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Call to Arms
Recruit 3 minions that\n cost (2) or less.
Flavor text

More personal than a text to arms.

External links

Data pageHearthpwn

Call to Arms is an epic paladin spell card, from the Kobolds and Catacombs set.

How to get[]

Call to Arms can be obtained through Kobolds & Catacombs card packs, or through crafting.

Card Crafting cost Disenchanting
Call to Arms 400 100
Golden Call to Arms 1600 400


  • While minions visually appear to be summoned all at once, they're actually brought into play from leftmost to rightmost. This is important if it pulls minions with effects that trigger after you summon a minion, as it will trigger off the others Recruited by Call to Arms if it was brought into play first or second.

Example: Knife Juggler is pulled first, and it deals two random damage. If Knife Juggler is pulled second, it deals one. If it's pulled third, it does not trigger.


Call to Arms allows you to gain board control early in the game by summoning 3 low-cost minions in the battlefield for 4 mana. It also thins your deck by 3, allowing you to draw better cards. Call to Arms is a key card for Aggro Paladin and Murloc Paladin, letting you swarm the board with high-impact cards like Righteous Protector, Murloc Tidecaller, Knife Juggler, and Argent Squire. While this card is compatible with Baku the Mooneater, the deck-building restrictions causes only 1-drops to get Recruited, which lowers this card's immediate impact but still functions as a deck thinner.

It can also be used by Control Paladin as a unique board clear by pulling Doomsayer, along with cards like Dirty Rat to protect it and Loot Hoarder and Bloodmage Thalnos to refuel.

Since the recruit effect summons a minion direct from your deck, it will void any Battlecry effects.


Call to Arms, full art

Patch changes[]