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Deathrattle
Does something when it dies.

A LegacyLoot Hoarder displaying the Deathrattle icon

Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. All classes have access to Deathrattles, but they're more abundant for Hunters then other classes.

Notes[]

  • Minions may benefit from multiple Deathrattles at the same time. As with all abilities, Deathrattle can be removed from minions with Silences.
  • Deathrattle effects occur after battle damage has been calculated and minions destroyed. Additional effects caused by damaging spells such as LegacyBane of Doom will also take place before any Deathrattles.
  • Like triggered effects, players cannot choose the targets of Deathrattles. While the developers' policy is to explicitly state when a visible target of a Deathrattle is random, this may in some cases be left unstated, in order to simplify the card text.

Sequence of events[]

An equipped NaxxramasDeath's Bite displaying the Deathrattle icon

Main article: Advanced rulebook

Deathrattles and death-related effects take place after damage has been exchanged and minions/weapons have been destroyed and removed from the board. This prevents Deathrattles from acting upon other minions which were destroyed in the same combat. It also prevents several simultaneous events from acting upon consequences of Deathrattles or other triggered events. The same is true for secrets and triggered effects which are activated from death, such as NaxxramasDuplicate and LegacyCult Master, which are treated exactly the same as Deathrattles.

Note that all effects triggered from the death of a minion will play out in the order in which they were put into play, regardless of type of effect.[1] For example, if a mage plays NaxxramasDuplicate followed by LegacyAbomination, and the Abomination is then destroyed on the opponent's turn, the Duplicate will activate before the Abomination's own Deathrattle; while if the Abomination was played first, its Deathrattle will activate first, followed by the secret.[2][3] Deathrattles do not gain any special priority.

Note also that when multiple minions are killed simultaneously, their deaths will be resolved one at a time, in the order in which they entered play.

Once all destroyed minions have been removed from the board, each death will be resolved, including the activation of any death-related effects - this includes the minion's own Deathrattle, triggered effects such as Cult Master, and Secrets such as Duplicate. Resolution takes place one minion at a time, in order in which the minions entered play. As each death is resolved, all eligible triggered events will play out in the order in which the effect entered play, including the minion's own Deathrattle, Secrets and other effects. Each effect will play out individually and resolve, before the next activates. Once all related effects have played out for the minion, the next simultaneous minion's death will begin to resolve.

For example, if a LegacySylvanas Windrunner attacks another Sylvanas Windrunner, destroying both minions, the Deathrattle of the Sylvanas which was summoned first will take place first, followed by the Deathrattle of the Sylvanas which was summoned second. Order of minion summoning can therefore be extremely significant.

For a more thorough explanation of Deathrattles and their interactions with other effects, see the Advanced rulebook.

Cards with Deathrattle[]

For Wild format listings, see Deathrattle/Wild format

Collectible[]


Swipe left or right to see the cards.
TSC 653.png
SW 075.png
CORE CFM 120.png
UPCOMING 78143.png
BAR 751.png
BAR 330.png
SW 439.png
CORE EX1 012.png
CORE OG 109.png
CORE GVG 076.png
CORE EX1 096.png
SW 070.png
TSC 001.png
CORE FP1 007.png
CORE LOOT 413.png
BAR 325.png
TID 707.png
TSC 614.png
UPCOMING 84169.png
TSC 913.png
DED 522.png
BAR 026.png
WC 027.png
SW 069.png
WC 004.png
WC 701.png
BAR 915.png
SW 434.png
CORE LOE 050.png
AV 309.png
AV 102.png
BAR 326.png
TSC 640.png
WC 032.png
CS3 013.png
UPCOMING 78146.png
TSC 938.png
BAR 324.png
TSC 057.png
TSC 945.png
BAR 027.png
AV 211.png
DED 505.png
AV 143.png
AV 331.png
SW 042.png
SW 455.png
TSC 935.png
AV 334.png
SW 006.png
BAR 535.png
CORE LOE 012.png
CS3 001.png
BAR 072.png
AV 341.png
CS3 003.png
SW 463.png
AV 328.png
CS3 024.png
CORE EX1 110.png
SW 021.png
WC 026.png
AV 130.png
BAR 310.png
ONY 028.png
TSC 645.png
CORE EX1 534.png
AV 325.png
AV 704.png
AV 337.png
SW 068.png
TID 711.png
CORE EX1 383.png

Uncollectible[]


Swipe left or right to see the cards.
SW 052t7.png
TSC 937t3.png
TSC 937t.png
TSC 950t.png
TSC 950t2.png
ONY 005tb13.png
TSC 945t.png
SW 087t.png
TSC 026t.png
TSC 660t.png
TSC 962t.png

Sources of Deathrattle[]

For Wild format listings, see Deathrattle/Wild format

Deathrattle generating cards[]

This section lists cards which generate Deathrattle minions.


Swipe left or right to see the cards.
TSC 653.png
SW 440.png
SW 052.png
SW 052t.png
AV 601.png
TSC 950t.png
TSC 950t2.png
AV 710.png
DED 512.png
SW 087.png
UPCOMING 84356.png
ONY 005tb13.png
TSC 945.png
UPCOMING 77659.png
ONY 005tb12.png
AV 143.png
SW 087t.png
AV 317.png
BAR 879.png
SW 052t3.png
TSC 937.png
UPCOMING 79482.png
ONY 028t.png
TSC 026.png
TSC 950.png
TSC 660.png
ONY 005.png
UPCOMING 78394.png

Deathrattle granting cards[]

This section lists cards which grant the Deathrattle ability to other minions or to itself.


