Hunter

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The Hunter Hunter is one of the ten classes in Hearthstone, represented by Rexxar, Alleria Windrunner, and Sylvanas Windrunner.

Heroes[edit | edit source]

Rexxar(484).png Alleria Windrunner(14694).png Sylvanas Windrunner (hero).png

Wanderer Rexxar.png Warsong Rexxar(330025).png Giantstalker Rexxar(389180).png

Background[edit | edit source]

Main article: Hunter

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. As masters of their environment, hunters are able to slip like ghosts through the trees and lay traps in the paths of their enemies. These expert marksmen drop foes dead in their tracks with flawless shots from a bow, crossbow or rifle. With the ability to wield two weapons simultaneously, hunters can unleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.

The art of survival is central to the isolated life of a hunter. Hunters track beasts with ease and enhance their own abilities by attuning themselves to the feral aspects of various creatures. Hunters are known for the lifelong bonds they form with animals of the wild, training great hawks, cats, bears, and many other beasts to fight alongside them.[1]

Hero Power[edit | edit source]

Steady Shot(229).png

Hero powers are unique abilities, specific to each class. Hero powers cost 2 mana, and can be used once per turn.

Steady Shot is the hunter's Hero Power, dealing 2 damage direct to the enemy hero. Steady Shot is a very direct and straightforward Hero Power - unlike many other Hero Powers, it does not offer special synergies or boast a range of possible uses, but what it lacks in strategic complexity it makes up for in sheer effectiveness. Without Health or Armor-granting effects, Steady Shot can single-handedly destroy the opponent and win the game in just 15 turns if used every turn. This allows the hunter to rely upon Steady Shot's damage to make steady progress toward victory, regardless of the state of the board. Steady Shot works well with an aggressive approach to build pressure on the opponent.

While it is very effective for bypassing enemy minions, note that the hunter cannot use Steady Shot on any other target, but can only deal damage to the enemy hero. The exceptions are Steamwheedle Sniper (Wilds) and Dwarven Sharpshooter, which can be used to expand Steady Shot's functionality, granting it the ability to target any character, and opening up a range of strategic possibilities.

Replacement Hero Powers[edit | edit source]

Ballista Shot(2738).png
Dinomancy(55705).png
Build-A-Beast(58725).png
Berserker Throw(90249).png
Pharaoh's Warmask(90818).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Steady Shot with Ballista Shot.

Dinomancy will replace the current Hero Power with Dinomancy.

Deathstalker Rexxar Battlecry will replace the current Hero Power with Build-a-Beast, as well as replacing the hero.

Zul'jin Battlecry will replace the current Hero Power with Berserker Throw, as well as replacing the hero.

Unseal the Vault will replace the current Hero Power with Pharaoh's Warmask once the Quest is completed.

Strategy and gameplay[edit | edit source]

NB: This video's depiction of Starving Buzzard and Flare are now out of date.

Many hunter decks revolve around the use of Beast minions while maintaining board control. Many hunter-only cards benefit from having other Beasts in play or in your hand or deck, such as Timber Wolf, Tundra Rhino, Houndmaster or Master's Call. Certain cards with strong Beast synergy tend to become high priority targets for your enemies; Starving Buzzard for example lets you draw a card every time another Beast is summoned, while Scavenging Hyena gains +2/+1 for every friendly beast that dies while it is in play.

Hunters are strong at aggression, being able to utilize early game minions like Springpaw and Alleycat and follow it up strongly with cards like Headhunter's Hatchet or Crackling Razormaw. They have access to low-cost direct damage spells like Kill Command and Quick Shot for burst damage, while their Hero Power, Steady Shot outputs consistent damage directly at the enemy hero. A deck on the extreme side of aggression is the "Face Hunter", using nothing but cheap, direct damage minions like Leper Gnome and Wolfrider to inflict as much damage as quickly as possible. Face Hunter sacrifices longevity for immediate damage, aiming to defeat the opponent before they are able to mount a defence.

