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Wild format
Wild icon.png

With the start of the Year of the Phoenix, The Witchwood and all synergy cards have rotated to wild, making Hand Druid a wild-exclusive archetype. For more information, see Game format.

Reason to play this deck: 4-mana 7/7s (in Wisps).

Hand Druid is a Druid deck type introduced in The Witchwood expansion, which introduced Druid cards which synergize with a large hand size. Hand Druid shares similarities with Handlock, but with more focus on card generation than card draw and using a midrange style play. Unlike Token Druid, its early turns consists of playing an early LegacyMountain Giant and a powered up LegacyTwilight Drake or The WitchwoodBewitched Guardian, then closes out the game with consistent value generation followed by AoE buffs for burst damage.

Common cards[]

Wild icon.pngThis section concerns content exclusive to Wild format.

The following cards are usually in the deck.

Core cards[]

The following cards are played in most or all versions of the deck:

Acornbearer
Fire Fly
Living Roots
Keeper Stalladris
Wrath
Witchwood Apple
Stonehill Defender
Savage Roar
Ferocious Howl
Twilight Drake
Swipe
Wispering Woods
Soul of the Forest
Spreading Plague
Malfurion the Pestilent
Mountain Giant

Optional cards[]

The following cards are played more than occasionally, but not always:

Crystal Power
Lesser Jasper Spellstone
Mark of the Lotus
Raven Idol
Mark of the Wild
Dendrologist
Power of the Wild
Ravencaller
Tortollan Forager
Blessing of the Ancients
Jade Blossom
Witching Hour
Branching Paths
Fandral Staghelm
Mire Keeper
Poison Seeds
Bewitched Guardian
Witchwood Grizzly
Nourish
Mulchmuncher
Ultimate Infestation
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