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Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.

Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as Explosive Shot) or have an area of effect (such as Flamestrike).

Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.

Notes[]

Damaged[]

Main article: Damaged

Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.

For additional details about the damaged status and a list of related cards, see Damaged.

Advanced rules[]

Click 'Expand' to view section
Damage Events

Damaging effects and combat damage work by creating and resolving Damage Events:

  • Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
  • Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
    • Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
    • Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
  • Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
    • Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath, Volcano and Timepiece of Horror) interact with Spell Damage and Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
  • All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
  • When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.

Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target's condition or moving to their next step:

  • Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest or Embrace the Shadow);
  • Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
  • Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
  • Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while Commanding Shout does not modify how much damage was considered to be dealt.


Creating a Damage Event

Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:

Proposed damage can then be increased by the following bonuses:

Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.

  • If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
  • If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor has an early priority and always triggers first, and then Bolf Ramshield and Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade equipped by that hero will double the reported damage.
  • Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
  • Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
  • Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
  • Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.

Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.

  • If the target is affected by Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).


Resolving a Damage Event

If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.

Otherwise, on-damage triggers (listed in the following table) queue and resolve in play order.

Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).

Cards with damaging effects[]

For Wild format listings, see Damage/Wild format

The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.

NameClassTypeRarityCostAtkHP/Dur.ArmorDescription
Backstab Rogue Spell CommonCommon 0Deal 2 damage to an undamaged minion.
Arcane Shot Hunter Spell RareRare 1Deal 2 damage.
Barbed Nets Hunter Spell CommonCommon 1Deal 2 damage to an enemy. If you played a Naga while holding this, choose a second target.
Dreadprison Glaive Demon Hunter Weapon CommonCommon 113Honorable Kill: Deal damage equal to your hero's Attack to the enemy hero.
Elven Archer Neutral Minion CommonCommon 111Battlecry: Deal 1 damage.
Filletfighter Rogue Minion CommonCommon 131Battlecry: Deal 1 damage.
Final Gasp Warlock Spell CommonCommon 1Deal 1 damage to a minion. If it dies, summon a 2/2 Adventurer with a random bonus effect.
First Flame Mage Spell RareRare 1Deal 2 damage to a minion. Add a Second Flame to your hand.
Flame Imp Warlock Minion CommonCommon 132Battlecry: Deal 3 damage to your hero.
Grimoire of Sacrifice Warlock Spell CommonCommon 1Destroy a friendly minion. Deal 2 damage to all enemy minions.
Holy Smite Priest Spell CommonCommon 1Deal 3 damage to a minion.
Lightning Bolt Shaman Spell CommonCommon 1Deal 3 damage. Overload: (1)
