Damage

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Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Armor (if they have any) or Health. If a character's Health is reduced to zero (or below), it will be killed. Note that other types of harm that can be inflicted to characters (such as destroy effects, Freeze effects and Equality) are not considered damage for game purposes and, although most damage is dealt through combat, dealing damage is not considered an "attack" for game purposes.

Damage may be dealt through combat or by various types of damaging effects, which are effects that deal damage to characters. These may be spells, Hero Powers or abilities such as Battlecries, Deathrattles or triggered effects. Some damaging effects are targetable, while others select targets automatically or at random. Damaging effects can affect a single character (such as Fireball), affect multiple characters (such as Explosive Shot) or have an area of effect (such as Flamestrike).

Damage can activate a number of triggered effects, both from receiving it (such as Acolyte of Pain) and from dealing it (such as Water Elemental). However, damage negated by Divine Shield or Immune effects is not considered to have been successfully dealt, and thus will not trigger any on-damage triggered effects.

Notes[edit | edit source]

Damaged[edit | edit source]

Main article: Damaged

Any character whose current Health is below its maximum Health is considered damaged, and their current Health will be displayed in red. Some effects (such as Enrage and Battle Rage) require or synergize with damaged characters, while others (such as Backstab) require undamaged characters. Restoring a character to its maximum Health will remove its damaged status, and thus remove any Enrage effects.

For additional details about the damaged status and a list of related cards, see Damaged.

Advanced rules[edit | edit source]

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Damage Events

Damaging effects and combat damage work by creating and resolving Damage Events:

  • Damaging effects that affect a single target create one Damage Event, and then immediately resolve it.
  • Usually, damaging effects with an area of effect (i.e., effects that deal damage to all characters of a certain type) first create all Damage Events (one for each affected character, in play order), and then resolve all Damage Events (queuing and resolving triggers) in play order. Exceptions are:
    • Swipe creates Damage Events first for the target character and then for all other enemy characters in reverse play order; Damage Events are then resolved in the same order.
    • Lightning Storm, Elemental Destruction and Lightbomb, although still figuring out the set of minions they will damage before beginning to damage anything, resolve each Damage Event as soon as it is created in play order.
Example: Frothing Berserker will activate as older minions are damaged by Lightbomb and may grow large enough in Attack to subsequently get killed by Lightbomb.
  • Some damaging effects that affect "multiple targets" (Bouncing Blade, Greater Arcane Missiles, Cobra Shot and all the effects that "deal a certain amount of damage randomly split among all characters with a given characteristic") shoot a number of individual "missiles" each with a random target: each missile creates a Damage Event which is immediately resolved, before choosing at random the target for the next missile.
    • Spells that deal a certain amount of damage randomly split among all characters with a given characteristic (Arcane Missiles, Spreading Madness, Avenging Wrath, Volcano and Timepiece of Horror) interact with Spell Damage and Prophet Velen in the following way: in order to determine the total damage of the spell, take its base damage, add its controller's Spell Damage bonus (if any) and then, if its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the total damage (multiple Prophet Velens stack); the spell will then shoot that number of missiles, each one still having a proposed damage of 1 regardless of its controller's Spell Damage and Prophet Velens.
  • All other damaging effects that affect "multiple targets" first create all Damage Events in a given order, then resolve all Damage Events in the same order:
  • When combat damage is dealt, first the two Damage Events are created in the order attack-counterattack, and then they are resolved in the same order.

Spells and effects with two steps (such as Mortal Coil and Slam) resolve all Damage Events before querying the target's condition or moving to their next step:

  • Holy Nova creates and resolves all Damage Events, then creates and resolves all Healing Events (even if the Healing Events are turned into Damage Events by Auchenai Soulpriest or Embrace the Shadow);
  • Blizzard creates and resolves all Damage Events, then freezes all enemy minions (even undamaged ones);
  • Cone of Cold creates and resolves all Damage Events, then freezes the affected minions (even if the damage was reduced to 0 by Divine Shield);
  • Imp-losion deals damage then queries how much damage was dealt: for example, Divine Shield sets the damage to 0, while Commanding Shout does not modify how much damage was considered to be dealt.


