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Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and LegacyEquality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.

Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as LegacyFireball), affect multiple characters (such as LegacyExplosive Shot) or have an area of effect (such as LegacyFlamestrike).

Damage can activate a number of triggered effects, both from receiving it (such as LegacyAcolyte of Pain) and from dealing it (such as LegacyWater Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.

Notes[]

Damaged[]

Main article: Damaged

Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and LegacyBattle Rage) require or synergize with damaged characters, while others (such as LegacyBackstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.

For additional details about the damaged status and a list of related cards, see Damaged.

Advanced rules[]

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Damage Events

Damaging effects and combat damage work by creating and resolving Damage Events:

  • Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
  • Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
    • LegacySwipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
    • LegacyLightning Storm, The Grand TournamentElemental Destruction and Goblins vs GnomesLightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
Example: LegacyFrothing Berserker will activate as older minions are damaged by Goblins vs GnomesLightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
  • Some damaging effects that affect "multiple targets" (Goblins vs GnomesBouncing Blade, Mean Streets of GadgetzanGreater Arcane Missiles, Goblins vs GnomesCobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
    • Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (LegacyArcane Missiles, Whispers of the Old GodsSpreading Madness, LegacyAvenging Wrath, Journey to Un'GoroVolcano and The League of ExplorersTimepiece of Horror) interact with Spell Damage and LegacyProphet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced LegacyProphet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
  • All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
  • When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.

Spells and effects with two steps (such as LegacyMortal Coil and LegacySlam) resolve all Damage Events before querying the target's condition or moving to their next step:

  • LegacyHoly Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by LegacyAuchenai Soulpriest or Whispers of the Old GodsEmbrace the Shadow);
  • LegacyBlizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
  • LegacyCone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
  • Goblins vs GnomesImp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while LegacyCommanding Shout does not modify how much damage was considered to be dealt.


Creating a Damage Event

Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is LegacyBetrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:

Proposed damage can then be increased by the following bonuses:

Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.

  • If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
  • If the target of the Damage Event is a hero, predamage triggers queue and resolve: The League of ExplorersAnimated Armor has an early priority and always triggers first, and then The Grand TournamentBolf Ramshield and LegacyIce Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any The League of ExplorersCursed Blade equipped by that hero will double the reported damage.
  • The League of ExplorersAnimated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
  • The Grand TournamentBolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
  • LegacyIce Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
  • The League of ExplorersCursed Blade then doubles the proposed damage of Damage Events targeting your hero.

Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.

  • If the target is affected by LegacyCommanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Goblins vs GnomesImp-losion).


Resolving a Damage Event

If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and LegacyCommanding Shout), it will not run any triggers.

Otherwise, Triggered effect#Character damage (listed in the following table) queue and resolve in play order.

Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).

