Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.
Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as
Explosive Shot) or have an area of effect (such as
Flamestrike).
Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as
Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.
Notes[]
- Heroes with Armor will have any damage deducted from their Armor before their Health: any damage beyond the character's current Armor will be deducted from their Health. Armor can prevent a hero's Health from being reduced, but will not prevent damage from being dealt: damage dealt only to Armor still counts as damage for the purpose of effects such as
Water Elemental and
Floating Watcher.[1]
- Characters which are below their maximum Health are considered damaged, and may activate Enrage effects or other synergies. Damaged characters can have their Health restored through healing effects.
- Damage can be increased by Spell Damage,
Fallen Hero,
Prophet Velen and
Cursed Blade, can be negated by Divine Shield (which prevents one instance of damage), Immune (which prevents any damage),
Bolf Ramshield and
Ice Block, can be reduced by
Animated Armor, and its effects can be mitigated by
Commanding Shout. For additional details, see the Advanced rules section below.
Auchenai Soulpriest and
Embrace the Shadow make your healing effects deal damage instead. For additional details, see Healing#Advanced rules, Damage#Advanced rules and Auchenai Soulpriest#Notes.
- Before Patch 11.0.0.23966, a Stealthed character will lose Stealth when it deals damage. From then on, Stealthed characters only loses Stealth when it attacks.
Damaged[]
- Main article: Damaged
Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as
Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.
For additional details about the damaged status and a list of related cards, see Damaged.
Advanced rules[]
- Damage Events
Damaging effects and combat damage work by creating and resolving Damage Events:
- Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
- Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
Lightning Storm,
Elemental Destruction and
Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
- Example:
Frothing Berserker will activate as older minions are damaged by
Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
- Example:
- Some damaging effects that affect "multiple targets" (
Bouncing Blade,
Greater Arcane Missiles,
Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (
Arcane Missiles,
Spreading Madness,
Avenging Wrath,
Volcano and
Timepiece of Horror) interact with Spell Damage and
Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced
Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
- Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (
- All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
Multi-Shot,
Forked Lightning and
Cleave deal damage in random order;
Explosive Shot and
Powershot deal damage in the order center-left-right;
Cone of Cold deals damage in the order left-right-center;
Betrayal makes target minion create two Damages Events in the order left-right. Notice that the source of the Damage Event is the minion, not the spell: thus bonuses from Spell Damage and Prophet Velen do not apply, while minion abilities like poison,
Water Elemental or Mistress of Pain do apply;
- after they attacked a minion,
Magnataur Alpha and
Foe Reaper 4000 deal damage in the order left-right.
- When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.
Spells and effects with two steps (such as Mortal Coil and
Slam) resolve all Damage Events before querying the target's condition or moving to their next step:
Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by
Auchenai Soulpriest or
Embrace the Shadow);
Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while
Commanding Shout does not modify how much damage was considered to be dealt.
- Creating a Damage Event
Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:
- most damaging effects have as proposed damage a fixed number explicitly stated in their text (for example,
Arcane Shot simply reads "Deal 2 damage");
- each Damage Events created by effects that deal a certain amount of damage randomly split among all characters with a given characteristic has a proposed damage of 1;
- some damaging effects' proposed damage varies depending on the damage dealt by a source (
Eye for an Eye,
Wrathguard,
Bolf Ramshield), on the cost of a card (
Holy Wrath,
Cho'gall,
Seadevil Stinger), on available mana (
Forbidden Flame), on current Armor (
Shield Slam), or on the Attack value of a hero (
Savagery), wapon (
Blade Flurry) or minion (
Shadowflame,
Lightbomb,
Sergeant Sally,
Betrayal,
Magnataur Alpha,
Dispatch Kodo,
Knuckles,
C'Thun,
Foe Reaper 4000), and can happen to be zero;
- Damage Events created by healing effects due to
Auchenai Soulpriest or
Embrace the Shadow have a proposed damage equal to the proposed healing of the replaced Healing Event (see healing for details);
- Damage Events created during combat by the attacker and the defender have a proposed damage equal to the Attack value of that character.
- Damage Events created by Fatigue have a proposed damage equal to 1 plus the number of times Fatigue has already dealt damage to that player. Note that the Fatigue counter never resets, even if the player replaces their Hero or restocks their deck through shuffle into deck effect and successfully draws cards for a while.
