Choose One

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The Choose One interface from Power of the Wild

Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with this ability were originally limited to the druid class, but other choose one effects have since been added to the game.

Choose One effects are similar to Discover effects, and certain other cards such as Tracking, which also allow you to choose between multiple options.

Notes[edit | edit source]

  • When played, cards with Choose One effects offer the player a choice of options. The card itself does not count as played until after an option has been chosen. For example, an enemy Counterspell will not trigger upon playing the Choose One card, but only after the player has chosen one of the possible options.
  • Individual Choose One effects are themselves uncollectible choice cards, and do not count as cards played. However, the Choose One card will count as normal.
    • Example: Playing Keeper of the Grove counts as playing a minion for effects such as Mirror Entity. The Keeper's Choose One effects will not count as playing a card or casting a spell for effects such as Counterspell.
    • Example: Playing Power of the Wild counts as a spell, but neither of its Choose One effects will count as a spell. The Panther summoned by the card's Choose One option Summon a Panther will also count as a minion summoned, triggering effects like Knife Juggler. (But it does not count as a minion "played"; the panther does not trigger on-minion-played effects like Explosive Runes.)
  • The exception to the above case is with cards generated by Keeper Stalladris, which creates a copy of the choice cards as a playable card.
  • Similar to Battlecry, Choose One effects on minion cards are only activated when the card is played directly from the hand. If the minion is placed into play through effects such as Alarm-o-Bot, any Choose One effects will not be activated.
  • However, Choose One effects are not Battlecries and are not affected by related effects such as Nerub'ar Weblord and Brann Bronzebeard.
  • If a Choose One option is not playable, only the other option will be highlighted for selection.[1] Examples include Dark Wispers' second option, when there are no minions on the board, or Power of the Wild's second option, when the board is full already.
  • Fandral Staghelm has a unique relationship with Choose One effects, bypassing the selection process entirely and activating all effects, in the order they are written on the card. In the case of minion transform effects, unique minions are summoned in place of the ones normally available, combining the effects of all options and settings its Attack and Health to the highest values of all possible transformations.
  • If a Choose One minion that transforms into the chosen option (e.g. Druid of the Claw) is returned to the hand, it will stay in its transformed form, depriving the player of the possibility to choose the other option when played again. However, if a Choose One minion does not say Transform in its card text (e.g. Ancient of Lore), it will be reset to its base state upon being returned to the hand, allowing the player to take the choice again when replayed.

Cards with Choose One[edit | edit source]

This section lists all cards with the Choose One ability.

Collectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Power of the Wild Common Spell Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Faire Arborist Common Minion General Druid 3 2 2 Choose One - Draw a card; or Summon a 2/2 Treant.
Corrupt: Do both.
Shan'do Wildclaw Legendary Minion General 3 3 3 Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Keeper of the Grove Rare Minion General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion.
Druid of the Claw Common Minion General Druid 5 4 4 Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt.
Nourish Rare Spell Nature Druid 6 Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Runic Carvings Epic Spell Nature 6 Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Ancient of Lore Epic Minion General Druid 7 5 5 Choose One - Draw a card; or Restore 5 Health.
Ancient of War Epic Minion General Druid 7 5 5 Choose One - +5 Attack; or +5 Health and Taunt.
Cenarius Legendary Minion General Druid 9 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Showing all 10 cards
Power of the Wild(165).png
Faire Arborist(389020).png
Shan'do Wildclaw(329873).png
Keeper of the Grove(459).png
Druid of the Claw(587).png
Nourish(474981).png
Runic Carvings(329919).png
Ancient of Lore(34).png
Ancient of War(242).png
Cenarius(605).png