Swipe left or right to see the cards.
SW 437.png
SW 316.png
ONY 005tb7.png
SW 087.png
SW 458.png
UPCOMING 78146.png
SW 310.png
SW 432.png
CORE EX1 158.png
AV 317.png
CS3 001.png
SW 443.png

Related cards[]


Swipe left or right to see the cards.
TID 078.png
BAR 330.png
AV 601.png
BAR 325.png
BAR 082.png
UPCOMING 78202.png
BAR 326.png
SW 405.png
AV 400.png
SW 310.png
BAR 540.png
AV 317.png
BAR 328.png
BAR 329.png
AV 207.png

Achievements[]

CategoryNameDescriptionRewards
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsDance with DeathPlay 100 cards with Deathrattle.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsDance with DeathPlay 300 cards with Deathrattle.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsDance with DeathPlay 1000 cards with Deathrattle.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsDance with DeathPlay 3000 cards with Deathrattle.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 2 logoGameplay - General - Neutral KeywordsDance with DeathPlay 10000 cards with Deathrattle.20 Achievement Point.png
Achievement Category 2Achievement SubCategory 3 logoGameplay - Darkmoon Faire - HunterRide Together, Die TogetherEnd your turn with 3 identical Deathrattle minions in play.20 Achievement Point.png
Achievement Category 2Achievement SubCategory 63 logoGameplay - Barrens - Demon HunterDon't Dead Open InsideSummon 50 Deathrattle minions without playing them, as Demon Hunter.20 Achievement Point.png
Achievement Category 2Achievement SubCategory 149 logoGameplay - Stormwind - HunterCarrion My Wayward SonRepeat the Deathrattles of 8 different cards using Monstrous Parrot.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 149 logoGameplay - Stormwind - HunterCarrion My Wayward SonRepeat the Deathrattles of 16 different cards using Monstrous Parrot.20 Achievement Point.png
Achievement Category 2Achievement SubCategory 157 logoGameplay - Alterac Valley - PriestI Will Remember YouTrigger 50 Deathrattles with Xyrella, the Devout.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 157 logoGameplay - Alterac Valley - PriestI Will Remember YouTrigger 100 Deathrattles with Xyrella, the Devout.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 157 logoGameplay - Alterac Valley - PriestI Will Remember YouTrigger 200 Deathrattles with Xyrella, the Devout.20 Achievement Point.png
Achievement Category 2Achievement SubCategory 157 logoGameplay - Alterac Valley - RogueRolling In Their GraveHave 30 Deathrattle minions die while you control a Snowfall Graveyard.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 157 logoGameplay - Alterac Valley - RogueRolling In Their GraveHave 60 Deathrattle minions die while you control a Snowfall Graveyard.10 Achievement Point.png
Achievement Category 2Achievement SubCategory 157 logoGameplay - Alterac Valley - RogueRolling In Their GraveHave 120 Deathrattle minions die while you control a Snowfall Graveyard.20 Achievement Point.png
Achievement Category 2Achievement SubCategory 160 logoGameplay - Sunken City - NeutralKillamariDestroy 3 enemies at once with Ozumat's Deathrattle effect.100 Rewards Track - XP.png, 10 Achievement Point.png
Achievement Category 2Achievement SubCategory 160 logoGameplay - Sunken City - NeutralKillamariDestroy 6 enemies at once with Ozumat's Deathrattle effect.200 Rewards Track - XP.png, 20 Achievement Point.png

History[]

In the build-up to Curse of Naxxramas, the adventure's class cards were revealed to players one by one, many of which featured Deathrattle effects, with text that did not specify that the effects were randomly targeted. This led to widespread confusion over the function of the effects. In a special forum post, Ben Brode explained that by omitting the word 'random', card text could be shortened. By establishing the rule that Deathrattles were never targetable, the developers would not have to explicitly state this on each card, which could eventually allow for the development of more "strategically deep" card effects, due to having more card space in which to describe them, potentially otherwise a limiting factor. Brode stated that "setting expectations now that triggers never allow choices allows us to make cards that otherwise would have too much text",[4] explaining that the omission of explicit statements to this effect "lays the groundwork for shortening the text."[5]

However, in the face of player confusion and preference for random effects to be explicitly described as such, the policy was altered, and the word 'random' added to several Naxxramas cards.

Patch changes[]

  • Forged in the Barrens logo.pngPatch 20.0.0.77662 (2021-03-25): Fixed a bug where cards that target Deathrattle minions would still work with Madness at the Darkmoon FaireDeathwarden in play.
  • Curse of Naxxramas logo.png Patch 1.1.0.6024 (2014-07-22): The order in which Deathrattle abilities resolve has been updated to be more consistent.

References[]

  1. Tested by User:Taohinton, 2015-02-07. Playing a LegacyCult Master before or after a minion with Deathrattle, and then destroying the Deathrattle minion, will see the Cult Master's death-triggered effect activated before or after the minion's Deathrattle, respectively.
  2. Tested by User:Taohinton, 2015-02-07. Exactly as described: Played NaxxramasDuplicate followed by LegacyAbomination; the Abomination was then destroyed on the opponent's turn. The Duplicate activated first, before the Abomination's own Deathrattle.
  3. Tested by User:Taohinton, 2015-02-16/18. Various scenarios. For example: Played Goblins vs GnomesClockwork Gnome then NaxxramasAvenge; opponent destroyed Gnome, Gnome's Deathrattle triggered before Avenge. Played Avenge then LegacyAbomination; opponent destroyed Abomination, Avenge triggered before Abomination's Deathrattle.
  4. Ben Brode on Twitter. (2014-05-14). 
  5. Ben Brode on Twitter. (2014-05-14). 
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