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Control Paladin is a Paladin deck type. It revolves around the use of strong removal in the form of Aldor Peacekeeper and Equality to stay in the game and out-resource most decks.

The deck aims to prevent the opponent from establishing a board during the early turns, playing powerful cards during the midgame to begin stabilizing, and then dropping threatening late-game powerhouses to secure the win. The deck is able to consistently use its hero power, Reinforce, during the early turns, allowing it to out-value some other control decks.

In Wild, Control Paladin also sometimes carries N'Zoth, the Corruptor. The N'Zoth variant revolves around using N'Zoth to resummon the very strong Tirion Fordring, alongside other deathrattle minions. Generally the N'Zoth package is fairly light, sometimes just carrying Tirion alongside one or two copies of a card like Infested Tauren.

Control Paladin is usually be built into an OTK-style Combo deck using Uther of the Ebon Blade alongside cards like Youthful Brewmaster and Zola the Gorgon to activate Uther's built-in win condition.

Sometimes, a heal-based package can be based on High Priest Thekal, The Glass Knight, Zandalari Templar and various other cards which synergize with healing to construct Control Paladin, this subtype is commonly referred to as "Healadin". Control Paladin can also utilize the various spells it has at its dispense and build a more spell based deck, utilizing Shirvallah, the Tiger, Spirit of the Tiger, Lynessa Sunsorrow, Immortal Prelate and sometimes an inclusion of the Paladin Quest, The Last Kaleidosaur along with Sound the Bells to complete it. Larger spells such as Lay on Hands and Dinosize can also be used to construct a deck based more around Spiteful Summoner, but this is rarely seen due to having to give up useful cards such as Equality and Time Out!

Common Cards[]

The following cards are usually in the deck.

Core cards[]

The following cards are played in most or all versions of the deck:

Holy Maki Roll
Knight of Anointment
Battle Vicar
Flash of Light
Wild Pyromancer
Righteous Defense
Shimmering Sunfish
Cariel Roame
Mr. Smite
Immortalized in Stone
Lightforged Cariel
The Leviathan
The Garden's Grace

Dragon variant[]

The following cards are played in the Dragon variant:

Amalgam of the Deep
Bronze Explorer
Onyxian Warder
Raid Boss Onyxia

Optional cards[]

The following cards are played more than occasionally, but not always:

Righteous Protector
City Tax
Kotori Lightblade
Ring of Courage
Vitality Surge
Acolyte of Pain
Aldor Peacekeeper
Alliance Bannerman
Saidan the Scarlet
Stonehearth Vindicator
Whelp Bonker
Blademaster Okani
Blademaster Samuro
School Teacher
Truesilver Champion
Gangplank Diver
Queen Azshara
Taelan Fordring
Mutanus the Devourer
Primordial Drake
Ragnaros, Lightlord
Templar Captain
Tirion Fordring

Wild cards[]

Wild icon.pngThis section concerns content exclusive to Wild format.

Wild cards that fit well into this deck type:

Forbidden Healing
Aldor Attendant
Crystalsmith Kangor
Dirty Rat
Libram of Wisdom
Murgur Murgurgle
Shielded Minibot
Auctionmaster Beardo
Rallying Blade
Time Out!
Wickerflame Burnbristle
Keeper of Uldaman
Aldor Truthseeker
Blessing of Authority
Elise the Trailblazer
Sludge Belcher
Devout Pupil
Ivory Knight
Spikeridged Steed
Sunkeeper Tarim
Sylvanas Windrunner
Lady Liadrin
The Lich King
Libram of Hope
N'Zoth, God of the Deep
Uther of the Ebon Blade
N'Zoth, the Corruptor
Shirvallah, the Tiger