Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.
Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as Explosive Shot) or have an area of effect (such as Flamestrike).
Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.
Notes[]
- Heroes with Armor will have any damage deducted from their Armor before their Health: any damage beyond the character's current Armor will be deducted from their Health. Armor can prevent a hero's Health from being reduced, but will not prevent damage from being dealt: damage dealt only to Armor still counts as damage for the purpose of effects such as Water Elemental and Floating Watcher.[1]
- Characters which are below their maximum Health are considered damaged, and may activate Enrage effects or other synergies. Damaged characters can have their Health restored through healing effects.
- Damage can be increased by Spell Damage, Fallen Hero, Prophet Velen and Cursed Blade, can be negated by Divine Shield (which prevents one instance of damage), Immune (which prevents any damage), Bolf Ramshield and Ice Block, can be reduced by Animated Armor, and its effects can be mitigated by Commanding Shout. For additional details, see the Advanced rules section below.
- Auchenai Soulpriest and Embrace the Shadow make your healing effects deal damage instead. For additional details, see Healing#Advanced rules, Damage#Advanced rules and Auchenai Soulpriest#Notes.
- Before Patch 11.0.0.23966, a Stealthed character will lose Stealth when it deals damage. From then on, Stealthed characters only loses Stealth when it attacks.
Damaged[]
- Main article: Damaged
Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.
For additional details about the damaged status and a list of related cards, see Damaged.
Advanced rules[]
- Damage Events
Damaging effects and combat damage work by creating and resolving Damage Events:
- Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
- Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
- Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
- Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
- Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
- Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath, Volcano and Timepiece of Horror) interact with Spell Damage and Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
- All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
- Multi-Shot, Forked Lightning and Cleave deal damage in random order;
- Explosive Shot and Powershot deal damage in the order center-left-right;
- Cone of Cold deals damage in the order left-right-center;
- Betrayal makes target minion create two Damages Events in the order left-right. Notice that the source of the Damage Event is the minion, not the spell: thus bonuses from Spell Damage and Prophet Velen do not apply, while minion abilities like poison, Water Elemental or Mistress of Pain do apply;
- after they attacked a minion, Magnataur Alpha and Foe Reaper 4000 deal damage in the order left-right.
- When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.
Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target's condition or moving to their next step:
- Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest or Embrace the Shadow);
- Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
- Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
- Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while Commanding Shout does not modify how much damage was considered to be dealt.
- Creating a Damage Event
Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:
- most damaging effects have as proposed damage a fixed number explicitly stated in their text (for example, Arcane Shot simply reads "Deal 2 damage");
- each Damage Events created by effects that deal a certain amount of damage randomly split among all characters with a given characteristic has a proposed damage of 1;
- some damaging effects' proposed damage varies depending on the damage dealt by a source (Eye for an Eye, Wrathguard, Bolf Ramshield), on the cost of a card (Holy Wrath, Cho'gall, Seadevil Stinger), on available mana (Forbidden Flame), on current Armor (Shield Slam), or on the Attack value of a hero (Savagery), wapon (Blade Flurry) or minion (Shadowflame, Lightbomb, Sergeant Sally, Betrayal, Magnataur Alpha, Dispatch Kodo, Knuckles, C'Thun, Foe Reaper 4000), and can happen to be zero;
- Damage Events created by healing effects due to Auchenai Soulpriest or Embrace the Shadow have a proposed damage equal to the proposed healing of the replaced Healing Event (see healing for details);
- Damage Events created during combat by the attacker and the defender have a proposed damage equal to the Attack value of that character.
- Damage Events created by Fatigue have a proposed damage equal to 1 plus the number of times Fatigue has already dealt damage to that player. Note that the Fatigue counter never resets, even if the player replaces their Hero or restocks their deck through shuffle into deck effect and successfully draws cards for a while.
Proposed damage can then be increased by the following bonuses:
- If the source of the Damage Event is a spell (other than Arcane Missiles, Avenging Wrath, Spreading Madness, Volcano, Timepiece of Horror, Ancient Curse, Burrowing Mine and Cursed!), add its controller's Spell Damage bonus (if any) to the proposed damage.
- If the source of the Damage Event is Arcane Blast, add twice that bonus instead.
- If the source of the Damage Event is a Hero Power and its controller also controls an unsilenced Fallen Hero since the last Aura Update (Other) Step, add its bonus to the proposed damage; multiple Fallen Heroes stack.
- Then, if the the source of the Damage Event is a spell (other than Arcane Missiles, Avenging Wrath, Spreading Madness, Volcano, Timepiece of Horror, Ancient Curse, Burrowing Mine and Cursed!) or a Hero Power and its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the proposed damage of the Damage Event; multiple Prophet Velens stack.
Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.
- If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
- If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor has an early priority and always triggers first, and then Bolf Ramshield and Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade equipped by that hero will double the reported damage.
- Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
- Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
- Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
- Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
- Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.
Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.
- If the target is affected by Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).