NameClassTypeRarityCostAtkHP/Dur.ArmorDescription
Bubbler Neutral Minion - Elemental Common 124After this minion takes exactly one damage, destroy it. (Pop!)
Complete the Ritual Warlock Spell Legendary 1Questline: Take 10 damage on your turns. Reward: Blightborn Tamsin.
Dragon Egg Neutral Minion Rare 12Whenever this minion takes damage, summon a 2/1 Whelp.
Establish the Link Warlock Spell Legendary 1Questline: Take 10 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
Eternium Rover Warrior Minion - Mech Common 113Whenever this minion takes damage, gain 2 Armor.
Eye for an Eye Paladin Spell - Holy Common 1Secret: When your hero takes damage, deal that much damage to the enemy hero.
Soulbound Ashtongue Neutral Minion Common 114Whenever this minion takes damage, also deal that amount to your hero.
The Demon Seed Warlock Spell Legendary 1Questline: Take 10 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
Anima Extractor Warrior Minion Common 214Whenever a friendly minion takes damage, give a random minion in your hand +1/+1.
Armorsmith Warrior Minion Rare 214Whenever a friendly minion takes damage, gain 1 Armor.
Arson Accusation Warlock Spell - Fire Common 2Choose a minion. Destroy it after your hero takes damage.
Bonechewer Brawler Neutral Minion Common 223Taunt Whenever this minion takes damage, gain +2 Attack.
Evasion Rogue Spell Epic 2Secret: After your hero takes damage, become Immune this turn.
Felstring Harp Warlock Weapon Epic 23Whenever your hero would take damage on your turn, restore 2 Health instead. Lose 1 Durability.
Sinful Brand Demon Hunter Spell Epic 2Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero.
Wrathguard Warlock Minion - Demon Common 243Whenever this minion takes damage, also deal that amount to your hero.
Acidmaw Hunter Minion - Beast Legendary 342
Acolyte of Pain Neutral Minion Common 313Whenever this minion takes damage, draw a card.
Acolyte of Pain Neutral Minion Common 314
Acolyte of Pain Neutral Minion Common 313Whenever this minion takes damage, draw a card.
Bomb Wrangler Warrior Minion Rare 323Whenever this minion takes damage, summon a 1/1 Boom Bot.
Bulwark of Azzinoth Warrior Weapon Legendary 314Whenever your hero would take damage, this loses 1 Durability instead.
Darkglare Warlock Minion - Demon Epic 334After your hero takes damage, refresh a Mana Crystal.
Frothing Berserker Warrior Minion Rare 324Whenever a minion takes damage, gain +1 Attack.
Frothing Berserker Warrior Minion Rare 324Whenever a minion takes damage, gain +1 Attack.
Howlfiend Warlock Minion - Demon Common 336Whenever this minion takes damage, discard a random card.
Ice Block Mage Spell - Frost Epic 3Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Imp Gang Boss Warlock Minion - Demon Common 324Whenever this minion takes damage, summon a 1/1 Imp.
Imp Gang Boss Warlock Minion - Demon Common 324Whenever this minion takes damage, summon a 1/1 Imp.
Solid Alibi Mage Spell - Frost Epic 3Until your next turn, your hero can only take 1 damage at a time.
Val'kyr Soulclaimer Warrior Minion - Undead Rare 314After this minion survives damage, summon a 2/2 Ghoul.
Animated Armor Mage Minion Rare 444Your hero can only take 1 damage at a time.
Axe Flinger Warrior Minion Common 426
Axe Flinger Warrior Minion Common 425Whenever this minion takes damage, deal 2 damage to the enemy hero.
Diseased Vulture Warlock Minion - Beast/Undead Epic 435Whenever your hero takes damage on your turn, summon a random 3-Cost minion.
Night Howler Neutral Minion Common 434Whenever this minion takes damage, gain +2 Attack.
Remote-Controlled Golem Warrior Minion - Mech Epic 436After this takes damage, shuffle two Golem Parts into your deck. When drawn, summon a 2/1 Mech.
Bittertide Hydra Neutral Minion - Beast Epic 588Whenever this minion takes damage, deal 3 damage to your hero.
Blightborn Tamsin Warlock Minion - Undead 577Battlecry: For the rest of the game, damage you take on your turn damages your opponent instead.
Blood Guard Neutral Minion Common 547Whenever this minion takes damage, give your minions +1 Attack.
Crazed Worshipper Neutral Minion Epic 536Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is).
Floating Watcher Warlock Minion - Demon Common 544Whenever your hero takes damage on your turn, gain +2/+2.
Grim Patron Neutral Minion Rare 533After this minion survives damage, summon another Grim Patron.
Gurubashi Berserker Neutral Minion 528Whenever this minion takes damage, gain +3 Attack.
Moonfang Neutral Minion - Beast Legendary 563Can only take 1 damage at a time.
Snapjaw Shellfighter Neutral Minion Epic 538Whenever an adjacent minion takes damage, this minion takes it instead.
Bolf Ramshield Neutral Minion Legendary 639Whenever your hero takes damage, this minion takes it instead.
Mech-Bear-Cat Druid Minion - Mech/Beast Rare 676Whenever this minion takes damage, add a Spare Part card to your hand.
Security Rover Warrior Minion - Mech Rare 626Whenever this minion takes damage, summon a 2/3 Mech with Taunt.
Amitus, the Peacekeeper Paladin Minion Legendary 718Titan Taunt. Your minions can't take more than 2 damage at a time.
Blackhowl Gunspire Warrior Minion Legendary 738Can't attack. Whenever this minion takes damage, deal 3 damage to a random enemy.
Bonechewer Vanguard Neutral Minion Common 7410Taunt Whenever this minion takes damage, gain +2 Attack.
Gahz'rilla Hunter Minion - Beast Legendary 769Whenever this minion takes damage, double its Attack.
Hogger, Doom of Elwynn Neutral Minion Legendary 766Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.
Underbelly Ooze Neutral Minion Rare 735After this minion survives damage, summon a copy of it.
Rotface Warrior Minion - Undead Legendary 846After this minion survives damage, summon a random Legendary minion.
Zzeraku the Warped Warlock Minion - Dragon Legendary 8412Whenever your hero takes damage, summon a 6/6 Nether Drake.
Brutal Annihilan Demon Hunter Minion - Demon Epic 999Taunt, Rush After this minion survives damage, deal that amount to the enemy hero.

