Hearthstone Wiki
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Revision as of 23:46, 16 March 2021

Duels logo
Duels - Menu screen

Duels is a game mode where players face off against other players, attempting to claim 12 victories before they suffer 3 losses, similar to Arena. However, instead of drafting a deck, players are offered a choice between 4 of Hearthstone's 10 classes, then one of three of that class's Hero Powers, followed by one of six of that class's Signature Treasures. Players then must build a 16-card deck, using 15 cards from their collection, and the treasure they selected.

At the end of each round, whether it was a win or a loss, the player gains 5 higher maximum health and chooses three cards to add to their deck from three different choices, similar to Dungeon Run and other single-player missions. Occasionally, the player can also pick a Passive or active treasure to add to their deck.

Getting started

Entry fee

Duels - Casual and Heroic

Duels' methods of play

Tavern Ticket

Tavern Ticket, previously called Arena Ticket

Duels offers two methods of play with separate matchmaking pools: Casual and Heroic.

  • Casual runs are completely free.
  • A Heroic run costs 150 gold or a Tavern Ticket. However, Heroic runs feature success-based rewards identical to Arena rewards, including gold, arcane dust, cards, golden cards, and card packs from the latest expansion.
    • Since Patch 18.6 Arena Ticket is renamed to Tavern Ticket, which means if the player is sitting on unspent tickets, those tickets can be used in both Arena and Duels.

Selection

After starting a Duels run, the player gets to choose the following:

  • One of four randomly-offered heroes (classes)
  • One of six Signature Treasures of the chosen class
    • Some Signature Treasures can only be unlocked after the player completes their specific goals.
  • One of three Hero Powers of the chosen class
    • Some Hero Powers can only be unlocked after the player completes their specific goals.

Then, the player builds a starter deck, which

  • Includes the chosen Signature Treasures and 15 unique (no duplicates) cards, from their own collection
  • Includes cards available from a certain number of sets, depending on the season
  • Does not include card in the ban list.

For more details about available selections and ban list in the current season, see #Current season.

Duels - Choose a Hero

Choosing a Hero or class

Duels - Choose a Signature Treasure

Choosing a Signature Treasure

Duels - Choose a Hero Power

Choosing a Hero Power

After round

Similar to Dungeon Run and similar modes, regardless of winning or losing, after a round is finished, the player gets the opportunity to add new cards to their current deck, by:

  • Choosing one of three Passive treasures (after rounds 1 and 5)
  • Choosing one of three active treasures (after rounds 3, 7, 9, 11, 12, 13)
  • Choosing one of three loot buckets, each consisting of three cards or none (after rounds 1-8)

For more details about available treasures in the current season, see #Current season.

Duels - Choose Passive treasures

Choosing a Passive treasure

Duels - Choose Active treasures

Choosing an active treasure

Duels - Choose loot bucket

Choosing a loot bucket

Group Learning

Duels - Group Learning

Group Learning bucket, always in the middle

Group Learning (smart bucket, or auto-generated bucket) is a special loot bucket. Unlike most loot buckets which have a predetermined card pool, Group Learning has their card pool generated from gameplay data, and it is always in the middle of offering screen.[1]

Functionality

Group Learning is determined by three factors:

  • How were cards played in each game?. In simple words, if you see two cards were played by players repeatedly, it’s a good indicator that there is some synergy between them.
  • Which stage of the game and what turns were these cards played?. Cards played in close turns and turns far apart usually indicate different things. The previous pair usually shows signs of combo pieces, and the latter shows cards used as earlier tools and late-game powers.
  • What is the end-game impact (win/loss) after the card pair was played?. Win-rate information is embedded in the card pair synergy score. In general, the higher the win-rate, the bigger the score. Afterwards, the score is aggregated for the bucket with some restrictions applied.
    • One of the restrictions is that the cards in the bucket needs to be different. Since each bucket contains 3 cards, {A,B,C}, the aggregation consists of 3 different card pairs: {AB, AC, BC}. Mathematically speaking, a "reversed soft-minimum" function is chosen as an aggregation method. The benefit of this over simple addition or some other aggregation methods is it helps to avoid the scenario that {AB} and {AC} has a large score value, but {BC} has a very small score value.

Playing Duels

Gameplay

Duels - Main screen

A Duels run with 0 wins and 0 losses (3 lives remaining)

Duels - Gameplay

A Duels round or game

Play in Duels consists of a series of rounds between Arena players, with each player using their specially constructed deck.