Proposed damage can then be increased by the following bonuses:
- If the source of the Damage Event is a spell (other than
Arcane Missiles,
Avenging Wrath,
Spreading Madness,
Volcano,
Timepiece of Horror,
Ancient Curse,
Burrowing Mine and
Cursed!), add its controller's Spell Damage bonus (if any) to the proposed damage.
- If the source of the Damage Event is
Arcane Blast, add twice that bonus instead.
- If the source of the Damage Event is
- If the source of the Damage Event is a Hero Power and its controller also controls an unsilenced
Fallen Hero since the last Aura Update (Other) Step, add its bonus to the proposed damage; multiple Fallen Heroes stack.
- Then, if the the source of the Damage Event is a spell (other than
Arcane Missiles,
Avenging Wrath,
Spreading Madness,
Volcano,
Timepiece of Horror,
Ancient Curse,
Burrowing Mine and
Cursed!) or a Hero Power and its controller also controlled an unsilenced
Prophet Velen since the last Aura Update (Other) Step, double the proposed damage of the Damage Event; multiple Prophet Velens stack.
Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.
- If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
- If the target of the Damage Event is a hero, predamage triggers queue and resolve:
Animated Armor has an early priority and always triggers first, and then
Bolf Ramshield and
Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any
Cursed Blade equipped by that hero will double the reported damage.
Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
- Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.
Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.
- If the target is affected by
Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by
Imp-losion).
- Resolving a Damage Event
If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.
Otherwise, on-damage triggers (listed in the following table) queue and resolve in play order.
Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).
Cards with damaging effects[]
- For Wild format listings, see Damage/Wild format
The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.
Name | Class | Type | Rarity | Cost | Atk | HP/Dur. | Armor | Description |
---|---|---|---|---|---|---|---|---|
Backstab | ![]() |
Spell | ![]() |
0 | Deal 2 damage to an undamaged minion. | |||
Arcane Shot | ![]() |
Spell | ![]() |
1 | Deal 2 damage. | |||
Barbed Nets | ![]() |
Spell | ![]() |
1 | Deal 2 damage to an enemy. If you played a Naga while holding this, choose a second target. | |||
Dreadprison Glaive | ![]() |
Weapon | ![]() |
1 | 1 | 3 | Honorable Kill: Deal damage equal to your hero's Attack to the enemy hero. | |
Elven Archer | ![]() |
Minion | ![]() |
1 | 1 | 1 | Battlecry: Deal 1 damage. | |
Filletfighter | ![]() |
Minion | ![]() |
1 | 3 | 1 | Battlecry: Deal 1 damage. | |
Final Gasp | ![]() |
Spell | ![]() |
1 | Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect. | |||
First Flame | ![]() |
Spell | ![]() |
1 | Deal 2 damage to a minion. Add a Second Flame to your hand. | |||
Flame Imp | ![]() |
Minion | ![]() |
1 | 3 | 2 | Battlecry: Deal 3 damage to your hero. | |
Grimoire of Sacrifice | ![]() |
Spell | ![]() |
1 | Destroy a friendly minion. Deal 2 damage to all enemy minions. | |||
Holy Smite | ![]() |
Spell | ![]() |
1 | Deal 3 damage to a minion. | |||
Lightning Bolt | ![]() |
Spell | ![]() |