Cards with damaging effects[]

For Wild format listings, see Damage/Wild format

The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.

NameClassTypeRarityCostAtkHP/Dur.ArmorDescription
Backstab Rogue Spell Common Deal 2 damage to an undamaged minion.
Ransack Rogue Spell Common Deal 1 damage to a minion. If you've played a card from another class this turn, deal 4 instead.
Zap! Shaman Spell - Nature Common 0Deal 2 damage to a minion. Overload: (1)
Always a Bigger Jormungar Hunter Spell Rare 1Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero."
Arcane Bolt Mage Spell - Arcane Common 1Deal 2 damage. Manathirst (8): Deal 3 damage instead.
Arcane Shot Hunter Spell - Arcane Rare 1Deal 2 damage.
Barbed Nets Hunter Spell Common 1Deal 2 damage to an enemy. If you played a Naga while holding this, choose a second target.
Bone Breaker Death Knight Weapon Common 122After your hero attacks a minion, deal 2 damage to the enemy hero.
Deafen Priest Spell - Shadow Common 1Silence a minion. Combo: Also deal 2 damage to it.
Elven Archer Neutral Minion Common 111Battlecry: Deal 1 damage.
Filletfighter Rogue Minion - Pirate Common 131Battlecry: Deal 1 damage.
Flame Geyser Mage Spell - Fire Common 1Deal 2 damage. Add a 1/2 Elemental to your hand.
Flame Imp Warlock Minion - Demon Common 132Battlecry: Deal 3 damage to your hero.
Ghostly Strike Rogue Spell Common 1Deal 1 damage. Combo: Draw a card.
Heart Strike Death Knight Spell Common 1Deal 3 damage to a minion. If that kills it, gain a Corpse.
Holy Smite Priest Spell - Holy Common 1Deal 3 damage to a minion.
Icy Touch Death Knight Spell - Frost Common 1Deal 2 damage to an enemy and Freeze it.
Lightning Bolt Shaman Spell - Nature Common 1Deal 3 damage. Overload: (1)
Living Roots Druid Spell - Nature Common 1Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Mind Sear Priest Spell - Shadow Common 1Deal 2 damage to a minion. If it dies, deal 3 damage to the enemy hero.
Moonbeam Druid Spell - Arcane Common 1Deal 1 damage to an enemy, twice.
Mortal Coil Warlock Spell - Shadow Common 1Deal 1 damage to a minion. If that kills it, draw a card.
Noxious Cadaver Death Knight Minion - Undead Rare 112Battlecry: Deal 2 damage to an enemy and your hero.
Overdraft Shaman Spell Epic 1Tradeable Unlock your Overloaded Mana Crystals to deal that much damage.
Rake Druid Spell Rare 1Give your hero +2 Attack this turn. Deal damage equal to your hero's Attack to a minion.
Relic of Extinction Demon Hunter Spell Common 1Deal 1 damage to a random enemy minion, twice. Improve your future Relics.
Ricochet Shot Hunter Spell - Arcane Common 1Deal 1 damage to three random enemies.
Sanguine Depths Warrior Location Rare 13Deal 1 damage to a minion and give it +2 Attack.
Sanguine Soldier Paladin Minion Rare 121Divine Shield Battlecry: Deal 2 damage to your hero.
Scalding Geyser Shaman Spell - Fire Common 1Deal 2 damage. Dredge.
Shambling Chow Demon Hunter Minion - Undead Common 123Rush Deathrattle: Deal 4 damage to your hero.
Shield Slam Warrior Spell Epic 1Deal 1 damage to a minion for each Armor you have.
Shooting Star Mage Spell - Arcane Common 1Deal 1 damage to a minion and the minions next to it.
Slam Warrior Spell Common 1Deal 2 damage to a minion. If it survives, draw a card.
Spirit Bomb Warlock Spell - Shadow Common 1Deal 4 damage to a minion and your hero.
Sunfury Champion Warrior Minion Epic 113After you cast a Fire spell, deal 1 damage to all minions.
Tar Slick Rogue Spell Epic 1Minions take double damage this turn. Deal 1 damage.
Taste of Chaos Demon Hunter Spell - Fel Common 1Deal 2 damage to a minion. Finale: Discover a Fel spell.
The Light! It Burns! Priest Spell - Holy Common 1Deal damage to a minion equal to its Attack.
Unleash Fel Demon Hunter Spell - Fel Rare 1Deal 1 damage to all enemies. Manathirst (6): With Lifesteal.
Whirlwind Warrior Spell Common 1Deal 1 damage to ALL minions.
Whispers of the Deep Priest Spell - Shadow Rare 1Silence a friendly minion, then deal damage equal to its Attack randomly split among all enemy minions.
Arrow Smith Hunter Minion - Naga Common 223After you cast a spell, deal 1 damage to the lowest Health enemy.
Astalor Bloodsworn Neutral Minion Legendary 222Battlecry: Add Astalor, the Protector to your hand. Manathirst (5): Deal 2 damage.
