- 1 Heroes
- 2 Background
- 3 Hero Power
- 4 Traits
- 5 How to get cards
- 6 Cards
- 7 Strategy and gameplay
- 8 Trivia
- 9 Gallery
- 10 Videos
- 11 Patch changes
- 12 References
- 13 External links
- Turn the destructive forces of chaos against your enemies as the Demon Hunter. Using quick and devastating attacks, enormous demonic allies, and chaotic fel magics, show your enemies the hatred of 10,000 years!
Heroes[edit | edit source]
- Alternate portraits
Background[edit | edit source]
- Main article: Demon Hunter
Demon hunters, the disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves.
Demon hunters made a pact, long ago, to fight against the forces of chaos using their own terrible powers against it. They ritually blind themselves in exchange for Spectral Sight that enables them to better sense their prey. This enhanced awareness, together with their great agility and magical prowess, makes demon hunters unpredictable adversaries. They wield demonically charged warblades in battle and call upon demonic energies to augment their formidable combat skills.
Hero Power[edit | edit source]
Demon Claws, the class’ Hero Power, is a one mana-cost boost to the Demon Hunter’s Attack, designed around robust synergies with its class cards. The low mana cost of Demon Claws allows it to fit fluidly into curves, giving the Demon Hunter a unique gameplay feel.
The hero power can reliably allow the Demon Hunter to fill their Mana curve, and can be used alongside their many synergistic cards such as Blade Dance and Satyr Overseer. While most classes spend 2 mana on their hero power, the Demon Hunter only spends 1.
Replacement Hero Powers[edit | edit source]
- Demon's Bite is the upgraded Hero Power of Demon Claws.
- Metamorphosis will replace the current hero power with Demonic Blast, and after the first use it will be replaced with a second use of it.
Traits[edit | edit source]
Outcast[edit | edit source]
- Demon Hunters are no strangers to being strangers. Take advantage of the class-specific keyword Outcast to trigger additional effects when these cards are played from the left or right-most positions in your hand.
Demon Hunter introduces a new class-specific keyword, Outcast. Outcast cards have impactful bonuses when played from the left or right-most position in your hand. With a bit of careful thought and turn-planning, Outcast cards can shift the tides of a match.
- Featured cards
Hero Attacks[edit | edit source]
- Channel your rage through furious attacks against heroes and minions alike. Enable powerful effects that only trigger if the Demon Hunter has unleashed an attack this turn.
Mix and match Hero Attack buffs with weapons to trigger mighty attacking-related effects. Slice into enemy minions, using your own health as a resource. You’ll find the class lacks in direct sources of healing, but instead relies on smaller chip heals via Lifesteal.
- Featured cards
Demonic Allies[edit | edit source]
- Turning even the most dreadful enemies against their kind, the Demon Hunter can call upon gigantic demonic minions to wreak havoc on the board.
- Featured cards
How to get cards[edit | edit source]
Core cards[edit | edit source]
Raising Demon Hunter up to level 10 awards 16 Core Demon Hunter cards (31 copies), while winning up to 500 games in Ranked, Arena and Duels awards golden copies of existing cards. All Core cards are uncraftable and cannot be crafted or disenchanted.
- Starting cards
Demon Hunter starts with the following cards:
- Levels 2-10
Up to level 10, reaching each level will award the player two copies (one at level 10) of a new Core Demon Hunter card.
Expansion cards[edit | edit source]
- Main article: Card pack
Demon Hunter's expansion cards can be obtained mostly by obtaining corresponding card packs or Demon Hunter class packs. The player can buy them in Shop with gold or real money, or get them through various sources. Some cards may be available through various promotions, like logging in to get them.
Mini-set cards, while can be obtained like expansion cards, can also be obtained by buying its bundle available in Shop for a limited-time. The player can buy the bundle with gold or real money.
Expansions cards are also craftable and can be obtained by crafting them with Arcane Dust.
Adventure cards[edit | edit source]
- Main article: Adventure
Adventure cards can be obtained by completing their Adventure's encounters. They are uncraftable until the player completes the Adventure or their set rotates to Wild format. The player can buy the Adventure with gold for each individual part, or real money for the whole of it.
Cards[edit | edit source]
Breakdown of Demon Hunter cards in both Standard and Wild formats can be seen in the following table.
Strategy and gameplay[edit | edit source]
Common deck types[edit | edit source]
Because of Demon Hunter's fantastic card draw, high chip and burst damage, and the speed at which they burn out, most Demon Hunters are geared towards aggressive or midrange builds. Demon Hunters arm themselves with weapons and aggressively-statted minions to take control of the board or apply massive face damage.
Counters[edit | edit source]
- Demon Hunters are susceptible to large minions (particularly those with Taunt) as they lack hard removal. Decks that can produce large minions repeatedly can create an insurmountable force.
- Since Demon Hunters attack with their hero for many different card effects, freezing their hero can often delay their plays.
- Demon Hunters are relatively reliant on their weapons, which extend the effect of their hero power and cards like Chaos Strike. Weapon-destruction effects can severely hamper them.
- Try to play one large minion instead of lots of small ones, since Demon Hunters can easily remove small minions.
- Demon Hunters have great card draw, but difficulty generating extra cards. This makes them easy to beat in fatigue.
Trivia[edit | edit source]
- Demon Hunter is the first new playable class added to Hearthstone. While Death Knight was technically the first new class, it is only represented in a few uncollectible tokens.
- The Demon Hunter does not have a set of Classic cards. However, the extra five cards added in each Year of the Phoenix expansion is designed to provide parity with this. Blizzard intends to build them a Classic set partially out of expansion cards, once they figure out which effects they want to keep evergreen.
Gallery[edit | edit source]
- Card frames
Videos[edit | edit source]
Patch changes[edit | edit source]
- Patch 18.104.22.168662 (2021-03-25): Can now be unlocked through Practice mode.
- Server-side patch (2020-04-02): Now obtainable (locked from use until April 7th, 2020).
- Patch 22.214.171.124222 (2020-03-26): Added.
References[edit | edit source]
[edit | edit source]
- Extrensive in-depth look into the development of Demon Hunter from inception to release - IGN
- Hearthstone developers share how they created the Demon Hunter class - InvenGlobal