Darius Crowley (hero)

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Darius Crowley

Darius Crowley(89540).png

Set: The Witchwood
Type: Hero
Class: Warrior
Health: 20 Health
Artist: Arthur Bozonnet

Position your field artillery to dominate the battlefield.

See this card on Hearthpwn

The Witchwood logo.png The subject of this article is part of
The Witchwood Monster Hunt.

For other appearances of Darius Crowley, see Darius Crowley (disambiguation).

Darius Crowley is a hero one can pick for a Monster Hunt run.

Hero Powers[edit | edit source]


Minion summoned[edit | edit source]


The Cannon appears on the board as the game starts, and its ability deals 1 damage before upgrades. It moves with other minions and is untargetable.

Cards[edit | edit source]

Extra Powder(89546).png
Dragonfire Ammo(89547).png
Tactical Reinforcements(89545).png
Victorious Rally(89544).png
Grizzled Reinforcement(89550).png
Seabreaker Goliath(89552).png
Tuskarr Raider(89551).png

Strategy[edit | edit source]

Darius works around the use of his cannons, which is an effective board-clearing tool that players will use to clear a path for minions. This works best when the cannons are diagonally placed so they can hit two at a time, and later in the game when the first shot will kill at least one minion so a 2nd shot can be fired. If only one minion is killed, playing another low-cost minion to re-position the cannon back to diagonal is usually needed.

Any typical Warrior deck archetype will work well with him, but if players focus on upgrading the cannon with a passive, they should consider picking up cards that would affect/react to your hero power, as your cannon/s will trigger those effects a lot throughout the run. One such card Darius begins with is Lowly Squire.

It is tempting to play the squire early on to gain lots of damage, but he is an easy target for the enemy, so it could be more secure behind a taunt minion for later battles. In early battles, it's better to Face anyway and not worry about protecting the squire.

Another useful path for Darius is taking the Caltrops route (pre-damaged minions are easy to finish off with canons if not killed outright) or the Health+2 / Heal 2 path which should keep your minions alive and able to weaken foes for the cannons to finish off.

Placement of the cannon should usually be done centrally to make sure it can easily hit 2 minions, though alternatively if an enemy is nearly dead and has a taunt minion up, moving the cannon to a far side can let it shoot past minions to hit the hero and finish them off.

Emotes[edit | edit source]

Type Emote
Thanks Thank you.
Well played An excellent maneuver.
Greetings Say hello to my big friend.
Wow Unbelievable!
Oops That was wrong!
Threaten I'll blast you apart!
Attack For Gilneas!
Concede You have outplayed me!
Opening remark I am in position!
Almost out of cards I don't have many cards left.
Out of cards I am out of cards.
Error: Too many minions There's not enough room.
Error: Generic That's impossible.
Error: Hand already full ...
Error: Hero already attacked I've already attacked.
Error: Minion not ready They're not ready to move out yet.
Error: Minion exhausted That minion already attacked.
Error: Not enough mana I'm out of mana.
Error: Need a weapon ...
Error: Can't play that card ...
Error: Can't target stealthed minions ...
Error: Not a valid target That's impossible.
Error: Must attack taunt minion A Taunt minion is in the way!

Gallery[edit | edit source]

Darius Crowley, full art

Patch changes[edit | edit source]