Baritone Imp Warlock Minion - Demon Common 222Battlecry: Take Fatigue damage. Gain that much Attack and Health.
Bash Warrior Spell Common 2Deal 3 damage. Gain 3 Armor.
Bone Flinger Neutral Minion - Undead Common 223Battlecry: If a friendly Undead died after your last turn, deal 2 damage.
Conjured Arrow Hunter Spell - Arcane Rare 2Deal 2 damage to a minion. Manathirst (6): Draw that many cards.
Crescendo Warlock Spell - Fel Rare 2Take Fatigue damage. Deal that much damage to all enemies.
Cruel Taskmaster Warrior Minion Common 223Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Deathchiller Death Knight Minion - Elemental Rare 223After you cast a spell, deal 1 damage to two random enemies.
Down with the Ship Death Knight Spell - Shadow Rare 2Deal 3 damage to a minion. If it dies, shuffle two random Plagues into your opponent's deck.
Drain Soul Warlock Spell - Shadow Common 2Lifesteal Deal 3 damage to a minion.
Eviscerate Rogue Spell Common 2Deal 2 damage. Combo: Deal 4 damage instead.
Explosive Sheep Neutral Minion - Mech/Beast Common 211Deathrattle: Deal 2 damage to all minions.
Explosive Trap Hunter Spell - Fire Common 2Secret: When your hero is attacked, deal 2 damage to all enemies.
Fan of Knives Rogue Spell Common 2Deal 1 damage to all enemy minions. Draw a card.
Fogsail Freebooter Neutral Minion - Pirate Rare 222Battlecry: If you have a weapon equipped, deal 2 damage.
Frost Strike Death Knight Spell - Frost Common 2Deal 3 damage to a minion. If that kills it, Discover a Frost Rune card.
Frozen Touch Mage Spell - Frost Common 2Deal 3 damage. Infuse (3): Add a Frozen Touch to your hand.
Furious Furnace Warrior Minion - Mech Epic 213Magnetic Also damages minions next to whomever this attacks.
Harmonic Hip Hop Rogue Spell - Shadow Rare 2Deal 1 damage. Give your weapon +3 Attack. (Swaps each turn.)
Immolation Aura Demon Hunter Spell - Fel Common 2Deal 1 damage to all minions twice.
Injured Tol'vir Neutral Minion Common 226Taunt Battlecry: Deal 3 damage to this minion.
Jam Session Shaman Spell - Fire Common 2Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Lunar Eclipse Druid Spell - Arcane Common 2Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Mad Bomber Neutral Minion Common 232Battlecry: Deal 3 damage randomly split between all other characters.
Mark of Scorn Demon Hunter Spell Common 2Draw a card. If it's not a minion, deal 3 damage to the lowest Health enemy.
Motion Denied Hunter Spell Common 2Secret: After your opponent plays three cards in a turn, deal 6 damage to the enemy hero.
Natural Causes Druid Spell - Nature Common 2Deal 2 damage. Summon a 2/2 Treant.
Naval Mine Neutral Minion - Mech Common 22Deathrattle: Deal 4 damage to the enemy hero.
Obliterate Death Knight Spell Epic 2Destroy a minion. Deal 3 damage to your hero.
Plague Strike Death Knight Spell - Shadow Common 2Deal 3 damage to a minion. If that kills it, summon a 2/2 Zombie with Rush.
Predation Demon Hunter Spell - Fel Rare 2Deal 2 damage. Costs (0) if you played a Naga while holding this.
Quick Shot Hunter Spell Common 2Deal 3 damage. If your hand is empty, draw a card.
Raj Naz'jan Hunter Minion - Naga Legendary 223After you cast a spell, deal damage equal to its Cost to the enemy Hero.
Serrated Bone Spike Rogue Spell Rare 2Deal 3 damage to a minion. If it dies, your next card this turn costs (2) less.
Sinful Brand Demon Hunter Spell Epic 2Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero.
Thornveil Tentacle Warlock Minion Common 222Lifesteal Battlecry: Deal 2 damage to a random enemy minion.
Volatile Skeleton Neutral Minion - Undead Common 222Deathrattle: Deal 2 damage to a random enemy.
Volcanomancy Mage Spell - Fire Epic 2Choose a minion. When it dies, deal 3 damage to all other minions.
Wild Pyromancer Neutral Minion - Undead Rare 232After you cast a spell, deal 1 damage to ALL minions.
Wrath Druid Spell - Nature Common 2Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Amber Whelp Neutral Minion - Dragon Common 333Battlecry: If you're holding a Dragon, deal 3 damage.
Ancient Krakenbane Hunter Minion - Naga Rare 333Battlecry: If you've cast three spells while holding this, deal 5 damage.
