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Elemental is a type of minion, depicting elemental spirits who have attained raw physical form.

Elemental synergy effects typically require an Elemental minion to have been played on the previous turn. Elementals are available to all classes, but many Elemental synergy cards are reserved for shamans and mages.

For a list of cards featuring elementals, see Elemental art.

Lore[]

Wowpedia icon.pngThis section uses content from Wowpedia.
Elementals are manifestations of volatile energy - elemental spirits that have attained raw physical form with the spirit remaining as the core.
The exact origin of these innately chaotic entities is unknown, though some have been accidentally created when bits of magic seeped into coals, over the course of a few decades manifesting in a small elemental being of immense fortitude. Other elementals have been created by mogu sorcerers who prefer more solid companions over beastly familiars. Other elementals (albeit fel-corrupted ones) have been born solely from demonic magic. Elemental cores seem to retain some semi-sentient properties after being defeated.
Elementals are an incredibly varied group; Some are bound to distant realms known as the Elemental Planes and are usually servants of the powerful Elemental Lords that rule over each plane. Others are native to the world of Azeroth, bound to the state of their surroundings as representations of the elemental spirits. Still others appear independent from any greater master, acting as individual beings. The elemental forces are ageless and unchanging.
Background
Elementals are chaotic by nature and once raged freely on primordial Azeroth until the Old Gods arrived and enslaved them. As servants of the Old Gods, the elementals were later defeated by titanic forces and banished to a specially crafted prison known as the Elemental Plane. Although most elementals remain in the Elemental Plane, they can be summoned to Azeroth by those who seek to use their power.
Over the millennia, some intelligent creatures of Azeroth have found ways to summon elementals and bind them to their service. Human mages are fond of summoning or creating Water Elementals for their brute force and imposing size. Ragnaros was summoned into the material plane by the Dark Iron dwarves three centuries ago, residing in the Molten Core until he was killed and banished to his home realm. Some shamans have demonstrated the ability to summon and control elementals. The Twilight's Hammer has used magical cages to create and control bound elementals.
Of the four lords, only two remained under the control of the Old Gods: Ragnaros of fire and Al'Akir of air. Following the Cataclysm, these two sent their armies to attack Azeroth. Ragnaros laid siege to Mount Hyjal, seeking to destroy Nordrassil, but his armies were driven back by the Guardians of Hyjal, and he himself was killed. Al'akir attacked Uldum, joining with the Neferset tribe to destroy the other Tol'vir, and was also killed. While Therazane of earth and Neptulon of water were no longer in service of the Old Gods, their realms became battlefields following the Cataclysm, as servants of Deathwing invaded Deepholm and the naga invaded the Abyssal Maw. While the Earthen Ring was successful in fighting off the former, Ozumat captured Neptulon, who is now presumably under naga control.

In Hearthstone[]

Nothing is more primal than the elements themselves, and Un’Goro’s ancient energies empower the resident elementals with a vigor and ferocity not seen anywhere else. Some of Hearthstone's familiar faces will gain the Elemental minion type, joining the ranks of Murlocs, Dragons, Pirates, and Beasts for exciting new synergies.[1]

Elementals were introduced as a new minion type with Journey to Un'Goro. While Hearthstone already featured many elementals - including most of the Elemental Lords themselves - the arrival of this powerful new breed led to the recognition of the elementals as a minion type in themselves, allowing even older cards to benefit from the new synergies.

Strategy[]

Elemental synergies are activated if an elemental minion was played on the previous turn. Even though many Elementals are low mana (compared to Dragons, another midrange/control minion type), this discourages swarming strategies since it's better to have Elementals in your hand for future turns. The only cards that encourage a swarm are Ozruk and Grand Finale, which are very expensive plays used to seal games. Elementals are based on Curve plays, as well as strategically planning your mana on later turns when a direct curve isn't optimal. Due to the powerful battlecries of Elemental minions, you can easily out-value most opponents as long as you keep a chain of Elementals rolling.

Elemental cards[]

Collectible[]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Granite Forgeborn Rare ELEMENTAL SHAMAN 4 4 4 Battlecry: Reduce the cost of Elementals in your hand and deck by (1).
Showing the only card
Granite Forgeborn(64320).png


