- You might be looking for one of these cards: Hogger, Hogger (Book of Mercenaries), Hogger (Classic), Hogger (debug card), Mercenaries/Hogger, Mercenaries/Hogger (93081), Mercenaries/Hogger (93082).
Hogger is the first boss encountered during the game's introductory tutorial.
It is impossible to lose to Hogger, both due to his low Health and the fact that players are forced to follow the careful directions. This first battle is intended to teach players the basics of playing minions and spells, attacking, and taking damage.
Special cards[]
Order of play
Player actions during this mission are restricted, resulting in a fixed order of events.
- Boss cards
- Turn 1 - Riverpaw Gnoll
- Turn 3 - Gnoll x 2
- Turn 4 - Massive Gnoll
- Turn 5 - Hogger SMASH!
- Turn 6 - Gnoll
- Player cards
The player always starts with the same card in their hand, and will draw new cards each turn in the same order. The game ends before the player can exhaust their deck.
- Starting card - Murloc Raider
- Turn 1 - Bloodfen Raptor
- Turn 2 - Fireball
- Turn 3 - River Crocolisk
- Turn 4 - Bloodfen Raptor
- Turn 5 - Fireball
- Turn 6 - Fireball
Tutorial format[]
As the first mission in the tutorial, this boss imposes all the restrictions described on that page and is by far the most tightly controlled encounter faced. Every turn has just one card to play, and there are only two points where players can make a meaningful decision (in both cases, whether to attack a minion or Hogger). They will win no matter what.
The interface is augmented while facing Hogger:
- Hovering over any minion in play will not cause its full card to display, but will instead enlarge its Attack and Health numbers and cause annotations for them to appear.
- Labels for Cost, Attack, and Health appear when hovering on a card in the hand.
- Numerous other tips, annotations and directions appear, as described in the full transcript.
Transcript[]
There are four distinct lines of play possible. Playing more aggressively will cause Hogger to die before all the described actions are taken, but the dialogue is the same regardless of the exact order of events.
After "clicking to start", a card pack is in the center of the battlefield with a note: "Free cards!" When clicked it cracks and explodes open; Jaina's portrait flies out along with a storm of cards
- The Innkeeper
- ▶️Ooh! A new challenger! It's Jaina Proudmoore, the mage!
Jaina's portrait clicks into place, and the cards fly into the deck.
- The Innkeeper
- ▶️Who will accept this challenge?
Hogger's portrait appears in on the opponent's side.
- Hogger
- ▶️*snort*
A note instructs: "Play minions and use them to attack Hogger. Deal enough damage and you win!"
Upon clicking "Start" on the note:
Hogger plays a Riverpaw Gnoll
Jaina draws a Murloc Raider.
- Jaina Proudmoore
- ▶️I need some minions to fight for me.
A red arrow points to the Raider. When it is selected, Jaina's side of the board is highlighted green. Upon playing it:
- Jaina Proudmoore
- ▶️Your move, GNOLL.
After ending turn, the Riverpaw Gnoll attacks Jaina
Jaina draws a Bloodfen Raptor
- Jaina Proudmoore
- ▶️Ha! Another minion, just what I needed.
Upon playing the Raptor
- Jaina Proudmoore
- ▶️I've got you right where I want you.
A note says: "Minions must wait a turn to attack.". If the Raider has not yet attacked, a note will point out "This one was played last turn." and then "Attack with your minion!" Upon selecting the Murloc Raider, a note encourages "Crush this gnoll!" and then "Click him!", pointing to the minion. Attempting to attack Hogger does not register. If the turn is over after trading the minions:
- Jaina Proudmoore
- ▶️Excellent.
After ending turn, Hogger plays two Gnoll (tutorial)s
Jaina draws a River Crocolisk
- Jaina Proudmoore
- ▶️Hmm... should I attack a Gnoll, or Hogger himself?
Upon attacking Hogger for the first time, a note appears - "When Hogger has no health, you win." - and:
- Hogger
- ▶️*snort*
Optionally, upon attacking and killing a Gnoll with the Bloodfen Raptor:
- Jaina Proudmoore
- ▶️Ha! That's not enough damage to kill my minion.
After ending turn, Hogger kills the Raptor with his minion(s), then plays a Massive Gnoll
- Jaina Proudmoore
- ▶️5 Attack? That thing is huge!
Jaina draws another Bloodfen Raptor
- Jaina Proudmoore
- ▶️I can kill this Massive Gnoll, or go for his master.
Jaina's River Crocolisk can trade for the Massive Gnoll. If it doesn't, the Gnoll will trade with the Bloodfen Raptor on Hogger's turn. In either case, upon the gnoll's death:
- Jaina Proudmoore
- ▶️I'm coming for you next, Hogger!
After playing the Raptor and ending turn, the Massive Gnoll trades if it's still alive. Then, Hogger plays Hogger SMASH! on Jaina
Jaina draws a Fireball
- Jaina Proudmoore
- ▶️A SPELL card! It can only be used once, so I better make it count...
After Jaina attacks and casts Fireball, Hogger plays a Gnoll. Jaina draws another Fireball. Attempting to cast it on the Gnoll prompts the message, "Ignore the puny gnoll and finish off Hogger." The minion may be killed with Jaina's own Raptor before finishing off Hogger.
Upon Hogger's death
- Hogger
- ▶️AAaarooh!!
The tutorial progress plaque is displayed, featuring a sketch of a minion portrait with Attack and Health labelled. Hogger's token is smashed by a red X and turns grey.
Trivia[]
- Ironically, considering the ability of the Hogger minion card, this hero does not use any Taunt minions.
Videos[]
Gallery
Patch changes
- Patch 1.0.0.3140 (Alpha, April or May 2013):
- Added.