- 1 Heroes
- 2 Overview
- 3 Background
- 4 Hero Power
- 5 Strategy and gameplay
- 6 Spells
- 7 Minions
- 8 Weapons
- 9 Forged in the Barrens
- 10 Leveling rewards
- 11 Videos
- 12 Trivia
- 13 Patch changes
- 14 References
- 15 External links
Heroes[edit | edit source]
Overview[edit | edit source]
Illidan Stormrage, the newest playable Hero in Hearthstone, embodies the Demon Hunter’s class identity. He’s an aggressive attacker who leads his fel-infused forces into the fray. While other Heroes may buff and heal their minions, Illidan instead fuels himself with their souls when they fall in combat, taking vengeance upon his enemies.
Mix and match Hero Attack buffs with weapons to trigger mighty attacking-related effects. Slice into enemy minions, using your own health as a resource. You’ll find the class lacks in direct sources of healing, but instead relies on smaller chip heals via Lifesteal.
In addition to being aggressive attackers, Demon Hunters can control the battlefield with their fel magic, benefiting from the souls of their sacrificed Illidari allies, and finding devious ways to deploy massive demons to the battlefield far earlier than expected.
The Demon Hunter also introduces a new class-specific keyword, Outcast. Outcast cards have impactful bonuses when played from the left or right-most position in your hand. With a bit of careful thought and turn-planning, Outcast cards can shift the tides of a match.
Background[edit | edit source]
- Main article: Demon Hunter
Demon hunters, the disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.
Demon hunters made a pact, long ago, to fight against the forces of chaos using their own terrible powers against it. They ritually blind themselves in exchange for Spectral Sight that enables them to better sense their prey. This enhanced awareness, together with their great agility and magical prowess, makes demon hunters unpredictable adversaries. They wield demonically charged warblades in battle and call upon demonic energies to augment their formidable combat skills.
Hero Power[edit | edit source]
Hero Powers are unique abilities, specific to each class. While most classes spend 2 mana on their hero power, the Demon Hunter only spends 1.
Demon Claws, the class’s Hero Power, is a one mana-cost boost to the Demon Hunter’s Attack, designed around robust synergies with its class cards. The low mana cost of Demon Claws allows it to fit fluidly into curves, giving the Demon Hunter a unique gameplay feel. The hero power can reliably allow the Demon Hunter to fill their Mana curve, and can be used alongside their many synergistic cards such as Blade Dance and Satyr Overseer.
Replacement Hero Powers[edit | edit source]
Strategy and gameplay[edit | edit source]
Common deck types[edit | edit source]
Because of Demon Hunter's fantastic card draw, high chip and burst damage, and the speed at which they burn out, most Demon Hunters are geared towards aggressive or midrange builds. Demon Hunters arm themselves with weapons and aggressively-statted minions to take control of the board or apply massive face damage, and look to seal the game with cards like Imprisoned Antaen and Priestess of Fury before the opponent can stabilize.
Counters[edit | edit source]
- Demon Hunters are susceptible to large minions (particularly those with Taunt) as they lack hard removal. Decks that can produce large minions repeatedly like Resurrect Priest, Handlock, and some Control Warrior decks can create an insurmountable force.
- Since Demon Hunters attack with their hero for many different card effects, freezing their hero can often delay their plays.
- Demon Hunters are relatively reliant on their weapons, which extend the effect of their hero power and cards like Chaos Strike. Weapon-destruction effects can severely hamper them.
- Try to play one large minion instead of lots of small ones, since Demon Hunters can easily remove small minions.
- Demon Hunters have great card draw, but difficulty generating extra cards. This makes them easy to beat in fatigue.
Spells[edit | edit source]
|Name / Desc||Rarity||School||Class||Cost||Description|
|Sigil of Silence||Rare||Shadow||Demon Hunter||0||At the start of your next turn, Silence all enemy minions.|
|Demon Companion||Rare||1||Summon a random Demon Companion.|
|Double Jump||Common||Demon Hunter||1||Draw an Outcast card from your deck.|
|Felosophy||Epic||Fel||1||Copy the lowest Cost Demon in your hand.|
Outcast: Give both +1/+1.