Hunter decks can also be strong midrange, tempo decks which involve strong board control while playing and buffing Beasts, with cards like Savannah Highmane, Freezing Trap, and Houndmaster Shaw. Many hunter decks revolve around Secrets, of which hunters have a strong range. Hunter Secrets especially tend to affect the board, with cards like Explosive Trap, Snake Trap and Misdirection giving any opponent reason to hesitate before sending a minion to attack. Eaglehorn Bow is a staple hunter card for use with Secrets.

While Hunters are best known for their minion quality, they are no slouch when it comes to spells. Cards like Deadly Shot and Marked Shot are formidable forms of removal, Unleash the Beast and Lesser Emerald Spellstone summon hefty token minions, and some spells like Flanking Strike and Baited Arrow even do both. Cards like Vereesa Windrunner and Zul'jin reward spell-heavy decks by upping their value tremendously. They can even run a deck with no minions, using Rhok'delar and To My Side! for extreme value generation.

Hunters also have a Deathrattle theme, with cards like Play Dead, Forlorn Stalker, Seeping Oozeling, and Nine Lives to duplicate Deathrattle effects without even killing the minion.

Counters[edit | edit source]

Hunters are very synergistic in that they require Beasts on the board to make full use of their cards such as Kill Command and Houndmaster, so maintaining board control and killing Beasts as soon as possible will cripple a hunter. Early removal of Scavenging Hyena especially is essential, but ideally make sure never to leave a Beast on the hunter's board. Hunters can have surprising burst damage with Unleash the Hounds, King Krush, or hidden Kill Command cards in their hand so try to keep your Health high or keep strong Taunt minions on the board for as long as possible.

Secrets[edit | edit source]

Hunters have moderately strong Secrets that can wreak havoc if not properly accounted for. Proper counter-strategy requires knowledge of the popular Secrets in the current meta, and ideally your opponent's deck, but when in doubt, the following precautions can help avoid the worst of their effects.

  • Attack the hero directly with a low cost or unimportant minion, or a minion played primarily for its Battlecry, in case of Freezing Trap.
  • Attack the hero directly before summoning any more minions to avoid unnecessary damage from Explosive Trap. Buffing your minions to increase their Health to 3 or above can also be useful to prevent their deaths.
  • Make sure to use removal on cards that have synergy with beasts such as Starving Buzzard before attacking a minion in case of Snake Trap. Removal of the snakes with Area of Effect spells may become a priority if the hunter has synergistic cards in their hand like Scavenging Hyena.
  • Play a weak minion or a minion where taking 4 damage is acceptable in case of Snipe.
  • Attack with a weak minion first to minimize damage done by Misdirection. Buff the Health of the minion that you are not attacking with beforehand if it will prevent its death if the weak minion attacks it.

Spells[edit | edit source]

For Wild format listings, see Hunter/Wild format

See Spell. For a list of hunter Secrets, see Secret#Hunter.