Creating a Damage Event

Each Damage Event has its own source (usually, the minion or the damaging effect that creates it; the only exception is Betrayal, whose Damage Events have the targeted minion as their source), its own target and a proposed damage:

Proposed damage can then be increased by the following bonuses:

Then, if the target is Immune or the Damage Event's proposed damage is 0, the Damage Event is prevented and has no other consequences. Otherwise, continue with the following steps, in order.

  • If the target has Divine Shield, the Divine Shield is removed and the Damage Event's proposed damage is reduced to 0.
  • If the target of the Damage Event is a hero, predamage triggers queue and resolve: Animated Armor has an early priority and always triggers first, and then Bolf Ramshield and Ice Block trigger in order of play. Notice that, whenever a predamage trigger queries how much is the proposed damage of a Damage Event that targets a hero, any Cursed Blade equipped by that hero will double the reported damage.
  • Animated Armor triggers if the Damage Event has a proposed damage greater than 1, reducing the proposed damage of the Damage Event to 1.
Example: Animated Armor normally does not trigger if a hero takes 1 damage, but Cursed Blade's effect doubles the reported damage to 2 and thus Animated Armor will trigger for no effect in this scenario.
  • Bolf Ramshield prevents the Damage Event, then creates a new Damage Event whose source and proposed damage are the same as the original Damage Event's but whose target is Bolf Ramshield (and thus "when this minion deals damage" triggers will still run). If a player has multiple Bolf Ramshields in play, only the first one to enter play will trigger and intercept the damage when their hero takes damage.
  • Ice Block triggers if the Damage Event's proposed damage is greater than or equal to its hero's current Health, preventing the Damage Event and creating an Enchantment attached to the hero which says "Become Immune until the turn ends".
  • Cursed Blade then doubles the proposed damage of Damage Events targeting your hero.

Finally, the character's current Health+Armor is reduced by the Damage Event's proposed damage: damage is deducted from Armor first, and any damage beyond the character's current Armor is then deducted from their Health.

  • If the target is affected by Commanding Shout, its current Health is prevented from dropping below 1; however, Commanding Shout does not modify how much damage was considered to be dealt (for example when queried by Imp-losion).


Resolving a Damage Event

If the Damage Event was prevented or if it did not change the character's current Health+Armor total (including due to Divine Shield and Commanding Shout), it will not run any triggers.

Otherwise, on-damage triggers (listed in the following table) queue and resolve in play order.

Finally, if the source of the Damage Event is a minion, it loses Stealth (even if the Damage Event's proposed damage is 0, but not if the Damage Event was prevented).


