Dungeon Run is a single-player game mode added with the Kobolds and Catacombs expansion.
Rules
- The objective of the Dungeon Run is to defeat eight bosses of increasing difficulty to win the run.
- If the player beats the run with a given class, the class is given a crown on the selection page.
- Once the player has beaten the run with all nine classes, the player is rewarded with the Candle King card back!
- The player begins with a collection of ten cards, consisting of different cards for each class.
- The player starts on 15 Health, and gains an additional 5 Health per defeated boss, up to 50 Health for the eighth, and final boss.
- After rounds 1 and 5, the player receives a Passive buff, selected from one of three random passive buffs from the pool of Passives. (listed below)
- These passives give a permanent effect to the player for the rest of the run. These are applied at the start of the match, meaning some buffs that affect cards will not affect cards added to your hand or deck later in the game.
- For example, Mage is often rewarded with bundles that encourage spell synergy, fire themed cards, and frost themed cards, among others. You can find more below.
- After rounds 3 and 7, the player receives a Treasure card, selected from one of three random cards from the pool of Treasure cards. (listed below) These are very powerful cards, and often have low mana costs.
- After each round, the player is offered three bundles of three cards each. The player can only select one of these three bundles. This allows the player to increase their deck size in tandem with the boss' decks increasing in size.
- The bundles are often themed or synergize well with each other. Many of these bundles are class specific, feeding into the popular archetypes available to that class up to the release of Kobolds and Catacombs.
- Should a game end in a tie, the player will encounter another boss of the same difficulty level.[1]
Starting Cards
Upon starting a fresh Dungeon Run, a player is given a deck of 10 cards. These decks are always the same for that class. Each deck runs one copy of each of the cards in the below lists.
Druid |
---|
Enchanted Raven |
Power of the Wild |
Tortollan Forager |
Mounted Raptor |
Mulch |
Shade of Naxxramas |
Keeper of the Grove |
Savage Combatant |
Swipe |
Druid of the Claw |
Hunter |
---|
Hunter's Mark |
Stonetusk Boar |
Dire Wolf Alpha |
Explosive Trap |
Animal Companion |
Deadly Shot |
Eaglehorn Bow |
Jungle Panther |
Unleash the Hounds |
Oasis Snapjaw |
Mage |
---|
Arcane Missiles |
Mana Wyrm |
Doomsayer |
Frostbolt |
Sorcerer's Apprentice |
Earthen Ring Farseer |
Ice Barrier |
Chillwind Yeti |
Fireball |
Blizzard |
Paladin |
---|
Blessing of Might |
Goldshire Footman |
Noble Sacrifice |
Argent Protector |
Equality |
Holy Light |
Earthen Ring Farseer |
Consecration |
Stormwind Knight |
Truesilver Champion |
Priest |
---|
Holy Smite |
Northshire Cleric |
Potion of Madness |
Faerie Dragon |
Mind Blast |
Shadow Word: Pain |
Dark Cultist |
Auchenai Soulpriest |
Lightspawn |
Holy Nova |
Rogue |
---|
Backstab |
Deadly Poison |
Pit Snake |
Sinister Strike |
Gilblin Stalker |
Undercity Huckster |
SI:7 Agent |
Unearthed Raptor |
Assassinate |
Vanish |
Shaman |
---|
Air Elemental |
Lightning Bolt |
Flametongue Totem |
Murloc Tidehunter |
Stormforged Axe |
Lightning Storm |
Unbound Elemental |
Defender of Argus |
Hex |
Fire Elemental |
Warlock |
---|
Corruption |
Mortal Coil |
Voidwalker |
Knife Juggler |
Sunfury Protector |
Drain Life |
Imp Master |
Dark Iron Dwarf |
Hellfire |
Doomguard |
Warrior |
---|
Warbot |
Amani Berserker |
Cruel Taskmaster |
Heroic Strike |
Bash |
Fiery War Axe |
Hired Gun |
Raging Worgen |
Dread Corsair |
Brawl |
Loot Cards
Passives
- Battle Totem: Your Battlecries trigger twice.