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Canal Slogger Common ELEMENTAL SHAMAN 4 6 4 Rush, Lifesteal
Overload: (1)
Sanctum Chandler Rare ELEMENTAL MAGE 5 4 5 After you cast a Fire spell, draw a spell.
Showing all 2 cards
Canal Slogger(64321).png
Sanctum Chandler(64435).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
Arcane Artificer Common ELEMENTAL MAGE 1 1 2 Whenever you cast a spell, gain Armor equal to its Cost.
Wax Elemental Common ELEMENTAL Any 1 0 2 Taunt
Divine Shield
Murmuring Elemental Rare ELEMENTAL SHAMAN 2 1 1 Battlecry: Your next Battlecry this turn triggers twice.
Benevolent Djinn Common ELEMENTAL PALADIN 3 2 4 At the end of your turn, restore 3 Health to your hero.
Leyline Manipulator Rare ELEMENTAL MAGE 4 4 5 Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2).
Arcane Tyrant Epic ELEMENTAL Any 5 4 4 Costs (0) if you've cast a spell that costs (5) or more this turn.
Grumble, Worldshaker Legendary ELEMENTAL SHAMAN 6 7 7 Battlecry: Return your other minions to your hand. They cost (1).
Showing all 7 cards
Arcane Artificer(76908).png
Wax Elemental(77009).png
Murmuring Elemental(76971).png
Benevolent Djinn(76892).png
Leyline Manipulator(76932).png
Arcane Tyrant(76910).png
Grumble, Worldshaker(76891).png

Uncollectible[]