Living Roots Druid Spell CommonCommon 1Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Mortal Coil Warlock Spell CommonCommon 1Deal 1 damage to a minion. If that kills it, draw a card.
Overdraft Shaman Spell EpicEpic 1Tradeable Unlock your Overloaded Mana Crystals to deal that much damage.
Scalding Geyser Shaman Spell CommonCommon 1Deal 2 damage. Dredge.
Shadowblade Slinger Warlock Minion CommonCommon 121Battlecry: If you've taken damage this turn, deal that  much to an enemy minion.
Shield Slam Warrior Spell EpicEpic 1Deal 1 damage to a minion for each Armor you have.
Shiver Their Timbers! Warrior Spell RareRare 1Deal 2 damage to a minion. If you control a Pirate, deal 5 instead.
Shooting Star Mage Spell CommonCommon 1Deal 1 damage to a minion and the minions next to it.
SI:7 Extortion Rogue Spell RareRare 1Tradeable Deal 3 damage to an undamaged character.
Sinister Strike Rogue Spell RareRare 1Deal 3 damage to the enemy hero.
The Demon Seed Warlock Spell LegendaryLegendary 1Questline: Take 8 damage on your turns. Reward: Lifesteal. Deal 3 damage to the enemy hero.
Touch of the Nathrezim Warlock Spell RareRare 1Deal 2 damage to a minion. If it dies, restore 3 Health to your hero.
Whirlwind Warrior Spell CommonCommon 1Deal 1 damage to ALL minions.
Whispers of the Deep Priest Spell RareRare 1Silence a friendly minion, then deal damage equal to its Attack randomly split among all enemy minions.
Wound Prey Hunter Spell CommonCommon 1Deal 1 damage. Summon a 1/1 Hyena with Rush.
Bloodbound Imp Warlock Minion CommonCommon 225Whenever this attacks, deal 2 damage to your hero.
Chain Lightning (Rank 1) Shaman Spell EpicEpic 2Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
City Tax Paladin Spell CommonCommon 2Tradeable Lifesteal. Deal 1 damage to all enemy minions.
Condemn (Rank 1) Priest Spell EpicEpic 2Deal 1 damage to all enemy minions. (Upgrades when you have 5 Mana.)
Cruel Taskmaster Warrior Minion CommonCommon 222Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Defias Leper Priest Minion CommonCommon 232Battlecry: If you're holding a Shadow spell, deal 2 damage.
Dragonbane Shot Hunter Spell RareRare 2Deal 2 damage. Honorable Kill: Add a Dragonbane Shot to your hand.
Drain Soul Warlock Spell CommonCommon 2Lifesteal Deal 3 damage to a minion.
Explosive Sheep Neutral Minion CommonCommon 211Deathrattle: Deal 2 damage to all minions.
Explosive Trap Hunter Spell CommonCommon 2Secret: When your hero is attacked, deal 2 damage to all enemies.
Fel Barrage Demon Hunter Spell CommonCommon 2Deal 2 damage to the lowest Health enemy, twice.
Firemancer Flurgl Shaman Minion LegendaryLegendary 223After you play a Murloc, deal 1 damage to all enemies.
Fogsail Freebooter Neutral Minion RareRare 222Battlecry: If you have a weapon equipped, deal 2 damage.
Frostbite Shaman Spell CommonCommon 2Deal 3 damage. Honorable Kill: Your opponent's next spell costs (2) more.
Frozen Buckler Warrior Spell EpicEpic 2Gain 10 Armor. At the start of your next turn, lose 5 Armor.
Garrote Rogue Spell EpicEpic 2Deal 2 damage to the enemy hero. Shuffle 2 Bleeds into your deck that deal 2 more when drawn.
Hecklefang Hyena Neutral Minion RareRare 224Battlecry: Deal 3 damage to your hero.
Iceblood Garrison Warrior Spell RareRare 2At the end of your turn, deal 1 damage to all  minions. Lasts 3 turns.
Ignite Mage Spell EpicEpic 2Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage.
Injured Tol'vir Neutral Minion CommonCommon 226Taunt Battlecry: Deal 3 damage to this minion.
Keen Reflex Demon Hunter Spell CommonCommon 2Deal 1 damage to all minions. Honorable Kill: Gain +1 Attack this turn.
Mad Bomber Neutral Minion CommonCommon 232Battlecry: Deal 3 damage randomly split between all other characters.
Maelstrom Portal Shaman Spell RareRare 2Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.
Man the Cannons Warrior Spell CommonCommon 2Deal 3 damage to a minion and 1 damage to all other minions.
Naval Mine Neutral Minion CommonCommon 202Deathrattle: Deal 4 damage to the enemy hero.
Oasis Thrasher Neutral Minion CommonCommon 223Frenzy: Deal 3 damage to the enemy Hero.
Perpetual Flame Shaman Spell RareRare 2Deal 3 damage to a random enemy minion. If it dies, recast this. Overload: (1)
