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Class is the primary determinant of a hero's powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines their Hero Power and which class-specific cards they are able to play. Each hero belongs to only one class (often multiple heroes represent each class) though all heroes of a given class function identically, using the same cards and Hero Powers.

Cards which are dual-class will have one background color on the left and another on the right. For purposes of "another class" cards, both halves must be different from the player to qualify.

New players start with only the mage class available, and must unlock the others through defeating them in matches in either Practice mode or Play mode. Unlocking all 10 original classes also unlocks various other game features: the Arena, adventures, and "Expert" difficulty Practice mode.

Hearthstone's classes mirror those of World of Warcraft, with the exception of Death Knight, which only exists as a few Uncollectible cards, and Monk, which is not currently represented at all.

Below is a list of the current classes, with a brief description of each class' notable mechanics. For more detailed information, see individual class pages.

List of classes[]

Playable classes
Demon HunterDruidHunterMagePaladinPriestRogueShamanWarlockWarrior
Others
Death KnightDreamNeutral
  • Death KnightDeath Knight: Due to their falling to the temptation of ultimate power, Death Knights' abilities are far more powerful than that of the other class and often have large sacrificial costs to the user. The abilities of a Death Knight cannot be wielded by just anyone - only those who call on a mighty champion of darkness can use their power.
    Death Knight cards have a very dark - almost black - blue frame, with frosty blue highlights and ice covering parts of the border.

Related cards[]

