand +1/+1.|
|Mystery Winner||Common||General||Hunter||1||1||1||Battlecry: Discover a Secret.|
|Sunscale Raptor||Rare||Beast||Hunter||1||1||3||Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.|
|Webspinner||Common||Beast||Hunter||1||1||1||Deathrattle: Add a random Beast card to your hand.|
|Wolpertinger||Common||Beast||Hunter||1||1||1||Battlecry: Summon a copy of this.|
|Dancing Cobra||Common||Beast||Hunter||2||1||5||Corrupt: Gain Poisonous.|
|Felfire Deadeye||Common||General||2||2||3||Your Hero Power costs (1) less.|
|Imprisoned Felmaw||Common||Demon||Hunter||2||5||4||Dormant for 2 turns. When this awakens, attack a random enemy.|
|Kolkar Pack Runner||Epic||General||Hunter||2||2||3||After you cast a spell, summon a 1/1 Hyena with Rush.|
|Prospector's Caravan||Rare||General||Hunter||2||1||3||At the start of your turn, give all minions in your hand +1/+1.|
|Scavenging Hyena||Common||Beast||Hunter||2||2||2||Whenever a friendly Beast dies, gain +2/+1.|
|Selective Breeder||Rare||General||Hunter||2||1||1||Battlecry: Discover a copy of a Beast in your deck.|
|Ace Hunter Kreen||Legendary||General||3||2||4||Your other characters are Immune while attacking.|
|Augmented Porcupine||Epic||Beast||Hunter||3||2||4||Deathrattle: Deal this minion's Attack damage randomly split among all enemies.|
|Bearshark||Common||Beast||Hunter||3||4||3||Can't be targeted by spells or Hero Powers.|
|Bloated Python||Rare||Beast||Hunter||3||1||2||Deathrattle: Summon a 4/4 Hapless Handler.|
|Pack Kodo||Common||Beast||Hunter||3||3||3||Battlecry: Discover a Beast, Secret, or weapon.|
|Professor Slate||Legendary||General||Hunter||3||3||4||Your spells are Poisonous.|
|Saddlemaster||Rare||General||Hunter||3||3||4||After you play a Beast, add a random Beast to your hand.|
|Shan'do Wildclaw||Legendary||General||3||3||3||Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.|
|Tavish Stormpike||Legendary||General||Hunter||3||2||5||After a friendly Beast attacks, summon a Beast from your deck that costs (1) less.|
|Zixor, Apex Predator||Legendary||Beast||Hunter||3||2||4||Rush|
Deathrattle: Shuffle 'Zixor Prime' into your deck.
|Krolusk Barkstripper||Epic||Beast||Hunter||4||3||5||Spellburst: Destroy a random enemy minion.|
|Mok'Nathal Lion||Rare||Beast||Hunter||4||5||2||Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle.|
|Warsong Wrangler||Epic||General||Hunter||4||3||4||Battlecry: Discover a Beast from your deck. Give all copies of it +2/+1 (wherever they are).|
|Barak Kodobane||Legendary||General||Hunter||5||3||5||Battlecry: Draw a 1, 2, and 3-Cost spell.|
|Blood Herald||Common||General||5||1||1||Whenever a friendly minion dies while this is in your hand, gain +1/+1.|
Deathrattle: Summon a random 3-Cost Beast.
|Trampling Rhino||Rare||Beast||Hunter||5||5||5||Rush. After this attacks and kills a minion, excess damage hits the enemy hero.|
|Maxima Blastenheimer||Legendary||General||Hunter||6||4||4||Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies.|
|Savannah Highmane||Rare||Beast||Hunter||6||6||5||Deathrattle: Summon two 2/2 Hyenas.|
|Darkmoon Tonk||Rare||Mech||Hunter||7||8||5||Deathrattle: Fire four missiles at random enemies that deal 2 damage each.|
|Beastmaster Leoroxx||Legendary||General||Hunter||8||5||5||Battlecry: Summon 3 Beasts from your hand.|
|Showing all 34 cards|
Uncollectible[edit | edit source]
The following minions are generated by other hunter cards or effects, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Kolek||None||Demon||1||1||2||Your other minions have +1 Attack.|
|Leokk||Common||Beast||Hunter||3||2||4||Your other minions have +1 Attack.|
|Tamed Thunder Lizard||None||Beast||Hunter||6||6||6||Rush|
Battlecry: Summon 3 copies of this minion.
|Showing all 18 cards|
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Trueaim Crescent||Epic||1||1||4||After your Hero attacks a minion, your minions attack it too.|
|Headhunter's Hatchet||Common||Hunter||2||2||2||Battlecry: If you control a Beast, gain +1 Durability.|
|Rinling's Rifle||Legendary||Hunter||4||2||2||After your hero attacks, Discover a Secret and cast it.|
|Showing all 3 cards|
Leveling rewards[edit | edit source]
Starting cards[edit | edit source]
All hunters start with the following class cards.
Level 2-10[edit | edit source]
Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.
Level 11-60[edit | edit source]
Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.
Trivia[edit | edit source]
- Hemet Nesingwary was the original hunter hero in the game's pre-alpha. Rexxar was eventually chosen for the role in part due to his strong connection with Beasts, which the developers wanted to focus on.
- Hunter was the game's original starting class. This was changed to mage because the developers wanted to use a non-weapon class, presumably to reduce complexity.
Patch changes[edit | edit source]
References[edit | edit source]