|Set:||Rise of Shadows|
|Abilities:||Gain Armor, Upgradable|
(Upgrades each turn!)
"We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
How to get
|Dr. Boom's Scheme||40||5|
|Golden Dr. Boom's Scheme||400||50|
Incredibly inefficient for its cost and extremely slow to ramp up in value, Dr. Boom's Scheme is almost entirely overshadowed by cards like Shield Block and Iron Hide, which can generate decent amounts of armor for their cost without having to sit in your hand for numerous turns. Even Armor Up! grants more armor per mana if this card has been in your hand for less than 3 turns. In extreme fatigue situations, a copy of this card that has been in your hand since the early game can grant enough armor to outlast the opponent, although such situations are too rare to justify giving it a slot in Constructed or Arena decks.
- Dr. Boom's Scheme's card art depicts Blastmaster Boom.
- Prior to final design, this card had the effect that Hagatha's Scheme currently does. In the final design process, the team were worried that Warrior's AoE toolkit was too effective. At the same time, Shaman was struggling for AoE tools, so the effect was moved to that class and Dr. Boom's Scheme was reworked. Dr. Boom's Scheme was playtested at 2 or 3 mana initially, but was increased to 4 to ensure it would only be played by fringe stall decks. According to Dean Ayala, 4 mana was too much in retrospect and it could've been buffed to 3 or even 2. However, he is still happy with the design capturing the "infinite" feel of scheme cards, even if the gameplay negatives were too harsh in practice.
- Patch 22.214.171.124933 (2019-04-04): Added.