Elemental Allies

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Elemental Allies
Elemental Allies(151423).png
Scroll rightSwipe left to see other versions
Elemental Allies(151423) Gold.png

Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck.

Reno’s lucky he wasn’t caught by a fire elemental.

See this card on PlayHearthstone

See this card on Hearthpwn

Elemental Allies is a rare mage spell card, from the Descent of Dragons set.

How to get[edit | edit source]

Elemental Allies can be obtained through Descent of Dragons card packs, or through crafting.

Card Crafting cost Disenchanting
Elemental Allies 100 20
Golden Elemental Allies 800 100

Strategy[edit | edit source]

Elemental Allies can effectively be thought of as granting your Elementals "If you played an Elemental last turn, draw 3 spells" until the card triggers. This effect is exceptionally powerful, but requires some specific deckbuilding. The best fit for this card is a Control Mage that uses Elementals more heavily than usual.

The card is most easily triggered by saving a "filler" Elemental in your hand to follow up on a major play like Chenvaala or Mana Cyclone. Good, reliable Elementals include Violet Spellwing, Fire Hawk, Water Elemental, and Mountain Giant.

Trivia[edit | edit source]

  • During a turn, if this quest's progress is 1/2 and the player does not play any Elemental that turn, after ending turn, the progress is reset to 0/2. This makes it the first Quest or Sidequest card whose progress can be lost.

Gallery[edit | edit source]

Elemental Allies, full art

Patch changes[edit | edit source]