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Dragon Egg Rare Minion General Any 1 0 2 Whenever this minion takes damage, summon a 2/1 Whelp.
Eternium Rover Common Minion Mech Warrior 1 1 3 Whenever this minion takes damage, gain 2 Armor.
Eye for an Eye Common Spell Holy Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero.
Frosted Elemental None Minion Elemental Mage 1 1 1 Freeze any character damaged by this minion.
Pit Snake Common Minion Beast Rogue 1 2 1 Poisonous
Soulbound Ashtongue Common Minion General Any 1 1 4 Whenever this minion takes damage, also deal that amount to your hero.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Bonechewer Brawler Common Minion General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Darkglare Epic Minion Demon Warlock 2 2 3 After your hero takes damage, refresh a Mana Crystal.
Patient Assassin Epic Minion General Rogue 2 1 2 Stealth
Poisonous
Patient Assassin Epic Minion General Rogue 2 1 2 Stealth
Poisonous
Queen of Pain Rare Minion Demon Warlock 2 1 4 Lifesteal
Snowchugger Common Minion Mech Mage 2 2 3 Freeze any character damaged by this minion.
Stubborn Gastropod Common Minion Beast Any 2 1 2 Taunt
Poisonous
Vicious Scraphound Common Minion Mech Warrior 2 2 3 Whenever this minion deals damage, gain that much Armor.
Wrathguard Common Minion Demon Warlock 2 4 3 Whenever this minion takes damage, also deal that amount to your hero.
Acolyte of Pain Common Minion General Any 3 1 3 Whenever this minion takes damage, draw a card.
Emperor Cobra Rare Minion Beast Any 3 2 3 Poisonous
Envenom Weapon Rare Spell General Rogue 3 Give your weapon Poisonous.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Giant Wasp Common Minion Beast Any 3 2 2 Stealth
Poisonous
Howlfiend Common Minion Demon Warlock 3 3 6 Whenever this minion takes damage, discard a random card.
Ice Breaker Rare Weapon Shaman 3 1 3 Destroy any Frozen minion damaged by this.
Imp Gang Boss Common Minion Demon Warlock 3 2 4 Whenever this minion takes damage, summon a 1/1 Imp.
Val'kyr Soulclaimer Rare Minion General Warrior 3 1 4 Whenever this minion survives damage, summon a 2/2 Ghoul.
Wickerflame Burnbristle Legendary Minion General Paladin 3 2 2 Divine Shield, Taunt, Lifesteal
Axe Flinger Common Minion General Warrior 4 2 5 Whenever this minion takes damage, deal 2 damage to the enemy hero.
Chillblade Champion Common Minion General Paladin 4 3 2 Charge
Lifesteal
Night Howler Common Minion General Any 4 3 4 Whenever this minion takes damage, gain +2 Attack.
Water Elemental Free Minion Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Water Elemental Rare Minion Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Alley Armorsmith Rare Minion General Warrior 5 2 7 Taunt Whenever this minion deal damage, gain that much Armor.
Blood-Queen Lana'thel Legendary Minion General Warlock 5 1 6 Lifesteal
Has +1 Attack for each card you've discarded this game.
Crazed Worshipper Epic Minion General Any 5 3 6 Taunt. Whenever this minion takes damage, give your C'Thun +1/+1 (wherever it is).
Floating Watcher Common Minion Demon Warlock 5 4 4 Whenever your hero takes damage on your turn, gain +2/+2.
Grim Patron Rare Minion General Any 5 3 3 Whenever this minion survives damage, summon another Grim Patron.
Gurubashi Berserker Free Minion General Any 5 2 8 Whenever this minion takes damage, gain +3 Attack.
Gurubashi Berserker Common Minion General Any 5 2 8 Whenever this minion takes damage, gain +3 Attack.
Hallazeal the Ascended Legendary Minion Elemental Shaman 5 4 6 Whenever your spells deal damage, restore that much Health to your hero.
Voodoo Hexxer Rare Minion General Shaman 5 2 7 Taunt
Freeze any character damaged by this minion.
Maexxna Legendary Minion Beast Any 6 2 8 Poisonous
Mech-Bear-Cat Rare Minion Mech Druid 6 7 6 Whenever this minion takes damage, add a Spare Part card to your hand.
Security Rover Rare Minion Mech Warrior 6 2 6 Whenever this minion takes damage, summon a 2/3 Mech with Taunt.
Acidmaw Legendary Minion Beast Hunter 7 4 2 Whenever another minion takes damage, destroy it.
Blackhowl Gunspire Legendary Minion General Warrior 7 3 8 Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy.
Bonechewer Vanguard Common Minion General Any 7 4 10 Taunt
Whenever this minion takes damage, gain +2 Attack.
Gahz'rilla Legendary Minion Beast Hunter 7 6 9 Whenever this minion takes damage, double its Attack.
Hogger, Doom of Elwynn Legendary Minion General Any 7 6 6 Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.
Underbelly Ooze Rare Minion General Any 7 3 5 After this minion survives damage, summon a copy of it.
Rotface Legendary Minion General Warrior 8 4 6 Whenever this minion survives damage, summon a random Legendary minion.
Zzeraku the Warped Legendary Minion Dragon Warlock 8 4 12 Whenever your hero takes damage, summon a 6/6 Nether Drake.
Showing all 53 cards

Cards with damaging effects[edit | edit source]