Forged in the Barrens

The below cards are planned for release with Forged in the Barrens, coming March 30th, 2021.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Power of the Wild Common Spell General Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Feral Rage Common Spell General Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Druid of the Claw Common Minion General Druid 5 5 4 Choose One - Transform into a 5/4 with Rush; or a 5/6 with Taunt.
Ancient of War Epic Minion General Druid 7 5 5 Choose One - +5 Attack; or +5 Health and Taunt.
Cenarius Legendary Minion General Druid 8 5 8 Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Showing all 5 cards
Power of the Wild(475014).png
Feral Rage(475013).png
Druid of the Claw(474988).png
Ancient of War(474980).png
Cenarius(474979).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Crystal Power Common Spell Nature Druid 1 Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Jade Idol Rare Spell Druid 1 Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.
Living Roots Common Spell Nature Druid 1 Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Raven Idol Common Spell Druid 1 Choose One - Discover a minion; or Discover a spell.
Treenforcements Rare Spell Nature Druid 1 Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant.
Anodized Robo Cub Common Minion Mech Druid 2 2 2 Taunt. Choose One - +1 Attack; or +1 Health.
Druid of the Saber Common Minion General Druid 2 2 1 Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth.
Druid of the Swarm Rare Minion General Druid 2 1 2 Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt.
Rising Winds Common Spell Druid 2 Twinspell
Choose One - Draw a card; or Summon a 3/2 Eagle.
Wrath Common Spell Nature Druid 2 Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Druid of the Flame Common Minion General Druid 3 2 2 Choose One - Transform into a 5/2 minion; or a 2/5 minion.
Druid of the Scythe Common Minion General Druid 3 2 2 Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt.
Feral Rage Common Spell Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.
Grove Tender Rare Minion General Druid 3 2 4 Choose One - Give each player a Mana Crystal; or Each player draws a card.
Mark of Nature Common Spell Nature Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Wardruid Loti Legendary Minion General Druid 3 1 2 Choose One - Transform into one of Loti's four dinosaur forms.
Mark of the Loa Rare Spell Nature Druid 4 Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Mire Keeper Rare Minion General Druid 4 3 3 Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal.
Shellshifter Rare Minion General Druid 4 3 3 Choose One - Transform into a 5/3 with Stealth; or a 3/5 with Taunt.
Fatespinner Epic Minion General Druid 5 5 3 Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2.
Oasis Surger Common Minion Elemental Druid 5 3 3 Rush
Choose One - Gain +2/+2; or Summon a copy of this minion.
Starfall Rare Spell Arcane Druid 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.
Dark Wispers Epic Spell Nature Druid 6 Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Hidden Oasis Rare Spell Nature Druid 6 Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Nourish Rare Spell Nature Druid 6 Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Tending Tauren Rare Minion General Druid 6 3 4 Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants.
Malfurion the Pestilent Legendary Hero card Druid 7 Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt.
Wisps of the Old Gods Epic Spell Nature Druid 7 Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.
Kun the Forgotten King Legendary Minion General Druid 10 7 7 Choose One - Gain 10 Armor; or Refresh your Mana Crystals.
Showing all 29 cards
Crystal Power(90601).png
Jade Idol(49714).png
Living Roots(22329).png
Raven Idol(27230).png
Treenforcements(151376).png
Anodized Robo Cub(12219).png
Druid of the Saber(22307).png
Druid of the Swarm(62905).png
Rising Winds(184660).png
Wrath(633).png
Druid of the Flame(14457).png
Druid of the Scythe(89428).png
Feral Rage(35210).png
Grove Tender(12273).png
Mark of Nature(149).png
Wardruid Loti(90223).png
Mark of the Loa(90244).png
Mire Keeper(33162).png
Shellshifter(55544).png
Fatespinner(61830).png
Oasis Surger(90834).png
Starfall(464).png
Dark Wispers(12298).png
Hidden Oasis(90727).png
Nourish(120).png
Tending Tauren(89900).png
Malfurion the Pestilent(62904).png
Wisps of the Old Gods(33172).png
Kun the Forgotten King(49628).png

Uncollectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Msshi'fn Prime None Minion General Druid 10 9 9 Taunt
Choose One - Summon a 9/9 Fungal Giant with Taunt; or Rush.
Showing the only card
Msshi'fn Prime(211075).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Plague Lord None Hero Power Druid 2 Hero Power
Choose One - +3 Attack this turn; or Gain 3 Armor.
Rising Winds Common Spell Druid 2 Choose One - Draw a card; or Summon a 3/2 Eagle.
Showing all 2 cards
Plague Lord(62908).png
Rising Winds(184954).png

Sources of Choose One[edit | edit source]

Choose One-generating cards[edit | edit source]

This section lists cards which generate Choose One cards.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Archspore Msshi'fn Legendary Minion General Druid 3 3 4 Taunt
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck.
Envoy Rustwix Legendary Minion Demon Warlock 5 5 4 Deathrattle: Shuffle 3 random Prime Legendary minions into your deck.
Showing all 2 cards
Archspore Msshi'fn(210677).png
Envoy Rustwix(442035).png


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Worthy Expedition Common Spell Druid 1 Discover a Choose One card.
Showing the only card
Worthy Expedition(90829).png

Related cards[edit | edit source]