1 | Deal 3 damage. Overload: (1) | |||
Living Roots | ![]() |
Spell | ![]() |
1 | Choose One - Deal 2 damage; or Summon two 1/1 Saplings. | |||
Moonbeam | ![]() |
Spell | ![]() |
1 | Deal 1 damage to an enemy, twice. | |||
Mortal Coil | ![]() |
Spell | ![]() |
1 | Deal 1 damage to a minion. If that kills it, draw a card. | |||
Overdraft | ![]() |
Spell | ![]() |
1 | Tradeable Unlock your Overloaded Mana Crystals to deal that much damage. | |||
Sanguine Depths | ![]() |
Location | ![]() |
1 | 3 | Deal 1 damage to a minion and give it +1 Attack. | ||
Scalding Geyser | ![]() |
Spell | ![]() |
1 | Deal 2 damage. Dredge. | |||
Shadowblade Slinger | ![]() |
Minion | ![]() |
1 | 2 | 1 | Battlecry: If you've taken damage this turn, deal that much to an enemy minion. | |
Shadowcloth Needle | ![]() |
Weapon | ![]() |
1 | 0 | 3 | After you cast a Shadow spell, deal 1 damage to all enemies. Lose 1 Durability. | |
Shield Slam | ![]() |
Spell | ![]() |
1 | Deal 1 damage to a minion for each Armor you have. | |||
Shiver Their Timbers! | ![]() |
Spell | ![]() |
1 | Deal 2 damage to a minion. If you control a Pirate, deal 5 instead. | |||
Shooting Star | ![]() |
Spell | ![]() |
1 | Deal 1 damage to a minion and the minions next to it. | |||
SI:7 Extortion | ![]() |
Spell | ![]() |
1 | Tradeable Deal 3 damage to an undamaged character. | |||
Sinful Brand | ![]() |
Spell | ![]() |
1 | Brand an enemy minion. Whenever it takes damage, deal 2 damage to the enemy hero. | |||
Sinister Strike | ![]() |
Spell | ![]() |
1 | Deal 3 damage to the enemy hero. | |||
The Demon Seed | ![]() |
Spell | ![]() |
1 | Questline: Take 8 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero. | |||
The Light! It Burns! | ![]() |
Spell | ![]() |
1 | Deal damage to a minion equal to its Attack. | |||
Touch of the Nathrezim | ![]() |
Spell | ![]() |
1 | Deal 2 damage to a minion. If it dies, restore 3 Health to your hero. | |||
Whirlwind | ![]() |
Spell | ![]() |
1 | Deal 1 damage to ALL minions. | |||
Whispers of the Deep | ![]() |
Spell | ![]() |
1 | Silence a friendly minion, then deal damage equal to its Attack randomly split among all enemy minions. | |||
Wound Prey | ![]() |
Spell | ![]() |
1 | Deal 1 damage. Summon a 1/1 Hyena with Rush. | |||
Bloodbound Imp | ![]() |
Minion | ![]() |
2 | 2 | 5 | Whenever this attacks, deal 2 damage to your hero. | |
Chain Lightning (Rank 1) | ![]() |
Spell | ![]() |
2 | Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.) | |||
City Tax | ![]() |
Spell | ![]() |
2 | Tradeable Lifesteal. Deal 1 damage to all enemy minions. | |||
Condemn (Rank 1) | ![]() |
Spell | ![]() |
2 | Deal 1 damage to all enemy minions. (Upgrades when you have 5 Mana.) | |||
Cruel Taskmaster | ![]() |
Minion | ![]() |
2 | 2 | 2 | Battlecry: Deal 1 damage to a minion and give it +2 Attack. | |
Defias Leper | ![]() |
Minion | ![]() |
2 | 3 | 2 | Battlecry: If you're holding a Shadow spell, deal 2 damage. | |
Drain Soul | ![]() |
Spell | ![]() |
2 | Lifesteal Deal 3 damage to a minion. | |||
Explosive Sheep | ![]() |
Minion | ![]() |
2 | 1 | 1 | Deathrattle: Deal 2 damage to all minions. | |
Explosive Trap | ![]() |
Spell | ![]() |
2 | Secret: When your hero is attacked, deal 2 damage to all enemies. | |||
Fel Barrage | ![]() |
Spell | ![]() |
2 | Deal 2 damage to the lowest Health enemy, twice. | |||
Firemancer Flurgl | ![]() |
Minion | ![]() |
