No edit summary |
@DeletedUser40492852 (talk | contribs) (→Strategy: Expanded a bit.) |
||
Line 65: | Line 65: | ||
==Strategy== |
==Strategy== |
||
− | Despite the random Fates, monsters with balanced Health, combined with spell-synergy monsters such as [[Mana Wyrm]] or [[Flamewaker]] can minimize the change within your deck. [[Warrior]] goes well with the Armor boost, and a [[Murloc]] deck works well with the murloc boost. |
+ | Despite the random Fates, monsters with balanced Health, combined with spell-synergy monsters such as [[Mana Wyrm]] or [[Flamewaker]] can minimize the change within your deck. [[Warrior]] goes well with the Armor boost, and a [[Murloc]] deck works well with the murloc boost. Potentially a lot of ways to trigger [[rogue]]'s [[combo]]s e.g. with extra coins, bananas etc. |
== Trivia == |
== Trivia == |
Revision as of 13:28, 3 March 2016
- "The Tavern Keeper foretells a fateful brawl! You and your opponent discover random fates that affect you both!"
Deal Your Fate is the thirty-eighth Tavern Brawl. It debuted on March 2, 2016. For exact times, see the schedule.
History
Tavern Brawl | Start | End |
---|---|---|
38 | March 2, 2016 | March 7, 2016 |
Overview
This Brawl sees players doing battle using custom decks using any class. At the start of the game, players are allowed to choose one from 4 of 6 possible Fate cards. Each Fate card puts into effect a special aura, affecting the game for both players. Fate card auras last for the rest of the match, and cannot be removed.
Subsequently, when a player is reduced to 20 Health or below, at the start of their next turn they are allowed to choose one from 4 of 6 possible Dire Fate cards. Dire Fate cards mostly also put special auras into play, but have stronger effects than the Fate cards.
Special cards
Fate cards
Dire Fate cards
Generated cards
Bananas
Notes
- There are several types of special cards.
- Some are simple spells: Dire Fate: Murlocs, Dire Fate: Unstable Portals and Fate: Portals. These take effect only once, immediately after being selected.
- Some create ongoing effects which continually affect the game's rules: Fate: Armor, Fate: Confusion and Fate: Spells. These take place automatically and cannot be prevented.
- Some grant special enchantments to minions. There are two ways this can be achieved:
- Some continually grant enchantments to all minions: Fate: Bananas, Fate: Coin and Dire Fate: Card. These auras cannot be Silenced, cancelled or removed in any way. This functions like an ongoing effect a source such as Raid Leader, except that the source of the aura cannot be targeted or affected in any way.
- Some grant an enchantment when a minion is played from the hand: Dire Fate: Taunt and Charge and Dire Fate: Windfury. These can be removed via Silence effects, and are not granted to minions put into play through other means.
- The behaviour of Dire Fate: Manaburst has not yet been tested, but likely fits one of these two types.
- Specific cards
- The Deathrattle granted by Fate: Bananas generates a random Banana card (see above).
- Fate: Armor takes effect immediately after being selected.
Strategy
Despite the random Fates, monsters with balanced Health, combined with spell-synergy monsters such as Mana Wyrm or Flamewaker can minimize the change within your deck. Warrior goes well with the Armor boost, and a Murloc deck works well with the murloc boost. Potentially a lot of ways to trigger rogue's combos e.g. with extra coins, bananas etc.
Trivia
- This is the second Brawl to feature "auras" which are not attached to minions, following Battle of the Builds.
References