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The Demon Hunter Demon Hunter is one of the ten classes in Hearthstone, represented by Illidan Stormrage and Aranna Starseeker.

Contents

HeroesEdit

OverviewEdit

Illidan Stormrage, the newest playable Hero in Hearthstone, embodies the Demon Hunter’s class identity. He’s an aggressive attacker who leads his fel-infused forces into the fray. While other Heroes may buff and heal their minions, Illidan instead fuels himself with their souls when they fall in combat, taking vengeance upon his enemies.

Mix and match Hero Attack buffs with weapons to trigger mighty attacking-related effects. Slice into enemy minions, using your own health as a resource. You’ll find the class lacks in direct sources of healing, but instead relies on smaller chip heals via Lifesteal.

In addition to being aggressive attackers, Demon Hunters can control the battlefield with their fel magic, benefiting from the souls of their sacrificed Illidari allies, and finding devious ways to deploy massive demons to the battlefield far earlier than expected.

The Demon Hunter also introduces a new class-specific keyword, Outcast. Outcast cards have impactful bonuses when played from the left or right-most position in your hand. With a bit of careful thought and turn-planning, Outcast cards can shift the tides of a match.[1]

BackgroundEdit

Main article: Demon Hunter

Demon hunters, the disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.

Demon hunters made a pact, long ago, to fight against the forces of chaos using their own terrible powers against it. They ritually blind themselves in exchange for Spectral Sight that enables them to better sense their prey. This enhanced awareness, together with their great agility and magical prowess, makes demon hunters unpredictable adversaries. They wield demonically charged warblades in battle and call upon demonic energies to augment their formidable combat skills.

Hero PowerEdit

Hero Powers are unique abilities, specific to each class. While most classes spend 2 mana on their hero power, the Demon Hunter only spends 1.

Demon Claws, the class’s Hero Power, is a one mana-cost boost to the Demon Hunter’s Attack, designed around robust synergies with its class cards. The low mana cost of Demon Claws allows it to fit fluidly into curves, giving the Demon Hunter a unique gameplay feel. The hero power can reliably allow the Demon Hunter to fill their Mana curve, and can be used alongside their many synergistic cards such as Blade Dance and Satyr Overseer.

Replacement Hero PowersEdit

Justicar Trueheart's Battlecry and Baku the Mooneater's Start of Game will replace Demon Claws with Demon's Bite.

Metamorphosis will replace the current hero power with Demonic Blast, and after the first use it will be replaced with a second use of it.

Strategy and gameplayEdit

 Please add any available information to this section.

Common deck typesEdit

 Please add any available information to this section.

Because of Demon Hunter's fantastic card draw, high chip and burst damage, and the speed at which they burn out, most Demon Hunters are geared towards aggressive or midrange builds. Demon Hunters arm themselves with weapons and aggressively-statted minions to take control of the board or apply massive face damage, and look to seal the game with cards like Imprisoned Antaen and Priestess of Fury before the opponent can stabilize.

CountersEdit

  • Demon Hunters are susceptible to large minions (particularly those with Taunt) as they lack hard removal. Decks that can produce large minions repeatedly like Resurrect Priest, Handlock, and some Control Warrior decks can create an insurmountable force.
  • Since Demon Hunters attack with their hero for many different card effects, freezing their hero can often delay their plays.
  • Demon Hunters are relatively reliant on their weapons, which extend the effect of their hero power and cards like Chaos Strike. Weapon-destruction effects can severely hamper them.
  • Try to play one large minion instead of lots of small ones, since Demon Hunters can easily remove small minions.
  • Demon Hunters have great card draw, but difficulty generating extra cards. This makes them easy to beat in fatigue.

SpellsEdit

For Wild format listings, see Demon Hunter/Wild format

See Spell.

