Hearthstone Wiki

Hearthstone Wiki is currently under major revamp. All articles that have card lists or queries may not function properly for now. Please check back later!

READ MORE

Hearthstone Wiki
Advertisement

Prophet Velen, leader of the draenei, and prophet of the naaru

The draenei are an ancient race hailing from the planet of Argus. Pursued across worlds by the relentless demons of the Burning Legion, the draenei have at last found a home on Azeroth among the orderly races of the Alliance. Highly spiritual and with an unusually strong gift for magic, the draenei are a peaceful race, but find themselves fighting not only to defend their new home, but for the survival of their very species.

Lore[]

Wowpedia icon.pngThis section uses content from Wowpedia.
The draenei are a faction of uncorrupted eredar who fled their home world of Argus and settled on the Azuremyst Isles, near the west coast of Kalimdor. They join the Alliance in the Burning Crusade expansion. Their capital city is the Exodar.
Long ago, on the planet of Argus, the eredar race arose. They were extremely intelligent and had a natural affinity for magic in all of its forms. Using their gifts, they developed a vast and wondrous society. They were aided in this development by an ancient artifact known as the Ata'mal crystal, a triangular crystal whose origin was a mystery to the eredar, though their legends suggested it had been a gift bestowed upon them in ancient times.
At the height of their society, the eredar's three most prominent leaders, Kil'jaeden, Archimonde, and Velen, were approached by Sargeras, the Fallen Titan. Sargeras claimed he was impressed by the work of the eredar and wanted to supply them with even more power and knowledge in exchange for their loyalty. But while Kil'jaeden and Archimonde readily accepted the deal, Velen had doubts. After touching the Ata'mal crystal in its temple, he had a vision of the future that filled him with dread. He hastened to warn Kil'jaeden and Archimonde, but they dismissed his concerns and proceeded to profess loyalty to Sargeras. Together, the latter transformed a majority of their people into an insidious race of warlocks and later allied themselves with the Burning Legion.
Velen knew he and those who shared his concerns would have to flee Argus, but the impossibility of such a feat brought him to despair. At that time, the Ata'mal crystal started to glow and arose from its pedestal. A voice came to Velen and explained that it was one of the naaru, a race of sapient energy beings bent on stopping the Burning Legion. The naaru offered to take Velen and any other like-minded eredar to safety, and instructed Velen to bring the Ata'mal crystal, revealing that it had been a gift from the naaru in ancient times and a beacon by which the naaru would find Velen and his followers. Deeply relieved, Velen gathered the other eredar loyal to him on the appointed day; they numbered only in the hundreds. With Kil'jaeden and Archimonde hot on their heels, they barely escaped from Argus in the naaru ship Oshu'gun.
Naming themselves the "draenei", or "exiled ones" in the Eredun language, they hid among many worlds and explored much of the cosmos in their quest to find safe harbor. Still, a hell-bent Kil'jaeden would not give up his pursuit. Meanwhile, the enigmatic naaru race blessed the draenei with Light-given knowledge and power. The naaru explained that there were other forces in the cosmos that would stand against the Burning Legion. One day the naaru would forge them into a single unstoppable Army of the Light. Deeply affected by the naaru's words, the draenei vowed to honor the Light and uphold the naaru's altruistic ideals.
More than 200 years before the First War, Velen and his draenei settled upon a remote and peaceful world that seemed an ideal refuge. They named it Draenor, and there they quietly cultivated their society once again. In time the draenei met and befriended the shamanic orc clans that already lived in the tranquil southern grasslands of Nagrand. Aside from engaging in some limited trade, the draenei and orcs regarded one another with respect but kept mostly to themselves.
However, no amount of preparation could keep the draenei hidden forever. After confirming the presence of the draenei, Kil'jaeden asked for information regarding the other inhabitants of that world, particularly the orcs. Through his orc protégé Gul'dan, he quickly succeeded in corrupting the shamanistic orcs. Smoothly manipulated from a state of wary acceptance into blind rage and blood lust, the orcs attacked the draenei. This bloody conflict lasted nearly eight years, but the orcs' triumph was unequivocal. The orcs killed over eighty percent of the draenei race and sent the rest fleeing for safety to the remote corners of the world. Draenei who had fought the Horde and survived found that they had been affected by the fel energies wielded so freely by the orc warlocks. These draenei have since mutated into lesser forms, resulting in a series of subspecies.
After coming to Draenor, the blood elves discovered the power of Tempest Keep and successfully seized it. To escape, the draenei came out of hiding and managed to wrestle control of a wing of the keep, The Exodar, and tried to use it to flee and find aid in retaking their home. Before they could, however, the blood elves managed to sabotage what is essentially the "engine" of the draenei's transdimensional travel.
When the draenei tried to planeshift, their sabotaged engine went haywire, and The Exodar ended up hurtling out of control through the Twisting Nether until it crash-landed on a chain of islands, the Azuremyst Isles, off the western coast of Kalimdor. Their arrival on Azeroth wasn't pretty - they ended up tearing up the landscape over on Azuremyst and Bloodmyst Isle. While they were of course concerned about their fellow survivors, they were just as concerned with what they'd done to the land and the creatures on it. As the surviving draenei salvaged what they could of their ship and tried to help what was left of their people, they began exploring this new world; contact with the night elves of Darkshore was imminent. Inspired by heroic tales of the Alliance and its victories against the Legion, the draenei sought out and pledged their loyalty to this courageous faction. Not long afterward, Velen and his noble refugees played a key role in urging the Alliance to invade Outland and disrupt the Legion’s nefarious activities. Armed with their unshakable faith in the Light, the draenei ventured to their embattled former home as steadfast members of the Alliance and defeated their ancient demonic rivals. The return to Outland offered many draenei a chance to reconnect with their brethren who had been left behind. While some of Velen’s race chose to rebuild their society in the shattered land, the majority of draenei remained on Azeroth, vowing to uphold their commitment to the Alliance.