2 | 2 | 3 | After you play a Murloc, deal 1 damage to all enemies. | |
Fogsail Freebooter | ![]() |
Minion | ![]() |
2 | 2 | 2 | Battlecry: If you have a weapon equipped, deal 2 damage. | |
Frostbite | ![]() |
Spell | ![]() |
2 | Deal 3 damage. Honorable Kill: Your opponent's next spell costs (2) more. | |||
Frozen Touch | ![]() |
Spell | ![]() |
2 | Deal 3 damage. Infuse (3): Add a Frozen Touch to your hand. | |||
Garrote | ![]() |
Spell | ![]() |
2 | Deal 2 damage to the enemy hero. Shuffle 2 Bleeds into your deck that deal 2 more when drawn. | |||
Hecklefang Hyena | ![]() |
Minion | ![]() |
2 | 2 | 4 | Battlecry: Deal 3 damage to your hero. | |
Iceblood Garrison | ![]() |
Spell | ![]() |
2 | At the end of your turn, deal 1 damage to all minions. Lasts 3 turns. | |||
Ignite | ![]() |
Spell | ![]() |
2 | Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage. | |||
Injured Tol'vir | ![]() |
Minion | ![]() |
2 | 2 | 6 | Taunt Battlecry: Deal 3 damage to this minion. | |
Keen Reflex | ![]() |
Spell | ![]() |
2 | Deal 1 damage to all minions. Honorable Kill: Gain +1 Attack this turn. | |||
Mad Bomber | ![]() |
Minion | ![]() |
2 | 3 | 2 | Battlecry: Deal 3 damage randomly split between all other characters. | |
Maelstrom Portal | ![]() |
Spell | ![]() |
2 | Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. | |||
Man the Cannons | ![]() |
Spell | ![]() |
2 | Deal 3 damage to a minion and 1 damage to all other minions. | |||
Natural Causes | ![]() |
Spell | ![]() |
2 | Deal 2 damage. Summon a 2/2 Treant. | |||
Naval Mine | ![]() |
Minion | ![]() |
2 | 2 | Deathrattle: Deal 4 damage to the enemy hero. | ||
Oasis Thrasher | ![]() |
Minion | ![]() |
2 | 2 | 3 | Frenzy: Deal 3 damage to the enemy hero. | |
Perpetual Flame | ![]() |
Spell | ![]() |
2 | Deal 3 damage to a random enemy minion. If it dies, recast this. Overload: (1) | |||
Quick Shot | ![]() |
Spell | ![]() |
2 | Deal 3 damage. If your hand is empty, draw a card. | |||
Raj Naz'jan | ![]() |
Minion | ![]() |
2 | 2 | 3 | After you cast a spell, deal damage equal to its Cost to the enemy Hero. | |
Relic of Extinction | ![]() |
Spell | ![]() |
2 | Deal 1 damage to a random enemy minion, twice. Improve your future Relics. | |||
Runed Orb | ![]() |
Spell | ![]() |
2 | Deal 2 damage. Discover a spell. | |||
Serrated Bone Spike | ![]() |
Spell | ![]() |
2 | Deal 3 damage to a minion. If it dies, your next card this turn costs (2) less. | |||
Sigil of Flame | ![]() |
Spell | ![]() |
2 | At the start of your next turn, deal 3 damage to all minions. | |||
Siphon Mana | ![]() |
Spell | ![]() |
2 | Deal 2 damage. Honorable Kill: Reduce the Cost of spells in your hand by (1). | |||
Slam | ![]() |
Spell | ![]() |
2 | Deal 2 damage to a minion. If it survives, draw a card. | |||
South Coast Chieftain | ![]() |
Minion | ![]() |
2 | 3 | 2 | Battlecry: If you control another Murloc, deal 2 damage. | |
Tooth of Nefarian | ![]() |
Spell | ![]() |
2 | Deal 3 damage. Honorable Kill: Discover a spell from another class. | |||
Unstable Shadow Blast | ![]() |
Spell | ![]() |
2 | Deal 6 damage to a minion. Excess damage hits your hero. | |||
Volatile Skeleton | ![]() |
Minion | ![]() |
2 | 2 | 2 | Deathrattle: Deal 2 damage to a random enemy. | |
Volcanomancy | ![]() |
Spell | ![]() |
2 | Choose a minion. When it dies, deal 3 damage to all other minions. | |||
