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54160 • ULD_181
ULD 181.png
Dimensions: Full330 x 410px
ULD 181 Premium1.png
Dimensions: Full330 x 410px
Set:Saviors of UldumSaviors of Uldum
Spell school:Nature
Cost:7 Mana icon.png
Artist:Zoltan Boros
Deal 5 damage to all minions, then deal 2 damage to all minions.
Flavor text

Shake it, sh-sh-sh-shake it like a Kalimdor fissure.

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Earthquake is a rare shaman spell card, from the Saviors of Uldum set.

How to get[]

Auto-detected sources
Card packs
Saviors of Uldum Pack
Wild Pack
Year of the Dragon Pack
Regular, Golden1~2
Crafting100 dustdustRegular1
Crafting800 dustdustGolden1


  • All damage and death triggers caused by the initial damage will resolve before the second round.
eg: A The Boomsday ProjectSN1P-SN4P is destroyed by the first round, summoning both Microbots before the second activates.
eg: You have a ClassicWrath of Air Totem in play, causing the spell to deal 6 damage. Its death resolves, causing the second round to only deal 2.
  • Earthquake forces all deaths to resolve. Even in cases where deaths would not normally process, such as drawing multiple Scrolls of Wonder or the Battlecry of Rise of ShadowsDrustvar Horror, deaths will process before further effects take place.


Earthquake is a strong board clear, able to deal with up to 7 health and clear sticky minions. At its most simple, Earthquake is a LegacyFlamestrike with 2 additional damage. Although the effect is symmetrical, this can be mitigated by playing Earthquake from an empty board.

Earthquake is an ideal way to deal with Reborn and certain Deathrattle minions. The 5 damage is enough to kill most targets, and the additional 2 damage will clear summoned minions such as Microbots, Spectral Spiders, and anything Reborn.

Earthquake is notably bad against Divine Shield. The shield will absorb the initial 5 damage and the minion will only take 2. Without easy access to a ping, Shamans may have trouble dealing with multiple Divine Shields.

Compared to other big Shaman board clears: Journey to Un'GoroVolcano is much cheaper and can deal with a single minion more cleanly, but it features a heavy Overload. LegacyLightning Storm has less damage but is far cheaper and is not symmetrical. The Grand TournamentElemental Destruction is very cheap but has a hefty Overload, making it better for decks that can stabilize in a single turn. Rise of ShadowsHagatha's Scheme has far more damage potential, but takes a long time to reach it. No other card has Earthquake's dual damage effect.


Earthquake originally appeared as the Ultimate ability for the Far Seer hero unit in Warcraft III: Reign of Chaos, where it causes the Far Seer to channel an earthquake in a large area for up to 25 seconds, continuously damaging buildings and significantly slowing units. In World of Warcraft, Earthquake is an Elemental shaman ability which instantly causes an earthquake in a target area for 6 seconds, damaging and sometimes knocking down enemies caught in it.


Earthquake, full art

Patch changes[]