Cards[]

Draenei

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Aldor Attendant Common Minion General Paladin 1 1 3 Battlecry: Reduce the Cost of your Librams by (1) this game.
Defender Minion General Paladin 1 2 1
Free Agent Minion General Any 1 0 3 Taunt
Lightwarden Rare Minion General Any 1 1 2 Whenever a character is healed, gain +2 Attack.
Lost Soul Minion General Demon Hunter 1 2 1
Mystery Winner Common Minion General Hunter 1 1 1 Battlecry: Discover a Secret.
Selfless Hero Rare Minion General Paladin 1 2 1 Deathrattle: Give a random friendly minion Divine Shield.
Shieldbearer Common Minion General Any 1 0 4 Taunt
Soulbound Ashtongue Common Minion General Any 1 1 4 Whenever this minion takes damage, also deal that amount to your hero.
Argent Braggart Epic Minion General Paladin 2 1 1 Battlecry: Gain Attack and Health to match the highest in the battlefield.
Ashtongue Slayer Rare Minion General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Auchenai Phantasm Epic Minion General Priest 2 3 2 Battlecry: This turn, your healing effects deal damage instead.
Broken Ambusher Minion General Rogue 2 2 3 Poisonous
Cornered Sentry Rare Minion General Warrior 2 2 6 Taunt. Battlecry: Summon three 1/1 Raptors for your opponent.
Flame Juggler Common Minion General Any 2 2 3 Battlecry: Deal 1 damage to a random enemy.
Shadowjeweler Hanar Legendary Minion General Rogue 2 1 4 After you play a Secret, Discover a Secret from a different class.
Shieldbreaker Rare Minion General Any 2 2 1 Battlecry: Silence an enemy minion with Taunt.
Akama Legendary Minion General Rogue 3 3 4 Stealth
Deathrattle: Shuffle 'Akama Prime' into your deck.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1.
Frozen Shadoweaver Common Minion General Any 3 4 3 Battlecry: Freeze an enemy.
Greyheart Sage Epic Minion General Rogue 3 3 3 Battlecry: If you control a Stealthed minion, draw 2 cards.
Skydiving Instructor Common Minion General Any 3 2 2 Battlecry: Summon a 1-Cost minion from your deck.
Stargazer Luna Legendary Minion General Mage 3 2 4 After you play the right-most card in your hand, draw a card.
Ashtongue Battlelord Common Minion General Demon Hunter 4 3 5 Taunt
Lifesteal
Auchenai Soulpriest Rare Minion General Priest 4 3 5 Your cards and powers that restore Health now deal damage instead.
Crystalweaver Common Minion General Warlock 4 5 4 Battlecry: Give your Demons +1/+1.
Defender of Argus Rare Minion General Any 4 3 3 Battlecry: Give adjacent minions +1/+1 and Taunt.
Draenei Totemcarver Rare Minion General Shaman 4 4 5 Battlecry: Gain +1/+1 for each friendly Totem.
Kirin Tor Tricaster Rare Minion General Mage 4 3 3 Spell Damage +3
Your spells cost (1) more.
Lightforged Zealot Rare Minion General Paladin 4 4 2 Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion.
Proud Defender Common Minion General Any 4 2 6 Taunt
Has +2 Attack while you have no other minions.
Saronite Chain Gang Rare Minion General Any 4 2 3 Taunt