Wicked Stab (Rank 1) | ![]() |
Spell | ![]() |
2 | Deal 2 damage. (Upgrades when you have 5 Mana.) | |||
Wild Pyromancer | ![]() |
Minion | ![]() |
2 | 3 | 2 | After you cast a spell, deal 1 damage to ALL minions. | |
Wrath | ![]() |
Spell | ![]() |
2 | Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. | |||
Aimed Shot | ![]() |
Spell | ![]() |
3 | Deal 3 damage. Your next Hero Power deals 2 more damage. | |||
Ancient Krakenbane | ![]() |
Minion | ![]() |
3 | 3 | 3 | Battlecry: If you've cast three spells while holding this, deal 5 damage.@ ({0} left!)@ (Ready!) | |
Ashen Elemental | ![]() |
Minion | ![]() |
3 | 2 | 4 | Battlecry: Whenever your opponent draws a card next turn, they take 2 damage. | |
Bash | ![]() |
Spell | ![]() |
3 | Deal 3 damage. Gain 3 Armor. | |||
Blood Shard Bristleback | ![]() |
Minion | ![]() |
3 | 3 | 3 | Lifesteal. Battlecry: If your deck contains 10 or fewer cards, deal 6 damage to a minion. | |
Bunker Sergeant | ![]() |
Minion | ![]() |
3 | 2 | 4 | Battlecry: If your opponent has 2 or more minions, deal 1 damage to all enemy minions. | |
Catacomb Guard | ![]() |
Minion | ![]() |
3 | 1 | 4 | Lifesteal Battlecry: Deal damage equal to this minion's Attack to an enemy minion. | |
Chaos Leech | ![]() |
Spell | ![]() |
3 | Lifesteal. Deal 3 damage to a minion. Outcast: Deal 5 instead. | |||
Cheaty Snobold | ![]() |
Minion | ![]() |
3 | 3 | 4 | After an enemy is Frozen, deal 3 damage to it. | |
Cone of Cold | ![]() |
Spell | ![]() |
3 | Freeze a minion and the minions next to it, and deal 1 damage to them. | |||
Crow's Nest Lookout | ![]() |
Minion | ![]() |
3 | 2 | 2 | Battlecry: Deal 2 damage to the left and right-most enemy minions. | |
Defias Cannoneer | ![]() |
Minion | ![]() |
3 | 3 | 3 | After your hero attacks, deal 2 damage to a random enemy twice. | |
Deliverance | ![]() |
Spell | ![]() |
3 | Deal 3 damage to a minion. Honorable Kill: Summon a new 3/3 copy of it. | |||
Devouring Plague | ![]() |
Spell | ![]() |
3 | Lifesteal. Deal 4 damage randomly split among all enemy minions. | |||
Dragged Below | ![]() |
Spell | ![]() |
3 | Deal 4 damage to a minion. Give your opponent an Abyssal Curse. | |||
Dragonbane Shot | ![]() |
Spell | ![]() |
3 | Deal 2 damage. Honorable Kill: Add a Dragonbane Shot to your hand. | |||
Explosive Runes | ![]() |
Spell | ![]() |
3 | Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. | |||
Felrattler | ![]() |
Minion | ![]() |
3 | 3 | 2 | Rush Deathrattle: Deal 1 damage to all enemy minions. | |
Flightmaster Dungar | ![]() |
Minion | ![]() |
3 | 3 | 3 | Battlecry: Choose a flightpath and go Dormant. Awaken with a bonus when you complete it! | |
Full-Blown Evil | ![]() |
Spell | ![]() |
3 | Deal 5 damage randomly split among all enemy minions. Repeatable this turn. | |||
Lightning Storm | ![]() |
Spell | ![]() |
3 | Deal 3 damage to all enemy minions. Overload: (2) | |||
Mecha-Shark | ![]() |
Minion | ![]() |
3 | 4 | 3 | After you summon a Mech, deal 3 damage randomly split among all enemies. | |
Predation | ![]() |
Spell | ![]() |
3 | Deal 3 damage. Costs (0) if you played a Naga while holding this. | |||
Psyfiend | ![]() |
Minion | ![]() |
3 | 3 | 4 | After you cast a Shadow spell, deal 2 damage to each hero. | |
Pufferfist | ![]() |
Minion | ![]() |
3 | 3 | 3 | After your hero attacks, deal 1 damage to all enemies. | |
Seaweed Strike | ![]() |