Name / Desc Rarity Subtype Class Cost Atk HP Description
Arcane Anomaly Common Elemental Any 1 2 1 Whenever you cast a spell, give this minion +1 Health.
Frosted Elemental Elemental Mage 1 1 1 Freeze any character damaged by this minion.
Kindling Elemental Common Elemental Any 1 1 2 Battlecry: The next Elemental you play costs (1) less.
Molten Elemental Elemental Shaman 1 1 1
Sugar Elemental Elemental Mage 1 1 2
Wailing Vapor Common Elemental Shaman 1 1 3 After you play an Elemental, gain +1 Attack.
Cagematch Custodian Common Elemental Shaman 2 2 2 Battlecry: Draw a weapon.
Confection Cyclone Common Elemental Mage 2 3 2 Battlecry: Add two 1/2 Sugar Elementals to your hand.
Imprisoned Phoenix Common Elemental 2 2 3 Dormant for 2 turns.
Spell Damage +2
Menacing Nimbus Common Elemental Shaman 2 2 2 Battlecry: Add a random Elemental to your hand.
Rock Rager Common Elemental Any 2 5 1 Taunt
Arcane Luminary Epic Elemental Mage 3 4 3 Cards that didn't start in your deck cost (2) less, but not less than (1).
Arid Stormer Common Elemental Shaman 3 2 5 Battlecry: If you played an Elemental last turn, gain Rush and Windfury.
Felsteel Executioner Epic Elemental Demon Hunter 3 4 3 Corrupt: Become a weapon.
Gyreworm Common Elemental Any 3 3 2 Battlecry: If you played an Elemental last turn, deal 3 damage.
Ice Rager Common Elemental Any 3 5 2
Lightspawn Common Elemental Priest 3 0 4 This minion's Attack is always equal to its Health.
Living Earth ELEMENTAL SHAMAN 3 3 3 Taunt
Marshspawn Common Elemental Shaman 3 3 4 Battlecry: If you cast a spell last turn, Discover a spell.
Unbound Elemental Common Elemental Shaman 3 3 4 After you play a card with Overload, gain +1/+1.
Divine Rager Common Elemental Any 4 5 1 Divine Shield
Earth Revenant Rare Elemental Shaman 4 2 6 Taunt
Battlecry: Deal 1 damage to all enemy minions.
Fantastic Firebird Common Elemental Any 4 3 5 Windfury
Lightsteed Rare Elemental Priest 4 3 6 Your healing effects also give affected minions +2 Health.
Water Elemental Rare Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Al'ar Legendary Elemental Any 5 7 3 Deathrattle: Summon a 0/3 Ashes of Al'ar that resurrects this minion on your next turn.
Earth Elemental Epic Elemental Shaman 5 7 8 Taunt
Overload: (2)
Firework Elemental Common Elemental Mage 5 3 5 Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Firework Elemental Common Elemental Mage 5 3 5 Corrupted
Battlecry: Deal 12 damage to a minion.
Lilypad Lurker Epic Elemental Shaman 5 5 6 Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Shattered Rumbler Epic Elemental Shaman 5 5 6 Battlecry: If you cast a spell last turn, deal 2 damage to all other minions.
Steward of Scrolls Common Elemental Any 5 4 4 Spell Damage +1
Battlecry: Discover a spell.
Fire Elemental Common Elemental Shaman 6 6 5 Battlecry: Deal 4 damage.
Holy Elemental Elemental Paladin 6 6 6 Taunt
Lightshower Elemental Rare Elemental Priest 6 6 6 Taunt
Deathrattle: Restore 8 Health to all friendly characters.
Baron Geddon Legendary Elemental Any 7 7 7 At the end of your turn, deal 2 damage to ALL other characters.
Felcracked Colossus Elemental Any 7 7 7 Taunt
Stormwatcher Common Elemental Any 7 4 8 Windfury
Al'Akir the Windlord Legendary Elemental Shaman 8 3 6 Charge, Divine Shield, Taunt, Windfury
Arcane Devourer Rare Elemental Any 8 4 8 Whenever you cast a spell, gain +2/+2.
Exploding Sparkler Elemental Mage 8 8 8
Primordial Protector Epic Elemental Any 8 6 6 Battlecry: Draw your highest-Cost spell. Summon a random minion with the same Cost.
Blood of G'huun Epic Elemental Priest 9 8 8 Taunt
At the end of your turn, summon a 5/5 copy of a minion in your deck.
Fizzy Elemental Rare Elemental Druid 9 10 10 Rush
Taunt
Scrapyard Colossus Rare Elemental Any 10 7 7 Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Showing all 45 cards
Arcane Anomaly(475164).png
Frosted Elemental(464314).png
Kindling Elemental(464305).png
Molten Elemental(330057).png
Sugar Elemental(389052).png
Wailing Vapor(63073).png
Cagematch Custodian(388985).png
Confection Cyclone(389040).png
Imprisoned Phoenix(442054).png
Menacing Nimbus(475076).png
Rock Rager(389047).png
Arcane Luminary(464151).png
Arid Stormer(464061).png
Felsteel Executioner(388970).png
Gyreworm(389012).png
Ice Rager(475166).png
Lightspawn(475146).png
Living Earth(68136).png
Marshspawn(210828).png
Unbound Elemental(475068).png
Divine Rager(330004).png
Earth Revenant(464174).png
Fantastic Firebird(389032).png
Lightsteed(442038).png
Water Elemental(475123).png
Al'ar(210713).png
Earth Elemental(463947).png
Firework Elemental(389093).png
Firework Elemental(389036).png
Lilypad Lurker(464304).png
Shattered Rumbler(210749).png
Steward of Scrolls(329957).png
Fire Elemental(475061).png
Holy Elemental(378833).png
Lightshower Elemental(487638).png
Baron Geddon(474992).png
Felcracked Colossus(211083).png
Stormwatcher(475192).png
Al'Akir the Windlord(475058).png
Arcane Devourer(475018).png
Exploding Sparkler(389054).png
Primordial Protector(487630).png
Blood of G'huun(388998).png
Fizzy Elemental(388988).png
Scrapyard Colossus(210765).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Subtype Class Cost Atk HP Description
Air Elemental Common Elemental Shaman 1 2 1 Can't be targeted by spells or Hero Powers.
Arcane Anomaly Common Elemental Any 1 2 1 After you cast a spell, give this minion +1 Health.
Crystalline Oracle Rare Elemental Priest 1 1 1 Deathrattle: Copy a card from your opponent's deck and add it to your hand.
Dust Devil Common Elemental Shaman 1 3 1 Windfury. Overload: (2)