- Captured Flag: Your minions have +1/+1.
- Cloak of Invisibility: Your minions have permanent Stealth.
- Crystal Gem: Start with an extra Mana Crystal.
- Glyph of Warding: Enemy minions cost (1) more.
- Grommash's Armguards: Your weapons cost (1).
- Justicar’s Ring: Your Hero Power is upgraded and costs (1).
- Khadgar's Scrying Orb: Your spells cost (1) less.
- Mysterious Tome: At the start of the game, play 3 random Secrets.
- Potion of Vitality: Double your starting Health.
- Robe of the Magi: Spell Damage +3.
- Small Backpacks: At the start of the game, draw 2 cards.
- Scepter of Summoning: Your minions that cost (5) or more cost (5).
- Totem of The Dead: Your Deathrattles trigger twice.
Treasures
- Aleatoric Cube: (2 Mana) Shuffle both decks together and give half to each player. Your cards cost (2) less.
- Amulet of Domination: (2 Mana) Take control of an enemy minion. Add it to your Dungeon Deck.
- Archmage Staff: (0 Mana) At the start of your turn, add a random Mage spell to your hand.
- Bag of Coins: (0 Mana) Fill your hand with Coins.
- Bag of Stuffing: (1 Mana) Draw cards until your hand is full.
- Blade of Quel'Delar: (1 Mana – 3 Attack – 3 Durability) Weapon. If you also have a Hilt of Quel'Delar in your deck, they combine into Quel'Delar.
- Boots of Haste: (1 Mana) Your minions cost (0) this turn.
- Dr. Boom's Boombox: (4 Mana) Summon 7 ‘Boom Bots’.
- Embers of Ragnaros: (3 Mana) Shoot three fireballs at random enemies that deal 8 damage each.
- Gloves of Mugging: (1 Mana) Steal 3 cards from your opponent’s hand.
- Golden Kobold: (3 Mana – 6 Attack – 6 Health) Taunt. Battlecry: Replace your hand with Legendary minions.
- Greedy Pickaxe: (2 Mana – 3 Attack – 2 Durability) After your hero attacks, gain an empty Mana Crystal.
- Hilt of Quel'Delar: (1 Mana) Give a minion +3/+3. If you also have a Blade of Quel'Delar in your deck, they combine into Quel'Delar.
- Horn of Cenarius: (2 Mana) Recruit 3 minions.
- Loyal Sidekick: (1 Mana – 2 Attack – 2 Health) Taunt Has +1/+1 for each Boss you’ve defeated this run.
- Magic Mirror: (1 Mana) Choose a minion and summon a copy of it. Add it to your Dungeon Deck Permanently.
- Mask of Mimicry: (1 Mana) Choose a minion. Minions in your hand becomes copies of it.
- Orb of Destruction: (3 Mana) Destroy 2 of your opponent’s Mana Crystals and they discard 2 cards.
- Party Portal: (1 Mana – 0 Attack – 10 Health) Whenever you cast a spell, summon a random minion of the same Cost.
- Portable Forge: (1 Mana) Discover a Legendary weapon and equip it.
- Portable Ice Wall: (1 Mana – 3 Attack – 15 Health) Taunt. Can’t Attack. Freeze any character damaged by this minion.
- Primordial Wand: (4 Mana) Adapt a friendly minion. Repeat for each boss you’ve defeated this run.
- Quel'Delar: (1 Mana - 6 Attack - 6 Durability) After your hero attacks, deal 6 damage to all enemies. Automatically gets added to your hand at the start. Requires Blade of Quel'Delar and Hilt of Quel'Delar in your deck.
- Rod of Roasting: (10 Mana) Cast Pyroblast randomly until a hero dies.