Name / Desc Rarity School Class Cost Description
Adorable Infestation Common General 1 Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Arcane Shot Rare Arcane Hunter 1 Deal 2 damage.
Carrion Studies Common General Hunter 1 Discover a Deathrattle minion. Your next one costs (1) less.
Demon Companion Rare General 1 Summon a random Demon Companion.
Hunter's Mark Free General Hunter 1 Change a minion's Health to 1.
Lock and Load Epic General Hunter 1 Each time you cast a spell this turn, add a random Hunter card to your hand.
Overwhelm Rare General Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Resizing Pouch Common General 1 Discover a card with Cost equal to your remaining Mana Crystals.
Tracking Rare General Hunter 1 Discover a card from your deck.
Wound Prey Common General Hunter 1 Deal 1 damage. Summon a 1/1 Hyena with Rush.
Bola Shot Common General Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Don't Feed the Animals Epic General Hunter 2 Give all Beasts in your hand +1/+1.
Corrupt: Give them +2/+2 instead.
Explosive Trap Common Fire Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Freezing Trap Common Frost Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Misdirection Rare General Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character.
Open the Cages Common General Hunter 2 Secret: When your turn starts, if you control two minions, summon an Animal Companion.
Pack Tactics Rare General Hunter 2 Secret: When a friendly minion is attacked, summon a 3/3 copy.
Quick Shot Common General Hunter 2 Deal 3 damage.
If your hand is empty, draw a card.
Scavenger's Ingenuity Common General Hunter 2 Draw a Beast.
Give it +2/+2.
Snake Trap Epic General Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.
Tame Beast (Rank 1) Rare General Hunter 2 Summon a 2/2 Beast with Rush. (Upgrades when you have 5 Mana.)
Deadly Shot Common General Hunter 3 Destroy a random enemy minion.
Petting Zoo Rare General Hunter 3 Summon a 3/3 Strider. Repeat for each Secret you control.
Dire Frenzy Common General Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Multi-Shot Free General Hunter 4 Deal 3 damage to two random enemy minions.
Piercing Shot Common General Hunter 4 Deal 6 damage to a minion. Excess damage hits the enemy hero.
Scrap Shot Rare General Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Guardian Animals Epic General 8 Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Jewel of N'Zoth Epic General Hunter 8 Summon three friendly Deathrattle minions that died this game.
Nagrand Slam Epic General Hunter 10 Summon four 3/5 Clefthoofs that attack random enemies.
Showing all 30 cards
Adorable Infestation(329915).png
Arcane Shot(475112).png
Carrion Studies(329968).png
Demon Companion(329950).png
Hunter's Mark(22).png
Lock and Load(475110).png
Overwhelm(329963).png
Resizing Pouch(442059).png
Tracking(475107).png
Wound Prey(464293).png
Bola Shot(442068).png
Don't Feed the Animals(378836).png
Explosive Trap(475103).png
Freezing Trap(475102).png
Misdirection(447).png
Open the Cages(389006).png
Pack Tactics(210823).png
Quick Shot(475098).png
Scavenger's Ingenuity(210658).png
Snake Trap(475091).png
Tame Beast (Rank 1)(487641).png
Deadly Shot(475089).png
Petting Zoo(378835).png
Dire Frenzy(475088).png
Multi-Shot(407).png
Piercing Shot(464052).png
Scrap Shot(210819).png
Guardian Animals(329945).png
Jewel of N'Zoth(388967).png
Nagrand Slam(210754).png


Uncollectible

For Wild format listings, see Hunter/Wild format

The following spells are generated by other hunter cards or effects, and are uncollectible.

Name / Desc Rarity School Class Cost Description
Don't Feed the Animals Epic General Hunter 2 Corrupted
Give all Beasts in your hand +2/+2.
Tame Beast (Rank 2) Rare General Hunter 2 Summon a 4/4 Beast with Rush. (Upgrades when you have 10 Mana.)
Tame Beast (Rank 3) Rare General Hunter 2 Summon a 6/6 Beast with Rush.
Showing all 3 cards
Don't Feed the Animals(378837).png
Tame Beast (Rank 2)(487642).png
Tame Beast (Rank 3)(487643).png

Minions[edit | edit source]