|Felscream Blast||Common||Fel||Demon Hunter||1||Lifesteal. Deal 1 damage to a minion and its neighbors.|
|Fury (Rank 1)||Common||Fel||Demon Hunter||1||Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.)|
|Illidari Studies||Common||Demon Hunter||1||Discover an Outcast card. Your next one costs (1) less.|
|Throw Glaive||Rare||Demon Hunter||1||Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand.|
|Immolation Aura||Common||Fel||Demon Hunter||2||Deal 1 damage to all minions twice.|
|Sigil of Flame||Epic||Fel||Demon Hunter||2||At the start of your next turn, deal 3 damage to all minions.|
|Soul Shear||Rare||2||Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.|
|Spectral Sight||Common||Demon Hunter||2||Draw a card.|
Outcast: Draw another.
|Acrobatics||Common||Demon Hunter||3||Draw 2 cards. If you play both this turn, draw 2 more.|
|Coordinated Strike||Free||Demon Hunter||3||Summon three 1/1 Illidari with Rush.|
|Relentless Pursuit||Common||Demon Hunter||3||Give your hero +4 Attack and Immune this turn.|
|Soul Cleave||Free||Demon Hunter||3||Lifesteal|
Deal 2 damage to two random enemy minions.
|Vile Call||Common||Demon Hunter||3||Summon two 2/2 Demons with Lifesteal.|
|Glide||Rare||Demon Hunter||4||Shuffle your hand into your deck. Draw 4 cards.|
Outcast: Your opponent does the same.
|Chaos Nova||Free||Fel||Demon Hunter||5||Deal 4 damage to all minions.|
|Metamorphosis||Legendary||Fel||Demon Hunter||5||Swap your Hero Power to "Deal 4 damage." After 2 uses, swap it back.|
|Skull of Gul'dan||Rare||Demon Hunter||6||Draw 3 cards.|
Outcast: Reduce their Cost by (3).
|Cycle of Hatred||Rare||Demon Hunter||7||Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed.|
|Expendable Performers||Epic||Demon Hunter||7||Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.|
|Fel Guardians||Common||Fel||Demon Hunter||7||Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.|
|Inner Demon||Free||Demon Hunter||8||Give your hero +8 Attack this turn.|
|Showing all 25 cards|
The following spells are generated by other demon hunter cards or effects, and are uncollectible.
|Name / Desc||Rarity||School||Class||Cost||Description|
|Soul Fragment||None||0||Casts When Drawn|
Restore 2 Health to your hero.
|Showing the only card|
Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Crimson Sigil Runner||Common||General||Demon Hunter||1||1||1||Outcast: Draw a card.|
|Shadowhoof Slayer||Free||Demon||Demon Hunter||1||2||1||Battlecry: Give your hero +1 Attack this turn.|
|Spirit Jailer||Common||Demon||1||1||3||Battlecry: Shuffle 2 Soul Fragments into your deck.|
|Felfire Deadeye||Common||General||2||2||3||Your Hero Power costs (1) less.|
|Furious Felfin||Rare||Murloc||Demon Hunter||2||3||2||Battlecry: If your hero attacked this turn, gain +1 Attack and Rush.|
|Kor'vas Bloodthorn||Legendary||General||Demon Hunter||2||2||2||Charge, Lifesteal|
After you play a card with Outcast, return this to your hand.
|Netherwalker||Common||General||Demon Hunter||2||2||2||Battlecry: Discover a Demon.|
|Razorboar||Common||Beast||Demon Hunter||2||2||2||Deathrattle: Summon a Deathrattle minion that costs (3) or less from your hand.|
|Redeemed Pariah||Common||General||Demon Hunter||2||2||3||After you play an Outcast card, gain +1/+1.|
|Sightless Watcher||Free||Demon||Demon Hunter||2||3||2||Battlecry: Look at 3 cards in your deck. Choose one to put on top.|
|Ace Hunter Kreen||Legendary||General||3||2||4||Your other characters are Immune while attacking.|
|Felsteel Executioner||Epic||Elemental||Demon Hunter||3||4||3||Corrupt: Become a weapon.|
|Gan'arg Glaivesmith||Common||Demon||Demon Hunter||3||3||2||Outcast: Give your hero +3 Attack this turn.|
|Insatiable Felhound||Common||Demon||Demon Hunter||3||2||5||Taunt|
Corrupt: Gain +1/+1 and Lifesteal.
|Line Hopper||Common||General||Demon Hunter||3||3||4||Your Outcast cards cost (1) less.|
|Luckysoul Hoarder||Rare||General||3||3||4||Battlecry: Shuffle 2 Soul Fragments into your deck. Corrupt: Draw a card.|
Whenever this attacks a minion, Silence it.
