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Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health.

Healing effects or Restore Health effects are effects which restore Health. These may be Hero Powers, spells or abilities such as Battlecries or Deathrattles. Most healing effects affect a single character (these effects can be targetable or select the target automatically or at random), while some others have an area of effect.

Healing is distinct from granting a minion increased Health, which increases both the current and maximum Health for the target. Increasing a minion's Health is usually achieved through enchantments (or removing them through Silences), while healing is usually achieved through effects.

Healing is available to all classes through neutral cards, but is most strongly associated with the priest class, and to a lesser extent paladins, shamans, druids and demon hunters.


  • Although healing effects (including targetable ones) can target undamaged characters, attempting to restore Health to a character already at their current maximum Health will have no effect and will not count as healing for game purposes (for example, on-heal triggers such as Lightwarden will not trigger).
  • Healing effects with an area of effect (such as Circle of Healing) heal all affected targets before any on-heal triggered effect (such as Shadowboxer) triggers.[1]
  • Auchenai Soulpriest, Auchenai Phantasm, and Embrace the Shadow make your healing effects deal damage instead (for additional details see the Advanced rules section below).
  • Prophet Velen doubles the healing of your healing spells and Hero Powers (for additional details see the Advanced rules section below). Note that Prophet Velen will NOT double the healing recieved by minions with Lifesteal.
  • Healing a character to full Health will remove its damaged status and thus any Enrage effect currently active, which can be very useful for denying enemy minions' Enrage effects.


Healing can be very useful for sustaining friendly minions, allowing them to survive another round, or trade favourably with enemy minions. It can also be used to restore Health to the hero, preventing defeat and moving the hero out of lethal range. Healing is often used as a counter to aggro decks, which focus on quickly reducing an opponent's Health before they have time to counter.

Healing works best in control-based strategies, especially hero healing, which can allow the player to outlast their opponent. Reno Jackson is an especially powerful neutral healing option, single-handedly forming the basis of many control deck types. Minion healing can allow for superior trades and card efficiency, but works best with synergy cards like Northshire Cleric. Priests have the widest range of healing options in general, as well as almost exclusive access to healing synergy cards. Lesser Heal works especially well to heal either themselves or their minions, while AoE heals like Circle of Healing and Holy Nova allow for powerful combos with cards like Northshire Cleric.

A few priest cards (Auchenai Soulpriest, Embrace the Shadow) and ((Auchenai Phantasm)) have the effect of converting healing into damage, allowing for some very efficient plays especially when combined with cheap healing cards like Flash Heal and Circle of Healing.

Advanced rules[]

Click 'Expand' to view section
Healing Events

Healing effects work by creating and resolving Healing Events:

  • Healing effects that affect a single target create one Healing Event, and then immediately resolve it;
  • Healing effects that affect "multiple targets" (Binding Heal) creates and resolves the Healing Event of each target before moving to the next one;
  • Healing effects with an area of effect first create all Healing Events (one for each affected character, in play order), and then resolve all Healing Events (queuing and resolving triggers) in play order.

Spells and effects with two steps (like Light of the Naaru, Moonglade Portal and Lay on Hands) resolve the Healing Event before they query the target's condition (e.g., if the target of Light of the Naaru is damaged) or move to their next step.

Creating a Healing Event

Each Healing Event has its own source (usually, the healing effect that created the Event; notice that, in the case of Power Word: Glory, the source of the Healing Event is the enchantment created by the spell, not the spell itself), target and proposed healing:

Then, if the controller of the source of the Healing Event also controlled an unsilenced Auchenai Soulpriest since the last Aura Update (Other) Step or controls the enchantment created by Embrace the Shadow, the Healing Event is prevented and replaced with a Damage Event: this Damage Event has the same source and target of the Healing Event and has a proposed damage equal to its proposed healing (for additional details, see Damage#Advanced rules).

  • Example: If a player with an Auchenai Soulpriest active casts Tree of Life all characters will suffer damage equal to their maximum Health, usually causing them all to die.
  • Example: In combination with Auchenai Soulpriest, Queen of Pain will instead deal damage to the controlling player[2]; however, since that damage is counted as damage dealt by the Queen of Pain herself, her effect will trigger again and again until the controlling hero is destroyed.[2]

Then, if the the source of the Healing Event is a Hero Power or a spell (notice that this does not include the enchantment created by Power Word: Glory) and its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the proposed healing of the Healing Event. Multiple Prophet Velens stack, each one doubling the proposed healing.

Finally, the character's current Health is increased by the Healing Event's proposed healing, up to but not beyond its current maximum Health.

Resolving a Healing Event

If the Healing Event was prevented or if it did not change the character's current Health, it will not run any triggers.

Otherwise, on-heal triggers (listed in the following table) queue and resolve in play order.