- Resolving a Damage Event
If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.
Otherwise, Triggered effect#Character damage (listed in the following table) queue and resolve in play order.
Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Bubbler | Minion - Elemental | 1 | 2 | 4 | After this minion takes exactly one damage, destroy it. (Pop!) | |||
Complete the Ritual | Spell | 1 | Questline: Take 10 damage on your turns. Reward: Blightborn Tamsin. | |||||
Dragon Egg | Minion | 1 | 2 | Whenever this minion takes damage, summon a 2/1 Whelp. | ||||
Establish the Link | Spell | 1 | Questline: Take 10 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. | |||||
Eternium Rover | Minion - Mech | 1 | 1 | 3 | Whenever this minion takes damage, gain 2 Armor. | |||
Eye for an Eye | Spell - Holy | 1 | Secret: When your hero takes damage, deal that much damage to the enemy hero. | |||||
Soulbound Ashtongue | Minion | 1 | 1 | 4 | Whenever this minion takes damage, also deal that amount to your hero. | |||
The Demon Seed | Spell | 1 | Questline: Take 10 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. | |||||
Anima Extractor | Minion | 2 | 1 | 4 | Whenever a friendly minion takes damage, give a random minion in your hand +1/+1. | |||
Armorsmith | Minion | 2 | 1 | 4 | Whenever a friendly minion takes damage, gain 1 Armor. | |||
Arson Accusation | Spell - Fire | 2 | Choose a minion. Destroy it after your hero takes damage. | |||||
Bonechewer Brawler | Minion | 2 | 2 | 3 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||
Evasion | Spell | 2 | Secret: After your hero takes damage, become Immune this turn. | |||||
Felstring Harp | Weapon | 2 | 3 | Whenever your hero would take damage on your turn, restore 2 Health instead. Lose 1 Durability. | ||||
Sinful Brand | Spell | 2 | Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero. | |||||
Wrathguard | Minion - Demon | 2 | 4 | 3 | Whenever this minion takes damage, also deal that amount to your hero. | |||
Acidmaw | Minion - Beast | 3 | 4 | 2 | ||||
Acolyte of Pain | Minion | 3 | 1 | 3 | Whenever this minion takes damage, draw a card. | |||
Acolyte of Pain | Minion | 3 | 1 | 4 | ||||
Acolyte of Pain | Minion | 3 | 1 | 3 | Whenever this minion takes damage, draw a card. | |||
Bomb Wrangler | Minion | 3 | 2 | 3 | Whenever this minion takes damage, summon a 1/1 Boom Bot. | |||
Bulwark of Azzinoth | Weapon | 3 | 1 | 4 | Whenever your hero would take damage, this loses 1 Durability instead. | |||
Darkglare | Minion - Demon | 3 | 3 | 4 | After your hero takes damage, refresh a Mana Crystal. | |||
Frothing Berserker | Minion | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack. | |||
Frothing Berserker | Minion | 3 | 2 | 4 | Whenever a minion takes damage, gain +1 Attack. | |||
Howlfiend | Minion - Demon | 3 | 3 | 6 | Whenever this minion takes damage, discard a random card. | |||
Ice Block | Spell - Frost | 3 | Secret: When your hero takes fatal damage, prevent it and become Immune this turn. | |||||
Imp Gang Boss | Minion - Demon | 3 | 2 | 4 | Whenever this minion takes damage, summon a 1/1 Imp. | |||
Imp Gang Boss | Minion - Demon | 3 | 2 | 4 | Whenever this minion takes damage, summon a 1/1 Imp. | |||
Solid Alibi | Spell - Frost | 3 | Until your next turn, your hero can only take 1 damage at a time. | |||||
Val'kyr Soulclaimer | Minion - Undead | 3 | 1 | 4 | After this minion survives damage, summon a 2/2 Ghoul. | |||
Animated Armor | Minion | 4 | 4 | 4 | Your hero can only take 1 damage at a time. | |||
Axe Flinger | Minion | 4 | 2 | 6 | ||||
Axe Flinger | Minion | 4 | 2 | 5 | Whenever this minion takes damage, deal 2 damage to the enemy hero. | |||
Diseased Vulture | Minion - Beast/Undead | 4 | 3 | 5 | Whenever your hero takes damage on your turn, summon a random 3-Cost minion. | |||
Night Howler | Minion | 4 | 3 | 4 | Whenever this minion takes damage, gain +2 Attack. | |||
Remote-Controlled Golem | Minion - Mech | 4 | 3 | 6 | After this takes damage, shuffle two Golem Parts into your deck. When drawn, summon a 2/1 Mech. | |||