|Razorfen Beastmaster||Rare||General||Demon Hunter||3||3||3||Deathrattle: Summon a Deathrattle minion that costs (4) or less from your hand.|
|Satyr Overseer||Free||Demon||Demon Hunter||3||4||2||After your hero attacks, summon a 2/2 Satyr.|
|Stiltstepper||Epic||General||Demon Hunter||3||4||1||Battlecry: Draw a card. If you play it this turn, give your hero +4 Attack this turn.|
|Ashtongue Battlelord||Common||General||Demon Hunter||4||3||5||Taunt|
|Felsaber||Common||Demon||Demon Hunter||4||5||6||Can only attack if your hero attacked this turn.|
Your Lifesteal damages the enemy hero instead of healing you.
|Kayn Sunfury||Legendary||General||Demon Hunter||4||3||4||Charge|
All friendly attacks ignore Taunt.
|Kurtrus Ashfallen||Legendary||General||Demon Hunter||4||3||4||Battlecry: Attack the left and right-most enemy minions. Outcast: Immune this turn.|
|Renowned Performer||Common||General||Demon Hunter||4||3||3||Rush|
Deathrattle: Summon two 1/1 Assistants with Taunt.
|Shardshatter Mystic||Rare||General||Demon Hunter||4||3||2||Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions.|
|Star Student Stelina||Legendary||General||Demon Hunter||4||4||3||Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck.|
|Vengeful Spirit||Epic||General||Demon Hunter||4||4||4||Outcast: Draw 2 Deathrattle minions.|
|Vilefiend Trainer||Common||General||Demon Hunter||4||5||4||Outcast: Summon two 1/1 Demons.|
|Blood Herald||Common||General||5||1||1||Whenever a friendly minion dies while this is in your hand, gain +1/+1.|
|Glaivebound Adept||Free||General||Demon Hunter||5||6||4||Battlecry: If your hero attacked this turn, deal 4 damage.|
|Soulshard Lapidary||Common||General||Demon Hunter||5||5||5||Battlecry: Destroy a Soul Fragment in your deck to give your hero +5 Attack this turn.|
|Zai, the Incredible||Legendary||General||Demon Hunter||5||5||3||Battlecry: Copy the left- and right-most cards in your hand.|
|Bladed Lady||Rare||Demon||Demon Hunter||6||6||6||Rush|
Costs (1) if your hero has 6 or more Attack.
|Fel Summoner||Common||General||Demon Hunter||6||8||3||Deathrattle: Summon a random Demon from your hand.|
|Imprisoned Antaen||Rare||Demon||Demon Hunter||6||10||6||Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.|
|Death Speaker Blackthorn||Legendary||General||Demon Hunter||7||3||6||Battlecry: Summon 3 Deathrattle minions that cost (5) or less from your deck.|
|Priestess of Fury||Rare||Demon||Demon Hunter||7||6||5||At the end of your turn, deal 6 damage randomly split among all enemies.|
|Soulciologist Malicia||Legendary||General||7||5||5||Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.|
|Coilfang Warlord||Rare||General||Demon Hunter||8||9||5||Rush|
Deathrattle: Summon a 5/9 Warlord with Taunt.
|Illidari Inquisitor||Rare||Demon||Demon Hunter||8||8||8||Rush. After your hero attacks an enemy, this attacks it too.|
|Ancient Void Hound||Epic||Demon||Demon Hunter||9||10||10||At the end of your turn, steal 1 Attack and Health from all enemy minions.|
|Pit Commander||Epic||Demon||Demon Hunter||9||7||9||Taunt|
At the end of your turn, summon a Demon from your deck.
|Showing all 44 cards|
Uncollectible[edit | edit source]
The following minions are generated by other demon hunter cards, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Illidari Initiate||None||General||Demon Hunter||1||1||1||Rush|
|Kolek||None||Demon||1||1||2||Your other minions have +1 Attack.|
|Performer's Assistant||None||General||Demon Hunter||1||1||1||Taunt|
|Snarling Vilefiend||None||Demon||Demon Hunter||1||1||1|
|Soulfed Felhound||None||Demon||Demon Hunter||1||1||2||Taunt|
|Illidari Satyr||Free||Demon||Demon Hunter||2||2||2|
|Ravenous Vilefiend||None||Demon||Demon Hunter||2||2||2||Lifesteal|
|Insatiable Felhound||Common||Demon||Demon Hunter||3||3||6||Corrupted|
Battlecry: Shuffle 2 Soul Fragments into your deck and draw a card.
