Combo is an ability where the stated effect occurs if the card is not the first one played from the hand during the turn. Cards with this ability are usually limited to the rogue class. The Scholomance Academy set introduced dual-class cards which, in turn, introduced mage and warrior combo cards.
The term "combo" is also often used to refer to a sequence of cards or actions which are unleashed in quick succession, with or without Combo effects.
- If the player has already played a card that turn, any cards in the player's hand with Combo effects will be highlighted orange, to indicate that playing those cards will also trigger their Combo effects.
- While similar to Battlecries, Combo effects function separately, and are not affected by related effects such as .
- As of Patch 188.8.131.5257, using ('s Hero Power) counts as an activator for combo effects. This is probably a bug.
If you use a deck with a lot of cards with Combo effects, cheap cards work really great since they can allow you to use a Combo effect easily. , for example, can be used to kill a weak minion, while you don't lose any mana playing it, which allows you to use a Combo effect for your whole mana pool. If you have too many Combo cards, you might have to waste a Combo effect to then be able to use other Combo effects.
can be used as a card to build up for a potential use of a card with a Combo effect. A classic tactic is to use on your first round, and then play . This will most likely give you a strong board advantage on your first turn since its Combo effect summons a , a 2/1 minion. To improve this play, you can then use on your , and play it again, which gives you another , therefore giving you two 2/1 minions and one 2/2 minion on your first turn. This play is one reason why playing second as the rogue is often considered an advantage. Similar plays utilizing combo effects can be enabled with cards that generate Coins or cheap spells, like 's Toxins or 's Petals.
has a great amount of synergy in Combo decks. It can return a or a before or after it has attacked, allowing you to re-summon it immediately for another Combo. Even returning a can be useful to start a Combo on a further turn.
Cards with Combo
Sources of Combo
This section lists cards which generate Combo cards.
Card not found.
|Extra Value Meal (1/5)||Trigger 20 Combo effects.||10|
|Extra Value Meal (2/5)||Trigger 60 Combo effects.||10|
|Extra Value Meal (3/5)||Trigger 200 Combo effects.||10|
|Extra Value Meal (4/5)||Trigger 600 Combo effects.||10|
|Extra Value Meal (5/5)||Trigger 2000 Combo effects.||20|