Ashen Elemental Neutral Minion - Elemental Epic 324Battlecry: Whenever your opponent draws a card next turn, they take 2 damage.
Beatboxer Rogue Minion - Mech Rare 343Combo: Deal 4 damage randomly split among all enemies.
Bellowing Flames Warrior Spell - Fire Common 3Deal 5 damage to a minion. Forge: Then deal 5 damage split among all enemy minions.
Bladestorm Warrior Spell Epic 3Deal 1 damage to all minions. Repeat until one dies.
Bloodied Knight Neutral Minion Common 345At the end of your turn, deal 2 damage to your hero.
Bloodscent Vilefin Warlock Minion - Murloc Rare 334Battlecry: Dredge. If it's a Murloc, change its Cost to Health instead of Mana.
Brittleskin Zombie Neutral Minion - Undead Common 343Deathrattle: If it's your opponent's turn, deal 3 damage to them.
Consecration Paladin Spell - Holy Common 3Deal 2 damage to all enemies.
Cowbell Soloist Neutral Minion Common 342Battlecry: If you control no other minions, deal 2 damage.
Death Metal Knight Death Knight Minion - Undead Rare 334Taunt Costs Health instead of Mana if your hero was healed this turn.
Dragged Below Warlock Spell - Shadow Common 3Deal 4 damage to a minion. Give your opponent an Abyssal Curse.
Eulogizer Death Knight Minion - Undead Common 333Battlecry: Spend 3 Corpses to deal 3 damage. Forge: Gain them instead.
Explosive Runes Mage Spell - Fire Rare 3Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Glacial Advance Death Knight Spell - Frost Common 3Deal 4 damage. Your next spell this turn costs (1) less.
Hammer of Wrath Paladin Spell - Holy Common 3Deal 3 damage. Draw a card.
Hardcore Cultist Death Knight Minion - Undead Common 321Battlecry: Deal 2 damage. Finale: To all enemies.
Hellfire Warlock Spell - Fire Common 3Deal 3 damage to ALL characters.
Holy Nova Priest Spell - Holy Common 3Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Howling Blast Death Knight Spell - Frost Common 3Deal 3 damage to an enemy and Freeze it. Deal 1 damage to all other enemies.
Knight of the Dead Paladin Minion - Undead Common 355Battlecry: Deal 5 damage to your hero. Manathirst (7): Restore 5 Health to your hero instead.
Lightning Storm Shaman Spell - Nature Rare 3Deal 3 damage to all enemy minions. Overload: (1)
Lightshow Mage Spell - Arcane Rare 3Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game.
Mecha-Shark Mage Minion - Mech/Beast Common 343After you summon a Mech, deal 3 damage randomly split among all enemies.
Molten Rune Mage Spell - Fire Common 3Deal 3 damage. Get a random spell. Forge: This casts twice.
Mortal Eradication Warlock Spell - Shadow Rare 3Deal 5 damage randomly split among all enemy minions. Restore 2 Health to your hero for each killed.
Plague Eruption Warlock Spell Common 3Deal 2 damage to all minions. If you've discarded a card this game, deal 1 more.
Pufferfist Neutral Minion - Pirate Common 333After your hero attacks, deal 1 damage to all enemies.
Seal of Blood Paladin Spell - Holy Common 3Give a minion +3/+3 and Divine Shield. Deal 3 damage to your hero.
Seaweed Strike Druid Spell - Nature Epic 3Deal 4 damage to a minion. If you played a Naga while holding this, also give your hero +4 Attack this turn.
Shadow Suffusion Shaman Spell - Shadow Rare 3Give your minions "Deathrattle: Deal 3 damage to a random enemy."
Shadowed Spirit Priest Minion - Undead Common 343Deathrattle: Deal 3 damage to the enemy hero.
Shellshot Hunter Spell - Nature Rare 3Deal 3 damage to a random enemy minion. Repeat this with 1 less damage.
SI:7 Agent Rogue Minion Rare 333Combo: Deal 2 damage.
Spectral Trainee Mage Minion - Undead Rare 314After you cast a spell, deal 1 damage to all enemy minions.
Stag Charge Hunter Spell Epic 3Deal 3 damage. Summon a random Dormant Wildseed.
Trogg Exile Neutral Minion Common 344Rush Battlecry: Deal 4 damage to your hero.
Wrathscale Naga Demon Hunter Minion - Naga Epic 333After a friendly minion dies, deal 3 damage to a random enemy.
Baba Naga Neutral Minion - Naga Common 444Battlecry: If you've cast a spell while holding this, deal 3 damage.
Chatty Bartender Mage Minion Common 444At the end of your turn, if you control a Secret, deal 2 damage to all enemies.
Crazed Conductor Warlock Minion Epic 434Battlecry: Take Fatigue damage. Summon that many 3/3 Imps.
Death Strike Death Knight Spell Common 4Lifesteal Deal 6 damage to a minion.
