Hearthstone (formerly known as Hearthstone: Heroes of Warcraft) is a free-to-play digital collectible card game from Blizzard Entertainment. It was first announced in a presentation by Rob Pardo at the Penny Arcade Expo in March 2013, and began its closed beta phase in the Americas region on August 26th, and in the Europe region on September 4th. The game entered its open beta phase on January 21st 2014, and was fully released on March 11th 2014.
Hearthstone is currently available on Mac OS X and Microsoft Windows operating systems, as well as on iOS and Android phones, Windows 8 devices, Android tablets, and iPad, supporting iPad Air, iPad 4th generation, iPad 3rd generation, iPad 2, iPad mini, and iPad mini with Retina display.
In April 2016, it was announced that the game had surpassed 50 million registered players.
Gameplay[edit | edit source]
- Main article: Gameplay
Hearthstone is a free-to-play card game set in the Warcraft universe. Players can compete against other players or AI opponents in 1-on-1 combat, battling to destroy the enemy hero before they are themselves defeated. Players can achieve this using a variety of spells and minions - creatures summoned onto the battlefield to fight on their behalf - as well as equipping weapons to dive directly into the fray. Hearthstone was designed to be a quick, fun and accessible game, but also offers significant depth, strategy and complexity for more serious players.
The game currently features 2,917 collectible cards, and players can build and explore their card collections through an in-game collection browser. Players can gain new cards by purchasing booster packs, using either real money or gold, an in-game currency earned from completing quests. The game's cards, characters and locations draw from the deep history of the Warcraft universe, creating a game rich with detail and humour. Players can choose to play as any of nine different heroes from the series' history, each representing a different class, complete with its own unique minions, spells and weapons, as well as a signature Hero Power all its own. Battle itself takes place on one of a number of battlefields; interactive game boards depicting well-known locations from Azeroth, complete with numerous hidden bonus features for players to find.
For an in-depth exploration of the game's features, see Gameplay.
Platforms[edit | edit source]
Hearthstone is playable cross-platform. Players can play against any opponent in their region regardless of the device or platform used by each.
Basic gameplay is identical on all platforms, although there are numerous differences to the interface to address the needs of mobile and touch-screen devices. Other cosmetic differences include the use of a different starting screen (see right).
The only known difference in the game itself is one quest which is only available on mobile devices, offering a single card pack in reward for completing a game on that platform. Differences between platform releases of the game have not been stated or commented upon by Blizzard.
In development[edit | edit source]
- Main article: In development
This article lists features which are currently in development for Hearthstone; are planned but are not yet in development; have been confirmed as possibilities for the future; and which have been specifically stated as not planned for the game.
Patches[edit | edit source]
- Main article: Patch
To catch up with the latest changes to the game, see our full list of patches.
The Hearthstone universe[edit | edit source]
Hearthstone is set in the Warcraft universe, with the vast majority of characters, spells, weapons and locations drawn from World of Warcraft or earlier games. Wherever possible, the developers go to great trouble to recreate the feel and personality of cards' Warcraft counterparts.
However, Hearthstone is not strictly tied to the lore of these games. In many cases Hearthstone has introduced new characters, spells and weapons, as well as reimagining existing ones. The game of Hearthstone itself also deviates from existing lore in several respects, and is steadily introducing new characters and events, which are not yet confirmed as existing in the main Warcraft universe. As the game continues to expand, an ever growing body of lore emerges that is clearly and uniquely Hearthstone.
- For background on specific cards and heroes, see Lore sections on individual pages.
- For an overview of new lore, see Hearthstone lore.
- For a list of cards original to Hearthstone, see Original cards in Hearthstone.
Design and development[edit | edit source]
Staff[edit | edit source]
- See also: Category:Blizzard employees
Hearthstone was developed by Team 5, originally a "small and nimble" group created specifically for the task. Team 5 handles all ongoing game design, with the assistance of the far larger roster of support team staff. The team is headed up by Lead Designer Ben Brode and Game Director Eric Dodds.
Statistics[edit | edit source]
Player numbers[edit | edit source]
- In the third quarter of 2016 Hearthstone achieved a record number of monthly active users, which had grown "a double-digit percentage" year-over-year.
- In April 2016, it was announced that the game had surpassed 50 million registered players. This update showed an acceleration in the game's growth rate since November, with more than 10 million new players in less than 6 months.
- In November 2015, it was announced that the game had 40 million registered players. This marks a steady growth rate of roughly 5 million new players every 3 months, for the last year and a half.
- In May 2015, it was announced that the game had 30 million registered players.
- In February 2015, it was announced that the game had 25 million registered players.
- In September 2014, the official Hearthstone Twitter account announced that the game had 20 million players.
- In March 2014 it was announced that the game had 10 million registered player accounts.