Bittertide Hydra | Minion - Beast | 5 | 8 | 8 | Whenever this minion takes damage, deal 3 damage to your hero. | |||
Blightborn Tamsin | Minion - Undead | 5 | 7 | 7 | Battlecry: For the rest of the game, damage you take on your turn damages your opponent instead. | |||
Blood Guard | Minion | 5 | 4 | 7 | Whenever this minion takes damage, give your minions +1 Attack. | |||
Crazed Worshipper | Minion | 5 | 3 | 6 | Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is). | |||
Floating Watcher | Minion - Demon | 5 | 4 | 4 | Whenever your hero takes damage on your turn, gain +2/+2. | |||
Grim Patron | Minion | 5 | 3 | 3 | After this minion survives damage, summon another Grim Patron. | |||
Gurubashi Berserker | Minion | 5 | 2 | 8 | Whenever this minion takes damage, gain +3 Attack. | |||
Moonfang | Minion - Beast | 5 | 6 | 3 | Can only take 1 damage at a time. | |||
Snapjaw Shellfighter | Minion | 5 | 3 | 8 | Whenever an adjacent minion takes damage, this minion takes it instead. | |||
Bolf Ramshield | Minion | 6 | 3 | 9 | Whenever your hero takes damage, this minion takes it instead. | |||
Mech-Bear-Cat | Minion - Mech/Beast | 6 | 7 | 6 | Whenever this minion takes damage, add a Spare Part card to your hand. | |||
Security Rover | Minion - Mech | 6 | 2 | 6 | Whenever this minion takes damage, summon a 2/3 Mech with Taunt. | |||
Amitus, the Peacekeeper | Minion | 7 | 1 | 8 | Titan Taunt. Your minions can't take more than 2 damage at a time. | |||
Blackhowl Gunspire | Minion | 7 | 3 | 8 | Can't attack. Whenever this minion takes damage, deal 3 damage to a random enemy. | |||
Bonechewer Vanguard | Minion | 7 | 4 | 10 | Taunt Whenever this minion takes damage, gain +2 Attack. | |||
Gahz'rilla | Minion - Beast | 7 | 6 | 9 | Whenever this minion takes damage, double its Attack. | |||
Hogger, Doom of Elwynn | Minion | 7 | 6 | 6 | Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt. | |||
Underbelly Ooze | Minion | 7 | 3 | 5 | After this minion survives damage, summon a copy of it. | |||
Rotface | Minion - Undead | 8 | 4 | 6 | After this minion survives damage, summon a random Legendary minion. | |||
Zzeraku the Warped | Minion - Dragon | 8 | 4 | 12 | Whenever your hero takes damage, summon a 6/6 Nether Drake. | |||
Brutal Annihilan | Minion - Demon | 9 | 9 | 9 | Taunt, Rush After this minion survives damage, deal that amount to the enemy hero. |
Cards with damaging effects[]
- For Wild format listings, see Damage/Wild format
The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Backstab | Spell | Deal 2 damage to an undamaged minion. | ||||||
Ransack | Spell | Deal 1 damage to a minion. If you've played a card from another class this turn, deal 4 instead. | ||||||
Zap! | Spell - Nature | 0 | Deal 2 damage to a minion. Overload: (1) | |||||
Always a Bigger Jormungar | Spell | 1 | Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero." | |||||
Arcane Bolt | Spell - Arcane | 1 | Deal 2 damage. Manathirst (8): Deal 3 damage instead. | |||||
Arcane Shot | Spell - Arcane | 1 | Deal 2 damage. | |||||
Barbed Nets | Spell | 1 | Deal 2 damage to an enemy. If you played a Naga while holding this, choose a second target. | |||||
Bone Breaker | Weapon | 1 | 2 | 2 | After your hero attacks a minion, deal 2 damage to the enemy hero. | |||
Deafen | Spell - Shadow | 1 | Silence a minion. Combo: Also deal 2 damage to it. | |||||
Elven Archer | Minion | 1 | 1 | 1 | Battlecry: Deal 1 damage. | |||
Filletfighter | Minion - Pirate | 1 | 3 | 1 | Battlecry: Deal 1 damage. | |||
Flame Geyser | Spell - Fire | 1 | Deal 2 damage. Add a 1/2 Elemental to your hand. | |||||
Flame Imp | Minion - Demon | 1 | 3 | 2 | Battlecry: Deal 3 damage to your hero. | |||
Ghostly Strike | Spell | 1 | Deal 1 damage. Combo: Draw a card. | |||||
Heart Strike | Spell | 1 | Deal 3 damage to a minion. If that kills it, gain a Corpse. | |||||
Holy Smite | Spell - Holy | 1 | Deal 3 damage to a minion. | |||||
Icy Touch | Spell - Frost | 1 | Deal 2 damage to an enemy and Freeze it. | |||||