Cards with healing effects[]

For Wild format listings, see Healing/Wild format


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Felscream Blast Common Spell Fel Demon Hunter 1 Lifesteal. Deal 1 damage to a minion and its neighbors.
Reliquary of Souls Legendary Minion General Priest 1 1 3 Lifesteal
Deathrattle: Shuffle 'Reliquary Prime' into your deck.
Renew Common Spell General PRIEST 1 Restore 3 Health. Discover a spell.
Kor'vas Bloodthorn Legendary Minion General Demon Hunter 2 2 2 Charge, Lifesteal
After you play a card with Outcast, return this to your hand.
Power Word: Feast Rare Spell General Priest 2 Give a minion +2/+2. Restore it to full Health at the end of this turn.
Snack Run Rare Spell General Paladin 2 Discover a spell. Restore Health to your hero equal to its Cost.
Ashtongue Battlelord Common Minion General Demon Hunter 4 3 5 Taunt
Circus Medic Common Minion General Any 4 3 4 Battlecry: Restore 4 Health. Corrupt: Deal 4 damage instead.
Groundskeeper Rare Minion General 4 4 5 Taunt
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Il'gynoth Legendary Minion General DEMONHUNTER 6 4 8 Lifesteal\nYour Lifesteal damages\nthe enemy hero instead\nof healing you.
Judicious Junior Common Minion General Paladin 6 4 9 Lifesteal
Tidal Wave Common Spell Nature Shaman 8 Lifesteal
Deal 3 damage to all minions.
Alexstrasza the Life-Binder Legendary Minion Dragon Any 9 8 8 Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage.
Libram of Hope Epic Spell Holy Paladin 9 Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Showing all 14 cards
Felscream Blast(389019).png
Reliquary of Souls(210805).png
Kor'vas Bloodthorn(474984).png
Power Word- Feast(329971).png
Snack Run(389044).png
Ashtongue Battlelord(210806).png
Circus Medic(389030).png
Judicious Junior(329986).png
Tidal Wave(329999).png
Alexstrasza the Life-Binder(474989).png
Libram of Hope(210758).png


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Soul Fragment Spell Shadow 0 Casts When Drawn
Restore 2 Health to your hero.
Flash Heal Common Spell Holy Priest 1 Restore 5 Health.
Healing Totem Free Minion Totem Shaman 1 0 2 At the end of your turn, restore 1 Health to all friendly minions.
Voodoo Doctor Common Minion General Any 1 2 1 Battlecry: Restore 2 Health.
Drain Soul Common Spell Shadow Warlock 2 Lifesteal
Deal 3 damage to a minion.
Holy Light Rare Spell Holy Paladin 2 Restore 8 Health to your hero.
Lesser Heal Free Hero Power Priest 2 Hero Power
Restore 2 Health.
Aldrachi Warblades Common Weapon Demon Hunter 3 2 2 Lifesteal
Earthen Ring Farseer Common Minion General Any 3 3 3 Battlecry: Restore 3 Health.
Eye Beam Epic Spell Fel Demon Hunter 3 Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).
Insatiable Felhound Common Minion Demon Demon Hunter 3 3 6 Corrupted
Taunt, Lifesteal
Tidal Surge Common Spell Nature Shaman 3 Lifesteal
Deal 4 damage to a minion.
Ashtongue Battlelord Common Minion General Demon Hunter 4 3 5 Taunt
Holy Nova Common Spell Holy Priest 4 Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Truesilver Champion Common Weapon Paladin 4 4 2 Whenever your hero attacks, restore 2 Health to it.
Desperate Dreadlord Minion Demon Warlock 5 5 5 Lifesteal
Siphon Soul Rare Spell Shadow Warlock 5 Destroy a minion. Restore 3 Health to your hero.
Guardian of Kings Rare Minion General Paladin 7 5 7 Taunt
Battlecry: Restore 6 Health to your hero.
Libram of Judgment Common Weapon Paladin 7 5 3 Corrupted
Reliquary Prime Minion General Priest 7 6 8 Taunt, Lifesteal
Only you can target this with spells and Hero Powers.
Showing all 20 cards
Soul Fragment(330067).png
Flash Heal(475084).png
Healing Totem(275).png
Voodoo Doctor(475181).png
Drain Soul(475026).png
Holy Light(475050).png
Lesser Heal(479).png
Aldrachi Warblades(475073).png
Earthen Ring Farseer(475161).png
Eye Beam(475069).png
Insatiable Felhound(388978).png
Tidal Surge(475064).png
Ashtongue Battlelord(475063).png
Holy Nova(475152).png
Truesilver Champion(475041).png
Desperate Dreadlord(211107).png
Siphon Soul(475009).png
Guardian of Kings(475036).png
Libram of Judgment(442252).png
Reliquary Prime(211093).png

Related cards[]

For Wild format listings, see Healing/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Crimson Clergy Rare Minion General Priest 1 1 3 After a friendly character is healed, gain +1 Attack.
Brittlebone Destroyer Rare Minion General 4 3 3 Battlecry: If your hero's Health changed this turn, destroy a minion.
Lightsteed Rare Minion Elemental Priest 4 3 6 Your healing effects also give affected minions +2 Health.
Flesh Giant Epic Minion General 10 8 8 Costs (1) less for each time your hero's Health changed during your turns.
Showing all 4 cards
Crimson Clergy(475083).png
Brittlebone Destroyer(329882).png
Flesh Giant(329888).png

See also[]


  1. http://imgur.com/a/ZmOKA Tested in Patch (TGT patch)
  2. 2.0 2.1 Yong Woo on Twitter. (2014-12-02).