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ossirian Tear None Hero Power Druid Passive Hero Power
Your Choose One cards have both effects combined.
Keeper Stalladris Legendary Minion General Druid 2 2 3 After you cast a Choose One spell, add copies of both choices to your hand.
Fandral Staghelm Legendary Minion General Druid 4 3 5 Your Choose One cards and powers have both effects combined.
Showing all 3 cards
Ossirian Tear(90700).png
Keeper Stalladris(90585).png
Fandral Staghelm(35208).png

Choice cards[edit | edit source]

For Wild format listings, see Choose One/Wild format
Main article: Choice card

Choice cards are special cards which appear when choosing between possible effects. Choice cards only exist during the selection process and cannot be collected or placed in the hand or deck. Most choice cards are produced through Choose One effects, and these are listed below.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Ancient Teachings None Spell Druid Draw a card.
Demigod's Favor None Spell Druid Give your other minions +2/+2.
Dispel None Spell Druid Silence a minion.
Moonfire None Spell Druid Deal 2 damage.
Rooted None Spell Druid +5 Health and Taunt.
Shan'do's Lesson Common Spell Druid Summon two 2/2 Treants with Taunt.
Uproot None Spell Druid +5 Attack.
Spirit Path Common Spell 0 Add both spells to your hand.
Overload (1)
Leader of the Pack None Spell Druid 2 Give your minions +1/+1.
Solar Wrath None Spell Nature Druid 2 Deal 3 damage to a minion.
Summon a Panther None Spell Druid 2 Summon a 3/2 Panther.
Thick Hide None Spell General Druid 3 +4 Health and Taunt.
Tiger's Fury None Spell General Druid 3 +4 Attack.
Bear Form Common Minion General Druid 5 4 6 Taunt.
Cat Form Common Minion Beast Druid 5 4 4 Charge
Alarm the Forest None Spell Nature 6 Summon four 2/2 Treant Totems with Rush.
Overload: (2)
Call to Aid None Spell Nature 6 Summon four 2/2 Treant Totems.
Enrich None Spell Nature Druid 6 Draw 3 cards.
Rampant Growth None Spell Nature Druid 6 Gain 2 Mana Crystals.
Msshi'fn At'tac None Spell Druid 10 Summon a 9/9 Bruiser with Rush.
Msshi'fn Pro'tec None Spell Druid 10 Summon a 9/9 Guardian with Taunt.
Showing all 21 cards
Ancient Teachings(517).png
Demigod's Favor(358).png
Dispel(524).png
Moonfire(111).png
Rooted(375).png
Shan'do's Lesson(159).png
Uproot(262).png
Spirit Path(442260).png
Leader of the Pack(204).png
Solar Wrath(234).png
Summon a Panther(219).png
Thick Hide(133).png
Tiger's Fury(430).png
Bear Form(662).png
Cat Form(287).png
Alarm the Forest(330107).png
Call to Aid(330106).png
Enrich(485).png
Rampant Growth(58).png
Msshi'fn At'tac(211077).png
Msshi'fn Pro'tec(211076).png


Achievements[edit | edit source]

Name Requirements Rewards
Analysis Paralysis (1/5) Play 15 Choose One cards. 10 Achievement Point.png
Analysis Paralysis (2/5) Play 50 Choose One cards. 10 Achievement Point.png
Analysis Paralysis (3/5) Play 150 Choose One cards. 10 Achievement Point.png
Analysis Paralysis (4/5) Play 500 Choose One cards. 10 Achievement Point.png
Analysis Paralysis (5/5) Play 1500 Choose One cards. 20 Achievement Point.png

Trivia[edit | edit source]

  • The choices between Choose One effects are designed to be easy to understand. Ben Brode states, "I think a well-designed [Choose One effect] is when they have interesting decisions, but the decisions are easy to compare against each other."[2] For this reason choices are often written in terms of the difference between the options, rather than the results of each options. For example, Ancient of War states its options as "+5 Attack; or +5 Health and Taunt." as opposed to "a 10/5; or a 5/10 with Taunt." However, as the designers have moved forward with the game, a greater emphasis on clarity and detail over simplicity and ease of understanding has evolved. As a result, later Choose One effects such as Druid of the Flame explicitly state the results of each option, in order to make it clear that the result is a transform effect and not simply a stat buff.

Gallery[edit | edit source]

The Choose One interface for Cenarius, parted to leave the minion visible

References[edit | edit source]