Lightning Bolt | Spell - Nature | 1 | Deal 3 damage. Overload: (1) | |||||
Living Roots | Spell - Nature | 1 | Choose One - Deal 2 damage; or Summon two 1/1 Saplings. | |||||
Mind Sear | Spell - Shadow | 1 | Deal 2 damage to a minion. If it dies, deal 3 damage to the enemy hero. | |||||
Moonbeam | Spell - Arcane | 1 | Deal 1 damage to an enemy, twice. | |||||
Mortal Coil | Spell - Shadow | 1 | Deal 1 damage to a minion. If that kills it, draw a card. | |||||
Noxious Cadaver | Minion - Undead | 1 | 1 | 2 | Battlecry: Deal 2 damage to an enemy and your hero. | |||
Overdraft | Spell | 1 | Tradeable Unlock your Overloaded Mana Crystals to deal that much damage. | |||||
Rake | Spell | 1 | Give your hero +2 Attack this turn. Deal damage equal to your hero's Attack to a minion. | |||||
Relic of Extinction | Spell | 1 | Deal 1 damage to a random enemy minion, twice. Improve your future Relics. | |||||
Ricochet Shot | Spell - Arcane | 1 | Deal 1 damage to three random enemies. | |||||
Sanguine Depths | Location | 1 | 3 | Deal 1 damage to a minion and give it +2 Attack. | ||||
Sanguine Soldier | Minion | 1 | 2 | 1 | Divine Shield Battlecry: Deal 2 damage to your hero. | |||
Scalding Geyser | Spell - Fire | 1 | Deal 2 damage. Dredge. | |||||
Shambling Chow | Minion - Undead | 1 | 2 | 3 | Rush Deathrattle: Deal 4 damage to your hero. | |||
Shield Slam | Spell | 1 | Deal 1 damage to a minion for each Armor you have. | |||||
Shooting Star | Spell - Arcane | 1 | Deal 1 damage to a minion and the minions next to it. | |||||
Slam | Spell | 1 | Deal 2 damage to a minion. If it survives, draw a card. | |||||
Spirit Bomb | Spell - Shadow | 1 | Deal 4 damage to a minion and your hero. | |||||
Sunfury Champion | Minion | 1 | 1 | 3 | After you cast a Fire spell, deal 1 damage to all minions. | |||
Tar Slick | Spell | 1 | Minions take double damage this turn. Deal 1 damage. | |||||
Taste of Chaos | Spell - Fel | 1 | Deal 2 damage to a minion. Finale: Discover a Fel spell. | |||||
The Light! It Burns! | Spell - Holy | 1 | Deal damage to a minion equal to its Attack. | |||||
Unleash Fel | Spell - Fel | 1 | Deal 1 damage to all enemies. Manathirst (6): With Lifesteal. | |||||
Whirlwind | Spell | 1 | Deal 1 damage to ALL minions. | |||||
Whispers of the Deep | Spell - Shadow | 1 | Silence a friendly minion, then deal damage equal to its Attack randomly split among all enemy minions. | |||||
Arrow Smith | Minion - Naga | 2 | 2 | 3 | After you cast a spell, deal 1 damage to the lowest Health enemy. | |||
Astalor Bloodsworn | Minion | 2 | 2 | 2 | Battlecry: Add Astalor, the Protector to your hand. Manathirst (5): Deal 2 damage. | |||
Baritone Imp | Minion - Demon | 2 | 2 | 2 | Battlecry: Take Fatigue damage. Gain that much Attack and Health. | |||
Bash | Spell | 2 | Deal 3 damage. Gain 3 Armor. | |||||
Bone Flinger | Minion - Undead | 2 | 2 | 3 | Battlecry: If a friendly Undead died after your last turn, deal 2 damage. | |||
Conjured Arrow | Spell - Arcane | 2 | Deal 2 damage to a minion. Manathirst (6): Draw that many cards. | |||||
Crescendo | Spell - Fel | 2 | Take Fatigue damage. Deal that much damage to all enemies. | |||||
Cruel Taskmaster | Minion | 2 | 2 | 3 | Battlecry: Deal 1 damage to a minion and give it +2 Attack. | |||
Deathchiller | Minion - Elemental | 2 | 2 | 3 | After you cast a spell, deal 1 damage to two random enemies. | |||
Down with the Ship | Spell - Shadow | 2 | Deal 3 damage to a minion. If it dies, shuffle two random Plagues into your opponent's deck. | |||||
Drain Soul | Spell - Shadow | 2 | Lifesteal Deal 3 damage to a minion. | |||||
Eviscerate | Spell | 2 | Deal 2 damage. Combo: Deal 4 damage instead. | |||||
Explosive Sheep | Minion - Mech/Beast | 2 | 1 | 1 | Deathrattle: Deal 2 damage to all minions. | |||
Explosive Trap | Spell - Fire | 2 | Secret: When your hero is attacked, deal 2 damage to all enemies. | |||||
Fan of Knives | Spell | 2 | Deal 1 damage to all enemy minions. Draw a card. | |||||
Fogsail Freebooter | Minion - Pirate | 2 | 2 | 2 | Battlecry: If you have a weapon equipped, deal 2 damage. | |||
