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Bewitch
Regular
Bewitch
Gold
Golden Bewitch
Passive Hero Power
After you play a minion, add a random Shaman spell to your hand.
External links

Data pageHearthpwn

Bewitch is a replacement Hero Power, granted by Hagatha the Witch‎‎.

For more information, see Hagatha the Witch‎‎.

Generated by[]

Hagatha the Witch(89355).png

Possible spells[]

The below table lists all collectible Shaman spells in Standard format, representing the range of possible spells generated by Bewitch. For Wild format listings, see Shaman/Wild format.

Name / Desc Rarity School Class Cost Description
Lightning Bloom Common Nature 0 Gain 2 Mana Crystals this turn only.
Overload: (2)
Devolving Missiles Epic Arcane 1 Shoot three missiles at random enemy minions that transform them into ones that cost (1) less.
Guidance Rare General 1 Look at two spells. Add one to your hand or Overload: (1) to get both.
Lightning Bolt Common Nature Shaman 1 Deal 3 damage. Overload: (1)
Perpetual Flame Rare Fire Shaman 1 Deal 3 damage to a random enemy minion. If it dies, recast this.
Overload: (1)
Primordial Studies Common Arcane 1 Discover a Spell Damage minion. Your next one costs (1) less.
Revolve Common General Shaman 1 Transform all minions into random ones with the same Cost.
Chain Lightning (Rank 1) Epic Nature Shaman 2 Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)
Deathmatch Pavilion Epic General Shaman 2 Summon a 3/2 Duelist. If your hero attacked this turn, summon another.
Landslide Rare Nature Shaman 2 Deal 1 damage to all enemy minions. If you're Ovearloaded, deal 1 damage again.
Molten Blast Rare Fire Shaman 2 Deal 2 damage. Summon that many 1/1 Elementals.
Rockbiter Weapon Common Nature Shaman 2 Give a friendly character +3 Attack this turn.
Windfury Common Nature Shaman 2 Give a minion Windfury.
Feral Spirit Rare General Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)
Lightning Storm Rare Nature Shaman 3 Deal 3 damage to all enemy minions. Overload: (2)
Nofin Can Stop Us Rare General Shaman 3 Give your minions +1/+1. Give your Murlocs an extra +1/+1.
Serpentshrine Portal Common Nature Shaman 3 Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1)
Stormstrike Common Nature Shaman 3 Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Tidal Surge Common Nature Shaman 3 Lifesteal
Deal 4 damage to a minion.
Totemic Reflection Common General Shaman 3 Give a minion +2/+2. If it's a Totem, summon a copy of it.
Dunk Tank Rare Nature Shaman 4 Deal 4 damage.
Corrupt: Then deal 2 damage to all enemy minions.
Hex Common Nature Shaman 4 Transform a minion into a 0/1 Frog with Taunt.
Torrent Rare Nature Shaman 4 Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn.
Vivid Spores Rare Nature Shaman 4 Give your minions "Deathrattle: Resummon this minion."
Bloodlust Free General Shaman 5 Give your minions +3 Attack this turn.
Runic Carvings Epic Nature 6 Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Tidal Wave Common Nature Shaman 8 Lifesteal
Deal 3 damage to all minions.
Showing all 27 cards


Gallery[]

Bewitch, full art

Patch changes[]