|Spirit of Vengeance||None||General||Demon Hunter||3||3||3|
|Conchguard Warlord||None||General||Demon Hunter||8||5||9||Taunt|
|Showing all 14 cards|
Weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Trueaim Crescent||Epic||1||1||4||After your Hero attacks a minion, your minions attack it too.|
|Tuskpiercer||Rare||Demon Hunter||1||1||2||Deathrattle: Draw a Deathrattle minion.|
|Aldrachi Warblades||Free||Demon Hunter||3||2||2||Lifesteal|
|Dreadlord's Bite||Common||Demon Hunter||3||2||2||Outcast: Deal 1 damage to all enemies.|
|Marrowslicer||Common||Demon Hunter||4||4||2||Battlecry: Shuffle 2 Soul Fragments into your deck.|
|Warglaives of Azzinoth||Epic||Demon Hunter||6||3||4||After attacking a minion, your hero may attack again.|
|Showing all 6 cards|
Forged in the Barrens
The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Battlefiend||Common||Minion||Demon||Demon Hunter||1||1||2||After your hero attacks, gain +1 Attack.|
|Crimson Sigil Runner||Common||Minion||General||Demon Hunter||1||1||1||Outcast: Draw a card.|
|Chaos Strike||Common||Spell||Fel||Demon Hunter||2||Give your hero +2 Attack this turn. Draw a card.|
|Feast of Souls||Rare||Spell||Shadow||Demon Hunter||2||Draw a card for each friendly minion that died this turn.|
|Sightless Watcher||Rare||Minion||Demon||Demon Hunter||2||3||2||Battlecry: Look at 3 cards in your deck. Choose one to put on top.|
|Spectral Sight||Common||Spell||Demon Hunter||2||Draw a card.|
Outcast: Draw another.
|Aldrachi Warblades||Common||Weapon||Demon Hunter||3||2||2||Lifesteal|
|Coordinated Strike||Common||Spell||Demon Hunter||3||Summon three 1/1 Illidari with Rush.|
|Eye Beam||Epic||Spell||Fel||Demon Hunter||3||Lifesteal. Deal 3 damage to a minion.|
Outcast: This costs (1).
|Ashtongue Battlelord||Common||Minion||General||Demon Hunter||4||3||5||Taunt|
|Raging Felscreamer||Rare||Minion||General||Demon Hunter||4||4||4||Battlecry: The next Demon you play costs (2) less.|
|Chaos Nova||Common||Spell||Fel||Demon Hunter||5||Deal 4 damage to all minions.|
|Warglaives of Azzinoth||Epic||Weapon||Demon Hunter||5||3||3||After attacking a minion, your hero may attack again.|
|Showing all 13 cards|
Leveling rewards[edit | edit source]
Demon Hunters start with the following class cards upon completing the prologue.
Level 20-60[edit | edit source]
Upon completion of the prologue, the class is at level 20. Above level 20, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Since the Demon Hunter has no neutral cards to unlock, cards are unlocked at half the rate of other classes.
Videos[edit | edit source]
Trivia[edit | edit source]
- Demon Hunter is the first new playable class added to Hearthstone. While Death Knight was technically the first new class, it is only represented in a few uncollectible tokens.
- The Demon Hunter does not have a set of Classic cards. However, the extra five cards added in each Year of the Phoenix expansion is designed to provide parity with this. Blizzard intends to build them a Classic set partially out of expansion cards, once they figure out which effects they want to keep evergreen.
Patch changes[edit | edit source]
- Patch 22.214.171.124662 (2021-03-25): Can now be unlocked through Practice mode.
- Server-side patch (2020-04-02): Now obtainable (locked from use until April 7th, 2020).
- Patch 126.96.36.199222 (2020-03-26): Added.
References[edit | edit source]
- Chadd Nervig (2020-03-17). Chadd Nervig on Reddit. Retrieved on 2020-03-17.
- Chadd Nervig on Twitter. (2020-03-17).
[edit | edit source]
- Extrensive in-depth look into the development of Demon Hunter from inception to release - IGN
- Hearthstone developers share how they created the Demon Hunter class - InvenGlobal