- Scroll of Confusion: (0 Mana) Each minion randomly chooses a side of the battlefield.
- Shifting Hourglass: (7 Mana) Take an extra turn. Costs (1) less for each Boss you’ve defeated this run.
- THE CANDLE: (1 Mana) Deal 4 damage to all enemy minions. Shuffle this into your deck.
- Vorpal Dagger: (2 Mana – 1 Attack – 4 Durability) Poisonous. Mega-Windfury (Can attack four times a turn.)
- Wand of Disintegration: (3 Mana) Silence and destroy all enemy minions.
- Wax Rager: (3 Mana) Deathrattle: Resummon this minion.
- Wish: (10 Mana) Fill your board with Legendary minions. Fully heal your hero.
- Wondrous Wand: (3 Mana) Draw 3 cards. Reduce their Costs to (0).
Card Bundles[2]
Please add any available information to this section.
Note to editors: The data for this section is available at the reference on the header. All we need to do is copy it into our format.
After each win, the player gets to choose three cards to add to their deck. The three cards chosen belong to the same bundle, being selected from it randomly; the player then chooses one selection of three cards from three options. Each selection may contain multiple copies of the same card.
Druid
Hunter
Mage
Chaos | Elementals | Magical Friends | Frost | Fire | Heroic Power | Big Spells | Arcane | Lost Secrets | Giant Army | Defense | Unique |
---|
Paladin
Secrets | Healing | Divine Shield | Justice | Helping Hand | Dragonmaster | Silver Hand | Legendary | Taunt | Sacred Arms | Murlocs | Many Blessings |
---|
Priest
Holy | Last Rites | Domination | Resurrection | Bag of Tricks | Shadow | Dragon Priest | Discipline | Unique | Elementals | Cult of C'Thun | Combo Caster |
---|
Rogue
Adrenaline Rush | Evasive | Blademaster | Death Dealer | Jade Lotus | Greed | Thief | Assassin | Outlaws | Bag of Tricks | Cult of C'Thun | Exhaustion |
---|---|---|---|---|---|---|---|---|---|---|---|
Counterfeit Coin | Envenom Weapon | Jade Shuriken | Bloodmage Thalnos | Patient Assassin | One-eyed Cheat | Sudden Betrayal | Twilight Elder | Brann Bronzebeard | |||
Xaril, Poisoned Mind | Blade Flurry | Jade Swarmer | Coldlight Oracle | Dark Iron Skulker | Phantom Freebooter | Shadowcaster | C'Thun | Coldlight Oracle | |||
Illidan Stormrage | Goblin Auto-Barber | Jade Spirit | Elven Minstrel | Vilespine Slayer | Luckydo Buccaneer | Shadowstep | Disciple of C'Thun | King Mukla | |||
Leeching Poison | Counterfeit Coin | Backstab | Patches the Pirate | Mimic Pod | C'Thun's Chosen | ||||||
Shadowblade | Burgly Bully | Cold Blood | Thistle Tea | ||||||||
Kingsbane | |||||||||||
Runeforge Haunter |
Shaman
Destruction | Frost | Restoration | Mutations | Battlecrier | Elementals | Murlocs | Overload | Totems | Jade Lotus | Farseer | Mechanized |
---|
Warlock
Little Legion | Cult of C'Thun | Unique | Discard | Lifesteal | Taunt | Swarm | Destruction | Sacrifice | Blood | Dire Demons | Huge Hand |
---|
Warrior
Berserker | Everybody Hurts | Charge! | Weapons | Armor | Pirates | Taunt | Smash! | Re-Enforcer | Legendary | Dragon Heart | Recruiter |
---|
Bosses
Please add any available information to this section.
