|Set:||Whispers of the Old Gods|
|Abilities:||Choose One, Gain Armor, Increment attribute|
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Let's be honest. One option is a lot ragier than the other.
Other versions[edit | edit source]
How to get[edit | edit source]
|Golden Feral Rage||400||50|
Core set[edit | edit source]
Two copies of regular Feral Rage (Core) are obtained for raising druid to level 2.
Two copies of golden Feral Rage (Core) are obtained for winning 50 games as druid.
Choice cards[edit | edit source]
Strategy[edit | edit source]
In most cases a better card than Healing Touch, because its Armor effect can still be used at full value at full Health. It is also a more flexible option, due to the option to instead gain 4 Attack for a turn.
Lore[edit | edit source]
This spells depicts the power and versatility of the druid's feral nature, augmented by the dark powers of the Old Gods.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.19974 (2016-04-24): Added.