Combo Demon Hunter

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Il'gynoth full.jpg

Combo Demon Hunter is a midrange and combo hybrid Demon Hunter archetype.

History[edit | edit source]

This deck was centered around the synergy between Kael'thas Sunstrider and Twin Slice. Playing the original 0 mana Twin Slice and Second Slice triggered Kael'thas, allowing the Demon Hunter to cast Inner Demon for free. Doing this twice allowed for a total of 20 burst damage, which could be stacked further by Chaos Strike or weapons like Aldrachi Warblades and Warglaives of Azzinoth. While this usually wasn't enough damage to outright kill the opponent, the rest of the deck focused on pressuring the opponent, keeping their health low enough to finish off, or having enough damage left over to end the game after the combo had been used. The deck also used Altruis the Outcast to potentially add lots of damage.

The archetype achieved this combo by very rapidly digging through the deck, thanks to neutral draw and demon hunter's naturally strong draw cards. The 20 damage combo could initially be done for only 6 mana, meaning a good hand could end the game early. Since the deck is emptied so quickly, some decks used Zephrys the Great to clean up should they not have enough damage for lethal.

The deck was hurt significantly in Patch 17.0.2.45932, which raised Kael'thas from 6 mana to 7 mana and Altruis from 3 to 4 mana. While still viable, the deck fell to the wayside with a faster meta and more efficient aggro and tempo builds for demon hunter. However, the nerf in Patch 17.4.1.51510 buried the deck entirely when Twin Slice and Second Slice were increased to 1 mana each, making the full combo impossible to perform without prior mana reduction.

A new variant of Combo Demon Hunter, largely known as Lifesteal OTK Demon Hunter, was introduced by Madness at the Darkmoon Faire with the addition of Il'gynoth. This variant focuses on using Il'gynoth's ability to kill the opponent in one turn with Lifesteal cards, either using large attack buffs stacked onto Aldrachi Warblades or with spells empowered by Mo'arg Artificer.

Common cards[edit | edit source]

The following cards are usually in the deck.

Core cards[edit | edit source]

The following cards are played in most or all versions of the deck:

Felosophy(329896).png
Felscream Blast(389019).png
Illidari Studies(442062).png
Bloodmage Thalnos(525).png
Chaos Strike(210696).png
Immolation Aura(210834).png
Mo'arg Artificer(210701).png
Spectral Sight(210660).png
Aldrachi Warblades(210669).png
Eye Beam(210693).png
Il'gynoth(378830).png
Raging Felscreamer(210688).png
Skull of Gul'dan(210691).png

Optional cards[edit | edit source]

The following cards are played more than occasionally, but not always:

Crimson Sigil Runner(210787).png
Ethereal Augmerchant(210840).png
Throw Glaive(389015).png
Acidic Swamp Ooze(74).png
Feast of Souls(210674).png
Manafeeder Panthara(329951).png
Loot Hoarder(395).png
Talented Arcanist(464071).png
Wandmaker(329904).png
Overconfident Orc(210789).png
Kayn Sunfury(210736).png
Maiev Shadowsong(210742).png
Chaos Nova(210682).png
Metamorphosis(210687).png
Lorekeeper Polkelt(329907).png

Wild cards[edit | edit source]

Wild cards that fit well into this deck type:

Blur(210662).png
Consume Magic(210692).png
Mana Burn(210685).png
Twin Slice(210668).png
Novice Engineer(435).png
Blade Dance(210661).png
Soul Cleave(210670).png
Altruis the Outcast(210776).png
Flamereaper(210663).png
Inner Demon(210774).png