Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
FREEZE
RARITY=1 CLASS=4 COLLECTIBLE=1 ELITE=0 COST=3 CARDTYPE=5 FACTION=3 251=1 268=2 ENCHANTMENT_BIRTH_VISUAL=0 ENCHANTMENT_IDLE_VISUAL=0 FREEZE=1 SPELL_SCHOOL=3
Cone of Cold is a common mage spell card, inducted into the Legacy set, formerly from the Classic set.
Other versions[]
How to get[]
Type | Source | Premium | Q. |
---|---|---|---|
Card packs | ![]() ![]() ![]() | Regular, Golden | 1~2 |
Crafting | 40 ![]() | Regular | 1 |
Crafting | 400 ![]() | Golden | 1 |
Core set[]
Two copies of regular Cone of Cold are obtained for raising mage to level 1.
Two copies of golden Cone of Cold (Core) are obtained for winning 50 games as mage.
Cone of Cold (Core) is uncraftable and cannot be crafted or disenchanted.
Notes[]
This spell has two steps, carried out in the following order despite the card text:
- First, it deals damage to the target minion and adjacent ones in the order left-right-center, queuing and resolving triggers (such as
Acolyte of Pain);
- Then, it freezes those minions (in particular, any minion eventually spawned between them, such as due to
Dragon Egg, will not be frozen).
Strategy[]
Cone of Cold will Freeze a total of 3 possible minions and deal 1 damage to them. When choosing which enemy minion to cast this spell on, be sure to target the minion that is in between the 2 minions that you want to Freeze/damage. This will ensure you use Cone of Cold's maximum potential, assuming your opponent has 3 or more minions on the field.
When playing against mage, it is good practice to "play around" Cone of Cold whenever possible. Having your high Attack-low Health minions or 1-Health minions as far away from each other as possible is a good idea because this will make it hard for your opponent to Freeze or kill both or all of them at once using a single Cone of Cold. Placing minions that cannot be targeted by spells or Hero Powers or minions with Stealth in between your higher priority minions is very effective against Cone of Cold. If you don't have these at hand, minions that you care less if are Frozen, such as minions that have low Attack-high Health, or minions which are important for other reasons than being able to attack, as well as minions that trigger beneficial effects when they receive a point of damage, are good fillers in between higher priority Cone of Cold targets.
Lore[]
In World of Warcraft, Cone of Cold is a mage spell that behaves similarly to the spell in Hearthstone. It is a point-blank Area of Effect spell that deals frost damage to all enemies in front of the caster. The spell also snares all enemies it hits with a 60% speed reduction for 8 seconds.
Trivia[]
- This card's art appears to depict two Banshees.
- The artwork for this card comes from the World of Warcraft Trading Card Game "Icecrown" series, for the card Cone of Cold.
Gallery[]

Cone of Cold, full art
Patch changes[]
Year of the Gryphon rotation (2021-03-30): Moved from Classic to Legacy set.
Patch 20.0.0.77662 (2021-03-25): Now costs 3 mana (Down from 4). Now has Frost spell school (previously: no spell school).
Patch 1.0.0.4243 (2013-12-18): Now costs 4 mana (Up from 3).