Frost Strike | Spell - Frost | 2 | Deal 3 damage to a minion. If that kills it, Discover a Frost Rune card. | |||||
Frozen Touch | Spell - Frost | 2 | Deal 3 damage. Infuse (3): Add a Frozen Touch to your hand. | |||||
Furious Furnace | Minion - Mech | 2 | 1 | 3 | Magnetic Also damages minions next to whomever this attacks. | |||
Harmonic Hip Hop | Spell - Shadow | 2 | Deal 1 damage. Give your weapon +3 Attack. (Swaps each turn.) | |||||
Immolation Aura | Spell - Fel | 2 | Deal 1 damage to all minions twice. | |||||
Injured Tol'vir | Minion | 2 | 2 | 6 | Taunt Battlecry: Deal 3 damage to this minion. | |||
Jam Session | Spell - Fire | 2 | Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1) | |||||
Lunar Eclipse | Spell - Arcane | 2 | Deal 3 damage to a minion. Your next spell this turn costs (2) less. | |||||
Mad Bomber | Minion | 2 | 3 | 2 | Battlecry: Deal 3 damage randomly split between all other characters. | |||
Mark of Scorn | Spell | 2 | Draw a card. If it's not a minion, deal 3 damage to the lowest Health enemy. | |||||
Motion Denied | Spell | 2 | Secret: After your opponent plays three cards in a turn, deal 6 damage to the enemy hero. | |||||
Natural Causes | Spell - Nature | 2 | Deal 2 damage. Summon a 2/2 Treant. | |||||
Naval Mine | Minion - Mech | 2 | 2 | Deathrattle: Deal 4 damage to the enemy hero. | ||||
Obliterate | Spell | 2 | Destroy a minion. Deal 3 damage to your hero. | |||||
Plague Strike | Spell - Shadow | 2 | Deal 3 damage to a minion. If that kills it, summon a 2/2 Zombie with Rush. | |||||
Predation | Spell - Fel | 2 | Deal 2 damage. Costs (0) if you played a Naga while holding this. | |||||
Quick Shot | Spell | 2 | Deal 3 damage. If your hand is empty, draw a card. | |||||
Raj Naz'jan | Minion - Naga | 2 | 2 | 3 | After you cast a spell, deal damage equal to its Cost to the enemy Hero. | |||
Serrated Bone Spike | Spell | 2 | Deal 3 damage to a minion. If it dies, your next card this turn costs (2) less. | |||||
Sinful Brand | Spell | 2 | Brand an enemy minion. Whenever it takes damage, deal 1 damage to the enemy hero. | |||||
Thornveil Tentacle | Minion | 2 | 2 | 2 | Lifesteal Battlecry: Deal 2 damage to a random enemy minion. | |||
Volatile Skeleton | Minion - Undead | 2 | 2 | 2 | Deathrattle: Deal 2 damage to a random enemy. | |||
Volcanomancy | Spell - Fire | 2 | Choose a minion. When it dies, deal 3 damage to all other minions. | |||||
Wild Pyromancer | Minion - Undead | 2 | 3 | 2 | After you cast a spell, deal 1 damage to ALL minions. | |||
Wrath | Spell - Nature | 2 | Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. | |||||
Amber Whelp | Minion - Dragon | 3 | 3 | 3 | Battlecry: If you're holding a Dragon, deal 3 damage. | |||
Ancient Krakenbane | Minion - Naga | 3 | 3 | 3 | Battlecry: If you've cast three spells while holding this, deal 5 damage. | |||
Ashen Elemental | Minion - Elemental | 3 | 2 | 4 | Battlecry: Whenever your opponent draws a card next turn, they take 2 damage. | |||
Beatboxer | Minion - Mech | 3 | 4 | 3 | Combo: Deal 4 damage randomly split among all enemies. | |||
Bellowing Flames | Spell - Fire | 3 | Deal 5 damage to a minion. Forge: Then deal 5 damage split among all enemy minions. | |||||
Bladestorm | Spell | 3 | Deal 1 damage to all minions. Repeat until one dies. | |||||
Bloodied Knight | Minion | 3 | 4 | 5 | At the end of your turn, deal 2 damage to your hero. | |||
Bloodscent Vilefin | Minion - Murloc | 3 | 3 | 4 | Battlecry: Dredge. If it's a Murloc, change its Cost to Health instead of Mana. | |||
Brittleskin Zombie | Minion - Undead | 3 | 4 | 3 | Deathrattle: If it's your opponent's turn, deal 3 damage to them. | |||
Consecration | Spell - Holy | 3 | Deal 2 damage to all enemies. | |||||
Cowbell Soloist | Minion | 3 | 4 | 2 | Battlecry: If you control no other minions, deal 2 damage. | |||
Death Metal Knight | Minion - Undead | 3 | 3 | 4 | Taunt Costs Health instead of Mana if your hero was healed this turn. | |||