For Wild format listings, see Damage/Wild format

The list of cards with damaging effects is quite extensive, and so is not listed visually, but can be explored through the table below.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Backstab Common Spell General Rogue 0 Deal 2 damage to an undamaged minion.
Inner Rage Common Spell General Warrior 0 Deal 1 damage to a minion and give it +2 Attack.
Raise Dead Common Spell Shadow 0 Deal 3 damage to your hero. Return two friendly minions that died this game to your hand.
Arcane Missiles Free Spell Arcane Mage 1 Deal 3 damage randomly split among all enemies.
Arcane Shot Rare Spell Arcane Hunter 1 Deal 2 damage.
Brain Freeze Rare Spell Frost 1 Freeze a minion.
Combo: Also deal 3 damage to it.
Demonic Blast None Hero Power Demon Hunter 1 Hero Power
Deal 4 damage.
(Two uses left!)
Demonic Blast None Hero Power Demon Hunter 1 Hero Power
Deal 4 damage.
(Last use!)
Elven Archer Common Minion General Any 1 1 1 Battlecry: Deal 1 damage.
Ethereal Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Spell Damage +1.
Felscream Blast Common Spell Fel Demon Hunter 1 Lifesteal. Deal 1 damage to a minion and its neighbors.
Flame Imp Common Minion Demon Warlock 1 3 2 Battlecry: Deal 3 damage to your hero.
Glacier Racer Rare Minion General Mage 1 1 3 Spellburst: Deal 3 damage to all Frozen enemies.
Grimoire of Sacrifice Common Spell Shadow Warlock 1 Destroy a friendly minion. Deal 2 damage to all enemy minions.
Guardian Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Divine Shield.
Holy Smite Common Spell Holy Priest 1 Deal 3 damage to a minion.
Lightning Bolt Common Spell Nature Shaman 1 Deal 3 damage. Overload: (1)
Mortal Coil Common Spell Shadow Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card.
Overwhelm Rare Spell General Hunter 1 Deal 2 damage to a minion. Deal one more damage for each Beast you control.
Pen Flinger Common Minion General Any 1 1 1 Battlecry: Deal 1 damage to a minion.
Spellburst: Return this to your hand.
Prize Plunderer Rare Minion Pirate Rogue 1 2 1 Combo: Deal 1 damage to a minion for each other card you've played this turn.
Rocket Augmerchant Common Minion General Any 1 2 1 Battlecry: Deal 1 damage to a minion and give it Rush.
Savagery Rare Spell General Druid 1 Deal damage equal to your hero's Attack to a minion.
Shield Slam Epic Spell General Warrior 1 Deal 1 damage to a minion for each Armor you have.
Shooting Star Common Spell Arcane Mage 1 Deal 1 damage to a minion and the minions next to it.
Sinister Strike Rare Spell General Rogue 1 Deal 3 damage to the enemy hero.
Soulbound Ashtongue Common Minion General Any 1 1 4 Whenever this minion takes damage, also deal that amount to your hero.
Sword and Board Common Spell General Warrior 1 Deal 2 damage to a minion. Gain 2 Armor.
Throw Glaive Rare Spell General Demon Hunter 1 Deal 2 damage to a minion. If it dies, add a temporary copy of this to your hand.
Unstable Felbolt Common Spell Fel Warlock 1 Deal 3 damage to an enemy minion and a random friendly one.
Whirlwind Common Spell General Warrior 1 Deal 1 damage to ALL minions.
Wound Prey Common Spell General Hunter 1 Deal 1 damage. Summon a 1/1 Hyena with Rush.
Arcane Explosion Free Spell Arcane Mage 2 Deal 1 damage to all enemy minions.
Betrayal Common Spell General Rogue 2 Force an enemy minion to deal its damage to the minions next to it.
Bola Shot Common Spell General Hunter 2 Deal 1 damage to a minion and 2 damage to its neighbors.
Chain Lightning (Rank 1) Epic Spell Nature Shaman 2 Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
Chain Lightning (Rank 2) Epic Spell Nature Shaman 2 Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.)
Chain Lightning (Rank 3) Epic Spell Nature Shaman 2 Deal 4 damage to a minion and a random adjacent one.
Cleave Free Spell General Warrior 2 Deal 2 damage to two random enemy minions.
Condemn (Rank 1) Epic Spell Holy Priest 2 Deal 1 damage to all enemy minions. (Upgrades when you have 5 Mana.)
Condemn (Rank 2) Epic Spell Holy Priest 2 Deal 2 damage to all enemy minions. (Upgrades when you have 10 Mana.)
