If you can't find a bomb to throw, just pick up any goblin invention and throw that.
How to get
|Card packs||Regular, Golden||1~2|
This minion's effect shoots 4 missiles, each one dealing 1 damage to a randomly selected enemy character:
- Each missile is resolved (queuing and resolving triggered effects, such as that of ) before the next one is shot.
- As with all random effects, the missiles can hit any enemy, including Immune targets (which will however suffer no damage), Stealthed minions and the enemy hero.
- Characters which have been mortally wounded by earlier missiles or destroyed by triggered effects like will not be selected as targets for subsequent missiles (thus preventing missiles from dealing 'overkill' damage to targets that have already been destroyed by earlier missiles).
By himself, the Goblin Blastmage has decent if lopsided stats for its cost. But when paired with a Mech to trigger its Battlecry, the damage dealt can wreck the opponent's minions and board control, much like a well-placed . It is best used to attempt and clear 1-Health minions, or pop enemy Divine Shields. Even after turn 4, the Blastmage can still be a strong card to draw, since the mage can play a low cost Mech alongside the Blastmage in the same turn. is the ideal partner for the Blastmage, with both the normal and minions counting as Mechs.
- Oh! Fire.
- Hot, hot, hot!
- Patch 220.127.116.1134 (2014-12-04): Added.