Battlecry: Summon a copy of this minion.
Windspeaker Free Minion General Shaman 4 3 3 Battlecry: Give a friendly minion Windfury.
Wretched Tutor Common Minion General Any 4 2 5 Spellburst: Deal 2 damage to all other minions.
Xyrella Legendary Minion General Priest 4 4 4 Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
Aldor Truthseeker Rare Minion General Paladin 5 4 6 Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game.
Guild Recruiter Common Minion General Any 5 2 4 Battlecry: Recruit a minion that costs (4) or less.
High Abbess Alura Legendary Minion General 5 3 6 Spellburst: Cast a spell from your deck (targets this if possible).
Shield of Galakrond Common Minion General Any 5 4 5 Taunt
Battlecry: Invoke Galakrond.
Soulshard Lapidary Common Minion General Demon Hunter 5 5 5 Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn.
Akama Prime Minion General Rogue 6 6 5 Permanently Stealthed.
Blackguard Epic Minion General Paladin 6 3 9 Whenever your hero is healed, deal that much damage to a random enemy minion.
Dragoncaster Rare Minion General Mage 6 4 4 Battlecry: If you're holding a Dragon, your next spell this turn costs (0).
Kabal Crystal Runner Rare Minion General Mage 6 5 5 Costs (2) less for each Secret you've played this game.
Lightforged Crusader Epic Minion General Paladin 7 7 7 Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand.
Prophet Velen Legendary Minion General Priest 7 7 7 Double the damage and healing of your spells and Hero Power.
High Exarch Yrel Legendary Minion General Paladin 8 7 5 Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield.
Showing all 47 cards
Aldor Attendant(210757).png
Defender(318).png
Free Agent(90206).png
Lightwarden(436).png
Lost Soul(211114).png
Mystery Winner(388994).png
Selfless Hero(35245).png
Shieldbearer(24).png
Soulbound Ashtongue(210832).png
Argent Braggart(329936).png
Ashtongue Slayer(210827).png
Auchenai Phantasm(90283).png
Broken Ambusher(211123).png
Cornered Sentry(55517).png
Flame Juggler(22292).png
Shadowjeweler Hanar(210715).png
Shieldbreaker(90290).png
Akama(210728).png
Aldor Peacekeeper(23).png
Frozen Shadoweaver(210839).png
Greyheart Sage(210785).png
Skydiving Instructor(184977).png
Stargazer Luna(89805).png
Ashtongue Battlelord(210806).png
Auchenai Soulpriest(656).png
Crystalweaver(49750).png
Defender of Argus(542).png
Draenei Totemcarver(22269).png
Kirin Tor Tricaster(90641).png
Lightforged Zealot(151418).png
Proud Defender(90634).png
Saronite Chain Gang(62901).png
Windspeaker(151).png
Wretched Tutor(329869).png
Xyrella(487676).png
Aldor Truthseeker(210759).png
Guild Recruiter(73323).png
High Abbess Alura(329941).png
Shield of Galakrond(127268).png
Soulshard Lapidary(329926).png
Akama Prime(211125).png
Blackguard(62907).png
Dragoncaster(151360).png
Kabal Crystal Runner(49700).png
Lightforged Crusader(151415).png
Prophet Velen(228).png
High Exarch Yrel(388942).png