Condemn (Rank 3) Epic Spell Holy Priest 2 Deal 3 damage to all enemy minions.
Cruel Taskmaster Common Minion General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Drain Soul Common Spell Shadow Warlock 2 Lifesteal
Deal 3 damage to a minion.
E.T.C., God of Metal Legendary Minion General Warrior 2 1 4 After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
Explosive Sheep Common Minion Mech Any 2 1 1 Deathrattle: Deal 2 damage to all minions.
Explosive Trap Common Spell Fire Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.
Fireblast None Hero Power Mage 2 Hero Power
Deal 1 damage.
Firemancer Flurgl Legendary Minion Murloc Shaman 2 2 3 After you play a Murloc, deal 1 damage to all enemies.
Fogsail Freebooter Rare Minion Pirate Any 2 2 2 Battlecry: If you have a weapon equipped, deal 2 damage.
Hecklefang Hyena Rare Minion Beast Any 2 2 4 Battlecry: Deal 3 damage to your hero.
Immolation Aura Common Spell Fel Demon Hunter 2 Deal 1 damage to all minions twice.
Landslide Rare Spell Nature Shaman 2 Deal 1 damage to all enemy minions. If you're Ovearloaded, deal 1 damage again.
Life Tap None Hero Power Warlock 2 Hero Power
Draw a card and take 2 damage.
Lunar Eclipse Common Spell Arcane Druid 2 Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Mad Bomber Common Minion General Any 2 3 2 Battlecry: Deal 3 damage randomly split between all other characters.
Minefield Common Spell General Warrior 2 Deal 5 damage randomly split among all minions.
Molten Blast Rare Spell Fire Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Oasis Thrasher Common Minion Beast Any 2 2 3 Frenzy: Deal 3 damage to the enemy Hero.
Quick Shot Common Spell General Hunter 2 Deal 3 damage.
If your hand is empty, draw a card.
Runed Orb Common Spell Arcane Mage 2 Deal 2 damage. Discover a spell.
Sigil of Flame Epic Spell Fel Demon Hunter 2 At the start of your next turn, deal 3 damage to all minions.
Slam Common Spell General Warrior 2 Deal 2 damage to a minion. If it survives, draw a card.
Soul Shear Rare Spell Shadow 2 Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
South Coast Chieftain Common Minion Murloc Shaman 2 3 2 Battlecry: If you control another Murloc, deal 2 damage.
Steady Shot None Hero Power Hunter 2 Hero Power
Deal 2 damage to the enemy hero.
Transfer Student Epic Minion General Any 2 2 2 Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions.
Transfer Student Epic Minion General Any 2 2 2 Battlecry: Deal 2 damage.
Wicked Stab (Rank 1) Common Spell General Rogue 2 Deal 2 damage. (Upgrades when you have 5 Mana.)
Wicked Stab (Rank 2) Common Spell General Rogue 2 Deal 4 damage. (Upgrades when you have 10 Mana.)
Wicked Stab (Rank 3) Common Spell General Rogue 2 Deal 6 damage.
Augmented Porcupine Epic Minion Beast Hunter 3 2 4 Deathrattle: Deal this minion's Attack damage randomly split among all enemies.
Backfire Common Spell Fire Warlock 3 Draw 3 cards. Deal 3 damage to your hero.
Bladestorm Epic Spell General Warrior 3 Deal 1 damage to all minions. Repeat until one dies.
Blood Shard Bristleback Rare Minion Quilboar Warlock 3 3 3 Lifesteal. Battlecry: If your deck contains 10 or fewer cards, deal 6 damage to a minion.
Bogbeam Common Spell General Druid 3 Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals.
Combustion Epic Spell Fire Mage 3 Deal 4 damage to a minion. Any excess damages both neighbors.
Cone of Cold Common Spell Frost Mage 3 Freeze a minion and the minions next to it, and deal 1 damage to them.
Devouring Plague Common Spell Shadow Priest 3 Lifesteal. Deal 4 damage randomly split among all enemy minions.
Dreadlord's Bite Common Weapon Demon Hunter 3 2 2 Outcast: Deal 1 damage to all enemies.
Firebrand Common Minion General Mage 3 3 4 Spellburst: Deal 4 damage randomly split among all enemy minions.
Gyreworm Common Minion Elemental Any 3 3 2 Battlecry: If you played an Elemental last turn, deal 3 damage.
Imprisoned Observer Rare Minion Demon Mage 3 4 5 Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Injured Blademaster Rare Minion General Any 3 4 7 Battlecry: Deal 4 damage to HIMSELF.
