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Evolve full.jpg

Evolve Shaman is a shaman deck type that revolves around Whispers of the Old GodsEvolve and other related effects to up the value of minions to higher-costing ones, often utilizing minions with high base mana cost with built-in mana reduction to transform it early for a huge tempo lead.

Evolve Shaman often run high-cost, low-stat cards with high-power Battlecry effects and evolve them into higher-costing ones, usually with better stats. Evolve Shaman is arguably one of the most luck-dependent decks in the game due to the high variance of outcomes, with results spanning across all minions from all classes, from minions with huge stats or strong Deathrattle effects, to extremely understatted Battlecry minions or disastrous board wiping effects.

While a few Evolve-type effects remained in the Year of the Raven, it rotated out many of its key cards, including Evolve itself, and Evolve Shaman as a deck became a Wild-only deck, although it did see a brief return to Standard during the Doom in the Tomb event.

Evolve Shaman returned to Standard with the addition of Ashes of OutlandBogstrok Clacker and Ashes of OutlandBoggspine Knuckles in Ashes of Outland, and gained a huge surge in popularity in Madness at the Darkmoon Faire with Madness at the Darkmoon FaireRevolve and Madness at the Darkmoon FairePit Master.

Common cards[]

The following cards are usually in the deck.

Core cards[]

The following cards are played in most or all versions of the deck:

Revolve
Sludge Slurper
Surging Tempest
Cagematch Custodian
Desert Hare
Far Sight
Pit Master
Hoard Pillager
Boggspine Knuckles
Derailed Coaster
Mogu Fleshshaper

Optional cards[]

The following cards are played more than occasionally, but not always:

Lightning Bloom
Mutate
EVIL Cable Rat
EVIL Totem
Explosive Evolution
Novice Engineer
Prize Vendor
Bogstrok Clacker
Mana Tide Totem
Serpentshrine Portal
Dread Corsair
Devoted Maniac
Faceless Corruptor
Shield of Galakrond
Bloodlust
Sea Giant

Wild cards[]

Wild icon.pngThis section concerns content exclusive to Wild format.

Wild cards that fit well into this deck type:

Evolve
Unstable Evolution
Voltaic Burst
Primalfin Totem
Maelstrom Portal
Devolve
Big Bad Voodoo
Jade Claws
Likkim
Mind Control Tech
Bog Slosher
Spirit of the Frog
Brann Bronzebeard
Electra Stormsurge
Zentimo
Healing Rain
Master of Evolution
Saronite Chain Gang
Thunderhead
Jade Lightning
Antique Healbot
Doppelgangster
Thrall, Deathseer
Nerubian Prophet
Thing from Below
Krag'wa, the Frog
The Storm Bringer
Corridor Creeper
Shudderwock
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