Dragonbane Hunter Minion - Mech Legendary 435After you use your Hero Power, deal 5 damage to a random enemy.
Fel'dorei Warband Demon Hunter Spell Common 4Deal 4 damage. If your deck has no minions, summon four 1/1 Illidari with Rush.
Fire Sale Mage Spell - Fire Common 4Tradeable Deal 3 damage to all minions.
Fireball Mage Spell - Fire Common 4Deal 6 damage.
Glaiveshark Demon Hunter Minion - Beast Common 443Battlecry: If your hero attacked this turn, deal 2 damage to all enemies.
Heartbreaker Hedanis Priest Minion Legendary 448Battlecry: Deal 4 damage to this minion. Overheal: Deal 5 damage to a random enemy.
Inquisitive Creation Mage Minion - Mech Rare 434Battlecry: Deal 1 damage to all enemy minions. (Improved by each spell school you've cast this game!)
Judge Unworthy Paladin Spell Epic 4Set an enemy minion's Health to 1, then deal 1 damage to all enemies.
Kodohide Drumkit Warrior Weapon Rare 432Deathrattle: Deal 1 damage to all minions. (Gain Armor while equipped to improve!)
Lifedrinker Neutral Minion - Beast Rare 433Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
Marked Shot Hunter Spell Common 4Deal 4 damage to a minion. Discover a spell.
Noxious Infiltrator Rogue Minion Rare 425Poisonous Battlecry: If a friendly Undead died after your last turn, deal 1 damage to a minion.
Remorseless Winter Death Knight Spell - Frost Common 4Deal 2 damage to all enemies. Draw a card.
Rotting Necromancer Priest Minion - Undead Common 454Battlecry: Dredge. If it's an Undead, deal 5 damage to the enemy hero.
Shockspitter Hunter Minion - Beast Common 433Battlecry: Deal 1 damage. (Improved by your hero attacks this game!)
Street Sweeper Neutral Minion Common 422Battlecry: Deal 2 damage to all other minions.
Tempest Hammer Shaman Weapon Rare 413After your hero attacks, deal 3 damage to the lowest Health enemy.
Thassarian Death Knight Minion - Undead Legendary 433Reborn Battlecry and Deathrattle: Deal 2 damage to a random enemy.
Tomb Traitor Death Knight Minion Rare 443Battlecry: Destroy a Plague in your opponent's deck to deal 3 damage to all enemy minions.
Wing Welding Warlock Spell Common 4Discard your highest Cost card. Deal damage equal to its Cost to all minions.
Altered Chord Shaman Spell - Nature Rare 5Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded.
Blood Boil Death Knight Spell - Shadow Epic 5Lifesteal Infect all enemy minions. At the end of your turns, they take 2 damage.
Blood Treant Druid Minion Common 522Costs Health instead of Mana.
Commander Ulthok Warlock Minion Legendary 577Battlecry: Your opponent's cards cost Health instead of Mana next turn.
Corpse Explosion Death Knight Spell - Shadow Rare 5Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.
Crash of Thunder Shaman Spell - Nature Common 5Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn.
Deathbringer Saurfang Death Knight Minion - Undead Legendary 535Taunt Deathrattle: Return this to your hand. It costs Health instead of Mana.
Dyn-o-matic Warrior Minion - Mech Rare 534Battlecry: Deal 5 damage randomly split among all minions except Mechs.
Opera Soloist Warlock Minion - Demon Common 546Battlecry: If you control no other minions, deal 3 damage to all enemy minions.
Remixed Rhapsody Demon Hunter Spell Rare 5Deal 3 damage to all minions. Gains an extra effect in your hand that changes each turn.
Shadow Word: Undeath Priest Spell - Shadow Rare 5Deal 2 damage to all enemies. If a friendly Undead died after your last turn, deal 2 more.
Soul Barrage Warlock Spell - Shadow Rare 5When you play or discard this, deal 6 damage randomly split among all enemies.
Star Power Hunter Spell - Arcane Rare 5Deal 5 damage to a random enemy minion. Repeat this with 1 less damage.
Tenacious San'layn Neutral Minion - Undead Rare 546Lifesteal Whenever this attacks, deal 2 damage to the enemy hero.
Topple the Idol Demon Hunter Spell Rare 5Dredge. Reveal it and deal damage equal to its Cost to all minions.
XB-488 Disposalbot Neutral Minion - Mech Common 532Battlecry: Deal 5 damage randomly split among all enemy minions. Forge: Gain Lifesteal.
Abyssal Wave Warlock Spell - Shadow Epic 6Deal 4 damage to all minions. Give your opponent an Abyssal Curse.