Spell | ![]() |
3 | Deal 4 damage to a minion. If you played a Naga while holding this, also give your hero +4 Attack this turn. | |||
Shadowed Spirit | ![]() |
Minion | ![]() |
3 | 4 | 3 | Deathrattle: Deal 3 damage to the enemy hero. | |
Shellshot | ![]() |
Spell | ![]() |
3 | Deal 3 damage to a random enemy minion. Repeat this with 1 less damage. | |||
SI:7 Agent | ![]() |
Minion | ![]() |
3 | 3 | 3 | Combo: Deal 2 damage. | |
Snowball Fight! | ![]() |
Spell | ![]() |
3 | Deal 1 damage to a minion and Freeze it. If it survives, repeat this on another minion! | |||
Stag Charge | ![]() |
Spell | ![]() |
3 | Deal 3 damage. Summon a random Dormant Wildseed. | |||
Tidal Surge | ![]() |
Spell | ![]() |
3 | Lifesteal Deal 4 damage to a minion. | |||
Wrathscale Naga | ![]() |
Minion | ![]() |
3 | 3 | 2 | After a friendly minion dies, deal 3 damage to a random enemy. | |
Baba Naga | ![]() |
Minion | ![]() |
4 | 4 | 4 | Battlecry: If you've cast a spell while holding this, deal 3 damage. | |
Blademaster Samuro | ![]() |
Minion | ![]() |
4 | 1 | 6 | Rush Frenzy: Deal damage equal to this minion's Attack to all enemy minions. | |
Chatty Bartender | ![]() |
Minion | ![]() |
4 | 4 | 4 | At the end of your turn, if you control a Secret, deal 2 damage to all enemies. | |
Consecration | ![]() |
Spell | ![]() |
4 | Deal 2 damage to all enemies. | |||
Darkspear Berserker | ![]() |
Minion | ![]() |
4 | 5 | 7 | Deathrattle: Deal 5 damage to your hero. | |
Demonic Assault | ![]() |
Spell | ![]() |
4 | Deal 3 damage. Summon two 1/3 Voidwalkers with Taunt. | |||
Earth Revenant | ![]() |
Minion | ![]() |
4 | 2 | 6 | Taunt Battlecry: Deal 1 damage to all enemy minions. | |
Fire Sale | ![]() |
Spell | ![]() |
4 | Tradeable Deal 3 damage to all minions. | |||
Fireball | ![]() |
Spell | ![]() |
4 | Deal 6 damage. | |||
Glaiveshark | ![]() |
Minion | ![]() |
4 | 4 | 3 | Battlecry: If your hero attacked this turn, deal 2 damage to all enemies. | |
Hellfire | ![]() |
Spell | ![]() |
4 | Deal 3 damage to ALL characters. | |||
Holy Nova | ![]() |
Spell | ![]() |
4 | Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. | |||
Hullbreaker | ![]() |
Minion | ![]() |
4 | 4 | 3 | Battlecry and Deathrattle: Draw a spell. Your hero takes damage equal to its Cost. | |
Injured Marauder | ![]() |
Minion | ![]() |
4 | 5 | 10 | Taunt Battlecry: Deal 6 damage to this minion. | |
Lifedrinker | ![]() |
Minion | ![]() |
4 | 3 | 3 | Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. | |
Lightmaw Netherdrake | ![]() |
Minion | ![]() |
4 | 4 | 4 | Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions. | |
Marked Shot | ![]() |
Spell | ![]() |
4 | Deal 4 damage to a minion. Discover a spell. | |||
Oil Rig Ambusher | ![]() |
Minion | ![]() |
4 | 4 | 4 | Battlecry: Deal 2 damage. If this entered your hand this turn, deal 4 instead. | |
Onyxian Drake | ![]() |
Minion | ![]() |
4 | 4 | 5 | Taunt Battlecry: Deal damage equal to your Armor to an enemy minion. | |
Piercing Shot | ![]() |
Spell | ![]() |
4 | Deal 6 damage to a minion. Excess damage hits the enemy hero. | |||
Rancor | ![]() |
Spell | ![]() |
4 | Deal 2 damage to all minions. Gain 2 Armor for each destroyed. | |||
Soul Rend | ![]() |
Spell | ![]() |
4 | Deal 5 damage to all minions. Destroy a card in your deck for each killed. | |||
Spring the Trap | ![]() |
Spell | ![]() |
