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Flame Imp
Flame Imp
Golden Flame Imp
Minion type:Demon
Cost:1 Mana icon.png
Attack:3 Attack icon.png
Health:2 Health
Abilities:Battlecry, Deal damage
Artist:Alex Horley
Battlecry: Deal 3 damage to your hero.
Flavor text

Imps like being on fire. They just do.

External links

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Flame Imp is a common warlock minion card, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Flame Imp can be obtained through Classic card packs, or through crafting.

Card Crafting cost Disenchanting
Flame Imp 40 5
Golden Flame Imp 400 50

Core set[]

Two copies of regular Flame Imp (Core) are obtained for raising warlock to level 1.

Two copies of golden Flame Imp (Core) are obtained for winning 50 games as warlock.

Flame Imp (Core) is uncraftable and cannot be crafted or disenchanted.


The cost of the Flame Imp's low mana cost is paid for with the player's health. As a 1 mana 3/2 minion, the Flame Imp provides the warlock with a cheap alternative for early game pressure and burst. Consider the fact that you can drop this on turn 1 and on turn 2 you buff it with Demonfire to make it a 5/4, making for very good early pressure.

A staple pick for aggressive warlock decks, the Flame Imp is ideally played on turn 1, often alongside a Voidwalker, shielding it from attack. Flame Imp generally loses its value as the game progresses, as mana becomes more plentiful and Health generally less so.

It has great synergy with Floating Watcher, immediately giving the Watcher +2/2 due to his hero-damaging Battlecry.




Wowpedia icon.pngThis section uses content from Wowpedia.
The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.



Flame Imp, full art

Patch changes[]