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Please identify which of these data pages are for the card this page is supposed to cover. Data:Cards/Darkest Hour(75641), Data:Cards/Darkest Hour(90672) Once it is identified, please edit this page and use the |datapage parameter on {{Card infobox}} to ensure data is pulled from the correct page.

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Darkest Hour
Regular
Darkest Hour
Destroy all friendly minions. For each one, summon a random minion from your deck.
Flavor text

It's always darkest just before you find the light switch.

External links

Data page

Darkest Hour is an epic warlock spell card, from the Rise of Shadows set.

How to get[]

Darkest Hour can be obtained through Rise of Shadows card packs, or through crafting.

Card Crafting cost Disenchanting
Darkest Hour 400 100
Golden Darkest Hour 1600 400

Strategy[]

Darkest Hour is heavily dependent on setup and deck building, but powerful when done so, trading in small minions for much bigger ones when done so. Warlocks have spells that generate lots of small token minions like Fiendish Circle and especially Rafaam's Scheme to make the combo more practical to pull off. Galakrond, the Wretched is another option, since he can Invoke many Imps onto the board. Some high-cost minions to exploit with this card include Batterhead, Evasive Wyrm, Evasive Drakonid, Enhanced Dreadlord, Ysera, Big Bad Archmage, and Scrapyard Colossus.

This card is much more powerful in Wild, with access to Bloodbloom to play the card for 2 mana cheaper, as well as access to more powerful high-cost cards (Voidlord, Charged Devilsaur, Mal'Ganis, Ragnaros the Firelord to name a few) plus Nerubian Unraveler to tech against board clear spells.

Gallery[]

Darkest Hour, full art

Patch changes[]