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Twilight Deceptor Common Minion General PRIEST 2 2 3 Battlecry: If any hero took damage this turn, draw a Shadow spell.
Enthusiastic Banker Epic Minion General Any 3 2 3 At the end of your turn,
store a card from your deck.
Deathrattle: Add the stored
cards to your hand.
Package Runner Common Minion General Any 3 5 6 Can only attack if you have at least 8 cards in hand.
Xyrella, the Sanctified Minion General PRIEST 5 7 7 Taunt
Battlecry: Shuffle the
Purified Shard into
your deck.
Showing all 4 cards
Twilight Deceptor(64419).png
Enthusiastic Banker(64717).png
Package Runner(64705).png
Xyrella, the Sanctified(65723).png

Draenei art

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Hot Streak Common Spell General MAGE 0 Your next Fire spell this turn costs (2) less.
Searing Totem Minion General Shaman 0 1 1
Totemic Might Free Spell General Shaman 0 Give your Totems +2 Health.
Blazing Invocation Rare Spell Fire Shaman 1 Discover a Battlecry minion.
Blood To Ichor Rare Spell General Warrior 1 Deal 1 damage to a minion. If it survives, summon a 2/2 Slime.
Breath of Sindragosa Common Spell Frost Mage 1 Deal 2 damage to a random enemy minion and Freeze it.
Crystology Rare Spell General Paladin 1 Draw two 1-Attack minions from your deck.
Demon Companion Rare Spell General 1 Summon a random Demon Companion.
Desperate Measures Rare Spell General Paladin 1 Twinspell
Cast a random Paladin Secret.
Desperate Measures Rare Spell General Paladin 1 Cast a random Paladin Secret.
Discover the Void Shard Legendary Spell General PRIEST 1 Questline: Play a 5
and 6-Cost card.
Reward: Discover a card
from your deck.
Focused Will Rare Spell General Priest 1 Silence a minion, then give it +3 Health.
Forked Lightning Common Spell Nature Shaman 1 Deal 2 damage to 2 random enemy minions. Overload: (2)
Frost Shock Free Spell Frost Shaman 1 Deal 1 damage to an enemy character and Freeze it.
Illuminate the Void Legendary Spell General PRIEST 1 Questline: Play a 7
and 8-Cost card.
Reward: Xyrella,
the Sanctified.
Lakkari Sacrifice Legendary Spell General Warlock 1 Quest: Discard 6 cards.
Reward: Nether Portal.
Noble Sacrifice Common Spell General Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
Repentance Common Spell Holy Paladin 1 Secret: After your opponent plays a minion, reduce its Health to 1.
Saronite Taskmaster Common Minion General Any 1 2 3 Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent.
Searing Totem Free Minion Totem Shaman 1 1 1
Seek Guidance Legendary Spell General PRIEST 1 Questline: Play a 2, 3,
and 4-Cost card.
Reward: Discover a card
from your deck.
Shima Minion Demon 1 2 2 Taunt
Upgrade! Rare Spell General Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon.
Ur'zul Horror Common Minion Demon Demon Hunter 1 2 1 Deathrattle: Add a 2/1 Lost Soul to your hand.
Ambush Rare Spell General Rogue 2 Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous.
Condemn (Rank 1) Epic Spell Holy Priest 2 Deal 1 damage to all enemy minions. (Upgrades when you have 5 Mana.)
Condemn (Rank 2) Epic Spell Holy Priest 2 Deal 2 damage to all enemy minions. (Upgrades when you have 10 Mana.)
Condemn (Rank 3) Epic Spell Holy Priest 2 Deal 3 damage to all enemy minions.
Death Grip Spell Shadow Death Knight 2 Steal a minion from your opponent's deck and add it to your hand.
Embrace the Shadow Epic Spell Shadow Priest 2 This turn, your healing effects deal damage instead.
King's Elekk Common Minion Beast Hunter 2 3 2 Battlecry: Reveal a minion in each deck. If yours costs more, draw it.
Libram of Wisdom Rare Spell Holy Paladin 2 Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Lightforged Blessing Common Spell Holy Paladin 2 Twinspell
Give a friendly minion Lifesteal.
Lightforged Blessing Common Spell Holy Paladin 2 Give a friendly minion Lifesteal.
Plagiarize Common Spell General Rogue 2 Secret: At the end of your opponent's turn, add copies of the cards they played to your hand.
Renew Common Spell General PRIEST 2 Restore 3 Health. Discover a spell.