Fire Fly Common Elemental Any 1 1 2 Battlecry: Add a 1/2 Elemental to your hand.
Flame Elemental Elemental Any 1 1 2
Glacial Shard Common Elemental Any 1 2 1 Battlecry: Freeze an enemy.
Ice Shard Elemental Any 1 1 1 Freeze any character damaged by this minion.
Spark Elemental Any 1 1 1 Rush
Stone Elemental Elemental Shaman 1 1 1
Surging Tempest Common Elemental Shaman 1 1 3 Has +1 Attack while you have Overloaded Mana Crystals.
Violet Spellwing Common Elemental Mage 1 1 1 Deathrattle: Add an 'Arcane Missiles' spell to your hand.
Arcane Servant Common Elemental Any 2 2 3
Brewing Storm Elemental Shaman 2 2 2 Rush
Celestial Emissary Rare Elemental Mage 2 2 1 Battlecry: Your next spell this turn has Spell Damage +2.
Crystal Elemental Priest 2 2 2
Fire Plume Harbinger Rare Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1).
Ice Walker Rare Elemental Mage 2 1 3 Your Hero Power also Freezes the target.
Mana Cyclone Epic Elemental Mage 2 2 2 Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.
Mana Geode Epic Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal.
Mana Reservoir Common Elemental Any 2 0 6 Spell Damage +1
Menacing Nimbus Common Elemental Shaman 2 2 2 Battlecry: Add a random Elemental to your hand.
Pyros Legendary Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6).
Quicksand Elemental Rare Elemental Any 2 3 2 Battlecry: Give all enemy minions -2 Attack this turn.
Radiant Elemental Common Elemental Priest 2 2 3 Your spells cost (1) less.
Rock Elemental Elemental Shaman 2 2 3 Taunt
Sandstorm Elemental Common Elemental Shaman 2 2 2 Battlecry: Deal 1 damage to all enemy minions.
Overload: (1)
Shimmering Tempest Common Elemental Mage 2 2 1 Deathrattle: Add a random Mage spell to your hand.
Volatile Elemental Common Elemental Any 2 1 1 Deathrattle: Deal 3 damage to a random enemy minion.
Windswept Elemental Elemental Shaman 2 2 1 Rush
Zephrys the Great Legendary Elemental Any 2 3 2 Battlecry: If your deck has no duplicates, wish for the perfect card.
Arcane Amplifier Common Elemental Mage 3 2 5 Your Hero Power deals 2 extra damage.
Bog Slosher Rare Elemental Shaman 3 3 3 Battlecry: Return a friendly minion to your hand and give it +2/+2.
Chenvaala Legendary Elemental Mage 3 2 5 After you cast three spells in a turn, summon a 5/5 Elemental.
Electra Stormsurge Legendary Elemental Shaman 3 3 3 Battlecry: Your next spell this turn casts twice.
Fire Hawk Common Elemental Any 3 1 3 Battlecry: Gain +1 Attack for each card in your opponent's hand.
Hot Spring Guardian Common Elemental Shaman 3 2 4 Taunt
Battlecry: Restore
3 Health.
Ice Rager Common Elemental Any 3 5 2
Igneous Elemental Common Elemental Any 3 2 3 Deathrattle: Add two 1/2 Elementals to your hand.
Lightspawn Common Elemental Priest 3 0 4 This minion's Attack is always equal to its Health.
Living Dragonbreath Common Elemental Any 3 3 4 Your minions can't be Frozen.
Magma Rager Free Elemental Any 3 5 1
Tar Creeper Common Elemental Any 3 1 5 Taunt
Has +2 Attack during your opponent's turn.
Twilight Elemental Elemental Shaman 3 4 2
Unbound Elemental Common Elemental Shaman 3 3 4 After you play a card with Overload, gain +1/+1.
Cosmic Anomaly Common Elemental Mage 4 4 3 Spell Damage +2
Fire Plume Phoenix Common Elemental Any 4 3 3 Battlecry: Deal 2 damage.
Fireguard Destroyer Common Elemental Shaman 4 3 6 Battlecry: Gain 1-4 Attack. Overload: (1)
Grave Shambler Common Elemental Any 4 4 4 Whenever your weapon is destroyed, gain +1/+1.
Jade Spirit Common Elemental 4 2 3 Battlecry: Summon a Jade Golem.
Living Storm Elemental Shaman 4 4 4 Rush
Rumbling Elemental Common Elemental Shaman 4 2 6 After you play a Battlecry minion, deal 2 damage to a random enemy.
Soldier of Fortune Common Elemental Any 4 5 6 Whenever this minion attacks, give your opponent a Coin.
Steam Surger Rare Elemental Mage 4 5 4 Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand.
Storm Chaser Rare Elemental Shaman 4 3 4 Battlecry: Draw a spell from your deck that costs (5) or more.
Thunderhead Epic Elemental Shaman 4 3 6 After you play a card with Overload, summon two 1/1 Sparks with Rush.
Water Elemental Free Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Azerite Elemental Epic Elemental Any 5 2 7 At the start of your turn, gain Spell Damage +2.
Bonfire Elemental Rare Elemental Mage 5 5 5 Battlecry: If you played an Elemental last turn, draw a card.
Cloud Prince Common Elemental Mage 5 4 4 Battlecry: If you control a Secret, deal 6 damage.
Cumulo-Maximus Epic Elemental Shaman 5 5 5 Battlecry: If you have Overloaded Mana Crystals, deal 5 damage.
Djinni of Zephyrs Epic Elemental Any 5 4 6 After you cast a spell on another friendly minion, cast a copy of it on this one.
Earth Elemental Epic Elemental Shaman 5 7 8 Taunt
Overload: (2)
Hailbringer Common Elemental Any 5 3 4 Battlecry: Summon two 1/1 Ice Shards that Freeze.
Hallazeal the Ascended Legendary Elemental Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero.
Lyra the Sunshard Legendary Elemental Priest 5 3 5 Whenever you cast a spell, add a random Priest spell to your hand.
Oasis Surger Common Elemental Druid 5 3 3 Rush
Choose One - Gain +2/+2; or Summon a copy of this minion.
Quartz Elemental Common Elemental Priest 5 5 8 Can't attack while damaged.
Servant of Kalimos Rare Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental.
Snow Elemental Elemental Mage 5 5 5
Stormblocker Elemental Shaman 5 5 6 Taunt
Tar Lurker Common Elemental Warlock 5 1 7 Taunt
Has +3 Attack during your opponent's turn.
