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Double Jump
Draw an Outcast card from your deck.
Flavor text

The key to every speed run.

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Double Jump is a common demon hunter spell card, from the Scholomance Academy set.

How to get[]

Double Jump can be obtained through Scholomance Academy card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Double Jump 40 5
Golden Double Jump 400 50


Double Jump essentially puts a 1 mana surcharge on an Outcast card, drawing it from your deck and putting it in position to be Outcast immediately. Generally speaking, one mana is usually worth guaranteeing the effect activating.

This spell can also be used as a simple tutor, thinning the deck by 1 and getting a card in your hand to be cast on a future turn. Be careful playing Double Jump early however, since a Skull of Gul'dan or Star Student Stelina could wind up stranded if you're not able to keep your hand small.

Double Jump has great synergy with Glide on an empty hand, fetching the card to draw 4 additional cards and disrupt the opponent's hand.


Double Jump is an innate passive demon hunter ability that allows the demon hunter to jump an extra time while in the air.


Double Jump, full art

Patch changes[]