Healing Touch

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Healing Touch
Regular
Healing Touch(258).png
Scroll rightSwipe left to see other versions
Gold
Healing Touch(258) Gold.png
Set: Legacy
Type: Spell
Spell school: Nature
Class: Druid
Rarity: Free
Cost: 3 Mana icon.png
Abilities: Restore Health
Tags: Targeted
Artist: Cyril Van Der Haegen

Restore 8 Health.

8 Health, no waiting.

See this card on PlayHearthstone

See this card on Hearthpwn

Healing Touch is a druid spell card, inducted into the Legacy set, formerly from the Basic set.

Other versions[edit | edit source]


How to get[edit | edit source]

Two copies of regular and golden Healing Touch are automatically given after the player completes the Ranked's New player experience system, unlocking Wild and Classic format.

They are uncraftable and cannot be crafted or disenchanted.

Previous availability[edit | edit source]

Prior Year of the Gryphon's rotation on March 30, 2021:

  • Two copies of Healing Touch were automatically included in all players' collections upon unlocking the druid class.
  • Two Golden copies of Healing Touch were a reward for raising a druid to levels 15 and 20.

Strategy[edit | edit source]

This card was sometimes used to stop aggro decks before other more cost effective cards were released. These decks rely on rapid bursts of damage to push the enemy over the brink, often trading longevity for more immediate damage potential. Healing Touch can counter these decks' rapid onslaught, slowing the pace of the game and exhausting the opponent's options or simply allowing the druid to survive into the later game where they may have the advantage.

Similarly useful for control decks seeking to survive weak early rounds, by drawing the game out until they can summon powerful minions to defend them and dominate the board.

Generally useful for keeping the druid's Health above a critical number, preventing the opponent from defeating the player the next turn.

Can be used to restore Health to minions, which is particularly useful with the druid's large Taunt minions such as Ancient of War and Ironbark Protector. Under the right circumstances, granting even a couple of points of Health to a critical minion can be far more useful than healing the druid themselves for the full amount.

Feral Rage is in most cases a better card, with the same cost. Unlike Healing Touch its Armor option can still be used at full value when the hero is at full Health, is compatible with Molten Giants, and offers a counter to Alexstrasza, although not Drakonid Crusher. More importantly, the card's second option provides versatility, useful for removal or extra damage to reach lethal.

Lore[edit | edit source]

"The druids' reverence for nature allows them to bestow wondrous gifts upon their allies."

In World of Warcraft, Healing Touch is a level 26 druid healing spell. It is the largest direct heal available to the class, but it has a high mana cost and cast time.

Trivia[edit | edit source]

Gallery[edit | edit source]

Healing Touch, full art

Patch changes[edit | edit source]

  • Forged in the Barrens logo.pngYear of the Gryphon rotation (2021-03-30): Moved from Basic to Legacy set.
  • Forged in the Barrens logo.pngPatch 20.0.0.77662 (2021-03-25): Now has Nature spell school (previously: no spell school).
  • Patch 1.0.0.3890 (2013-10-02): Flavor text changed from "The technique for this Touch is only slightly different than the "Touch of Intense Pain", and it takes years to learn the difference." to "8 Health, no waiting."