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==Official== |
==Official== |
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− | [[File:Eric Dodds pic.jpg|thumb|left|Eric Dodds]] |
+ | [[File:Eric Dodds pic.jpg|thumb|left|250px|Eric Dodds]] |
''As Blizzard Entertainment's lead designer for Hearthstone™: Heroes of Warcraft™, Eric Dodds oversees all aspects of gameplay, including card design, gameplay balance, game modes, and the user interface. |
''As Blizzard Entertainment's lead designer for Hearthstone™: Heroes of Warcraft™, Eric Dodds oversees all aspects of gameplay, including card design, gameplay balance, game modes, and the user interface. |
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''Dodds is a board gaming enthusiast who is always up for a game of Galaxy Trucker or Liar’s Dice.<ref>[http://blizzard.gamespress.com/Hearthstone Blizzard Press Center]</ref> |
''Dodds is a board gaming enthusiast who is always up for a game of Galaxy Trucker or Liar’s Dice.<ref>[http://blizzard.gamespress.com/Hearthstone Blizzard Press Center]</ref> |
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==Notes== |
==Notes== |
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Early in the game's development, prior to the beginning of prototyping, deadlines for another Blizzard project caused all of Team 5 except Dodds and [[Ben Brode]] to be reassigned to that game.<ref name="Kotaku">{{cite web|url=http://kotaku.com/pens-paper-and-envelopes-the-making-of-hearthstone-1571690185|author=Mark Serrels, Kotaku.com|title=Pens, Paper And Envelopes: The Making Of Hearthstone|date=2014-05-04}}</ref> This isolation allowed the two designers to work in an even more focused way, with only the two of them to settle prototyping decisions, and were able to rapidly progress through myriad design iterations.<ref name="Kotaku"/> The two went on to establish the core game still found in ''Hearthstone'' today.<ref name="Kotaku"/> |
Early in the game's development, prior to the beginning of prototyping, deadlines for another Blizzard project caused all of Team 5 except Dodds and [[Ben Brode]] to be reassigned to that game.<ref name="Kotaku">{{cite web|url=http://kotaku.com/pens-paper-and-envelopes-the-making-of-hearthstone-1571690185|author=Mark Serrels, Kotaku.com|title=Pens, Paper And Envelopes: The Making Of Hearthstone|date=2014-05-04}}</ref> This isolation allowed the two designers to work in an even more focused way, with only the two of them to settle prototyping decisions, and were able to rapidly progress through myriad design iterations.<ref name="Kotaku"/> The two went on to establish the core game still found in ''Hearthstone'' today.<ref name="Kotaku"/> |
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* The same art is used for the game's [[debug card]]s. |
* The same art is used for the game's [[debug card]]s. |
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* The card art depicts {{wow|Edward the Odd}}. |
* The card art depicts {{wow|Edward the Odd}}. |
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+ | ==Gallery== |
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+ | [[File:Eric Dodds - official Nov 2014.jpg|thumb|250px|left|Dodds in 2014]] |
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==References== |
==References== |
Revision as of 18:39, 3 January 2015
Eric Dodds is a Blizzard employee, member of Team 5, and Lead Designer/Game Director[1] for Hearthstone. He is featured in the credits card of the same name.
Official
As Blizzard Entertainment's lead designer for Hearthstone™: Heroes of Warcraft™, Eric Dodds oversees all aspects of gameplay, including card design, gameplay balance, game modes, and the user interface.
Dodds joined Blizzard Entertainment in 1997, and during his lengthy tenure with the company has served in key roles on numerous games. His first role was working on StarCraft® and Diablo® in quality assurance. Dodds then went on to serve as a level designer on StarCraft: Brood War® and Warcraft® II: Battle.net® Edition as well as on the strike team for Diablo II and the Lord of Destruction® expansion. He then joined the newly formed World of Warcraft® team and spent eight years serving as a systems designer. More recently he worked on the design of Diablo III before joining the Hearthstone team.
Dodds is a board gaming enthusiast who is always up for a game of Galaxy Trucker or Liar’s Dice.[2]
Notes
Early in the game's development, prior to the beginning of prototyping, deadlines for another Blizzard project caused all of Team 5 except Dodds and Ben Brode to be reassigned to that game.[3] This isolation allowed the two designers to work in an even more focused way, with only the two of them to settle prototyping decisions, and were able to rapidly progress through myriad design iterations.[3] The two went on to establish the core game still found in Hearthstone today.[3]
For most of the game's initial development, Brode and Dodds were the sole designers regarding card changes and balance.[4]
Dodds was a designer on World of Warcraft, from the game's very beginning until "a little way past" The Burning Crusade.[1] One of Dodds' roles was as professions designer, designing all of the professions for players, including engineering.[1] Dodds was responsible for the Gnomish Mind Control Cap, Explosive Sheep, Discombobulator Ray, Ultrasafe Transporters, Dimensional Rippers and "all the awesome, ridiculous gnomish and goblin inventions" in World of Warcraft up to that point.[1] This was an additional reason why Dodds personally was excited to do Goblins vs Gnomes as the game's first expansion.[1]
Trivia
- Dodds is paid tribute to in World of Warcraft by the NPC "Watcher Dodds", found in Duskwood.
Card art
- The art used for Dodds' credits card was created by Zoltan & Gabor.
- The same art is used for the game's debug cards.
- The card art depicts Edward the Odd.
Gallery
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Hearthstone Fireside Chat Goblins vs Gnomes. (2014-11-07).
- ↑ Blizzard Press Center
- ↑ 3.0 3.1 3.2 Mark Serrels, Kotaku.com (2014-05-04). Pens, Paper And Envelopes: The Making Of Hearthstone.
- ↑ Monk (LiquidHearth) (2014-02-05). Interview with Senior Game Designer Ben Brode.
External links
- Posts
- Selected media