Name / Desc Rarity School Class Cost Description
Sigil of Silence Rare Shadow Demon Hunter 0 At the start of your next turn, Silence all enemy minions.
Demon Companion Rare General 1 Summon a random Demon Companion.
Double Jump Common General Demon Hunter 1 Draw an Outcast card from your deck.
Felosophy Epic Fel 1 Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1.
Felscream Blast Common Fel Demon Hunter 1 Lifesteal. Deal 1 damage to a minion and its neighbors.
Fury (Rank 1) Common Fel Demon Hunter 1 Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.)
Illidari Studies Common General Demon Hunter 1 Discover an Outcast card. Your next one costs (1) less.
Throw Glaive Rare General Demon Hunter 1 Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand.
Immolation Aura Common Fel Demon Hunter 2 Deal 1 damage to all minions twice.
Sigil of Flame Epic Fel Demon Hunter 2 At the start of your next turn, deal 3 damage to all minions.
Soul Shear Rare General 2 Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
Spectral Sight Common General Demon Hunter 2 Draw a card.
Outcast: Draw another.
Acrobatics Common General Demon Hunter 3 Draw 2 cards. If you play both this turn, draw 2 more.
Coordinated Strike Free General Demon Hunter 3 Summon three 1/1 Illidari with Rush.
Eye Beam Epic Fel Demon Hunter 3 Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).
Relentless Pursuit Common General Demon Hunter 3 Give your hero +4 Attack and Immune this turn.
Soul Cleave Free General Demon Hunter 3 Lifesteal
Deal 2 damage to two random enemy minions.
Vile Call Common General Demon Hunter 3 Summon two 2/2 Demons with Lifesteal.
Glide Rare General Demon Hunter 4 Shuffle your hand into your deck. Draw 4 cards.
Outcast: Your opponent does the same.
Chaos Nova Free Fel Demon Hunter 5 Deal 4 damage to all minions.
Metamorphosis Legendary Fel Demon Hunter 5 Swap your Hero Power to "Deal 4 damage." After 2 uses, swap it back.
Skull of Gul'dan Rare General Demon Hunter 6 Draw 3 cards.
Outcast: Reduce their Cost by (3).
Cycle of Hatred Rare General Demon Hunter 7 Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed.
Expendable Performers Epic General Demon Hunter 7 Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
Fel Guardians Common Fel Demon Hunter 7 Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Inner Demon Free General Demon Hunter 8 Give your hero +8 Attack this turn.
Showing all 26 cards


Uncollectible

For Wild format listings, see Demon Hunter/Wild format

The following spells are generated by other demon hunter cards or effects, and are uncollectible.

Name / Desc Rarity School Class Cost Description
Soul Fragment None General 0 Casts When Drawn
Restore 2 Health to your hero.
Showing the only card