Matches[edit | edit source]
As of August 2014:
- The game had seen a total of 2 billion hours of play
- The quickest ever run to Legend rank took 74 games to complete
- The longest ever Play mode win streak was 24 matches
- Over 3 million players (of 20 million in total) had reached 12 wins in the Arena
Arena[edit | edit source]
- Main article: Arena#2016 statistics
An official infographic states the following stats for January-September 2016:
- Number of hours spent in Arena games: 157,872,547 hours
- Number of turns: 6.31 billion turns
Miscellaneous[edit | edit source]
- Players summoned a total of 5,829,905,234 Murlocs in 2016 (equal to nearly 80% of the human population of the earth at that time).
In August/November 2014:
- The most used Hero Power was the shaman's Totemic Call, followed by the mage's Fireblast, followed by the warrior's Armor Up!
- The most commonly picked neutral cards in the Arena were Chillwind Yeti and Harvest Golem
- The worst card in the game was Magma Rager, only winning 29% of the games it is in. (This has since been superseded by an unnamed even worse card.)
- Players drawing a Baron Geddon had a 56% chance to win.
- The more cards they drew, the more likely Control Warriors were statistically to win the game.
- 3 million Bananas had been 'eaten'; 15 million minions had been Polymorphed; and 69 million Hounds had been unleashed
- 556 Defender of Argus were played for each Angry Chicken played.
- The deadliest Naxxramas boss in Normal mode was Grand Widow Faerlina, while the deadliest boss in Heroic mode was Maexxna.
- Players took an average of two attempts to kill a Normal boss in Curse of Naxxramas, while defeating a Heroic boss take players an average of nine attempts.
Surveys[edit | edit source]
In a survey taken on Reddit in late 2014, the following words were used most frequently by players to describe what they liked and disliked in Hearthstone. Note that the latter list is far shorter, because players focused far more heavily on a few words in their 'dislike' replies. See the images to the right for the full wordclouds.
- Fun, play, easy, quick, simple, cards, RNG, Arena
- RNG, decks, Zoo, bots
Trivia[edit | edit source]
- Hearthstone is played by many developers within Blizzard, on teams responsible for each of the company's different franchises. An email from then StarCraft II Game Director Dustin Browder light-heartedly complained that his team were too busy playing Hearthstone to work on StarCraft.
- Blizzard's first ever employee-only Hearthstone tournament was won by Luis Barriga, lead game designer for World of Warcraft.
Videos[edit | edit source]
- Hearthstone: Heroes of Warcraft - Cinematic (Official)
- Hearthstone: Heroes of Warcraft - Building the Fire (Official)
- Hearthstone: Heroes of Warcraft - The Tavern Is Open (Official)
Media[edit | edit source]
- Hearthstone wallpapers, artwork and soundtracks can all be found in the media section of the official site.
- Class and Innkeeper Twitter icons and Facebook cover photos can be found here.
Gallery[edit | edit source]
Key art[edit | edit source]
References[edit | edit source]
- Blizzard Watch: Hearthstone no longer Heroes of Warcraft. (2016-11-21).
- BlizzPro: Hearthstone Removing Heroes of Warcraft Subtitle. (2016-11-20).
- Bramblet, Matthew (March 22, 2013). "PAX East Live Stream of Blizzard Announcement - The collectible card game 'HearthStone' is unveiled by Blizzard". diablo.somepage.com. Retrieved March 22, 2013.
- Welcome to the Hearthstone Launch!. (2014-03-11).
- Hearthstone™ Now Available on iPad®!.
- Hearthstone® Now Available on Mobile. (2015-04-14).
- Whispers of the Old Gods™ Takes Hold of Hearthstone® as Registered Players Top 50 Million. (2016-04-26).
- Ben Brode on Twitter. (2015-08-15).
- ACTIVISION BLIZZARD ANNOUNCES BETTER-THAN-EXPECTED AND RECORD THIRD QUARTER 2016 FINANCIAL RESULTS. (2016-11-03).
- Hearthhead.com - Thrall vs. Rexxar Cartoon, Hearthstone Earnings Report, Chinese Ladder Stats. (2016-05-05).
- Gamespot.com - Hearthstone Reaches 40 Million Players, Up 10 Million. (2015-11-06).
- PlayHearthstone on Twitter. (2015-05-05).
- ACTIVISION BLIZZARD ANNOUNCES RECORD FOURTH QUARTER AND FULL YEAR EARNINGS PER SHARE. (2015-02-05).
- @PlayHearthstone on Twitter. (2014-09-15).
- Kris Graft (2014-05-06). Activision Blizzard profits are down, but Hearthstone helps drive digital.
- Fireside Chat - Mobile Development Update. (2014-10-21).
- 5.8 Billion Murlocs? Terrible. Let's Improve That With More Murlocs!. (2016-12-24).
- Geohive.com. Retrieved on 2017-01-05.
- Worldometers.info. Retrieved on 2017-01-05.
- BlizzCon 2014 - New Expansion Announced: Goblins vs Gnomes. (2014-11-07).
- Ben Brode on the reception of Karazhan and why randomness is so important to Hearthstone. (2016-09-23).
- Hearthstone Fireside Chat Goblins vs Gnomes (BlizzCon 2014). (2014-11-07).
- File:Development - Dustin Browder.jpg
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