Boss | Encountered in | Hero Power | Notes |
Bink the Burglar | Round 1 | "Gain 1 Mana Crystal this turn only." (0 Mana, autocast) | Somewhat rare |
Giant Rat | Round 1 | "Summon two 1/1 rats." (2 Mana) | |
Wee Whelp | Round 1 | "Deal 2 damage." (2 Mana) | |
A. F. Kay | Round 4 | Do nothing (2 Mana) | Does nothing until Turn 6, then plays Boots of Haste to play 8/8 minions. |
Battlecrier Jin'zo | Rounds 4 and 5 | "Battlecries trigger twice." (Passive) | |
Blackseed | Rounds 4 and 5 | "Transform a minion into a random one that costs (1) more." (0 Mana) | |
Rounds 6 and 7 | "Transform a minion into a random one that costs (3) more." (1 Mana) | ||
Brimstone Warden | Round 4 | Silence your minions (5 Mana) | Starts with & plays Stone Golems (2 Mana 15/5, Can't Attack, Deathrattle: Lose a Mana Crystal) |
Bristlesnarl | Rounds 6 and 7 | Reduce the Cost of cards in your hand by 1 (3 Mana, autocast) | |
Candlebeard | Rounds 2 and 3 | Give a friendly minion Charge (1 Mana) | |
Rounds 5-7 | After you play a friendly minion, give it Charge (Passive) | ||
Chronomancer Inara | Round 7 | Destroy 3 of your mana crystals. Take an extra turn (10 Mana, autocast) | |
Elder Brandlemar | Round 2 and 3 | Put a 'Counterspell' Secret into the battlefield. (2 Mana, autocast) | |
Elder Jari | Rounds 4 and 5 | Gain 3 armor (1 mana) | |
Frostfur | Round 2 and 3 | Freeze a Minion (2 Mana) | |
Fungalmancer Flurgl | Rounds 4 and 5 | "Give your minions +1/+1" (2 Mana) | |
George and Karl | Round 6 | Give all your minions Divine Shield (2 Mana) (see also Karl and George) | Half Health; switches to Karl on defeat; Hero Power changes to The Silver Hand afterwards |
Gnosh the Greatworm | Round 6 | Destroy a random minion with the highest attack (2 Mana, autocast) | If the Hero Power kills a Poisonous minion, it automatically dies |
Graves the Cleric | Rounds 2 & 3 | "Restore 2 health to all minions" (0 Mana) | |
Gutmook | Round 4 and 5 | Whenever your opponent casts a spell, summon a Tunnel Trogg. (Passive) | |
Round 6 and 7 | Whenever your opponent casts a spell, draw a card. It costs (1). (Passive) | ||
Ixlid | Round 6 | Summon an extremely deadly spore (2 Mana, autocast) | Spore is a 1 mana 1/1 that is poisonous to heroes |
Jeeru | Round 7 | Both players draw 3 cards (1 Mana, autocast) | |
Kraxx | Rounds 4 and 5 | "Deal 1 damage to all enemy minions" (2 Mana) | |
Lava-Filled Chamber | Rounds 6 and 7 | After a minions is played, deal 2 damage to it (Passive) | |
Lyris the Wild Mage | Rounds 4 and 5 | Add an Arcane Missiles to your hand (1 Mana) | Deck contains a lot of Flamewakers |
Mushhuckster Max | Rounds 4 and 5 | "Craft a custom mushroom potion" (2 mana, autocast) | Custom potions are 1-Mana Kazakus Potions |
Overseer Mogark | Rounds 2 and 3 | "Deal 1 damage to a friendly minion and give it +2 attack" (1 Mana) | |
Rounds 5-7 | "Deal 1 damage to a friendly minion and give it +5 attack" (1 Mana) | ||
Pathmaker Hamm | Rounds 2 and 3 | "Deal 1 damage to 2 random enemies" (1 Mana, Autocast) | |
Rounds 5-7 | "Deal 2 damage to 3 random enemies" (2 Mana, Autocast) | ||
Russell the Bard | Rounds 4 and 5 | "Gain control of an enemy minion with 2 or less attack" (2 Mana) | |
Seriona | Rounds 2 and 3 | "Give a minion -1 attack" (2 Mana) | |
Spiritspeaker Azun | Rounds 4 and 5 | All deathrattles trigger twice (Passive) | Play Awaken the Makers in first turn |