Subdue Common Spell General Paladin 2 Set a minion's Attack and Health to 1.
Unstable Portal Rare Spell Arcane Mage 2 Add a random minion to your hand. It costs (3) less.
Apotheosis Common Spell General PRIEST 3 Give a minion +1/+2 and Lifesteal.
Charged Call Rare Spell General SHAMAN 3 Discover a 1-Cost
minion and summon it.
(Upgraded for each Overload
card you played this game!)
Equality Rare Spell Holy Paladin 3 Change the Health of ALL minions to 1.
Gift of Luminance Rare Spell Holy 3 Give a minion Divine Shield, then summon a 1/1 copy of it.
Healing Wave Rare Spell Nature Shaman 3 Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead.
Time Out! Common Spell General Paladin 3 Your hero is Immune until your next turn.
Vaporize Rare Spell Fire Mage 3 Secret: When a minion attacks your hero, destroy it.
Ancestor's Call Epic Spell General Shaman 4 Put a random minion from each player's hand into the battlefield.
Avalanche Rare Spell Frost Shaman 4 Freeze a minion and deal 3 damage to adjacent ones.
Dispel Spell General Druid 4 Silence a minion.
Fire Sale Common Spell General MAGE 4 Tradeable
Deal 3 damage
to all minions.
Mindgames Epic Spell Shadow Priest 4 Put a copy of a random minion from your opponent's deck into the battlefield.
Power Infusion Free Spell Holy Priest 4 Give a minion +2/+6.
Against All Odds Epic Spell Holy Priest 5 Destroy ALL odd-Attack minions.
Holy Wrath Rare Spell Holy Paladin 5 Draw a card and deal damage equal to its cost.
Libram of Justice Common Spell Holy Paladin 5 Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Ras Frostwhisper Legendary Minion General 5 3 6 At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage).
Solemn Vigil Common Spell General Paladin 5 Draw 2 cards. Costs (1) less for each minion that died this turn.
Hammer of the Naaru Epic Weapon Paladin 6 3 3 Battlecry: Summon a 6/6 Holy Elemental with Taunt.
Soul Mirror Legendary Spell Shadow Priest 7 Summon copies of enemy minions. They attack their copies.
Libram of Hope Epic Spell Holy Paladin 9 Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Mass Resurrection Rare Spell Holy Priest 9 Summon 3 friendly minions that died this game.
Showing all 60 cards
Hot Streak(65140).png
Searing Totem(22491).png
Totemic Might(367).png
Blazing Invocation(89446).png
Blood To Ichor(35209).png
Breath of Sindragosa(62897).png
Crystology(89847).png
Demon Companion(329950).png
Desperate Measures(90616).png
Desperate Measures(90981).png
Discover the Void Shard(64350).png
Focused Will(475087).png
Forked Lightning(530).png
Frost Shock(233).png
Illuminate the Void(64352).png
Lakkari Sacrifice(55447).png
Noble Sacrifice(158).png
Repentance(642).png
Saronite Taskmaster(90205).png
Searing Totem(98).png
Seek Guidance(64349).png
Shima(330099).png
Upgrade!(638).png
Ur'zul Horror(210676).png
Ambush(210657).png
Condemn (Rank 1)(487640).png
Condemn (Rank 2)(500133).png
Condemn (Rank 3)(500134).png
Death Grip(63051).png
Embrace the Shadow(33176).png
King's Elekk(22370).png
Libram of Wisdom(210756).png
Lightforged Blessing(91010).png
Lightforged Blessing(90582).png
Plagiarize(329991).png
Renew(210817).png
Subdue(90823).png
Unstable Portal(12178).png
Apotheosis(210830).png
Charged Call(64356).png
Equality(383).png
Gift of Luminance(329914).png
Healing Wave(22340).png
Time Out!(90164).png
Vaporize(160).png
Ancestor's Call(12218).png
Avalanche(62921).png
Dispel(524).png
Fire Sale(64423).png
Mindgames(301).png
Power Infusion(210652).png
Against All Odds(63347).png
Holy Wrath(355).png
Libram of Justice(210755).png
Ras Frostwhisper(329910).png
Solemn Vigil(14453).png
Hammer of the Naaru(378828).png
Soul Mirror(210804).png
Libram of Hope(210758).png
Mass Resurrection(90598).png


United in Stormwind

The below cards are planned for release with United in Stormwind, coming August 3rd, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Elekk Mount Rare Spell General PRIEST 7 Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Showing the only card
Elekk Mount(64416).png


Advertisement