Arcanosaur Common Elemental Mage 6 3 3 Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Fire Elemental Free Elemental Shaman 6 6 5 Battlecry: Deal 4 damage.
Frost Elemental Common Elemental Any 6 5 5 Battlecry: Freeze a character.
Frozen Crusher Rare Elemental Any 6 8 8 After this minion attacks,
Freeze it.
Greasefire Elemental Elemental Any 6 6 6
Moss Elemental ELEMENTAL Any 6 6 6
Pyros Legendary Elemental Mage 6 6 6 Deathrattle: Return this to your hand as a 10/10 that costs (10).
Animated Avalanche Common Elemental Mage 7 7 6 Battlecry: If you played an Elemental last turn, summon a copy of this.
Baron Geddon Legendary Elemental Any 7 7 7 At the end of your turn, deal 2 damage to ALL other characters.
Blazecaller Epic Elemental Any 7 6 6 Battlecry: If you played an Elemental last turn, deal 5 damage.
Bogshaper Epic Elemental Shaman 7 4 8 Whenever you cast a spell, draw a minion from your deck.
Neptulon Legendary Elemental Shaman 7 7 7 Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Siamat Legendary Elemental Any 7 6 6 Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice).
Stone Sentinel Epic Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Stormwatcher Common Elemental Any 7 4 8 Windfury
Tar Lord Common Elemental Warrior 7 1 11 Taunt
Has +4 Attack during your opponent's turn.
Al'Akir the Windlord Legendary Elemental Shaman 8 3 6 Charge, Divine Shield, Taunt, Windfury
Anomalus Legendary Elemental Mage 8 8 6 Deathrattle: Deal 8 damage to all minions.
Arcane Devourer Rare Elemental Any 8 4 8 Whenever you cast a spell, gain +2/+2.
Cauldron Elemental Common Elemental Any 8 7 7 Your other Elementals have +2 Attack.
Kalimos, Primal Lord Legendary Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Mana Giant Epic Elemental Mage 8 8 8 Costs (1) less for each card you've played this game that didn't start in your deck.
Raging Storm Elemental Shaman 8 8 8 Rush
Ragnaros the Firelord Legendary Elemental Any 8 8 8 Can't attack. At the end of your turn, deal 8 damage to a random enemy.
Ragnaros the Firelord Legendary Elemental Any 8 8 8 Can't attack. At the end of your turn, deal 8 damage to a random enemy.
Ragnaros, Lightlord Legendary Elemental Paladin 8 8 8 At the end of your turn, restore 8 health to a damaged friendly character.
Walking Fountain Common Elemental Shaman 8 4 8 Lifesteal, Rush, Windfury
Whirlwind Tempest Epic Elemental Any 8 6 6 Your minions with Windfury have Mega-Windfury.
Ozruk Legendary Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn.
Pyros Legendary Elemental Mage 10 10 10
Snowfury Giant Epic Elemental Shaman 11 8 8 Costs (1) less for each mana crystal you've Overloaded this game.
Mountain Giant Epic Elemental Any 12 8 8 Costs (1) less for each other card in your hand.
Molten Giant Epic Elemental Any 20 8 8 Costs (1) less for each damage your hero has taken.
Showing all 105 cards
Air Elemental(55549).png
Arcane Anomaly(42043).png
Crystalline Oracle(55461).png
Dust Devil(129).png
Fire Fly(55466).png
Flame Elemental(55469).png
Glacial Shard(55485).png
Ice Shard(184979).png
Spark(89868).png
Stone Elemental(55597).png
Surging Tempest(151409).png
Violet Spellwing(151421).png
Arcane Servant(90677).png
Brewing Storm(151538).png
Celestial Emissary(89836).png
Crystal(49785).png
Fire Plume Harbinger(55557).png
Ice Walker(62848).png
Mana Cyclone(90608).png
Mana Geode(49705).png
Mana Reservoir(90636).png
Menacing Nimbus(89806).png
Pyros(52582).png
Quicksand Elemental(90846).png
Radiant Elemental(55543).png
Rock Elemental(55480).png
Sandstorm Elemental(90801).png
Shimmering Tempest(55561).png
Volatile Elemental(55550).png
Windswept Elemental(151498).png
Zephrys the Great(90825).png
Arcane Amplifier(184661).png
Bog Slosher(90238).png
Chenvaala(151348).png
Electra Stormsurge(89804).png
Fire Hawk(151401).png
Hot Spring Guardian(55564).png
Ice Rager(22392).png
Igneous Elemental(55559).png
Lightspawn(192).png
Living Dragonbreath(151392).png
Magma Rager(362).png
Tar Creeper(55456).png
Twilight Elemental(35278).png
Unbound Elemental(51).png
Cosmic Anomaly(89861).png
Fire Plume Phoenix(55563).png
Fireguard Destroyer(14455).png
Grave Shambler(62950).png
Jade Spirit(49708).png
Living Storm(151539).png
Rumbling Elemental(27244).png
Soldier of Fortune(90633).png
Steam Surger(55585).png
Storm Chaser(89874).png
Thunderhead(89873).png
Water Elemental(274).png
Azerite Elemental(90676).png
Bonfire Elemental(89425).png
Cloud Prince(90742).png
Cumulo-Maximus(151356).png
Djinni of Zephyrs(27234).png
Earth Elemental(124).png
Hailbringer(184978).png
Hallazeal the Ascended(33131).png
Lyra the Sunshard(55545).png
Oasis Surger(90834).png
Quartz Elemental(89458).png
Servant of Kalimos(55511).png
Snow Elemental(151474).png
Stormblocker(184988).png
Tar Lurker(55578).png
Arcanosaur(90214).png
Fire Elemental(636).png
Frost Elemental(598).png
Frozen Crusher(55560).png
Greasefire Elemental(91004).png
Moss Elemental(77089).png
Pyros(52585).png
Animated Avalanche(184959).png
Baron Geddon(539).png
Blazecaller(55509).png
Bogshaper(89394).png
Neptulon(12292).png
Siamat(90789).png
Stone Sentinel(55467).png
Stormwatcher(55562).png
Tar Lord(55535).png
Al'Akir the Windlord(335).png
Anomalus(35230).png
Arcane Devourer(90689).png
Cauldron Elemental(89463).png
Kalimos, Primal Lord(55473).png
Mana Giant(151419).png
Raging Storm(151540).png
Ragnaros the Firelord(90302).png
Ragnaros the Firelord(503).png
Ragnaros, Lightlord(33147).png
Walking Fountain(90605).png
Whirlwind Tempest(90655).png
Ozruk(55468).png
Pyros(52586).png
Snowfury Giant(62918).png
Mountain Giant(264).png
Molten Giant(94).png

