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Flame Imp
1090 • EX1_319
Regular
EX1 319.png
Dimensions: Full330 x 410px
Golden
EX1 319 Premium1.png
Dimensions: Full330 x 410px
Set:LegacyLegacy
Type:Minion
Minion type:Demon
Class:WarlockWarlock
Rarity:CommonCommon
Cost:1 Mana icon.png
Attack:3 Attack icon.png
Health:2 Health
Artist:Alex Horley
Battlecry: Deal 3 damage to your hero.
Flavor text

Imps like being on fire. They just do.

Keywords
BATTLECRY
Boolean tags
COLLECTIBLE
Wiki tags
Battlecry, Deal damage
External links

PlayHearthstoneHearthpwn

Flame Imp is a common warlock minion card, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Auto-detected sources
TypeSourcePremiumQ.
Card packs
Classic Pack
Wild Pack
Golden Classic Pack
Regular, Golden1~2
Crafting40 dustdustRegular1
Crafting400 dustdustGolden1

Core set[]

Two copies of regular Flame Imp are obtained for raising warlock to level 1.

Two copies of golden Flame Imp (Core) are obtained for winning 50 games as warlock.

Flame Imp (Core) is uncraftable and cannot be crafted or disenchanted.

Strategy[]

The cost of the Flame Imp's low mana cost is paid for with the player's health. As a 1 mana 3/2 minion, the Flame Imp provides the warlock with a cheap alternative for early game pressure and burst. Consider the fact that you can drop this on turn 1 and on turn 2 you buff it with Demonfire to make it a 5/4, making for very good early pressure.

A staple pick for aggressive warlock decks, the Flame Imp is ideally played on turn 1, often alongside a Voidwalker, shielding it from attack. Flame Imp generally loses its value as the game progresses, as mana becomes more plentiful and Health generally less so.

It has great synergy with Floating Watcher, immediately giving the Watcher +2/2 due to his hero-damaging Battlecry.

Sounds[]

Summon
Attack
Death

Lore[]

Wowpedia icon.pngThis section uses content from Wowpedia.
The imps are a mischievous and nefarious race of small, fiendish creatures. The simplest of the summoning spells a warlock can learn is that of the imp. Before they are imparted to this, they must prove that they have the necessary magical and physical ability. Though it lacks physical strength, it possesses powers and a cleverness that serve warlocks well. All imps however are afraid of rainbows.

Trivia[]

Gallery[]

Flame Imp, full art

Patch changes[]

References[]

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