Ironforge Rifleman Free Minion General Any 3 2 2 Battlecry: Deal 1 damage.
Lightning Storm Rare Spell Nature Shaman 3 Deal 3 damage to all enemy minions. Overload: (2)
Lord Barov Legendary Minion General 3 3 2 Battlecry: Set the Health of all other minions to 1.
Deathrattle: Deal 1 damage to all minions.
School Spirits Common Spell Shadow Warlock 3 Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck.
Serpentshrine Portal Common Spell Nature Shaman 3 Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1)
Shadowed Spirit Common Minion General Priest 3 4 3 Deathrattle: Deal 3 damage to the enemy hero.
Shadowlight Scholar Rare Minion General Warlock 3 3 4 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage.
Stormstrike Common Spell Nature Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Ysera Awakens None Spell Nature Any 3 Deal 5 damage to all characters except Ysera.
Blademaster Samuro Legendary Minion General Any 4 1 6 Rush
Frenzy: Deal damage equal to this minion's Attack to all enemy minions.
Burrowing Scorpid Common Minion Beast Any 4 5 2 Battlecry: Deal 2 damage. If that kills the target, gain Stealth.
Circus Medic Common Minion General Any 4 3 4 Corrupted
Battlecry: Deal 4 damage.
Consecration Common Spell Holy Paladin 4 Deal 2 damage to all enemies.
Darkspear Berserker Common Minion General Any 4 5 7 Deathrattle: Deal 5 damage to your hero.
Dunk Tank Rare Spell Nature Shaman 4 Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions.
Dunk Tank Rare Spell Nature Shaman 4 Corrupted
Deal 4 damage, then deal 2 damage to all enemy minions.
Earth Revenant Rare Minion Elemental Shaman 4 2 6 Taunt
Battlecry: Deal 1 damage to all enemy minions.
Fire Breather Rare Minion Demon Warlock 4 4 3 Battlecry: Deal 2 damage to all minions except Demons.
Fireball Common Spell Fire Mage 4 Deal 6 damage.
Hellfire Common Spell Fire Warlock 4 Deal 3 damage to ALL characters.
Holy Nova Common Spell Holy Priest 4 Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Il'gynoth Legendary Minion General Demon Hunter 4 2 6 Lifesteal
Your Lifesteal damages the enemy hero instead of healing you.
Injured Marauder Common Minion General Any 4 5 10 Taunt
Battlecry: Deal 6 damage to this minion.
Knife Vendor Common Minion General Any 4 3 4 Battlecry: Deal 4 damage to each hero.
Mortal Strike Rare Spell General Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead.
Multi-Shot Free Spell General Hunter 4 Deal 3 damage to two random enemy minions.
Oil Rig Ambusher Rare Minion General Rogue 4 4 4 Battlecry: Deal 2 damage. If this entered your hand this turn, deal 4 instead.
Piercing Shot Common Spell General Hunter 4 Deal 6 damage to a minion. Excess damage hits the enemy hero.
Rancor Epic Spell General Warrior 4 Deal 2 damage to all minions. Gain 2 Armor for each destroyed.
Reaper's Scythe Rare Weapon Warrior 4 4 2 Spellburst: Also damages adjacent minions this turn.
Scrap Shot Rare Spell General Hunter 4 Deal 3 damage. Give a random Beast in your hand +3/+3.
Shardshatter Mystic Rare Minion General Demon Hunter 4 3 2 Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions.
Soul Rend Rare Spell Shadow Warlock 4 Deal 5 damage to all minions. Destroy a card in your deck for each killed.
Swipe Free Spell General Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies.
Tidal Surge Common Spell Nature Shaman 4 Lifesteal
Deal 4 damage to a minion.
Torrent Rare Spell Nature Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Varden Dawngrasp Legendary Minion General Mage 4 3 3 Battlecry: Freeze all enemy minions. If any are already Frozen, deal 4 damage to them instead.
Void Flayer Rare Minion General Priest 4 3 4 Battlecry: For each spell in your hand, deal 1 damage to a random enemy minion.
Whirling Combatant Common Minion General Warrior 4 2 6 Battlecry and Frenzy: Deal 1 damage to all other minions.
Wretched Tutor Common Minion General Any 4 2 5 Spellburst: Deal 2 damage to all other minions.
Xyrella Legendary Minion General Priest 4 4 4 Battlecry: If you've restored Health this turn, deal that much damage to all enemy minions.
