- Update: With Blackrock Mountain, the fight can be made much easier with the use of Grim Patrons, due to their interaction with Poison Cloud (Heroic). Note that the below strategies were written prior to Blackrock Mountain, and so do not take this minion into account.
Regardless of the deck used, or the version of Grobbulus encountered, the key to this fight is surviving and removing buffed Echoing Oozes.
The general rule of thumb is to keep the deck free of any minions you do not want Alarm-o-Bot to put into play. Battlecry is completely ruined when a card is moved from your hand into the field, and minions that have 2 Health -- but no Charge -- will die on Grobbulus' turn. Alarm-o-Bots can often be played out safely even with several opposing minions out; the player is frequently considered the greater threat.
Include the maximum number of the following cards in the deck: Silence, , , , , , , at least one pair of or , , , , , .
While may seem like a liability at 3 HP, it proves to be the best card for the starting hand. Grobbulus has many small removal cards that are aimed square at your Turn Three , and the Cleric will fish those out. Heal her on Turn Two, but do not trade with an early -- Grobbulus will do that for you and deny itself a slime in the process.
A true mistake would be to include . With the damage your army takes due to the hero ability, Lightwell rarely targets you or your most important minion.
The ultimate goal is to get a Gargoyle out and make it gi-normous. All of , , , and contribute towards this end. Do not stop buffing one Gargoyle until it is at least seven health; can kill it on any turn otherwise. at six health will contend with every threat Grobbulus tries to make. Keep the second Gargoyle in hand as a backup or, if Gargoyle Prime is endangered, play number two with no (or few) buffs to act as a removal magnet.
Other minions are disposable wingmen to your Gargoyle. Spellbreakers should be hurled at Abominations a turn after they silence an injected . Don't bother healing , unless +2 attack trades favorably or provides lethal.
One last card for consideration is . It falls just shy of 'good' due to , which is both incapable of killing its twin, and frequently-immune due to buffs. It is still quite effective against and , however. If you do not have Madness, have plead insanity on your behalf.
- Hearthpwn.com - The Construct Quarter Heroic Boss Deck Guides
- Hearthhead.com - Decks for defeating Heroic Grobbulus
- Grobbulus is my prototype for an ARMY of giants. You are test subject one.
- No talk.
- *ugh uh ahoh gowr grrrlrrlrrlaaahhh*
- *sigh* Back to the drawing board...
Curse of Naxxramas
- Grobbulus lurks deeper in the Construct Quarter, carrying the same ooze that flows through Naxxramas within its hulking form. Grobbulus is a flesh giant, the first successful one of its kind, created to build a formidable army capable of quickly spreading the undead plague. One of Grobbulus’ limbs has been replaced with a syringe, which it uses to inject the plague slime of Naxxramas into its enemies.
In World of Warcraft
- "Grobbulus, the first of what was to be an army of flesh giants. It carried the plague slime of Naxxramas within its body, injecting the living ooze into the bodies of its foe. The recipient of this foul injection would usually flee to his allies, bringing them down with him."
- - Commander Eligor Dawnbringer
- The artwork for this card comes from the World of Warcraft Trading Card Game "Naxxramas Raid Deck" series, for the card Grobbulus.
- Senior UI Designer Derek Sakamoto shared the following pieces of unused flavor text for Grobbulus:
- "Grobbulus: He was mild mannered until he lost his family and friends. They were all balloons."
- Patch 126.96.36.19924 (2014-07-22): Added.
- Naxxramas, the Floating Necropolis (official blog). (2014-07-03).
- Derek Sakamoto on Twitter. (2014-07-21).