|Set:||Kobolds & Catacombs|
|Artist:||Tyler West Studios|
What’s worse? Seeing the spider, or NOT seeing the spider, but knowing it’s somewhere in your deck?
CLASS=7 COLLECTIBLE=1 RARITY=4 CARDTYPE=4 COST=4 ELITE=0 ATK=4 HEALTH=4 BATTLECRY=1
How to get
|Card packs||Regular, Golden||1~2|
Fal'dorei Strider is a reasonable body that can create up to 16/16 in stats over the course of the game. The effect is similar to , but it's far easier for the player to cycle through their own deck. Rogue has access to good card draw such as , , and as well as great synergy. This is a strong card for any deck that can draw the spiders out, mainly control decks but Miracle Rogue in particular.
When playing against this card, it might be a good idea to save board clears for after some spiders have been summoned. This will prevent the Rogue from potentially reloading their board for no mana.
- ▶️ Welcome to my web.
- ▶️ One more step.
- ▶️ <death sound>
- The fal'dorei are a race of former elves found in Suramar. Many years ago, exiles from Suramar City came to Falanaar. Valewalker Farodin took pity on them and gifted them with an arcan'dor tree. For a time it sustained them and they were safe, but it did not last forever. The arcan'dor became unstable and died, and in a flash of wild magic the elves were twisted into spider-like creatures, becoming the fal'dorei. Now they live in the tunnels beneath Falanaar and were after the arcan'dor seed protected by Farodin. The fal'dorei intended to use its power to return to the surface.
- Patch 10.0.0.22611 (2017-12-06): Added.