Apexis Blast Epic Spell General Mage 5 Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Chaos Nova Common Spell Fel Demon Hunter 5 Deal 4 damage to all minions.
Eye of C'Thun None Spell General Any 5 Piece of C'Thun (0/4)
Deal 7 damage randomly split among all enemies.
Firework Elemental Common Minion Elemental Mage 5 3 5 Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Firework Elemental Common Minion Elemental Mage 5 3 5 Corrupted
Battlecry: Deal 12 damage to a minion.
Glaivebound Adept Free Minion General Demon Hunter 5 6 4 Battlecry: If your hero attacked this turn, deal 4 damage.
Heart of C'Thun None Spell General Any 5 Piece of C'Thun (0/4)
Deal 3 damage to all minions.
Lake Thresher Common Minion Beast Any 5 4 6 Also damages the minions next to whomever this attacks.
Nightblade Free Minion General Any 5 4 4 Battlecry: Deal 3 damage to the enemy hero.
Ras Frostwhisper Legendary Minion General 5 3 6 At the end of your turn, deal 1 damage to all enemies (improved by Spell Damage).
Shattered Rumbler Epic Minion Elemental Shaman 5 5 6 Battlecry: If you cast a spell last turn, deal 2 damage to all other minions.
Stormpike Commando Free Minion General Any 5 4 2 Battlecry: Deal 2 damage.
Trampling Rhino Rare Minion Beast Hunter 5 5 5 Rush. After this attacks and kills a minion, excess damage hits the enemy hero.
Waste Warden Epic Minion General Any 5 3 3 Battlecry: Deal 3 damage to a minion and all others of the same minion type.
Dread Infernal Common Minion Demon Warlock 6 6 6 Battlecry: Deal 1 damage to ALL other characters.
Fire Elemental Common Minion Elemental Shaman 6 6 5 Battlecry: Deal 4 damage.
Imprisoned Antaen Rare Minion Demon Demon Hunter 6 10 6 Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Initiation Rare Spell Shadow Priest 6 Deal 4 damage to a minion. If that kills it, summon a new copy.
Scavenging Shivarra Common Minion Demon Any 6 6 3 Battlecry: Deal 6 damage randomly split among all other minions.
The Lurker Below Legendary Minion Beast Shaman 6 6 5 Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors.
Baron Geddon Legendary Minion Elemental Any 7 7 7 At the end of your turn, deal 2 damage to ALL other characters.
Cycle of Hatred Rare Spell General Demon Hunter 7 Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed.
Darkmoon Tonk Rare Minion Mech Hunter 7 8 5 Deathrattle: Fire four missiles at random enemies that deal 2 damage each.
Enslaved Fel Lord Common Minion Demon Warlock 7 4 10 Taunt. Also damages the minions next to whomever this attacks.
Flamestrike Epic Spell Fire Mage 7 Deal 5 damage to all enemy minions.
Mask of C'Thun Rare Spell General Mage 7 Deal 10 damage randomly split among all enemies.
Overlord Saurfang Legendary Minion General Warrior 7 5 4 Battlecry: Resurrect 2 friendly Frenzy minions. Deal 1 damage to all other minions.
Priestess of Fury Rare Minion Demon Demon Hunter 7 6 5 At the end of your turn, deal 6 damage randomly split among all enemies.
Worgen Abomination Epic Minion General Any 7 6 6 At the end of your turn, deal 2 damage to all other damaged minions.
G'huun the Blood God Legendary Minion General Priest 8 8 8 Battlecry: Draw 2 cards. They cost Health instead of Mana.
Tidal Wave Common Spell Nature Shaman 8 Lifesteal
Deal 3 damage to all minions.
Alexstrasza the Life-Binder Legendary Minion Dragon Any 9 8 8 Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage.
Runaway Blackwing Rare Minion Dragon Any 9 9 9 At the end of your turn, deal 9 damage to a random enemy minion.
C'Thun, the Shattered Legendary Minion General Any 10 6 6 Start of Game: Break into pieces. Battlecry: Deal 30 damage randomly split among all enemies.
Darkmoon Rabbit Epic Minion Beast Any 10 1 1 Rush, Poisonous
Also damages the minions next to whomever this attacks.
Mordresh Fire Eye Legendary Minion General Mage 10 10 10 Battlecry: If you've dealt 10 damage with your Hero Power this game, deal 10 damage to all enemies.
Yogg-Saron, Master of Fate Legendary Minion General Any 10 7 5 Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron.
Showing all 163 cards