For Wild format listings, see Hunter/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Helboar Common Beast Hunter 1 2 1 Deathrattle: Give a random Beast in your hand +1/+1.
Mystery Winner Common General Hunter 1 1 1 Battlecry: Discover a Secret.
Sunscale Raptor Rare Beast Hunter 1 1 3 Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Webspinner Common Beast Hunter 1 1 1 Deathrattle: Add a random Beast card to your hand.
Wolpertinger Common Beast Hunter 1 1 1 Battlecry: Summon a copy of this.
Dancing Cobra Common Beast Hunter 2 1 5 Corrupt: Gain Poisonous.
Felfire Deadeye Common General 2 2 3 Your Hero Power costs (1) less.
Imprisoned Felmaw Common Demon Hunter 2 5 4 Dormant for 2 turns. When this awakens, attack a random enemy.
Kolkar Pack Runner Epic General Hunter 2 2 3 After you cast a spell, summon a 1/1 Hyena with Rush.
Prospector's Caravan Rare General Hunter 2 1 3 At the start of your turn, give all minions in your hand +1/+1.
Scavenging Hyena Common Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Selective Breeder Rare General Hunter 2 1 1 Battlecry: Discover a copy of a Beast in your deck.
Ace Hunter Kreen Legendary General 3 2 4 Your other characters are Immune while attacking.
Augmented Porcupine Epic Beast Hunter 3 2 4 Deathrattle: Deal this minion's Attack damage randomly split among all enemies.
Bearshark Common Beast Hunter 3 4 3 Can't be targeted by spells or Hero Powers.
Bloated Python Rare Beast Hunter 3 1 2 Deathrattle: Summon a 4/4 Hapless Handler.
Pack Kodo Common Beast Hunter 3 3 3 Battlecry: Discover a Beast, Secret, or weapon.
Professor Slate Legendary General Hunter 3 3 4 Your spells are Poisonous.
Saddlemaster Rare General Hunter 3 3 4 After you play a Beast, add a random Beast to your hand.
Shan'do Wildclaw Legendary General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Tavish Stormpike Legendary General Hunter 3 2 5 After a friendly Beast attacks, summon a Beast from your deck that costs (1) less.
Zixor, Apex Predator Legendary Beast Hunter 3 2 4 Rush
Deathrattle: Shuffle 'Zixor Prime' into your deck.
Krolusk Barkstripper Epic Beast Hunter 4 3 5 Spellburst: Destroy a random enemy minion.
Mok'Nathal Lion Rare Beast Hunter 4 5 2 Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle.
Warsong Wrangler Epic General Hunter 4 3 4 Battlecry: Discover a Beast from your deck. Give all copies of it +2/+1 (wherever they are).
Barak Kodobane Legendary General Hunter 5 3 5 Battlecry: Draw a 1, 2, and 3-Cost spell.
Blood Herald Common General 5 1 1 Whenever a friendly minion dies while this is in your hand, gain +1/+1.
Teacher's Pet Rare Beast 5 4 5 Taunt
Deathrattle: Summon a random 3-Cost Beast.
Trampling Rhino Rare Beast Hunter 5 5 5 Rush. After this attacks and kills a minion, excess damage hits the enemy hero.
Maxima Blastenheimer Legendary General Hunter 6 4 4 Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies.
Savannah Highmane Rare Beast Hunter 6 6 5 Deathrattle: Summon two 2/2 Hyenas.
Darkmoon Tonk Rare Mech Hunter 7 8 5 Deathrattle: Fire four missiles at random enemies that deal 2 damage each.
Beastmaster Leoroxx Legendary General Hunter 8 5 5 Battlecry: Summon 3 Beasts from your hand.
King Krush Legendary Beast Hunter 9 8 8 Charge
Showing all 34 cards
Helboar(210835).png
Mystery Winner(388994).png
Sunscale Raptor(463935).png
Webspinner(475105).png
Wolpertinger(329969).png
Dancing Cobra(389018).png
Felfire Deadeye(442055).png
Imprisoned Felmaw(210746).png
Kolkar Pack Runner(487652).png
Prospector's Caravan(464053).png
Scavenging Hyena(475095).png
Selective Breeder(475093).png
Ace Hunter Kreen(329891).png
Augmented Porcupine(210734).png
Bearshark(475090).png
Bloated Python(329960).png
Pack Kodo(464051).png
Professor Slate(329935).png
Saddlemaster(442049).png
Shan'do Wildclaw(329873).png
Tavish Stormpike(487659).png
Zixor, Apex Predator(210730).png
Krolusk Barkstripper(329962).png
Mok'Nathal Lion(211225).png
Warsong Wrangler(464055).png
Barak Kodobane(487636).png
Blood Herald(329958).png
Teacher's Pet(329961).png
Trampling Rhino(389017).png
Maxima Blastenheimer(378826).png
Savannah Highmane(475086).png
Darkmoon Tonk(378825).png
Beastmaster Leoroxx(210735).png
King Krush(475085).png

Uncollectible[edit | edit source]