While the accessibility of all class cards and Hero Powers is determined by the hero's class, the following cards have effects that are specifically dependent on class.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Babbling Book Rare Minion General Mage 1 1 1 Battlecry: Add a random Mage spell to your hand.
Font of Power Rare Spell Arcane Mage 1 Discover a Mage minion. If your deck has no minions, keep all 3.
Lock and Load Epic Spell General Hunter 1 Each time you cast a spell this turn, add a random Hunter card to your hand.
Pilfer Common Spell General Rogue 1 Add a random card from another class to your hand.
Swashburglar Common Minion Pirate Rogue 1 1 1 Battlecry: Add a random card from another class to your hand.
Undercover Mole Minion BEAST ROGUE 1 2 3 Stealth. After this attacks,
add a random card to
your hand (from your
opponent's class).
Wand Thief Common Minion General 1 1 2 Combo: Discover a Mage spell.
Evocation Legendary Spell Arcane Mage 2 Fill your hand with random Mage spells. At the end of your turn, discard them.
Maestra of the Masquerade Legendary Minion General ROGUE 2 3 2 You start the game as a different class until you play a Rogue card.
Peon Common Minion General Any 2 2 3 Frenzy: Add a random spell from your class to your hand.
Sethekk Veilweaver Epic Minion General Priest 2 2 3 After you cast a spell on a minion, add a Priest spell to your hand.
Shadowjeweler Hanar Legendary Minion General Rogue 2 1 4 After you play a Secret, Discover a Secret from a different class.
Wandmaker Common Minion General Any 2 2 2 Battlecry: Add a 1-Cost spell from your class to your hand.
War Cache Rare Spell General Warrior 3 Add a random Warrior minion, spell, and weapon to your hand.
Onyx Magescribe Common Minion Dragon Any 6 4 9 Spellburst: Add 2 random spells from your class to your hand.
High Exarch Yrel Legendary Minion General Paladin 8 7 5 Battlecry: If your deck has no Neutral cards, gain Rush, Lifesteal, Taunt, and Divine Shield.
Solarian Prime Minion Demon Mage 9 7 7 Spell Damage +1
Battlecry: Cast 5 random Mage spells (targets enemies if possible).
Showing all 17 cards
Babbling Book(475143).png
Font of Power(210792).png
Lock and Load(475110).png
Pilfer(90142).png
Swashburglar(475108).png
Undercover Mole(70130).png
Wand Thief(329872).png
Evocation(210741).png
Maestra of the Masquerade(64673).png
Peon(463937).png
Sethekk Veilweaver(210748).png
Shadowjeweler Hanar(210715).png
Wandmaker(329904).png
War Cache(475142).png
Onyx Magescribe(329862).png
High Exarch Yrel(388942).png
Solarian Prime(211059).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Bewitch Hero Power Shaman Passive Hero Power
After you play a minion, add a random Shaman spell to your hand.
Shifting Scroll Common Spell General MAGE 0 Each turn this is in your hand, transform it into a random Mage spell.
Babbling Book Rare Minion General Mage 1 1 1 Battlecry: Add a random Mage spell to your hand.
Bazaar Burglary Legendary Spell General Rogue 1 Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades.
Dragon's Hoard Rare Spell General Rogue 1 Discover a Legendary minion from another class.
Hallucination Common Spell Nature Rogue 1 Discover a card from your opponent's class.
Lock and Load Epic Spell General Hunter 1 Each time you cast a spell this turn, add a random Hunter card to your hand.
Malygos's Tome Spell Arcane Mage 1 Add 3 random Mage spells to your hand.
Shimmerfly Rare Minion Beast Hunter 1 1 1 Deathrattle: Add a random Hunter spell to your hand.
Swashburglar Common Minion Pirate Rogue 1 1 1 Battlecry: Add a random card from another class to your hand.
Tome of Intellect Common Spell Arcane Mage 1 Add a random Mage spell to your hand.
Witch's Apprentice Common Minion Beast Shaman 1 0 1 Taunt
Battlecry: Add a random Shaman spell to your hand.
Ascendant Scroll Hero Power Mage 2 Hero Power
Add a random Mage spell to your hand. It costs (2) less.
Clever Disguise Common Spell General Rogue 2 Add 2 random spells from another class to your hand.
Galakrond's Wit Hero Power Priest 2 Hero Power
Add a random Priest minion to your hand.
Greater Ruby Spellstone Rare Spell General MAGE 2 Add 3 random Mage spells to your hand.
Grimestreet Informant Rare Minion General 2 1 1 Battlecry: Discover a Hunter, Paladin or Warrior card.
Lesser Ruby Spellstone Rare Spell General MAGE 2 Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.)
Mana Cyclone Epic Minion Elemental Mage 2 2 2 Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.
Pick Pocket Rare Spell General Rogue 2 Echo
Add a random card to your hand (from your opponent's class).
Renounce Darkness Epic Spell Holy Warlock 2 Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less.
Ruby Spellstone Rare Spell General MAGE 2 Add 2 random Mage spells to your hand.
Shimmering Tempest Common Minion Elemental Mage 2 2 1 Deathrattle: Add a random Mage spell to your hand.
Stolen Steel Common Spell General Rogue 2 Discover a weapon (from another class).
Twisted Knowledge Common Spell Shadow Warlock 2 Discover 2 Warlock cards.