Cards that generate Elementals[]

These cards bring new Elementals into play through their card text.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ashes of Al'ar Minion General Any 1 0 3 At the start of your turn, transform this into Al'ar.
Stir the Stones Legendary Spell General SHAMAN 1 Questline: Play 3 cards
with Overload.
Reward: Summon a 3/3
Elemental with Taunt.
Confection Cyclone Common Minion Elemental Mage 2 3 2 Battlecry: Add two 1/2 Sugar Elementals to your hand.
Menacing Nimbus Common Minion Elemental Shaman 2 2 2 Battlecry: Add a random Elemental to your hand.
Molten Blast Rare Spell Fire Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Frostweave Dungeoneer Rare Minion General Mage 3 2 3 Battlecry: Draw a spell. If it's a Frost spell, summon two 1/1 Elementals that Freeze.
Oasis Ally Common Spell Frost Mage 3 Secret: When a friendly minion is attacked, summon a 3/6 Water Elemental.
Rimetongue Rare Minion General Mage 3 3 4 After you cast a Frost spell, summon a 1/1 Elemental that Freezes.
Firework Elemental Common Minion Elemental Mage 5 3 5 Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Hammer of the Naaru Epic Weapon Paladin 6 3 3 Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Deep Freeze Rare Spell Frost Mage 8 Freeze an enemy. Summon two 3/6 Water Elementals.
Grand Finale Rare Spell Fire Mage 8 Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Scrapyard Colossus Rare Minion Elemental Any 10 7 7 Taunt
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt.
Showing all 13 cards
Ashes of Al'ar(211133).png
Stir the Stones(64323).png
Confection Cyclone(389040).png
Menacing Nimbus(475076).png
Molten Blast(330013).png
Frostweave Dungeoneer(63058).png
Oasis Ally(464294).png
Rimetongue(464313).png
Firework Elemental(389036).png
Hammer of the Naaru(378828).png
Deep Freeze(210794).png
Grand Finale(388992).png
Scrapyard Colossus(210765).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Fire Fly Common Minion Elemental Any 1 1 2 Battlecry: Add a 1/2 Elemental to your hand.
Voltaic Burst Rare Spell Nature Shaman 1 Summon two 1/1 Sparks with Rush.
Overload: (1)
Earthen Might Rare Spell Nature Shaman 2 Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Flame Geyser Common Spell Fire Mage 2 Deal 2 damage. Add a 1/2 Elemental to your hand.
Galakrond's Fury Hero Power Shaman 2 Hero Power
Summon a 2/1 Elemental with Rush.
Icy Touch Hero Power Mage 2 Hero Power
Deal 1 damage. If this kills a minion, summon a Water Elemental.
Mana Geode Epic Minion Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal.
Menacing Nimbus Common Minion Elemental Shaman 2 2 2 Battlecry: Add a random Elemental to your hand.
Pyros Legendary Minion Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6).
Spark Engine Rare Minion Mech Any 2 2 1 Battlecry: Add a 1/1 Spark with Rush to your hand.
Chenvaala Legendary Minion Elemental Mage 3 2 5 After you cast three spells in a turn, summon a 5/5 Elemental.
Igneous Elemental Common Minion Elemental Any 3 2 3 Deathrattle: Add two 1/2 Elementals to your hand.
Thunderhead Epic Minion Elemental Shaman 4 3 6 After you play a card with Overload, summon two 1/1 Sparks with Rush.
Furbolg Mossbinder Rare Minion General Any 5 1 1 Battlecry: Transform a friendly minion into a 6/6 Elemental.
Hailbringer Common Minion Elemental Any 5 3 4 Battlecry: Summon two 1/1 Ice Shards that Freeze.
Hammer of Twilight Epic Weapon Shaman 5 4 2 Deathrattle: Summon a 4/2 Elemental.
Oasis Surger Common Minion Elemental Druid 5 3 3 Rush
Choose One - Gain +2/+2; or Summon a copy of this minion.
Servant of Kalimos Rare Minion Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental.
Pyros Legendary Minion Elemental Mage 6 6 6 Deathrattle: Return this to your hand as a 10/10 that costs (10).
Spark Drill Rare Minion Mech Any 6 5 1 Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand.
Animated Avalanche Common Minion Elemental Mage 7 7 6 Battlecry: If you played an Elemental last turn, summon a copy of this.
Chef Nomi Legendary Minion General Any 7 6 6 Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals.
Galakrond, Azeroth's End Legendary INVALID Shaman 7 Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw.
Galakrond, the Apocalypse Legendary INVALID Shaman 7 Battlecry: Summon two 4/4 Storms with Rush. (Invoke twice to upgrade.)
Galakrond, the Tempest Legendary INVALID Shaman 7 Battlecry: Summon two 2/2 Storms with Rush. (Invoke twice to upgrade.)
Jan'alai, the Dragonhawk Legendary Minion Beast Mage 7 4 4 Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord.
Stone Sentinel Epic Minion Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Frost Lich Jaina Legendary INVALID Mage 9 Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game.
Eye of the Storm Common Spell Nature Shaman 10 Summon three 5/6 Elementals with Taunt.
Overload: (3)
Showing all 30 cards
Fire Fly(55466).png
Voltaic Burst(89866).png
Earthen Might(89447).png
Flame Geyser(55465).png
Galakrond's Fury(151494).png
Icy Touch(62843).png
Mana Geode(49705).png
Menacing Nimbus(89806).png
Pyros(52582).png
Spark Engine(89927).png
Chenvaala(151348).png
Igneous Elemental(55559).png
Thunderhead(89873).png
Furbolg Mossbinder(76934).png
Hailbringer(184978).png
Hammer of Twilight(33163).png
Oasis Surger(90834).png
Servant of Kalimos(55511).png
Pyros(52585).png
Spark Drill(89928).png
Animated Avalanche(184959).png
Chef Nomi(90545).png
Galakrond, Azeroth's End(151537).png
Galakrond, the Apocalypse(151536).png
Galakrond, the Tempest(151398).png
Jan'alai, the Dragonhawk(90176).png
Stone Sentinel(55467).png
Kalimos, Primal Lord(55473).png
Frost Lich Jaina(61810).png
Eye of the Storm(184664).png