MinionsEdit

For Wild format listings, see Demon Hunter/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Crimson Sigil Runner Common General Demon Hunter 1 1 1 Outcast: Draw a card.
Shadowhoof Slayer Free Demon Demon Hunter 1 2 1 Battlecry: Give your hero +1 Attack this turn.
Spirit Jailer Common Demon 1 1 3 Battlecry: Shuffle 2 Soul Fragments into your deck.
Felfire Deadeye Common General 2 2 3 Your Hero Power costs (1) less.
Furious Felfin Rare Murloc Demon Hunter 2 3 2 Battlecry: If your hero attacked this turn, gain +1 Attack and Rush.
Kor'vas Bloodthorn Legendary General Demon Hunter 2 2 2 Charge, Lifesteal
After you play a card with Outcast, return this to your hand.
Netherwalker Common General Demon Hunter 2 2 2 Battlecry: Discover a Demon.
Razorboar Common Beast Demon Hunter 2 2 2 Deathrattle: Summon a Deathrattle minion that costs (3) or less from your hand.
Redeemed Pariah Common General Demon Hunter 2 2 3 After you play an Outcast card, gain +1/+1.
Sightless Watcher Free Demon Demon Hunter 2 3 2 Battlecry: Look at 3 cards in your deck. Choose one to put on top.
Ace Hunter Kreen Legendary General 3 2 4 Your other characters are Immune while attacking.
Felsteel Executioner Epic Elemental Demon Hunter 3 4 3 Corrupt: Become a weapon.
Gan'arg Glaivesmith Common Demon Demon Hunter 3 3 2 Outcast: Give your hero +3 Attack this turn.
Insatiable Felhound Common Demon Demon Hunter 3 2 5 Taunt
Corrupt: Gain +1/+1 and Lifesteal.
Line Hopper Common General Demon Hunter 3 3 4 Your Outcast cards cost (1) less.
Luckysoul Hoarder Rare General 3 3 4 Battlecry: Shuffle 2 Soul Fragments into your deck. Corrupt: Draw a card.
Magehunter Rare General Demon Hunter 3 2 3 Rush
Whenever this attacks a minion, Silence it.
Razorfen Beastmaster Rare General Demon Hunter 3 3 3 Deathrattle: Summon a Deathrattle minion that costs (4) or less from your hand.
Satyr Overseer Free Demon Demon Hunter 3 4 2 After your hero attacks, summon a 2/2 Satyr.
Stiltstepper Epic General Demon Hunter 3 4 1 Battlecry: Draw a card. If you play it this turn, give your hero +4 Attack this turn.
Ashtongue Battlelord Common General Demon Hunter 4 3 5 Taunt
Lifesteal
Ashtongue Battlelord Common General Demon Hunter 4 3 5 Taunt
Lifesteal
Felsaber Common Demon Demon Hunter 4 5 6 Can only attack if your hero attacked this turn.
Il'gynoth Legendary General Demon Hunter 4 2 6 Lifesteal
Your Lifesteal damages the enemy hero instead of healing you.
Kayn Sunfury Legendary General Demon Hunter 4 3 4 Charge
All friendly attacks ignore Taunt.
Kurtrus Ashfallen Legendary General Demon Hunter 4 3 4 Battlecry: Attack the left and right-most enemy minions. Outcast: Immune this turn.
Renowned Performer Common General Demon Hunter 4 3 3 Rush
Deathrattle: Summon two 1/1 Assistants with Taunt.
Shardshatter Mystic Rare General Demon Hunter 4 3 2 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions.
Star Student Stelina Legendary General Demon Hunter 4 4 3 Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck.
Vengeful Spirit Epic General Demon Hunter 4 4 4 Outcast: Draw 2 Deathrattle minions.
Vilefiend Trainer Common General Demon Hunter 4 5 4 Outcast: Summon two 1/1 Demons.
Blood Herald Common General 5 1 1 Whenever a friendly minion dies while this is in your hand, gain +1/+1.
Glaivebound Adept Free General Demon Hunter 5 6 4 Battlecry: If your hero attacked this turn, deal 4 damage.
Soulshard Lapidary Common General Demon Hunter 5 5 5 Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn.
Zai, the Incredible Legendary General Demon Hunter 5 5 3 Battlecry: Copy the left- and right-most cards in your hand.
Bladed Lady Rare Demon Demon Hunter 6 6 6 Rush
Costs (1) if your hero has 6 or more Attack.
Fel Summoner Common General Demon Hunter 6 8 3 Deathrattle: Summon a random Demon from your hand.
Imprisoned Antaen Rare Demon Demon Hunter 6 10 6 Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Death Speaker Blackthorn Legendary General Demon Hunter 7 3 6 Battlecry: Summon 3 Deathrattle minions that cost (5) or less from your deck.
Priestess of Fury Rare Demon Demon Hunter 7 6 5 At the end of your turn, deal 6 damage randomly split among all enemies.
Soulciologist Malicia Legendary General 7 5 5 Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.
Coilfang Warlord Rare General Demon Hunter 8 9 5 Rush
Deathrattle: Summon a 5/9 Warlord with Taunt.
Illidari Inquisitor Rare Demon Demon Hunter 8 8 8 Rush. After your hero attacks an enemy, this attacks it too.
Ancient Void Hound Epic Demon Demon Hunter 9 10 10 At the end of your turn, steal 1 Attack and Health from all enemy minions.
Pit Commander Epic Demon Demon Hunter 9 7 9 Taunt
At the end of your turn, summon a Demon from your deck.
Showing all 45 cards