Dragged Below | Spell - Shadow | 3 | Deal 4 damage to a minion. Give your opponent an Abyssal Curse. | |||||
Eulogizer | Minion - Undead | 3 | 3 | 3 | Battlecry: Spend 3 Corpses to deal 3 damage. Forge: Gain them instead. | |||
Explosive Runes | Spell - Fire | 3 | Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. | |||||
Glacial Advance | Spell - Frost | 3 | Deal 4 damage. Your next spell this turn costs (1) less. | |||||
Hammer of Wrath | Spell - Holy | 3 | Deal 3 damage. Draw a card. | |||||
Hardcore Cultist | Minion - Undead | 3 | 2 | 1 | Battlecry: Deal 2 damage. Finale: To all enemies. | |||
Hellfire | Spell - Fire | 3 | Deal 3 damage to ALL characters. | |||||
Holy Nova | Spell - Holy | 3 | Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. | |||||
Howling Blast | Spell - Frost | 3 | Deal 3 damage to an enemy and Freeze it. Deal 1 damage to all other enemies. | |||||
Knight of the Dead | Minion - Undead | 3 | 5 | 5 | Battlecry: Deal 5 damage to your hero. Manathirst (7): Restore 5 Health to your hero instead. | |||
Lightning Storm | Spell - Nature | 3 | Deal 3 damage to all enemy minions. Overload: (1) | |||||
Lightshow | Spell - Arcane | 3 | Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game. | |||||
Mecha-Shark | Minion - Mech/Beast | 3 | 4 | 3 | After you summon a Mech, deal 3 damage randomly split among all enemies. | |||
Molten Rune | Spell - Fire | 3 | Deal 3 damage. Get a random spell. Forge: This casts twice. | |||||
Mortal Eradication | Spell - Shadow | 3 | Deal 5 damage randomly split among all enemy minions. Restore 2 Health to your hero for each killed. | |||||
Plague Eruption | Spell | 3 | Deal 2 damage to all minions. If you've discarded a card this game, deal 1 more. | |||||
Pufferfist | Minion - Pirate | 3 | 3 | 3 | After your hero attacks, deal 1 damage to all enemies. | |||
Seal of Blood | Spell - Holy | 3 | Give a minion +3/+3 and Divine Shield. Deal 3 damage to your hero. | |||||
Seaweed Strike | Spell - Nature | 3 | Deal 4 damage to a minion. If you played a Naga while holding this, also give your hero +4 Attack this turn. | |||||
Shadow Suffusion | Spell - Shadow | 3 | Give your minions "Deathrattle: Deal 3 damage to a random enemy." | |||||
Shadowed Spirit | Minion - Undead | 3 | 4 | 3 | Deathrattle: Deal 3 damage to the enemy hero. | |||
Shellshot | Spell - Nature | 3 | Deal 3 damage to a random enemy minion. Repeat this with 1 less damage. | |||||
SI:7 Agent | Minion | 3 | 3 | 3 | Combo: Deal 2 damage. | |||
Spectral Trainee | Minion - Undead | 3 | 1 | 4 | After you cast a spell, deal 1 damage to all enemy minions. | |||
Stag Charge | Spell | 3 | Deal 3 damage. Summon a random Dormant Wildseed. | |||||
Trogg Exile | Minion | 3 | 4 | 4 | Rush Battlecry: Deal 4 damage to your hero. | |||
Wrathscale Naga | Minion - Naga | 3 | 3 | 3 | After a friendly minion dies, deal 3 damage to a random enemy. | |||
Baba Naga | Minion - Naga | 4 | 4 | 4 | Battlecry: If you've cast a spell while holding this, deal 3 damage. | |||
Chatty Bartender | Minion | 4 | 4 | 4 | At the end of your turn, if you control a Secret, deal 2 damage to all enemies. | |||
Crazed Conductor | Minion | 4 | 3 | 4 | Battlecry: Take Fatigue damage. Summon that many 3/3 Imps. | |||
Death Strike | Spell | 4 | Lifesteal Deal 6 damage to a minion. | |||||
Dragonbane | Minion - Mech | 4 | 3 | 5 | After you use your Hero Power, deal 5 damage to a random enemy. | |||
Fel'dorei Warband | Spell | 4 | Deal 4 damage. If your deck has no minions, summon four 1/1 Illidari with Rush. | |||||
Fire Sale | Spell - Fire | 4 | Tradeable Deal 3 damage to all minions. | |||||
Fireball | Spell - Fire | 4 | Deal 6 damage. | |||||
Glaiveshark | Minion - Beast | 4 | 4 | 3 | Battlecry: If your hero attacked this turn, deal 2 damage to all enemies. | |||
Heartbreaker Hedanis | Minion | 4 | 4 | 8 | Battlecry: Deal 4 damage to this minion. Overheal: Deal 5 damage to a random enemy. | |||
Inquisitive Creation | Minion - Mech | 4 | 3 | 4 | Battlecry: Deal 1 damage to all enemy minions. (Improved by each spell school you've cast this game!) | |||