Tad | Round 6 | Summon a random minion from your deck (0 mana, autocast) | Rare. Has no hand. Minions are not summon randomly but in cost order: Emerald Hive Queen, Millhouse Manastorm, Starving Crab(3 Mana 4/1, At the start of your turn deal 5 damage to owner), Flamewreathed Faceless, Earth Elemental, Cairne Bloodhoof, Swamp King Dred, Ragnaros the Firelord, King Krush, Tyrantus. If each of the minions are defeated and Tad hasn't taken any damage, he will summon a 0 mana 0/1 Sunken Chest with his Hero Power, with the Deathrattle Add Tad's Pole to your opponent's Dungeon Deck and lose the game. Tad's Pole is a 1 mana 0/1 weapon that summons a minion from your opponent's deck at the end of your turn. |
Thaddock the Thief | Rounds 4 and 5 | "Return a friendly minion to your hand" (1 Mana) | Plays The Caverns Below deck |
The Mothergloop | Round 7 | Give minions in your hand +1/+1 (2 Mana, autocast) | |
Trapped Room | Rounds 6 and 7 | "Whenever you reveal a Secret, summon a 3/3 Sawblade." (Passive) | Deck consists of many secrets |
Treasure Vault | Round 2 onwards. (Unconfirmed, only encountered on rounds 6 and 7 so far) | "End the game" (5 mana, auto-cast) | Spawns 7 0/10 Treasure Coffers. They have the text "Deathrattle: Add a random Treasure to the Player's Dungeon Deck". This means any treasures killed will give the player a significant buff for the rest of the run. The player must destroy as many of these chests as they can by the time the enemy reaches 5 mana for as much free treasure as possible. There is no way the player can lose on this boss (other than conceding).[3] |
Voodoomaster Vex | Round 6 and 7 | All Battlecries and Deathrattles trigger twice. (Passive) | |
Waxmancer Sturmi | Rounds 3, 4 and 5 | Summon a 1/1 copy of a minion (1 Mana) | |
Rounds 6 and 7 | Summon a copy of a minion (3 Mana) | ||
Whompwhisker | Rounds 4 and 5 | Both players Recruit a minion (2 Mana, autocast) | |
Azari, the Devourer | Round 8 (final boss) | "Remove the top 2 cards of your opponent’s deck." (0 Mana, autocast) | |
King Togwaggle | Round 8 (final boss) | "Find a Treasure!" (3 Mana) | Deals 4 damage to a random enemy every 5? turns |
The Darkness | Round 8 (final boss) | "Summon a 5/5 Darkspawn." (0 Mana, autocast) | Players start with 3 Illuminating Candles in their hand (Destroy all enemy Darkspawns, 0 Mana) |
Vustrasz the Ancient | Round 8 (final boss) | "Deal 1 damage to all enemies for each missing Master Chest." (0 Mana, autocast) | Starts with 5 Master Chests |
Xol the Unscathed | Round 8 (final boss) | "At the end of the turn, add a Beam card to your hand." (passive) | Xol's voice line indicates which beam has been chosen: Fatality (destroy all damaged enemy minions), Fatigue (destroy one of your opponent's mana crystals), Fear (shuffle a random enemy minion into your opponent's deck), Flame (deal 2 damage to all enemy minions), Flummox (take control of a random enemy minion), Frost (freeze a random enemy minion and the minions next to it) |
Tips
- Don't worry if you die on the first boss. It happens sometimes. Reconsider your strategy, and try again!
- Try and grab combos of synergistic cards from your bundles. For example, if you grab a C'Thun bundle, grab more C'Thun bundles later!
- You get your first Passive before you get your first bundle, so try and pick your Passive based on what bundles could come up for your class.