Quick Shot Hunter Spell CommonCommon 2Deal 3 damage. If your hand is empty, draw a card.
Raj Naz'jan Hunter Minion LegendaryLegendary 223After you cast a spell, deal damage equal to its Cost to the enemy Hero.
Runed Orb Mage Spell CommonCommon 2Deal 2 damage. Discover a spell.
Shadowcloth Needle Priest Weapon RareRare 203After you cast a Shadow spell, deal 1 damage to all enemies. Lose 1 Durability.
Sigil of Flame Demon Hunter Spell EpicEpic 2At the start of your next turn, deal 3 damage to all minions.
Siphon Mana Mage Spell CommonCommon 2Deal 2 damage. Honorable Kill: Reduce the Cost of spells in your hand by (1).
Slam Warrior Spell CommonCommon 2Deal 2 damage to a minion. If it survives, draw a card.
South Coast Chieftain Shaman Minion CommonCommon 232Battlecry: If you control another Murloc, deal 2 damage.
Unstable Shadow Blast Warlock Spell CommonCommon 2Deal 6 damage to a minion. Excess damage hits your hero.
Volcanomancy Mage Spell EpicEpic 2Choose a minion. When it dies, deal 3 damage to all other minions.
Wicked Stab (Rank 1) Rogue Spell CommonCommon 2Deal 2 damage. (Upgrades when you have 5 Mana.)
Wild Pyromancer Neutral Minion RareRare 232After you cast a spell, deal 1 damage to ALL minions.
Wrath Druid Spell CommonCommon 2Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Aimed Shot Hunter Spell CommonCommon 3Deal 3 damage. Your next Hero Power deals 2 more damage.
Bash Warrior Spell CommonCommon 3Deal 3 damage. Gain 3 Armor.
Blood Shard Bristleback Warlock Minion RareRare 333Lifesteal. Battlecry: If your deck contains 10 or fewer cards, deal 6 damage to a minion.
Catacomb Guard Paladin Minion RareRare 314Lifesteal Battlecry: Deal damage equal to this minion's Attack to an enemy minion.
Chaos Leech Demon Hunter Spell RareRare 3Lifesteal. Deal 3 damage to a minion. Outcast: Deal 5 instead.
Cheaty Snobold Shaman Minion EpicEpic 334After an enemy is Frozen, deal 3 damage to it.
Cone of Cold Mage Spell CommonCommon 3Freeze a minion and the minions next to it, and deal 1 damage to them.
Crow's Nest Lookout Demon Hunter Minion CommonCommon 322Battlecry: Deal 2 damage to the left and right-most enemy minions.
Defias Cannoneer Warrior Minion CommonCommon 333After your hero attacks, deal 2 damage to a random enemy twice.
Deliverance Priest Spell CommonCommon 3Deal 3 damage to a minion. Honorable Kill: Summon a new 3/3 copy of it.
Devouring Plague Priest Spell CommonCommon 3Lifesteal. Deal 4 damage randomly split among all enemy minions.
Explosive Runes Mage Spell RareRare 3Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Felrattler Demon Hunter Minion CommonCommon 332Rush Deathrattle: Deal 1 damage to all enemy minions.
Flightmaster Dungar Neutral Minion LegendaryLegendary 333Battlecry: Choose a flightpath and go Dormant. Awaken with a bonus   when you complete it!
Lightning Storm Shaman Spell RareRare 3Deal 3 damage to all enemy minions. Overload: (2)
Mecha-Shark Mage Minion CommonCommon 343After you summon a Mech, deal 3 damage randomly  split among all enemies.
Predation Demon Hunter Spell RareRare 3Deal 3 damage. Costs (0) if you played a Naga while holding this.
Psyfiend Priest Minion RareRare 334After you cast a Shadow spell, deal 2 damage to each hero.
Pufferfist Neutral Minion CommonCommon 333After your hero attacks, deal 1 damage to all enemies.
Seaweed Strike Druid Spell EpicEpic 3Deal 4 damage to a minion. If you played a Naga while holding this, also give your hero +4 Attack this turn.
Shadowed Spirit Priest Minion CommonCommon 343Deathrattle: Deal 3 damage to the enemy hero.
SI:7 Agent Rogue Minion RareRare 333Combo: Deal 2 damage.
Snowball Fight! Shaman Spell EpicEpic 3Deal 1 damage to a minion and Freeze it. If it survives, repeat this on another minion!
Tidal Surge Shaman Spell CommonCommon 3Lifesteal Deal 4 damage to a minion.
Tooth of Nefarian Rogue Spell CommonCommon 3Deal 3 damage. Honorable Kill: Discover a spell from another class.
Wrathscale Naga Demon Hunter Minion EpicEpic 332After a friendly minion dies, deal 3 damage to a random enemy.