Blizzard Mage Spell - Frost Rare 6Deal 2 damage to all enemy minions and Freeze them.
Blood Crusader Paladin Minion Epic 655Battlecry: Your next Paladin minion this turn costs Health instead of Mana.
Blood in the Water Rogue Spell Common 6Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush.
Deathborne Mage Spell - Frost Rare 6Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton for each killed.
Dirge of Despair Warlock Spell - Shadow Rare 6Deal 3 damage to a character. If that kills it, summon a Demon from your deck.
Fire Elemental Shaman Minion - Elemental Common 665Battlecry: Deal 4 damage.
Golganneth, the Thunderer Shaman Minion Legendary 657Titan Your first spell each turn costs (3) less.
Harmonic Pop Priest Spell - Holy Rare 6Deal 3 damage to all minions. Summon a 6/6 Popstar. (Swaps each turn.)
Hollow Hound Death Knight Minion - Undead/Beast Common 636Lifesteal, Rush Also damages minions next to whomever this attacks.
Lightbomb Priest Spell - Holy Epic 6Deal damage to each minion equal to its Attack.
Marrow Manipulator Death Knight Minion - Undead Rare 655Battlecry: Spend up to 5 Corpses. Deal 2 damage to a random enemy for each.
Norgannon Mage Minion Legendary 638Titan After this uses an ability, double the power of the other abilities.
Overseer Frigidara Death Knight Minion Legendary 636Battlecry: Draw 2 spells. If they're both Frost spells, deal 2 damage to all enemies.
Shatterskin Gargoyle Neutral Minion - Undead Common 646Taunt Deathrattle: Deal 4 damage to a random enemy.
V-07-TR-0N Prime Rogue Minion - Mech Legendary 635T1T4N This minion's abilities repeat on another random friendly minion.
Abyssal Enforcer Warlock Minion - Demon Common 766Battlecry: Deal 3 damage to all other characters.
Alexandros Mograine Death Knight Minion - Undead Legendary 777Battlecry: For the rest of the game, deal 3 damage to your opponent at the end of your turns.
Baron Geddon Neutral Minion - Elemental Legendary 777At the end of your turn, deal 2 damage to ALL other characters.
Dar'Khan Drathir Warlock Minion - Undead Legendary 766Lifesteal At the end of your turn, deal 6 damage to the enemy hero.
Divine Toll Paladin Spell - Holy Rare 7Shoot 5 rays at random minions. They give friendly minions +2/+2, and deal 2 damage to enemy minions.
Firelands Portal Mage Spell - Fire Common 7Deal 5 damage. Summon a random 5-Cost minion.
Flamereaper Demon Hunter Weapon Epic 753Also damages the minions next to whomever your hero attacks.
Frostwyrm's Fury Death Knight Spell - Frost Epic 7Deal 5 damage. Freeze all enemy minions. Summon a 5/5 Frostwyrm.
Slithering Deathscale Neutral Minion - Naga Epic 759Battlecry: If you've cast three spells while holding this, deal 3 damage to all enemies.
Anub'Rekhan Druid Minion - Undead Legendary 877Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana.
Blightblood Berserker Shaman Minion - Undead Epic 838Taunt, Lifesteal, Reborn Deathrattle: Deal 3 damage to a random enemy.
Collateral Damage Hunter Spell Rare 8Deal 6 damage to three random enemy minions. Excess damage hits the enemy hero.
Gaia, the Techtonic Mage Minion - Mech Legendary 857Colossal +2 After a friendly Mech attacks, deal 1 damage to all enemies.
Primordial Drake Neutral Minion - Dragon Epic 848Taunt Battlecry: Deal 2 damage to all other minions.
Ragnaros the Firelord Neutral Minion - Elemental Legendary 888Can't attack. At the end of your turn, deal 8 damage to a random enemy.
Tidal Revenant Warrior Minion - Elemental Common 858Battlecry: Deal 5 damage. Gain 8 Armor.
Alexstrasza the Life-Binder Neutral Minion - Dragon Legendary 988Battlecry: Choose a character. If it's friendly, restore 8 Health. If it's an enemy, deal 8 damage.
Brutal Annihilan Demon Hunter Minion - Demon Epic 999Taunt, Rush After this minion survives damage, deal that amount to the enemy hero.
Amplified Elekk Neutral Minion - Beast Common 10612Taunt Deathrattle: Deal 3 damage to all enemy minions.
Climactic Necrotic Explosion Death Knight Spell Legendary 10Lifesteal. Deal 5 damage. Summon 2 1/1 Souls. (Randomly improved by Corpses you've spent)
Pyroblast Mage Spell - Fire Epic 10Deal 10 damage.
Sire Denathrius Neutral Minion Legendary 101010Lifesteal. Battlecry: Deal 5 damage amongst enemies. Endlessly Infuse (2): Deal 1 more.