Related cards[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Kindling Elemental Common Minion Elemental Any 1 1 2 Battlecry: The next Elemental you play costs (1) less.
Wailing Vapor Common Minion Elemental Shaman 1 1 3 After you play an Elemental, gain +1 Attack.
Arid Stormer Common Minion Elemental Shaman 3 2 5 Battlecry: If you played an Elemental last turn, gain Rush and Windfury.
Gyreworm Common Minion Elemental Any 3 3 2 Battlecry: If you played an Elemental last turn, deal 3 damage.
Primal Dungeoneer Rare Minion General Shaman 3 2 3 Battlecry: Draw a spell. If it's a Nature spell, also draw an Elemental.
Granite Forgeborn Rare Minion ELEMENTAL SHAMAN 4 4 4 Battlecry: Reduce the cost of Elementals in your hand and deck by (1).
Lilypad Lurker Epic Minion Elemental Shaman 5 5 6 Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Grand Finale Rare Spell Fire Mage 8 Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Showing all 8 cards
Kindling Elemental(464305).png
Wailing Vapor(63073).png
Arid Stormer(464061).png
Gyreworm(389012).png
Primal Dungeoneer(63331).png
Granite Forgeborn(64320).png
Lilypad Lurker(464304).png
Grand Finale(388992).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Elemental Evocation Common Spell Fire Mage 0 The next Elemental you play this turn costs (2) less.
Elemental Allies Rare Spell General Mage 1 Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck.
Earthen Might Rare Spell Nature Shaman 2 Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Elementary Reaction Common Spell Nature Shaman 2 Draw a card. Copy it if you played an Elemental last turn.
Fire Plume Harbinger Rare Minion Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1).
Lesser Ruby Spellstone Rare Spell General MAGE 2 Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.)
Ruby Spellstone Rare Spell General MAGE 2 Add 2 random Mage spells to your hand.
Thunder Lizard Common Minion Beast Any 3 3 3 Battlecry: If you played an Elemental last turn, Adapt.
Sandbinder Epic Minion General Any 4 2 4 Battlecry: Draw an Elemental from your deck.
Scorch Rare Spell Fire Mage 4 Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1).
Steam Surger Rare Minion Elemental Mage 4 5 4 Battlecry: If you played an Elemental last turn, add a 'Flame Geyser' to your hand.
Tol'vir Stoneshaper Rare Minion General Any 4 3 5 Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield.
Bonfire Elemental Rare Minion Elemental Mage 5 5 5 Battlecry: If you played an Elemental last turn, draw a card.
Servant of Kalimos Rare Minion Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental.
Arcanosaur Common Minion Elemental Mage 6 3 3 Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.
Animated Avalanche Common Minion Elemental Mage 7 7 6 Battlecry: If you played an Elemental last turn, summon a copy of this.
Blazecaller Epic Minion Elemental Any 7 6 6 Battlecry: If you played an Elemental last turn, deal 5 damage.
Stone Sentinel Epic Minion Elemental Shaman 7 4 4 Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Cauldron Elemental Common Minion Elemental Any 8 7 7 Your other Elementals have +2 Attack.
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7 Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Frost Lich Jaina Legendary INVALID Mage 9 Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game.
Ozruk Legendary Minion Elemental Any 9 5 5 Taunt
Battlecry: Gain +5 Health for each Elemental you played last turn.
Showing all 22 cards
Elemental Evocation(90232).png
Elemental Allies(151423).png
Earthen Might(89447).png
Elementary Reaction(89939).png
Fire Plume Harbinger(55557).png
Lesser Ruby Spellstone(76897).png
Ruby Spellstone(76898).png
Thunder Lizard(55506).png
Sandbinder(89464).png
Scorch(90258).png
Steam Surger(55585).png
Tol'vir Stoneshaper(55478).png
Bonfire Elemental(89425).png
Servant of Kalimos(55511).png
Arcanosaur(90214).png
Animated Avalanche(184959).png
Blazecaller(55509).png
Stone Sentinel(55467).png
Cauldron Elemental(89463).png
Kalimos, Primal Lord(55473).png
Frost Lich Jaina(61810).png
Ozruk(55468).png