UncollectibleEdit

For Wild format listings, see Demon Hunter/Wild format

The following minions are generated by other demon hunter cards, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Illidari Initiate None General Demon Hunter 1 1 1 Rush
Kolek None Demon 1 1 2 Your other minions have +1 Attack.
Performer's Assistant None General Demon Hunter 1 1 1 Taunt
Reffuh None Demon 1 2 1 Charge
Shima None Demon 1 2 2 Taunt
Snarling Vilefiend None Demon Demon Hunter 1 1 1
Soulfed Felhound None Demon Demon Hunter 1 1 2 Taunt
Illidari Satyr Free Demon Demon Hunter 2 2 2
Ravenous Vilefiend None Demon Demon Hunter 2 2 2 Lifesteal
Insatiable Felhound Common Demon Demon Hunter 3 3 6 Corrupted
Taunt, Lifesteal
Luckysoul Hoarder Rare General 3 3 4 Corrupted
Battlecry: Shuffle 2 Soul Fragments into your deck and draw a card.
Released Soul None General 3 3 3 Rush
Spirit of Vengeance None General Demon Hunter 3 3 3
Conchguard Warlord None General Demon Hunter 8 5 9 Taunt
Showing all 14 cards

WeaponsEdit

For Wild format listings, see Demon Hunter/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Trueaim Crescent Epic 1 1 4 After your Hero attacks a minion, your minions attack it too.
Tuskpiercer Rare Demon Hunter 1 1 2 Deathrattle: Draw a Deathrattle minion.
Aldrachi Warblades Common Demon Hunter 3 2 2 Lifesteal
Dreadlord's Bite Common Demon Hunter 3 2 2 Outcast: Deal 1 damage to all enemies.
Marrowslicer Common Demon Hunter 4 4 2 Battlecry: Shuffle 2 Soul Fragments into your deck.
Warglaives of Azzinoth Epic Demon Hunter 5 3 3 After attacking a minion, your hero may attack again.
Showing all 6 cards


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Battlefiend Common Minion Demon Demon Hunter 1 1 2 After your hero attacks, gain +1 Attack.
Crimson Sigil Runner Common Minion General Demon Hunter 1 1 1 Outcast: Draw a card.
Chaos Strike Common Spell Fel Demon Hunter 2 Give your hero +2 Attack this turn. Draw a card.
Feast of Souls Rare Spell Shadow Demon Hunter 2 Draw a card for each friendly minion that died this turn.
Sightless Watcher Rare Minion Demon Demon Hunter 2 3 2 Battlecry: Look at 3 cards in your deck. Choose one to put on top.
Spectral Sight Common Spell General Demon Hunter 2 Draw a card.
Outcast: Draw another.
Coordinated Strike Common Spell General Demon Hunter 3 Summon three 1/1 Illidari with Rush.
Raging Felscreamer Rare Minion General Demon Hunter 4 4 4 Battlecry: The next Demon you play costs (2) less.
Chaos Nova Common Spell Fel Demon Hunter 5 Deal 4 damage to all minions.
Warglaives of Azzinoth Epic Weapon Demon Hunter 5 3 3 After attacking a minion, your hero may attack again.
Showing all 10 cards

Leveling rewardsEdit

Demon Hunters start with the following class cards upon completing the prologue.


Level 20-60Edit

Upon completion of the prologue, the class is at level 20. Above level 20, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Since the Demon Hunter has no neutral cards to unlock, cards are unlocked at half the rate of other classes.


Level 22/24

Level 26/28

Level 30/32

Level 34/36

Level 38/40

Level 42/44

Level 46/48

Level 50/52

Level 54/56

Level 58/60

VideosEdit

Demon Hunter Cinematic Trailer (2020-03-17)
Hearthstone: How Demon Hunter Was Brought to Life (2020-03-19)
Hearthside Chat – Demon Hunter Deep Dive (2020-03-24)
How the Hearthstone Team Designed Demon Hunter – Behind the Scenes (2020-03-26)

TriviaEdit

  • Demon Hunter is the first new playable class added to Hearthstone. While Death Knight was technically the first new class, it is only represented in a few uncollectible tokens.
  • The Demon Hunter does not have a set of Classic cards. However, the extra five cards added in each Year of the Phoenix expansion is designed to provide parity with this. Blizzard intends to build them a Classic set partially out of expansion cards, once they figure out which effects they want to keep evergreen.[2][3]

Patch changesEdit

ReferencesEdit

External linksEdit