4 | Deal 3 damage to a minion and cast a Secret from your deck. Honorable Kill: Cast 2. | |||
Varden Dawngrasp | ![]() |
Minion | ![]() |
4 | 3 | 3 | Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead. | |
Void Flayer | ![]() |
Minion | ![]() |
4 | 3 | 4 | Battlecry: For each spell in your hand, deal 1 damage to a random enemy minion. | |
Void Shard | ![]() |
Spell | ![]() |
4 | Lifesteal Deal 4 damage. | |||
Whirling Combatant | ![]() |
Minion | ![]() |
4 | 3 | 6 | Battlecry and Frenzy: Deal 1 damage to all other minions. | |
Xyrella | ![]() |
Minion | ![]() |
4 | 4 | 4 | Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions. | |
Arcane Overflow | ![]() |
Spell | ![]() |
5 | Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage. | |||
Boomkin | ![]() |
Minion | ![]() |
5 | 4 | 5 | Choose One - Restore 8 Health to your hero; or Deal 4 damage. | |
Chaos Nova | ![]() |
Spell | ![]() |
5 | Deal 4 damage to all minions. | |||
Deep Breath | ![]() |
Spell | ![]() |
5 | Deal 1 damage to a minion and its neighbors. (Improved by number of other spells in your hand.) | |||
Defias Blastfisher | ![]() |
Minion | ![]() |
5 | 3 | 2 | Battlecry: Deal 2 damage to a random enemy. Repeat for each of your Beasts. | |
Don't Stand in the Fire! | ![]() |
Spell | ![]() |
5 | Deal 10 damage randomly split among all enemy minions. Overload: (1) | |||
Felfire in the Hole! | ![]() |
Spell | ![]() |
5 | Draw a spell and deal 2 damage to all enemies. If it's a Fel spell, deal 1 more. | |||
Hollow Abomination | ![]() |
Minion | ![]() |
5 | 2 | 8 | Battlecry: Deal 1 damage to all enemy minions. Honorable Kill: Gain the minion's Attack. | |
Knight-Captain | ![]() |
Minion | ![]() |
5 | 3 | 3 | Battlecry: Deal 3 damage. Honorable Kill: Gain +3/+3. | |
Spammy Arcanist | ![]() |
Minion | ![]() |
5 | 3 | 4 | Battlecry: Deal 1 damage to all other minions. If any die, repeat this. | |
Topple the Idol | ![]() |
Spell | ![]() |
5 | Dredge. Reveal it and deal damage equal to its Cost to all minions. | |||
Abyssal Wave | ![]() |
Spell | ![]() |
6 | Deal 4 damage to all minions. Give your opponent an Abyssal Curse. | |||
Blizzard | ![]() |
Spell | ![]() |
6 | Deal 2 damage to all enemy minions and Freeze them. | |||
Blood in the Water | ![]() |
Spell | ![]() |
6 | Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush. | |||
Deathborne | ![]() |
Spell | ![]() |
6 | Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton for each killed. | |||
Dreadlich Tamsin | ![]() |
Hero | ![]() |
6 | 30 | 5 | Battlecry: Deal 3 damage to all minions. Shuffle 3 Rifts into your deck. Draw 3 cards. | |
Entitled Customer | ![]() |
Minion | ![]() |
6 | 3 | 2 | Battlecry: Deal damage equal to your hand size to all other minions. | |
Fire Elemental | ![]() |
Minion | ![]() |
6 | 6 | 5 | Battlecry: Deal 4 damage. | |
Lightbomb | ![]() |
Spell | ![]() |
6 | Deal damage to each minion equal to its Attack. | |||
Stealer of Souls | ![]() |
Minion | ![]() |
6 | 4 | 6 | After you draw a card, change its Cost to Health instead of Mana. | |
Undying Disciple | ![]() |
Minion | ![]() |
6 | 3 | 7 | Taunt Deathrattle: Deal damage equal to this minion's Attack to all enemy minions. | |
Abyssal Enforcer | ![]() |
Minion | ![]() |
7 | 6 | 6 | Battlecry: Deal 3 damage to all other characters. | |
Baron Geddon | ![]() |
Minion | ![]() |
7 | 7 | 7 | At the end of your turn, deal 2 damage to ALL other characters. | |