Achievements[]

There are 8 achievements related to Elementals.

CategoryNameDescriptionRewards
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Minion TypesHeed My Call!Summon 10 Elementals.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Minion TypesHeed My Call!Summon 30 Elementals.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Minion TypesHeed My Call!Summon 100 Elementals.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Minion TypesHeed My Call!Summon 300 Elementals.10 Achievement Point.png
AchievementPin Gameplay.pngClassic - SVG logo.svgGameplay - General - Minion TypesHeed My Call!Summon 1000 Elementals.20 Achievement Point.png
AchievementPin Gameplay.pngForged in the Barrens - SVG logo.svgGameplay - Barrens - ShamanMy Dear WatsonPlay an Elemental 5 turns in a row.20 Achievement Point.png
AchievementPin Gameplay.pngForged in the Barrens - SVG logo.svgGameplay - Barrens - MageDon't Move a Muscle!Freeze 25 characters with Elementals.10 Achievement Point.png
AchievementPin Gameplay.pngForged in the Barrens - SVG logo.svgGameplay - Barrens - MageDon't Move a Muscle!Freeze 75 characters with Elementals.20 Achievement Point.png

Design[]

Designer Mike Donais discusses the design process behind creating the Elemental minion type:

We want each minion type to have its own unique feel and gameplay. When working on the Blackrock Mountain adventure, we decided some cards should get a bonus while you’re holding a Dragon in your hand. This let Dragon decks focus on having large minions, and their mechanic mitigates the downside of holding onto an expensive Dragon while you wait to have enough mana. We knew we had to come up with something unique for Elemental decks that made them feel very different.
During the initial design phase of a set, we explore a lot of ideas—even ones we know won’t work in the end—because iterating on those ideas helps us learn what kinds of things are fun. Maybe we try one mechanic that turns out to be bad, but along the way we discover a certain element of it is entertaining. We can then make a new mechanic that gets right to the heart of the fun.
In Journey to Un'Goro, we knew we wanted to add Elementals, and we tried about 10 different mechanical designs. By playing with each design and discussing them, we narrowed in on the best ones. Eventually, we chose our favorite and adjusted all the Elementals to match the one we liked best.
What other designs for Elementals did we try out?
1. Elementals get a bonus if you cast a spell this turn.
2. Elementals get a bonus if the last card you played was an Elemental.
3. Elementals get a bonus if the last minion you played was an Elemental.
4. Elementals get a bonus if you control another Elemental.
5. Elemental was a minion type and a spell type.
6. Gain Elemental Charges and spend them to power up Elementals.
Each of these designs hit us with different problems or challenges, causing us to eventually arrive at the mechanic we shipped with.
Elementals are fun because you can plan future turns in advance and get rewarded for it. You end up playing your turn differently because you’re thinking about what you want to do on your next turn …and even the turn after.[2]

Patch changes[]

References[]

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