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Raise a Floppa - The Loop
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Big minions are minions who have a large chunk of Health and Attack. What qualifies for a big minion is usually a minion around 6/6 which require more than just a standard minion to deal with. Big minions can also be hard to kill without sacrificing minions and cards. The best way to deal with big minions without too many sacrifices is removal and there are plenty to choose from.
Big minions aren't necessarily good or bad, but can overwhelm you the longer they stay on the board.
This is a list of Big Minions:
Contents
- 1 Legacy
- 2 Curse of Naxxramas
- 3 Goblins vs Gnomes
- 4 Blackrock Mountain
- 5 The Grand Tournament
- 6 The League of Explorers
- 7 Whispers of the Old Gods
- 8 One Night in Karazhan
- 9 Mean Streets of Gadgetzan
- 10 Journey to Un'Goro
- 11 Knights of the Frozen Throne
- 12 Kobolds & Catacombs
- 13 The Witchwood
- 14 The Boomsday Project
- 15 Rastakhan's Rumble
- 16 Rise of Shadows
- 17 Saviors of Uldum
- 18 Descent of Dragons
- 19 Galakrond's Awakening
- 20 Demon Hunter Initiate
- 21 Ashes of Outland
- 22 Scholomance Academy
- 23 Madness at the Darkmoon Faire & Darkmoon Races
- 24 Forged in the Barrens & Wailing Caverns
- 25 United in Stormwind & Deadmines
- 26 Fractured in Alterac Valley & Onyxia's Lair
- 27 Voyage to the Sunken City
Legacy[]
Curse of Naxxramas[]
Goblins vs Gnomes[]
Blackrock Mountain[]
The Grand Tournament[]