During each Duel run, the player can only suffer up to 3 losses, with the number of losses so far displayed as "lost lives" on the "box" screen. Once a player has lost 3 times, or won 12 times, their run will end, along with their deck destroyed and cannot be viewed or played again.

If the player has a Heroic run, rewards befitting their success will be offered.

Players can also choose to retire their deck at any time after a run's first match. However, it should be noted that, in case you are playing a Heroic run, completing all of a deck's rounds cannot reduce the reward on offer, only improve it. Retiring a deck should therefore be a last resort used only when unwilling to play with the deck any longer.

It should also be noted that if either player is disconnected from the server during a match and fails to return through the reconnection feature, that round is counted as a loss for the disconnector.

The player plays in a Duels round like how they play in Constructed or Arena, except the fact that Duels use their own season's format of card sets and unique cards only available in Duels.

Any cards randomly generated during a match is restricted to the initial card sets. This affects cards generated from any effect and ability.

Matchmaking

Similar to Arena, matchmaking for each pairing is determined by the player's win/loss record for the current run, attempting to find a player with as similar a record as possible. Other factors such as class, deck and past Duels performance do not affect matchmaking.

It is possible for a player to be matched twice against the same player over the course of a single Duels run.

Heroic rewards

Main article: Arena#Claiming rewards

Similar to Arena, after a Heroic run ends (gets 12 wins or 3 losses ), they will be given a reward chest, containing up to five prize boxes with gold, dust, cards, and card packs. The range of possible items and values able to be given in each prize box is shown in the a rewards table exactly like what Arena currently has.

Current season

Duels - Wizard Duels

Wizard Duels

Currently, Duels is at Mid-Season of Season One with the theme Wizard Duels.

Starter card sets

Classes

This section lists all current heroes, Hero Powers and Signature Treasures of each class. For more information about strategies, see indiviual pages.

For a list of each class' loot buckets, see individual Hero pages. For example: Star Student Stelina.

Demon Hunter

Hero and Hero Powers
Star Student Stelina
Infernal Strike
Outlander
Illidari Strike
Signature Treasures
Summoning Ritual
Mo'arg Outcast
Gift of the Legion
Binding Chains
Blade of Quickening
Traktamer Aelessa

Druid

Hero and Hero Powers
Forest Warden Omu
Nature's Gifts
Invigorating Bloom
Harvest Time!
Signature Treasures
Warden's Insight
Moonbeast
Herding Horn
Marvelous Mycelium
Awakened Ancient
Zukara the Wild

Hunter

Hero and Hero Powers
Professor Slate
Survival Training
Death Games
Savage Secrets
Signature Treasures
Slate's Syringe
Bonecrusher
Stalking Pride
Deathstrider

Card not found

Traktamer Aelessa

Mage

Hero and Hero Powers
Mozaki, Master Duelist
Wyrm Bolt
Secret Studies
Frost Shards
Signature Treasures
Wand of Dueling
Elemental Learning
Infinite Arcane
Embercaster
Yogg-tastic Tasties
Britz Blazebucket

Paladin

Hero and Hero Powers
Turalyon, the Tenured
From Golden Light
Bring on Recruits
Modest Aspirations
Signature Treasures
Royal Greatsword
Men at Arms
Drocomurchanicas
Favored Racer
Humble Blessings
Su Leadfoot

Priest

Hero and Hero Powers
Mindrender Illucia
Shadow Mend
Mind Tether
Call of Madness
Signature Treasures
Fractured Spirits
Droplet of Insanity
Scion of the Deep
Shadow Word: Void
Herald of the Scaled Ones
Joras Thuldoom

Rogue

Hero and Hero Powers
Infiltrator Lilian
Roguish Maneuvers
Connections
Vile Concoction
Signature Treasures
Deadly Weapons 101
Nerubian Peddler
Acquired Allies
Ace in the Hole
Green Tortollan Shell
Britz Blazebucket

Shaman

Hero and Hero Powers
Instructor Fireheart
Totemic Power
Ferocious Flurry
Stormcatcher
Signature Treasures
Fluctuating Totem
Tempest's Fury
Invoke the Void
Payload Totem Specialist
Chaos Storm
Zukara the Wild

Warlock

Hero and Hero Powers
Archwitch Willow
Dark Arts
Demon Blood
Soulcial Studies
Signature Treasures
Impish Aid
Gift of the Old Gods
Killmox, the Banished One
Demonizer
Demonology 101
Joras Thuldoom

Warrior

Hero and Hero Powers
Rattlegore
No Guts, No Glory
Bruising
Magnetic Mines
Signature Treasures
Auto-Armaments
Collector's Ire
Brewster, the Brutal
Scrapmetal Demolitionist
Spiked Arms
Su Leadfoot

Passive treasures

Pool 1

This lists all Passive treasures that can be drafted after round 1.

