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This page contains card art depicting ethereals.


An ethereal in World of Warcraft

Wowpedia icon.pngThis section uses content from Wowpedia.
Treading the chaotic spaces between worlds, the ethereals are astral travelers who dwell within the Twisting Nether. They are known to be collectors and traders of arcane items and artifacts. Now drawn to Outland, many ethereals are seeking to track down its treasures and steal them back into the Twisting Nether. They are liars and scoundrels who will stop at nothing to pursue their mysterious aims. The ethereals have no care at all for the Burning Crusade. They would even play both sides of the conflict against each other if doing so would serve to further their own goals.
Ethereals can be found in Nagrand south of Lake Sunspring, in the Mana Tombs of Auchindoun, the Blade's Edge Mountains, and throughout the Netherstorm. A small number also dwell in Shattrath. The ethereals are driven by trade and economics, and accordingly their political structures are centered around trade princes and political "companies." The ethereal faction called The Consortium, which players can gain reputation with, is one of these. The ethereals that currently control the Mana Tombs in Auchindoun led by Nexus-Prince Shaffar are another of these "political companies." The Ethereum is a radical militant organization that attempts to avenge the destruction of the ethereal homeworld by void creatures. The Protectorate attempts to thwart the void and protect neutral races from the Ethereum's attacks.
The ethereals are similar to goblins, in the way their political systems work, and like the goblins the ethereals will support anyone who would further their profits, and oppose anyone who dares interfere with their plans. The Ethereals also share in the goblins' propensity for technology, though their technology appears to be far more powerful and otherworldly. Ethereals possess everything from the familiar, such as transporters, to the radical, such as their eco-domes. They utilize a unique school of magic known as technomancy.
While most ethereals seem completely neutral, the Consortium later allies with the Sha'tar.



Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ethereal Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Spell Damage +1.
Ethereal Lackey Minion General Any 1 1 1 Battlecry: Discover a spell.
Transmogrifier Epic Minion General Any 2 2 3 Whenever you draw a card, transform it into a random Legendary minion.
Wretched Reclaimer Rare Minion General Priest 3 3 3 Battlecry: Destroy a friendly minion, then restore it to life with full Health.
Ethereal Arcanist Rare Minion General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2.
Grand Lackey Erkh Legendary Minion General Any 4 2 3 After you play a Lackey, add a Lackey to your hand.
Ethereal Conjurer Common Minion General Mage 5 6 4 Battlecry: Discover a spell.
Ethereal Peddler Rare Minion General Rogue 5 5 6 Battlecry: If you're holding any cards from another class, reduce their Cost by (2).
Nexus-Champion Saraad Legendary Minion General Any 5 4 5 Inspire: Add a random spell to your hand.
Raza the Chained Legendary Minion General Priest 5 5 5 Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game.
Zerek, Master Cloner Legendary Minion General Priest 6 5 5 Deathrattle: If you've cast any spells on this minion, resummon it.
Arch-Villain Rafaam Legendary Minion General Warlock 7 7 8 Taunt
Battlecry: Replace your hand and deck with Legendary minions.
Arch-Thief Rafaam Legendary Minion General Any 9 7 8 Battlecry: Discover a powerful Artifact.
Showing all 13 cards
Ethereal Augmerchant(210840).png
Ethereal Lackey(91031).png
Wretched Reclaimer(90793).png
Ethereal Arcanist(125).png
Grand Lackey Erkh(184658).png
Ethereal Conjurer(27249).png
Ethereal Peddler(42023).png
Nexus-Champion Saraad(22264).png
Raza the Chained(49702).png
Zerek, Master Cloner(89863).png
Arch-Villain Rafaam(90546).png
Arch-Thief Rafaam(27254).png

Ethereal art

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Supreme Archaeology Legendary Spell General Warlock 1 Quest: Draw 20 cards.
Reward: Tome of Origination.
Corsair Cache Rare Spell General Warrior 2 Draw a weapon.
Give it +1 Durability.
Curse of Rafaam Common Spell Shadow Warlock 2 Give your opponent a 'Cursed!' card.

While they hold it, they take 2 damage on their turn.

Rafaam's Scheme Common Spell Fire Warlock 3 Summon 1 1/1 Imp.
(Upgrades each turn!)
Mirror of Doom Spell General Any 10 Fill your board with 3/3 Mummy Zombies.
Showing all 5 cards
Supreme Archaeology(90697).png
Corsair Cache(210795).png
Curse of Rafaam(27232).png
Rafaam's Scheme(90556).png
Mirror of Doom(27257).png