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{{Card|Lorekeeper Polkelt}}
{{Card|Lorekeeper Polkelt}}
{{Card|Raging Felscreamer}}
===Optional cards===
===Optional cards===
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{{Card|Kayn Sunfury}}
{{Card|Kayn Sunfury}}
{{Card|Maiev Shadowsong (minion)}}
{{Card|Maiev Shadowsong (minion)}}
{{Card|Raging Felscreamer}}
{{Card|Chaos Nova}}
{{Card|Chaos Nova}}

Revision as of 17:35, 30 November 2020

Inner Demon full.jpg

Combo Demon Hunter is a midrange and combo hybrid Demon Hunter archetype.


This deck was centered around the synergy between Kael'thas Sunstrider and Twin Slice. Playing the original 0 mana Twin Slice and Second Slice triggered Kael'thas, allowing the Demon Hunter to cast Inner Demon for free. Doing this twice allowed for a total of 20 burst damage, which could be stacked further by Chaos Strike or weapons like Aldrachi Warblades and Warglaives of Azzinoth. While this usually wasn't enough damage to outright kill the opponent, the rest of the deck focused on pressuring the opponent, keeping their health low enough to finish off, or having enough damage left over to end the game after the combo had been used. The deck also used Altruis the Outcast to potentially add lots of damage.

The archetype achieved this combo by very rapidly digging through the deck, thanks to neutral draw and demon hunter's naturally strong draw cards. The 20 damage combo could initially be done for only 6 mana, meaning a good hand could end the game early. Since the deck is emptied so quickly, some decks used Zephrys the Great to clean up should they not have enough damage for lethal.

The deck was hurt significantly in Patch, which raised Kael'thas from 6 mana to 7 mana and Altruis from 3 to 4 mana. While still viable, the deck fell to the wayside with a faster meta and more efficient aggro and tempo builds for demon hunter. However, the nerf in Patch buried the deck entirely when Twin Slice and Second Slice were increased to 1 mana each, making the full combo impossible to perform without prior mana reduction.

A new variant of Combo Demon Hunter was introduced by Madness at the Darkmoon Faire with the addition of Il'gynoth. This variant focuses on using Il'gynoth's ability to kill enemies in one turn with Lifesteal cards, either using large attack buffs stacked onto Aldrachi Warblades or with spells empowered by Mo'arg Artificer.

Common cards

The following cards are usually in the deck.

Core cards

The following cards are played in most or all versions of the deck:

Twin Slice(210668).png
Consume Magic(210692).png
Crimson Sigil Runner(210787).png
Chaos Strike(210696).png
Immolation Aura(210834).png
Novice Engineer(435).png
Spectral Sight(210660).png
Aldrachi Warblades(210669).png
Eye Beam(210693).png
Altruis the Outcast(210776).png
Skull of Gul'dan(210691).png
Kael'thas Sunstrider(210656).png
Inner Demon(210774).png

Il'gynoth Variant

DMF 221.png
BT 733.png
Aldrachi Warblades(210669).png
Eye Beam(210693).png
DMF 230.png
Lorekeeper Polkelt(329907).png

Optional cards

The following cards are played more than occasionally, but not always:

Mana Burn(210685).png
Shadowhoof Slayer(210698).png
Acidic Swamp Ooze(74).png
Blade Dance(210661).png
Bloodmage Thalnos(525).png
Feast of Souls(210674).png
Loot Hoarder(395).png
Manafeeder Panthara(329951).png
Zephrys the Great(90825).png
Coordinated Strike(210673).png
Overconfident Orc(210789).png
Soul Cleave(210670).png
Kayn Sunfury(210736).png
Maiev Shadowsong(210742).png
Raging Felscreamer(210688).png
Chaos Nova(210682).png
Command the Illidari(210671).png
Warglaives of Azzinoth(210690).png
Imprisoned Antaen(210700).png
Priestess of Fury(210762).png

Wild cards

Wild cards that fit well into this deck type:

Journal.pngPlease add any available information to this section.