Underbelly Fence Rare Minion General Rogue 2 2 3 Battlecry: If you're holding a card from another class, gain +1/+1 and Rush.
Undercity Huckster Rare Minion General Rogue 2 2 2 Deathrattle: Add a random card to your hand (from your opponent's class).
Wyrmrest Purifier Epic Minion General Any 2 3 2 Battlecry: Transform all Neutral cards in your deck into random cards from your class.
Blink Fox Common Minion Beast Rogue 3 3 3 Battlecry: Add a random card to your hand (from your opponent's class).
Burgle Rare Spell General Rogue 3 Add 2 random cards to your hand (from your opponent's class).
Dune Sculptor Rare Minion General Mage 3 3 3 After you cast a spell, add a random Mage minion to your hand.
Hunter's Pack Common Spell General Hunter 3 Add a random Hunter Beast, Secret, and weapon to your hand.
Kabal Courier Rare Minion General 3 2 2 Battlecry: Discover a Mage, Priest or Warlock card.
Lifeweaver Rare Minion General Druid 3 2 5 Whenever you restore Health, add a random Druid spell to your hand.
Messenger Raven Common Minion Beast Mage 3 3 2 Battlecry: Discover a Mage minion.
Shaku, the Collector Legendary Minion General Rogue 3 2 3 Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class).
Witch's Cauldron Epic Minion General Any 3 0 4 Whenever a friendly minion dies, add a random Shaman spell to your hand.
Academic Espionage Epic Spell General Rogue 4 Shuffle 10 cards from your opponent's class into your deck. They cost (1).
Hench-Clan Burglar Common Minion Pirate Rogue 4 4 3 Battlecry: Discover a spell from another class.
Lightforged Zealot Rare Minion General Paladin 4 4 2 Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion.
Lilian Voss Legendary Minion General Rogue 4 4 5 Battlecry: Replace spells in your hand with random spells (from your opponent's class).
Obsidian Shard Rare Weapon Rogue 4 3 3 Costs (1) less for each card you've played from another class.
Professor Putricide Legendary Minion General Hunter 4 5 4 After you play a Secret, put another random Hunter Secret into the battlefield.
Spectral Cutlass Epic Weapon Rogue 4 2 2 Lifesteal
Whenever you play a card from another class, gain +1 Durability.
Vendetta Rare Spell General Rogue 4 Deal 4 damage to a minion. Costs (0) if you're holding a card from another class.
Bazaar Mugger Rare Minion General Rogue 5 3 5 Rush
Battlecry: Add a random minion from another class to your hand.
Blast Wave Epic Spell Fire Mage 5 Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand.
Cabalist's Tome Epic Spell Arcane Mage 5 Add 3 random Mage spells to your hand.
Cobalt Spellkin Rare Minion Dragon Any 5 3 5 Battlecry: Add two 1-Cost spells from your class to your hand.
Ethereal Peddler Rare Minion General Rogue 5 5 6 Battlecry: If you're holding any cards from another class, reduce their Cost by (2).
Lotus Agents Rare Minion General 5 5 3 Battlecry: Discover a Druid, Rogue or Shaman card.
Lyra the Sunshard Legendary Minion Elemental Priest 5 3 5 Whenever you cast a spell, add a random Priest spell to your hand.
Grand Crusader Epic Minion General Any 6 5 5 Battlecry: Add a random Paladin card to your hand.
Lightforged Crusader Epic Minion General Paladin 7 7 7 Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand.
Tess Greymane Legendary Minion General Rogue 8 6 6 Battlecry: Replay every card from another class you've played this game (targets chosen randomly).
Nefarian Legendary Minion Dragon Any 9 8 8 Battlecry: Add 2 random spells to your hand (from your opponent's class).
Showing all 56 cards
Bewitch(89356).png
Shifting Scroll(77017).png
Babbling Book(42028).png
Bazaar Burglary(90798).png
Dragon's Hoard(127303).png
Hallucination(55592).png
Lock and Load(22258).png
Malygos's Tome(127312).png
Shimmerfly(90619).png
Swashburglar(42046).png
Tome of Intellect(90140).png
Witch's Apprentice(89354).png
Ascendant Scroll(90706).png
Clever Disguise(90831).png
Galakrond's Wit(127304).png
Greater Ruby Spellstone(76899).png
Grimestreet Informant(49627).png
Lesser Ruby Spellstone(76897).png
Mana Cyclone(90608).png
Pick Pocket(89408).png
Renounce Darkness(33136).png
Ruby Spellstone(76898).png
Shimmering Tempest(55561).png
Stolen Steel(90294).png
Twisted Knowledge(184973).png
Underbelly Fence(90565).png
Undercity Huckster(33135).png
Wyrmrest Purifier(151374).png
Blink Fox(89423).png
Burgle(22321).png
Dune Sculptor(90808).png
Hunter's Pack(90737).png
Kabal Courier(49621).png
Lifeweaver(90564).png
Messenger Raven(90576).png
Shaku, the Collector(49657).png
Witch's Cauldron(89386).png
Academic Espionage(89859).png
Hench-Clan Burglar(90578).png
Lightforged Zealot(151418).png
Lilian Voss(62872).png
Obsidian Shard(55587).png
Professor Putricide(61819).png
Spectral Cutlass(89391).png
Vendetta(90581).png
Bazaar Mugger(90733).png
Blast Wave(90204).png
Cabalist's Tome(33155).png
Cobalt Spellkin(151371).png
Ethereal Peddler(42023).png
Lotus Agents(49629).png
Lyra the Sunshard(55545).png
Grand Crusader(22326).png
Lightforged Crusader(151415).png
Tess Greymane(89422).png
Nefarian(14448).png