Divine Toll | ![]() |
Spell | ![]() |
7 | Shoot 5 rays at random minions. They give friendly minions +2/+2, and deal 2 damage to enemy minions. | |||
Flamereaper | ![]() |
Weapon | ![]() |
7 | 4 | 3 | Also damages the minions next to whomever your hero attacks. | |
Flamestrike | ![]() |
Spell | ![]() |
7 | Deal 5 damage to all enemy minions. | |||
Humongous Owl | ![]() |
Minion | ![]() |
7 | 8 | 4 | Deathrattle: Deal 8 damage to a random enemy. | |
Overlord Saurfang | ![]() |
Minion | ![]() |
7 | 5 | 4 | Battlecry: Resurrect 2 friendly Frenzy minions. Deal 1 damage to all other minions. | |
Slithering Deathscale | ![]() |
Minion | ![]() |
7 | 5 | 9 | Battlecry: If you've cast three spells while holding this, deal 3 damage to all enemies.@ ({0} left!)@ (Ready!) | |
Brasswing | ![]() |
Minion | ![]() |
8 | 9 | 7 | At the end of your turn, deal 2 damage to all enemies. Honorable Kill: Restore 4 Health to your hero. | |
Bru'kan of the Elements | ![]() |
Hero | ![]() |
8 | 30 | 5 | Battlecry: Call upon the power of two Elements! | |
Collateral Damage | ![]() |
Spell | ![]() |
8 | Deal 6 damage to three random enemy minions. Excess damage hits the enemy hero. | |||
Gaia, the Techtonic | ![]() |
Minion | ![]() |
8 | 5 | 7 | Colossal +2 After a friendly Mech attacks, deal 1 damage to all enemies. | |
Goliath, Sneed's Masterpiece | ![]() |
Minion | ![]() |
8 | 8 | 8 | Battlecry: Fire five rockets at enemy minions that deal 2 damage each. (You pick the targets!) | |
Grand Magus Antonidas | ![]() |
Minion | ![]() |
8 | 6 | 6 | Battlecry: If you've cast a Fire spell on each of your last three turns, cast 3 Fireballs at random enemies.@ (@/3) | |
Haleh, Matron Protectorate | ![]() |
Minion | ![]() |
8 | 4 | 12 | After you cast a spell, deal 4 damage randomly split among all enemies. | |
Lightforged Cariel | ![]() |
Hero | ![]() |
8 | 30 | 5 | Battlecry: Deal 2 damage to all enemies. Equip a 2/5 Immovable Object. | |
Maddest Bomber | ![]() |
Minion | ![]() |
8 | 9 | 8 | Battlecry: Deal 12 damage randomly split among all other characters. | |
Mordresh Fire Eye | ![]() |
Minion | ![]() |
8 | 8 | 8 | Battlecry: If you've dealt 10 damage with your Hero Power this game, deal 10 damage to all enemies.@ ({0} left!)@ (Ready!) | |
Primordial Drake | ![]() |
Minion | ![]() |
8 | 4 | 8 | Taunt Battlecry: Deal 2 damage to all other minions. | |
Tidal Revenant | ![]() |
Minion | ![]() |
8 | 5 | 8 | Battlecry: Deal 5 damage. Gain 5 Armor. | |
Troll Centurion | ![]() |
Minion | ![]() |
8 | 8 | 8 | Rush. Honorable Kill: Deal 8 damage to the enemy hero. | |
Alexstrasza the Life-Binder | ![]() |
Minion | ![]() |
9 | 8 | 8 | Battlecry: Choose a character. If it's friendly, restore 8 Health. If it's an enemy, deal 8 damage. | |
Pyroblast | ![]() |
Spell | ![]() |
10 | Deal 10 damage. | |||
Shield Shatter | ![]() |
Spell | ![]() |
10 | Deal 4 damage to all minions. Costs (1) less for each Armor you have. | |||
Sire Denathrius | ![]() |
Minion | ![]() |
10 | 10 | 10 | Lifesteal. Battlecry: Deal 5 damage amongst enemies. Endlessly Infuse (1): Deal 1 more. |
Uncollectible[]
Related cards[]
- For Wild format listings, see Damage/Wild format
The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).
See also[]
References[]
- ↑ https://www.youtube.com/watch?v=8GbKPLvUHZk&t=0m45s Tested in Patch 3.1.0.10357 (2015-09-29)