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They say his arrival heralded by a fanfare of brass instruments.

Exodia Mage is a Mage Combo deck whose win condition uses Archmage Antonidas, four Sorcerer's Apprentices, and any spell to gain a Fireball off of Antonidas, creating an infinite loop of 0-mana Fireballs to achieve a one-turn-kill combo.

This combo has existed before the Standard year, but was much more difficult to achieve. The old method required two copies of Sorcerer's Apprentice and two copies of Echo of Medivh for the first step, followed by Emperor Thaurissan reducing the cost of all five combo pieces. Exodia Mage returned to Standard format with Open the Waygate and Molten Reflection, which created a significantly easier way to achieve the combo. Kobolds and Catacombs created a new variation of a questless Exodia Mage, with the addition of Leyline Manipulator and Simulacrum from the previous expansion. Another version of Exodia Mage that was made available with Luna's Pocket Galaxy, where its only requirement is to play it with Antonidas in your deck, creating much more room for other cards in your deck.

Starting from the Year of the Dragon, no reliable combos on Standard exist at the moment. The quest version of Exodia Mage remains popular in Wild due to being able to easily complete its quest with Mana Cyclone, as well as being able to take two extra turns with Archmage Vargoth. The deck's ability to create significant tempo pressure has even caused some Quest Mage decks to forego Antonidas as the prime win condition for giants instead.

Its name comes from the Yu-Gi-Oh! card Exodia the Forbidden One, an iconic alternate win condition card that, like Exodia Mage, requires five pieces—the original Exodia requires the head and four limbs, while Exodia Mage requires Antonidas and four Sorcerer's Apprentices.

How To[]

Exodia Mage comes in two versions: Quest version and questless version.

Quest Mage requires the following steps:

Questless Exodia Mage requires the following steps:

Alternatively, play Luna's Pocket Galaxy before you draw Antonidas and play him with 2 Sorcerer's Apprentices and 2 Molten Reflections or Simulacrum-copied Apprentices.

Common cards[]

Wild cards that fit well into this deck type: The following cards are usually in the deck.

Core cards[]

The following cards are played in most or all versions of the deck:

Elemental Evocation
Babbling Book
Magic Trick
Ray of Frost
Sorcerer's Apprentice
Mad Scientist
Mana Cyclone
Primordial Glyph
Research Project
Stargazer Luna
Arcane Intellect
Ice Block
Ice Barrier
Flamewaker
Molten Reflection
Blizzard
Archmage Antonidas
Arcane Giant

Quest build[]

The following cards are commonly played in the quest version:

Open the Waygate
Questing Explorer
Licensed Adventurer
Archmage Vargoth

Questless exodia build[]

The following cards are commonly played in the version without quest:

Simulacrum
Leyline Manipulator

Optional cards[]

The following cards are played more than occasionally, but not always:

Freezing Potion
Clockwork Gnome
Arcane Artificer
Violet Spellwing
Mirror Image
Ice Lance
Shooting Star
Novice Engineer
Doomsayer
Medivh's Valet
Shimmering Tempest
Baleful Banker
Loot Hoarder
Plated Beetle
Archmage Arugal
Bloodmage Thalnos
Frostbolt
Book of Specters
Acolyte of Pain
Coldlight Oracle
Kabal Courier
Brann Bronzebeard
Zola the Gorgon
Chenvaala
Frost Nova
Duplicate
Counterspell
Explosive Runes
Ghastly Conjurer
Fireball
Polymorph
Cone of Cold
Echo of Medivh
Cobalt Spellkin
Cabalist's Tome
Emperor Thaurissan
Flamestrike
Luna's Pocket Galaxy
Mana Giant


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