All Shall Serve
Crystal Gem
Dragonblood
Dragon Affinity
Ever-Changing Elixir
Fireshaper
Grommash's Armguards
Mysterious Tome
Pillage the Fallen
Plaguebringer
Recycling
Rhonin's Scrying Orb
Robe of the Apprentice
Robes of Shrinking
Rocket Backpacks
Scattered Caltrops
Small Pouches
Staking A Claim
Sticky Fingers
The Floor is Lava
Unlocked Potential
Pool 2

This lists all Passive treasures that can be drafted after round 5.

Battle Totem
Book of Wonders
Caltrops
Cannibalism
Disks of Legend
Double Time
Dragonbone Ritual
Emerald Goggles
From the Swamp
Hagatha's Embrace
Khadgar's Scrying Orb
Mummy Magic
Scepter of Summoning
Starving
Totem of the Dead
Pool 2 Ultra Rare

This lists all Passive treasures that can be drafted after round 5, but have only 1% chance to be offered.

Band of Bees
Captured Flag
Elixir of Vigor
Manastorm
Robe of the Magi
Stargazing

Active treasures

Pool 1

This lists all active treasures that can be drafted after rounds 3, 9 and 13.

Amalgamate
Bag of Coins
Mindpocalypse
Supercharge
Blade of Quel'Delar
Hilt of Quel'Delar
Deathcharger
Gentleman's Top Hat
Hunter's Insight
Party Portal
Sow the Seeds
Spyglass
Loyal Henchman
Mask of Mimicry
Necrotic Poison
Blood Moon
Clockwork Assistant
Coin Pouch
Creepy Curio
Enrage
Golden Kobold
Jaws
Looming Presence
Mage Armor
Murloc Holmes
Mutating Injection
Old Militia Horn
Puzzle Box
Surly Mob
The Exorcisor
Vampiric Fangs
Worshipper
Astral Portal
Greedy Pickaxe
Loyal Sidekick
Royal Gift
Beastly Beauty
Butch
Crusty the Crustacean
Pure Cold
Bubba
Princess
Holy Book
Pool 2

This lists all active treasures that can be drafted after rounds 7 and 11.

Archmage Staff
Grimmer Patron
Hyperblaster
Ancient Reflections
Bag of Stuffing
Blade of the Burning Sun
Gnomish Army Knife
Banana Split
Canopic Jars
Phaoris' Blade
Staff of Scales
Wand of Disintegration
LOCUUUUSTS!!!
Book of the Dead
Pool 2 Ultra Rare

This lists all active treasures that can be drafted after rounds 7 and 11, but have only 1% chance to be offered.

Chaos Theory
Overpowered
Wax Rager
Dreamgrove Ring
Embers of Ragnaros
Wish

Ban list

Currently, these cards have been banned from being added to the starter deck.

Self-Sharpening Sword

Treasure pools also have the ban list.

Lunar Band
Robes of Gaudiness
Sandy Surprise
Gattling Gunner

Seasons

The Hearthstone team will also be adding new Hero Powers and treasures in a mid-season update early next year, and plan to reset Duels ratings at that time as well. At the end of each season, new heroes will be added, and some treasures will rotate out to make room for new ones.

Each season also has a theme tied to it. For example, Early Access and Season One's theme is Wizard Duels, which brings several familiar professors and luminaries from Scholomance Academy.

The following table lists all past seasons of Duels in Hearthstone history.

Season Start date End date Theme Patches
Mid-Season Season One January 21, 2021 TBA Wizard Duels Patch 19.4.0.71003
Season One November 17, 2020 January 21, 2021
Early Access October 22, 2020 November 17, 2020 Patch 18.6.0.63160

History

Duels was announced October 22, 2020 during the Hearthstone Fall Reveal Stream and the trailer. Afterwards, Duels was immediately launched into season Early Access as a part of Patch 18.6, available to players who either:

Duels was set officially launch on November 17, with the transition from Early Access to Season One.

Card changes

Main article: Duels/Card changes

Card changes are the alteration of cards from their previous designs. Hearthstone's designers prefer to avoid changing cards, but when the need arises, card changes will be implemented within patches.

Like collectible and Battlegrounds cards, Duels cards have been design-changed intentionally through the patches.

External links

References

 
  1. Tian, Lead Data Scientist (2020-11-17). Dev Insights: Treasure Pools & Smart Loot Buckets in Duels