Judge Unworthy | Spell | 4 | Set an enemy minion's Health to 1, then deal 1 damage to all enemies. | |||||
Kodohide Drumkit | Weapon | 4 | 3 | 2 | Deathrattle: Deal 1 damage to all minions. (Gain Armor while equipped to improve!) | |||
Lifedrinker | Minion - Beast | 4 | 3 | 3 | Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. | |||
Marked Shot | Spell | 4 | Deal 4 damage to a minion. Discover a spell. | |||||
Noxious Infiltrator | Minion | 4 | 2 | 5 | Poisonous Battlecry: If a friendly Undead died after your last turn, deal 1 damage to a minion. | |||
Remorseless Winter | Spell - Frost | 4 | Deal 2 damage to all enemies. Draw a card. | |||||
Rotting Necromancer | Minion - Undead | 4 | 5 | 4 | Battlecry: Dredge. If it's an Undead, deal 5 damage to the enemy hero. | |||
Shockspitter | Minion - Beast | 4 | 3 | 3 | Battlecry: Deal 1 damage. (Improved by your hero attacks this game!) | |||
Street Sweeper | Minion | 4 | 2 | 2 | Battlecry: Deal 2 damage to all other minions. | |||
Tempest Hammer | Weapon | 4 | 1 | 3 | After your hero attacks, deal 3 damage to the lowest Health enemy. | |||
Thassarian | Minion - Undead | 4 | 3 | 3 | Reborn Battlecry and Deathrattle: Deal 2 damage to a random enemy. | |||
Tomb Traitor | Minion | 4 | 4 | 3 | Battlecry: Destroy a Plague in your opponent's deck to deal 3 damage to all enemy minions. | |||
Wing Welding | Spell | 4 | Discard your highest Cost card. Deal damage equal to its Cost to all minions. | |||||
Altered Chord | Spell - Nature | 5 | Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded. | |||||
Blood Boil | Spell - Shadow | 5 | Lifesteal Infect all enemy minions. At the end of your turns, they take 2 damage. | |||||
Blood Treant | Minion | 5 | 2 | 2 | Costs Health instead of Mana. | |||
Commander Ulthok | Minion | 5 | 7 | 7 | Battlecry: Your opponent's cards cost Health instead of Mana next turn. | |||
Corpse Explosion | Spell - Shadow | 5 | Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this. | |||||
Crash of Thunder | Spell - Nature | 5 | Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn. | |||||
Deathbringer Saurfang | Minion - Undead | 5 | 3 | 5 | Taunt Deathrattle: Return this to your hand. It costs Health instead of Mana. | |||
Dyn-o-matic | Minion - Mech | 5 | 3 | 4 | Battlecry: Deal 5 damage randomly split among all minions except Mechs. | |||
Opera Soloist | Minion - Demon | 5 | 4 | 6 | Battlecry: If you control no other minions, deal 3 damage to all enemy minions. | |||
Remixed Rhapsody | Spell | 5 | Deal 3 damage to all minions. Gains an extra effect in your hand that changes each turn. | |||||
Shadow Word: Undeath | Spell - Shadow | 5 | Deal 2 damage to all enemies. If a friendly Undead died after your last turn, deal 2 more. | |||||
Soul Barrage | Spell - Shadow | 5 | When you play or discard this, deal 6 damage randomly split among all enemies. | |||||
Star Power | Spell - Arcane | 5 | Deal 5 damage to a random enemy minion. Repeat this with 1 less damage. | |||||
Tenacious San'layn | Minion - Undead | 5 | 4 | 6 | Lifesteal Whenever this attacks, deal 2 damage to the enemy hero. | |||
Topple the Idol | Spell | 5 | Dredge. Reveal it and deal damage equal to its Cost to all minions. | |||||
XB-488 Disposalbot | Minion - Mech | 5 | 3 | 2 | Battlecry: Deal 5 damage randomly split among all enemy minions. Forge: Gain Lifesteal. | |||
Abyssal Wave | Spell - Shadow | 6 | Deal 4 damage to all minions. Give your opponent an Abyssal Curse. | |||||
Blizzard | Spell - Frost | 6 | Deal 2 damage to all enemy minions and Freeze them. | |||||
Blood Crusader | Minion | 6 | 5 | 5 | Battlecry: Your next Paladin minion this turn costs Health instead of Mana. | |||
Blood in the Water | Spell | 6 | Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush. | |||||
Deathborne | Spell - Frost | 6 | Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton for each killed. | |||||
Dirge of Despair | Spell - Shadow | 6 | Deal 3 damage to a character. If that kills it, summon a Demon from your deck. | |||||