For Wild format listings, see Hunter/Wild format

The following minions are generated by other hunter cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Kolek None Demon 1 1 2 Your other minions have +1 Attack.
Marsuul Cub None Beast 1 1 1
Reffuh None Demon 1 2 1 Charge
Shima None Demon 1 2 2 Taunt
Snake None Beast Hunter 1 1 1
Swift Hyena None Beast Hunter 1 1 1 Rush
Dancing Cobra Common Beast Hunter 2 1 5 Corrupted
Poisonous
Hyena None Beast Hunter 2 2 2
Tamed Crab None Beast Hunter 2 2 2 Rush
Darkmoon Strider None Beast Hunter 3 3 3
Huffer Common Beast Hunter 3 4 2 Charge
Leokk Common Beast Hunter 3 2 4 Your other minions have +1 Attack.
Misha Common Beast Hunter 3 4 4 Taunt
Clefthoof None Beast Hunter 4 3 5
Hapless Handler None General Hunter 4 4 4
Tamed Scorpid None Beast Hunter 4 4 4 Rush
Tamed Thunder Lizard None Beast Hunter 6 6 6 Rush
Zixor Prime None Beast Hunter 8 4 4 Rush
Battlecry: Summon 3 copies of this minion.
Showing all 18 cards
Kolek(330100).png
Marsuul Cub(330110).png
Reffuh(330098).png
Shima(330099).png
Snake(512).png
Swift Hyena(487679).png
Dancing Cobra(389053).png
Hyena(689).png
Tamed Crab(487681).png
Darkmoon Strider(378839).png
Huffer(369).png
Leokk(32).png
Misha(593).png
Clefthoof(211087).png
Hapless Handler(330072).png
Tamed Scorpid(487682).png
Tamed Thunder Lizard(487683).png
Zixor Prime(211097).png


Weapons

For Wild format listings, see Hunter/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Trueaim Crescent Epic 1 1 4 After your Hero attacks a minion, your minions attack it too.
Headhunter's Hatchet Common Hunter 2 2 2 Battlecry: If you control a Beast, gain +1 Durability.
Rinling's Rifle Legendary Hunter 4 2 2 After your hero attacks, Discover a Secret and cast it.
Showing all 3 cards
Trueaim Crescent(329946).png
Headhunter's Hatchet(475100).png
Rinling's Rifle(388953).png


Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are uncraftable, and cannot be crafted or disenchanted.

Levels up to 10 award new Basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All hunters start with the following class cards.


Arcane Shot(167).png
Houndmaster(225).png
Multi-Shot(407).png
Timber Wolf(86).png
Tracking(163).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Animal Companion(578).png

Level 2
Starving Buzzard(101).png

Level 4
Hunter's Mark(22).png

Level 6
Tundra Rhino(162).png

Level 8
Kill Command(488).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Tracking(163) Gold.png

Level 15/20
Timber Wolf(86) Gold.png

Level 23/26
Houndmaster(225) Gold.png

Level 28/30
Arcane Shot(167) Gold.png

Level 32/34
Multi-Shot(407) Gold.png

Level 36/38
Hunter's Mark(22) Gold.png

Level 40/42
Tundra Rhino(162) Gold.png

Level 43/44
Animal Companion(578) Gold.png

Level 45/46
Starving Buzzard(101) Gold.png

Level 47/48
Kill Command(488) Gold.png

Level 49/50
Core Hound(173) Gold.png

Level 51/52
Stonetusk Boar(76) Gold.png

Level 53/54
Razorfen Hunter(47) Gold.png

Level 55/56
Bloodfen Raptor(576) Gold.png

Level 57/58
Ironfur Grizzly(519) Gold.png

Level 59/60

Trivia[edit | edit source]

  • Hemet Nesingwary was the original hunter hero in the game's pre-alpha.[2] Rexxar was eventually chosen for the role in part due to his strong connection with Beasts, which the developers wanted to focus on.[3]
  • Hunter was the game's original starting class. This was changed to mage because the developers wanted to use a non-weapon class, presumably to reduce complexity.[4]

Patch changes[edit | edit source]

Scholomance Academy logo.pngPatch 18.0.0.54613 (2020-07-30): Modified hunter's card frame colour to better distinguish them from Demon Hunter cards.

References[edit | edit source]