Design[]

  • One rule for the developers in class design is to make sure that each of the classes "feels very strongly like its World of Warcraft class."[1] This encourages the maintenance of constraints such as which classes have access to weapons and Secrets.[1][2]
  • As of Goblins vs Gnomes, adding specific minion type "themes" to classes is one "fun" way in which the designers aim to "make each class feel distinct and have its own flavor".[3]
  • Along with Hero Powers, class-specific cards are the main way of creating distinct playing styles and experiences for the different classes. However, in some cases effects allow players to use cards belonging to another class, such as Unstable Portal, Piloted Shredder or Grand Crusader. When a class starts imitating a behaviour specific to another class, this is known as "class bleed".[4] In many cases, a small amount of class bleed can be fun and interesting, but too much can cause the classes to lose their sense of uniqueness or even their identity. As a result the developers try to maintain "the right amount" of class bleed in the game.[4] For example, when designing the Discover keyword, the developers intentionally restricted the effect to class and neutral cards, as the keyword's initial ability to draw cards of any class added too much class bleed to the game.[4]
  • While class power is something the designers constantly struggle to balance, ultimately they feel having all classes precisely balanced is less important than ensuring that each has a time to shine.[5]
  • Class identities, which describe the strengths, limitations and weaknesses of each class, have only been formally described in June 2019.[6] The hope is to avoid endless debates about whether a given new class-specific card does or does not fit in its class identity.

In development[]

  • The only World of Warcraft classes currently missing from Hearthstone are death knight, and monk, with Demon Hunter finally being added in April 2020.
  • In August 2014 Yong Woo stated, "the fact of the matter is that we already have 9 classes, and we feel there already is a ton of diversity and we frankly think that it has enough complexity right now for most people to sink their teeth into. So currently, we have no plans to add additional classes."[7] In December 2014 Ben Brode stated "There are pros and cons [to adding a new class] and we have to figure out when, if ever, the right time would be."[8] Brode elaborated: "A good design exercise is to think: "How many classes is too many?" My sense is that it's closer to 9 than to 20."[8] In July 2017, Blizzard announced the Knights of the Frozen Throne expansion, which would feature the brand new hero card type, allowing Hearthstone's nine classic heroes to transform into death knight versions of themselves. When asked if this implementation of death knights had killed the possibility of whole new classes ever coming to the game, Mike Donais replied that "We’ve always said that we like the nine classes we have. We work really hard to try to give some class identity to those nine classes, and it’s tough, because nine is a lot. Adding a tenth or eleventh class isn’t something we’re interested in. It’s too hard to make class identity exist when there are that many different classes. So yeah, we’re not excited about the idea of making new classes."[9]

Trivia[]

  • The class colours in Hearthstone are notable for not always matching the traditional colours for those classes from World of Warcraft. Specifically, the rogue in World of Warcraft uses yellow, while in Hearthstone it uses black; the paladin uses pink, while in Hearthstone it uses yellow; the warrior uses brown, while in Hearthstone it uses red; and the druid uses orange, while in Hearthstone it uses brown. There are also numerous differences in shade, such as the hunter, which uses a deep green as opposed to its traditional avocado-like shade. According to Lead Artist Ben Thompson, this is because the colours in World of Warcraft were chosen largely based on suitability for use in the game's chat interface; with Hearthstone the developers therefore decided to choose in some cases new colours that they felt better suited the classes.[10][11]
  • In August 2016 Ben Brode stated that of all the classes he felt the team had the hardest time designing warlock spells, stating "We need to carve out more design space for them."[12]
  • At one point during the game's initial development there were two heroes for each class, one representing the Alliance and one representing the Horde.[13] For details on early choices for each class, see Design and development of Hearthstone.

References[]

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