Fire Elemental | Minion - Elemental | 6 | 6 | 5 | Battlecry: Deal 4 damage. | |||
Golganneth, the Thunderer | Minion | 6 | 5 | 7 | Titan Your first spell each turn costs (3) less. | |||
Harmonic Pop | Spell - Holy | 6 | Deal 3 damage to all minions. Summon a 6/6 Popstar. (Swaps each turn.) | |||||
Hollow Hound | Minion - Undead/Beast | 6 | 3 | 6 | Lifesteal, Rush Also damages minions next to whomever this attacks. | |||
Lightbomb | Spell - Holy | 6 | Deal damage to each minion equal to its Attack. | |||||
Marrow Manipulator | Minion - Undead | 6 | 5 | 5 | Battlecry: Spend up to 5 Corpses. Deal 2 damage to a random enemy for each. | |||
Norgannon | Minion | 6 | 3 | 8 | Titan After this uses an ability, double the power of the other abilities. | |||
Overseer Frigidara | Minion | 6 | 3 | 6 | Battlecry: Draw 2 spells. If they're both Frost spells, deal 2 damage to all enemies. | |||
Shatterskin Gargoyle | Minion - Undead | 6 | 4 | 6 | Taunt Deathrattle: Deal 4 damage to a random enemy. | |||
V-07-TR-0N Prime | Minion - Mech | 6 | 3 | 5 | T1T4N This minion's abilities repeat on another random friendly minion. | |||
Abyssal Enforcer | Minion - Demon | 7 | 6 | 6 | Battlecry: Deal 3 damage to all other characters. | |||
Alexandros Mograine | Minion - Undead | 7 | 7 | 7 | Battlecry: For the rest of the game, deal 3 damage to your opponent at the end of your turns. | |||
Baron Geddon | Minion - Elemental | 7 | 7 | 7 | At the end of your turn, deal 2 damage to ALL other characters. | |||
Dar'Khan Drathir | Minion - Undead | 7 | 6 | 6 | Lifesteal At the end of your turn, deal 6 damage to the enemy hero. | |||
Divine Toll | Spell - Holy | 7 | Shoot 5 rays at random minions. They give friendly minions +2/+2, and deal 2 damage to enemy minions. | |||||
Firelands Portal | Spell - Fire | 7 | Deal 5 damage. Summon a random 5-Cost minion. | |||||
Flamereaper | Weapon | 7 | 5 | 3 | Also damages the minions next to whomever your hero attacks. | |||
Frostwyrm's Fury | Spell - Frost | 7 | Deal 5 damage. Freeze all enemy minions. Summon a 5/5 Frostwyrm. | |||||
Slithering Deathscale | Minion - Naga | 7 | 5 | 9 | Battlecry: If you've cast three spells while holding this, deal 3 damage to all enemies. | |||
Anub'Rekhan | Minion - Undead | 8 | 7 | 7 | Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana. | |||
Blightblood Berserker | Minion - Undead | 8 | 3 | 8 | Taunt, Lifesteal, Reborn Deathrattle: Deal 3 damage to a random enemy. | |||
Collateral Damage | Spell | 8 | Deal 6 damage to three random enemy minions. Excess damage hits the enemy hero. | |||||
Gaia, the Techtonic | Minion - Mech | 8 | 5 | 7 | Colossal +2 After a friendly Mech attacks, deal 1 damage to all enemies. | |||
Primordial Drake | Minion - Dragon | 8 | 4 | 8 | Taunt Battlecry: Deal 2 damage to all other minions. | |||
Ragnaros the Firelord | Minion - Elemental | 8 | 8 | 8 | Can't attack. At the end of your turn, deal 8 damage to a random enemy. | |||
Tidal Revenant | Minion - Elemental | 8 | 5 | 8 | Battlecry: Deal 5 damage. Gain 8 Armor. | |||
Alexstrasza the Life-Binder | Minion - Dragon | 9 | 8 | 8 | Battlecry: Choose a character. If it's friendly, restore 8 Health. If it's an enemy, deal 8 damage. | |||
Brutal Annihilan | Minion - Demon | 9 | 9 | 9 | Taunt, Rush After this minion survives damage, deal that amount to the enemy hero. | |||
Amplified Elekk | Minion - Beast | 10 | 6 | 12 | Taunt Deathrattle: Deal 3 damage to all enemy minions. | |||
Climactic Necrotic Explosion | Spell | 10 | Lifesteal. Deal 5 damage. Summon 2 1/1 Souls. (Randomly improved by Corpses you've spent) | |||||
Pyroblast | Spell - Fire | 10 | Deal 10 damage. | |||||
Sire Denathrius | Minion | 10 | 10 | 10 | Lifesteal. Battlecry: Deal 5 damage amongst enemies. Endlessly Infuse (2): Deal 1 more. |
Uncollectible[]
Related cards[]
- For Wild format listings, see Damage/Wild format
The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).
See also[]
References[]
- ↑ https://www.youtube.com/watch?v=8GbKPLvUHZk&t=0m45s Tested in Patch 3.1.0.10357 (2015-09-29)