Related cards[edit | edit source]

For Wild format listings, see Damage/Wild format

The following cards have effects that trigger from damage being dealt (including the Poisonous ability, which stands for "Destroy any minion damaged by this minion"; for a breakdown by trigger type, see Triggered effect#Character damage), or that specifically alter the amount of damage dealt to targets, or that are otherwise related to damage. Not listed here are cards with Spell Damage, which increase damage dealt by spells with damaging effects (see Spell Damage for a list), cards with Divine Shield, which lower to 0 the damage dealt to shielded minions (see Divine Shield for a list), and Immune effects, which prevent any damage dealt to protected characters (see Immune for a list).


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Frosted Elemental None Minion Elemental Mage 1 1 1 Freeze any character damaged by this minion.
Reckoning Epic Spell Holy Paladin 1 Secret: After an enemy minion deals 3 or more damage, destroy it.
Soulbound Ashtongue Common Minion General Any 1 1 4 Whenever this minion takes damage, also deal that amount to your hero.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Bonechewer Brawler Common Minion General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Darkglare Epic Minion Demon Warlock 2 2 3 After your hero takes damage, refresh a Mana Crystal.
Fallen Hero Rare Minion General Mage 2 3 2 Your Hero Power deals 1 extra damage.
Mo'arg Artificer Epic Minion Demon Any 2 2 4 All minions take double damage from spells.
Patient Assassin Epic Minion General Rogue 2 1 2 Stealth
Poisonous
Wildfire Epic Spell Fire Mage 2 Increase the damage of your Hero Power by 1.
Bulwark of Azzinoth Legendary Weapon Warrior 3 1 4 Whenever your hero would take damage, this loses 1 Durability instead.
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack.
Overconfident Orc Common Minion General Any 3 1 6 Taunt
While at full Health, this has +2 Attack.
Rigged Faire Game Epic Spell General Mage 3 Secret: If you didn't take any damage during your opponent's turn, draw 3 cards.
Brittlebone Destroyer Rare Minion General 4 3 3 Battlecry: If your hero's Health changed this turn, destroy a minion.
Water Elemental Rare Minion Elemental Mage 4 3 6 Freeze any character damaged by this minion.
Gold Road Grunt Common Minion General Any 5 3 7 Taunt
Frenzy: Gain Armor equal to the damage taken.
Gurubashi Berserker Common Minion General Any 5 2 8 Whenever this minion takes damage, gain +3 Attack.
Moonfang Legendary Minion Beast Any 5 6 3 Can only take 1 damage at a time.
Jandice Barov Legendary Minion General 6 2 1 Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Bonechewer Vanguard Common Minion General Any 7 4 10 Taunt
Whenever this minion takes damage, gain +2 Attack.
Flesh Giant Epic Minion General 8 8 8 Costs 1 less for each time your hero's Health changed during your turns.
Showing all 22 cards
Frosted Elemental(464314).png
Reckoning(475053).png
Soulbound Ashtongue(210832).png
Armorsmith(475151).png
Bonechewer Brawler(210793).png
Darkglare(210810).png
Fallen Hero(475135).png
Mo'arg Artificer(210701).png
Patient Assassin(475104).png
Wildfire(464153).png
Bulwark of Azzinoth(210672).png
Frothing Berserker(475144).png
Overconfident Orc(210789).png
Rigged Faire Game(388943).png
Brittlebone Destroyer(329882).png
Water Elemental(475123).png
Gold Road Grunt(464046).png
Gurubashi Berserker(475190).png
Moonfang(442044).png
Jandice Barov(329917).png
Bonechewer Vanguard(210797).png
Flesh Giant(329888).png


See also[edit | edit source]

References[edit | edit source]