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Defend the Dwarven District
Regular
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Gold
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Questline: Deal damage with 2 spells. Reward: Your Hero Power can target minions.
Flavor text

Don't shoot until you see the purples of their eyes.

External links

Data pagePlayHearthstone

Defend the Dwarven District is a legendary hunter spell card, from the United in Stormwind set.

How to get[]

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Related cards[]

Take the High Ground(64635).png
Second questline
Knock 'Em Down(64636).png
Final questline
Tavish, Master Marksman(67560).png
Reward

Notes[]

  • The questline advances once every time a damage-spell is cast by the player. Spells that damage multiple targets will only advance the questline one step. For instance, if Bola Shot hits three enemy minions, you will still only get credit for one spell.
  • All spells in your deck will count towards quest progression so long as they deal damage. This includes the secrets Explosive Trap and Snipe as well as Bombs shuffled into your deck.
  • The hero power mana reduction will be nullified if your hero power is changed either purposefully like Sir Finely Mrrgleton or forcefully like Grizzled Wizard.
  • All quest rewards benefit any hero power, allowing for certain play styles depending on the desired hero power. Deathstalker Rexxar’s Build-a-Beast let’s you create a several zombeasts a turn while Dinomancy can buff a charge beast like Stonetusk boar to finish off enemies in a single burst.

Strategy[]

This questline aims to turn the Hunter's hero power from pure face-damage into a strong board-control tool due to being able to freely target enemy minions. Once complete, Tavish allows for a huge amount of burst damage by playing a lot of cheap spells, similar to the Shadowreaper Anduin-Raza the Chained combination. The turn after Tavish is played, the Hunter will ideally be able to burst down the enemy hero with lots of cheap hero power casts. Minions that are syngestic will cheap spells like Kolkar Pack Runner can help maintain board control until the quest is complete.

However, despite the intimidating amount of damage this quest is capable of, there are a few downsides. Depending on the opponent, maintaining the board can be a challenge without committing a large amount of resources. In addition, if an opponent does not play too many minions, it can be harder to complete the questline steps since some hunter spells can only target minions. Prior to completing the questline, this deck also struggles to deal with large taunt minions without using Deadly Shot.

Lore[]

Wowpedia icon.pngThis section uses content from Wowpedia.
The Dwarven District lies in the northern corner of Stormwind City. Here, the dwarves of Ironforge have established an enclave. The forges in the district produce a constant haze, supplemented by the constant strokes of smiths' hammers. Hunters will find a place to stay within the Hunter's Guild, located in this area. Profession trainers for mining,blacksmithing, and engineering, and corresponding forges and anvils can also be found here. The Stormwind City end of the Deeprun Tram line is accessible through a tunnel on the east side of the district.

This card's art depicts Tavish trying to protect the district from the demon army, led by Tamsin.

Gallery[]

Defend the Dwarven District, full art

Patch changes[]

References[]

 
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