Baba Naga Neutral Minion CommonCommon 444Battlecry: If you've cast a spell while holding this, deal 3 damage.
Blademaster Samuro Neutral Minion LegendaryLegendary 416Rush Frenzy: Deal damage equal to this minion's Attack  to all enemy minions.
Consecration Paladin Spell CommonCommon 4Deal 2 damage to all enemies.
Darkspear Berserker Neutral Minion CommonCommon 457Deathrattle: Deal 5 damage to your hero.
Demonic Assault Warlock Spell CommonCommon 4Deal 3 damage. Summon two 1/3 Voidwalkers with Taunt.
Dragged Below Warlock Spell CommonCommon 4Deal 4 damage to a minion. Give your opponent an Abyssal Curse.
Earth Revenant Shaman Minion RareRare 426Taunt Battlecry: Deal 1 damage to all enemy minions.
Fire Sale Mage Spell CommonCommon 4Tradeable Deal 3 damage to all minions.
Fireball Mage Spell CommonCommon 4Deal 6 damage.
Glaiveshark Demon Hunter Minion CommonCommon 443Battlecry: If your hero attacked this turn, deal 2 damage to all enemies.
Hellfire Warlock Spell CommonCommon 4Deal 3 damage to ALL characters.
Holy Nova Priest Spell CommonCommon 4Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Hullbreaker Warlock Minion RareRare 443Battlecry and Deathrattle: Draw a spell. Your hero takes damage equal to its Cost.
Injured Marauder Neutral Minion CommonCommon 4510Taunt Battlecry: Deal 6 damage to this minion.
Lifedrinker Neutral Minion RareRare 433Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
Lightmaw Netherdrake Priest Minion RareRare 444Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions.
Marked Shot Hunter Spell CommonCommon 4Deal 4 damage to a minion. Discover a spell.
Oil Rig Ambusher Rogue Minion RareRare 444Battlecry: Deal 2 damage. If this entered your hand  this turn, deal 4 instead.
Onyxian Drake Warrior Minion CommonCommon 445Taunt Battlecry: Deal damage equal to your Armor to an enemy minion.
Piercing Shot Hunter Spell CommonCommon 4Deal 6 damage to a minion. Excess damage hits the enemy hero.
Rancor Warrior Spell EpicEpic 4Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
Soul Rend Warlock Spell RareRare 4Deal 5 damage to all minions. Destroy a card in your deck for each killed.
Spring the Trap Hunter Spell EpicEpic 4Deal 3 damage to a minion and cast a Secret from your deck. Honorable Kill: Cast 2.
Varden Dawngrasp Mage Minion LegendaryLegendary 433Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead.
Void Flayer Priest Minion RareRare 434Battlecry: For each spell in your hand, deal 1 damage to a random enemy minion.
Void Shard Priest Spell CommonCommon 4Lifesteal Deal 4 damage.
Whirling Combatant Warrior Minion CommonCommon 436Battlecry and Frenzy: Deal 1 damage to all other minions.
Xyrella Priest Minion LegendaryLegendary 444Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
Arcane Overflow Mage Spell RareRare 5Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage.
Boomkin Druid Minion RareRare 545Choose One - Restore 8 Health to your hero; or Deal 4 damage.
Chaos Nova Demon Hunter Spell CommonCommon 5Deal 4 damage to all minions.
Deep Breath Mage Spell RareRare 5Deal 1 damage to a minion and its neighbors. (Improved by number of  other spells in your hand.)
Defias Blastfisher Hunter Minion CommonCommon 532Battlecry: Deal 2 damage to a random enemy. Repeat for each of your Beasts.
Don't Stand in the Fire! Shaman Spell RareRare 5Deal 10 damage randomly split among all enemy minions. Overload: (1)
Felfire in the Hole! Warlock Spell EpicEpic 5Draw a spell and deal 2 damage to all enemies. If it's a Fel spell, deal 1 more.
Hollow Abomination Warlock Minion CommonCommon 528Battlecry: Deal 1 damage to all enemy minions. Honorable Kill: Gain the minion's Attack.
Knight-Captain Neutral Minion CommonCommon 533Battlecry: Deal 3 damage. Honorable Kill: Gain +3/+3.
Spammy Arcanist Neutral Minion EpicEpic 534Battlecry: Deal 1 damage to all other minions. If any die, repeat this.
Abyssal Wave Warlock Spell EpicEpic 6Deal 4 damage to all minions. Give your opponent an Abyssal Curse.
Blizzard Mage Spell RareRare 6Deal 2 damage to all enemy minions and Freeze them.
Blood in the Water Rogue Spell CommonCommon 6Deal 3 damage to an enemy. Summon a 5/5 Shark with Rush.
