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For cards that destroy other cards in the hand and deck, see Remove from game.

Destroying a minion, weapon, or location removes it from play. Only minions and locations currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player's hand and from the game, but does not destroy it. The destruction of a minion is often referred to as 'killing' or 'dying'. Destroying the enemy hero will conclude the match. The exception to this is Majordomo Executus.

Destroy effects are effects which directly destroy a minion, hero, weapon, Secret, or location removing it from play regardless of its stats and enchantments, and without dealing damage to it.

Destruction[]

Cards can be destroyed in several ways. Regardless of the method used, the results are the same.

  • Minions and heroes can be destroyed by reducing their Health to 0
  • Weapons can be destroyed by reducing their Durability to 0, or by equipping another weapon
  • Cards of any type can be destroyed using appropriate destroy effects
  • Attempting to return a minion to the controlling player's hand when the player already has 10 cards in their hand will destroy that minion[1]
  • Secrets can be destroyed through attempting to gain a second copy of a specific Secret.
  • Locations can be destroyed by reducing their Durability to 0, or by cards that specifically destroy locations, such as Demolition Renovator.

Consequences[]

Notes[]

  • Technically, "destroying" a card refers to removing it from play while it is in the Play Zone - the battlefield for minions, or the weapon slot for weapons. Removing a card from play while it is in the hand results in the card being removed from hand (not to be confused with discarding), while removing it from play while it is in the deck results in a remove from deck effect. Note that attempting to move to a full zone will result in the card being removed from play with consequences matching its current zone.
    • Certain effects only come into play when the minion has been destroyed or killed - that is, specifically removed from the Play Zone. For example, Deathrattles will only activate when destroyed, not when discarded or removed from other zones. Likewise, cards destroyed through overdraw are not considered to have died, and therefore will not be summoned by Resurrect.[2]

Destroy effects[]

Notes[]

Cards that destroy[]

For Wild format listings, see Destroy/Wild format
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Cards that destroy specific targets[]

Destroy effects can be categorized by which types of targets they destroy.

Minions[]

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Minions that self-destroy[]

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Weapons[]

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Secrets[]

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Mana Crystals[]

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Hero[]

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Locations[]

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Related cards[]

For Wild format listings, see Destroy/Wild format

The below cards have synergy with minion death.

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Trivia[]

References[]

 
  1. Hearth Trolden (2014-07-09). Funny and Lucky Moments - Hearthstone - Ep. 53
  2. Tested by jerodast on 9-8-2015: Without ever letting a friendly minion die, allowed hand to grow to 10 cards, and then overdrew two minions. Played Resurrect; no minion was summoned.
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