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Circle of Healing
1362 • EX1_621
EX1 621.png
Dimensions: Full330 x 410px
EX1 621 Premium1.png
Dimensions: Full330 x 410px
Spell school:Holy
Cost:0 Mana icon.png
Artist:Mike Lim
Restore 4 Health to ALL minions.
Flavor text

It isn't really a circle.

Boolean tags
Wiki tags
Restore Health
Wiki referenced tags
Area of effect
External links


Circle of Healing is a common priest spell card, inducted into the Legacy set, formerly from the Classic set.

Other versions[]

How to get[]

Auto-detected sources
Card packs
Classic Pack
Wild Pack
Golden Classic Pack
Regular, Golden1~2
Crafting40 dustdustRegular1
Crafting400 dustdustGolden1


This is a cheap but powerful heal for priests, with the major downside of affecting all minions, including your opponent's. While potentially extremely useful, the right circumstances are therefore required to make the most of this spell.

Ideally, use this spell when all of your opponent's minions (if any) are at full health and when you have several damaged minions on the board. Remember that healing does not benefit full-health minions, so the only significant factor is the number of damaged minions on the board.


A common use of this card is in combination with LegacyAuchenai Soulpriest to deal 4 damage to minions, acting as a very effective board wipe. This effectively provides the effect of a LegacyFlamestrike for just 4 mana, but will damage the priest's minions too, reducing the Soulpriest to 1 Health. Unless Silenced, the priest will also be unable to heal the Soulpriest due to their healing effects now dealing damage (although they can still use effects like LegacyPower Word: Shield), which means she will often be destroyed next turn. The combo acts to clear away enemies, with the casting priest usually having no other minions on the board at the time, and can be very useful for allowing priests to survive into the late game against more aggressive decks.

The same effect can also be achieved more efficiently with Whispers of the Old GodsEmbrace the Shadow, which costs 2 Mana less and doesn't leave a damaged Soulpriest on board.

Another common play involves summoning LegacyInjured Blademaster followed immediately by Circle of Healing, allowing the priest to put a 4/7 minion on the board for only 3 mana and two cards. This can be executed as early as turn 3 (turn 2 with CoreThe Coin), which is usually very hard for the opponent to remove in the early stages of the game, gaining the priest a significant advantage from the beginning of the game.

Circle of Healing can be used with several damaged minions and LegacyNorthshire Cleric, healing friendly and enemy minions alike, with the undesirable healing compensated for by the substantial card draw. If both LegacyWild Pyromancer and Northshire Cleric are on the board, Circle of Healing can be used as an even more significant card draw. Once the priest has triggered Wild Pyromancer's effect once, Circle of Healing can be played to heal all surviving minions and draw one card for each one.


Circle of Healing is a Holy priest healing spell from World of Warcraft. It is a self-targeting 'smart-heal' which heals the 5 most injured party members within 30 yards of the target for a small amount. While its 'smart-heal' effect is useful for saving the priest time selecting individual targets, it also prevents the priest from deciding who will benefit from this spell. This aspect of the ability is exaggerated in its Hearthstone card's trait of affecting all minions, while the WoW spell only affects friendly party members.

As an instant auto-targeting multi-target heal, Circle of Healing is extremely effective when the priest is unable to output enough healing through other means, and consequently comes with a cooldown, added in Wrath of the Lich King after constant spamming of this ability became a common strategy for Holy priests. In the current game, the spell is a powerful instant AoE healing option for Holy priests.



Circle of Healing, full art

Patch changes[]