Dreadlich Tamsin Warlock Hero LegendaryLegendary 6305Battlecry: Deal 3 damage to all minions. Shuffle 3 Rifts into your deck. Draw 3 cards.
Entitled Customer Warlock Minion EpicEpic 632Battlecry: Deal damage equal to your hand size to all other minions.
Fire Elemental Shaman Minion CommonCommon 665Battlecry: Deal 4 damage.
Lightbomb Priest Spell EpicEpic 6Deal damage to each minion equal to its Attack.
Stealer of Souls Warlock Minion RareRare 646After you draw a card, change its Cost to Health instead of Mana.
Undying Disciple Priest Minion RareRare 637Taunt Deathrattle: Deal damage equal to this minion's Attack to all enemy minions.
Abyssal Enforcer Warlock Minion CommonCommon 766Battlecry: Deal 3 damage to all other characters.
Baron Geddon Neutral Minion LegendaryLegendary 777At the end of your turn, deal 2 damage to ALL other characters.
Flamereaper Demon Hunter Weapon EpicEpic 743Also damages the minions next to whomever your hero attacks.
Flamestrike Mage Spell EpicEpic 7Deal 5 damage to all enemy minions.
Lightforged Cariel Paladin Hero LegendaryLegendary 7305Battlecry: Deal 2 damage to all enemies. Equip a 2/5 Immovable Object.
Overlord Saurfang Warrior Minion LegendaryLegendary 754Battlecry: Resurrect 2 friendly Frenzy minions. Deal 1 damage to all other minions.
Slithering Deathscale Neutral Minion EpicEpic 759Battlecry: If you've cast three spells while holding this, deal 3 damage to all enemies.@ ({0} left!)@ (Ready!)
Brasswing Paladin Minion EpicEpic 897At the end of your turn, deal 2 damage to all enemies. Honorable Kill: Restore 4 Health to your hero.
Bru'kan of the Elements Shaman Hero LegendaryLegendary 8305Battlecry: Call upon the power of two Elements!
Gaia, the Techtonic Mage Minion LegendaryLegendary 857Colossal +2 After a friendly Mech attacks, deal 1 damage to all enemies.
Goliath, Sneed's Masterpiece Neutral Minion LegendaryLegendary 888Battlecry: Fire five rockets at enemy minions that deal 2 damage each. (You pick the targets!)
Grand Magus Antonidas Mage Minion LegendaryLegendary 866Battlecry: If you've cast a Fire spell on each of your last three turns, cast 3 Fireballs at    random enemies.@ (@/3)
Haleh, Matron Protectorate Mage Minion LegendaryLegendary 8412After you cast a spell, deal 4 damage randomly split among all enemies.
Maddest Bomber Neutral Minion EpicEpic 898Battlecry: Deal 12 damage randomly split among all other characters.
Mordresh Fire Eye Mage Minion LegendaryLegendary 888Battlecry: If you've dealt 10 damage with your Hero Power this game, deal 10 damage to all enemies.@ ({0} left!)@ (Ready!)
Primordial Drake Neutral Minion EpicEpic 848Taunt Battlecry: Deal 2 damage to all other minions.
Alexstrasza the Life-Binder Neutral Minion LegendaryLegendary 988Battlecry: Choose a character. If it's friendly, restore 8 Health. If it's an    enemy, deal 8 damage.
Pyroblast Mage Spell EpicEpic 10Deal 10 damage.
Shield Shatter Warrior Spell RareRare 10Deal 5 damage to all minions. Costs (1) less for each Armor you have.

Uncollectible[]


Swipe left or right to see the cards.
SW 079t3.png
ONY 034t.png
SW 311t.png
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TSC 955t.png
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BOM 01 Twinbraid 06p.png
BOM 01 Brukan 02p1.png
AV 258pt3.png
AV 202p.png
AV 258pt4.png
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TSC 641tc.png
TSC 219t.png
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TSC 219t3.png
TSC 219t4.png
TSC 913t.png
TSC 057t.png
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Related cards[]

For Wild format listings, see Damage/Wild format

The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).


Swipe left or right to see the cards.
SW 091t3.png
SW 322.png
SW 091t.png
BAR 888t.png
SW 322t2.png
CS3 016.png
DED 503.png
SW 322t.png
SW 091.png
SW 446.png
BAR 546.png
CORE EX1 402.png
WC 021.png
CORE EX1 007.png
CORE EX1 604.png
CORE BRM 006.png
BAR 032.png
AV 135.png
DED 517.png
SW 091t4.png
BAR 021.png
TSC 959.png
AV 133.png
AV 146.png

See also[]

References[]

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