Uncollectible[]


Swipe left or right to see the cards.
TTN 721t
TTN 800t2
JAM 037t
TTN 075t
TTN 800t
TTN 450t
GVG 110t
BT 429p
BT 429p2
TTN 450t3
AT 037a
TTN 920t10
TTN 450t2
TSC 955t
JAM 015t3
ETC 717t
HERO 08bp
REV 601t
HERO 07bp
EX1 625t
EX1 154b
RLK 907t
EX1 154a
HERO 05bp
TSC 641tc
TSC 219t4
TSC 219t2
TSC 219t3
TSC 219t
TTN 753t
RLK 570t3
TTN 457t
RLK 570t3t
RLK 570tt2
RLK 570t1t3
RLK 570t4t2
RLK 570t2t1
TTN 477t1
ETC 085t6
ETC 085t3
TSC 913t
DREAM 02
REV 352t
TSC 057t
JAM 018t
JAM 018t3
TID 709t2
JAM 018t2
REV 013t
JAM 018t4
TTN 458t
ETC 314t
RLK 222t2
REV 906t

Related cards[]

For Wild format listings, see Damage/Wild format

The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).


Swipe left or right to see the cards.
ETC 078t
TID 713
TTN 726
MAW 001
ETC 068
TTN 077
RLK 804
ETC 069
REV 016
ETC 084
REV 337
REV 506
CORE EX1 007
ETC 423
RLK 952
CORE EX1 604
ETC 534
CORE BRM 006
JAM 031
REV 504
ETC 070
TSC 959
TTN 466
TTN 858
RLK 212
TTN 462

See also[]

References[]

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