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Choice cards are special uncollectible cards which appear when choosing between possible effects. In most cases, Choice cards only exist during the selection process and cannot normally be collected or placed in the hand or deck. Choice cards were originally exclusive to druid cards with Choose One effects, but are now available to all classes through a range of neutral cards.

Keeper Stalladris generates a copy of Choice cards from Choose One spell as a playable card. This is currently the only method of directly playing Choice cards.

Prior to Patch, most choice cards used the same card art as either the card that produced them or a card that they themselves produce. With the addition of Keeper Stalladris, all Choose One spells were given unique art to more easily tell them apart in your hand. Most minions still use the art of the card they produce, however.


For Wild format listings, see Choice card/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
A New Fate Spell General Any Draw a different card.
Ancient Secrets Spell General Druid Restore 5 Health.
Ancient Teachings Spell General Druid Draw a card.
Rooted Spell General Druid +5 Health and Taunt.
Uproot Spell General Druid +5 Attack.
[[|Eastern Plaguelands]] SPELL None 0
Healing Totem Minion General Shaman 0 2 At the end of your turn, restore 1 Health to all friendly minions.
[[|Ironforge]] SPELL None 0
Searing Totem Minion General Shaman 0 1 1
Stoneclaw Totem Minion General Shaman 0 2 Taunt
Strength Totem Minion General Shaman 0 0 2 At the end of your turn, give another friendly minion +1 Attack.
[[|Westfall]] SPELL None 0
[[|Fertilizer]] SPELL None 1
[[|New Growth]] SPELL None 1
Leader of the Pack Spell General Druid 2 Give your minions +1/+1.
Summon a Panther Spell General Druid 2 Summon a 3/2 Panther.
Rile the Herd Spell General 3 Give Beasts in your deck +1/+1.
Transfiguration Spell General 3 Transform into a copy of a friendly Beast.
Dispel Spell General Druid 4 Silence a minion.
Moonfire Spell General Druid 4 Deal 2 damage.
Bear Form Common Minion General Druid 5 5 6 Taunt
Cat Form Common Minion Beast Druid 5 5 4 Rush
Alarm the Forest Spell Nature 6 Summon four 2/2 Treant Totems with Rush.
Overload: (2)
Call to Aid Spell Nature 6 Summon four 2/2 Treant Totems.
Enrich Spell Nature Druid 6 Draw 3 cards.
Rampant Growth Spell Nature Druid 6 Gain 2 Mana Crystals.
Demigod's Favor Spell General Druid 8 Give your other minions +2/+2.
Msshi'fn At'tac Spell General Druid 10 Summon a 9/9 Bruiser with Rush.
Msshi'fn Pro'tec Spell General Druid 10 Summon a 9/9 Guardian with Taunt.
Showing all 29 cards
A New Fate(330054).png
Ancient Secrets(243).png
Ancient Teachings(517).png
SW 079t3.png
Healing Totem(22490).png
SW 079t2.png
Searing Totem(22491).png
Stoneclaw Totem(22492).png
Strength Totem(464045).png
SW 079t.png
SW 422b.png
SW 422a.png
Leader of the Pack(204).png
Summon a Panther(219).png
Rile the Herd(330103).png
Bear Form(662).png
Cat Form(287).png
Alarm the Forest(330107).png
Call to Aid(330106).png
Rampant Growth(58).png
Demigod's Favor(358).png
Msshi'fn At'tac(211077).png
Msshi'fn Pro'tec(211076).png