Spell is a card type that appears in Battlegrounds. Just like in Constructed, spells can be played to resolve an effect stated on their card text, then vanish as a result.
Spell contributes a smaller role in Battlegrounds, as most spells can only be generated by other cards or the game mechanics. For example, the most unique spell in Battlegrounds, Triple Reward, can be generated after the player plays a Golden minion. There are cycles of spells, like Darkmoon Prize, can be either generated during the event or by Tickatus' Prize Wall.
Spells[]
This section lists all spells currently available in Battlegrounds.
THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki
Name | Class | Type | Rarity | Cost | Description |
---|---|---|---|---|---|
Accelerator | Spell | Transform a minion into one from a Tier higher. | |||
All That Glitters | Spell | Make a random minion in the Tavern Golden. | |||
An Investigation! | Spell | In 3 turns, choose one of three Quests! | |||
Angler's Lure | Spell | Give a minion +4 Health and Taunt until next turn. | |||
Angler's Lure | Spell | Give a minion +8 Health and Taunt until next turn. | |||
Assemble a Lineup | Spell | Quest: Summon {0} minions. | |||
Autodefense Matrix | Spell | Secret: When one of your minions is attacked, give it Divine Shield. | |||
Avenge | Spell - Holy | Secret: When one of your minions dies, give a random friendly minion +3/+2. | |||
Azshara's Hatchery | Spell | Discover a Naga. | |||
Azshara's Hatchery | Spell | Discover 2 Naga. | |||
B.A.N.A.N.A.S. | Spell | Fill your hand with Bananas. | |||
Banana Bunch | Spell | Get 2 Bananas. | |||
Big Banana | Spell | Give a minion +2/+2. | |||
Big Winner! | Spell | Discover a Darkmoon Prize from each of the previous Prize turns. | |||
Black Soulstone | Spell | Secret: After your last minion dies, summon a random Demon. | |||
Blazing Blades | Spell | Give a minion +5/+5 and Windfury. | |||
Blood Gem | Spell | Give a friendly minion +1/+1. | |||
Boogie Down | Spell | Trigger a friendly minion's Battlecry twice. | |||
Boogie Down | Spell | Trigger a friendly minion's Battlecry. | |||
Brann's Blessing | Spell | Your Battlecries trigger an extra time this turn. | |||
Bunker Plating | Spell | Give a minion +5/+5 and Divine Shield. | |||
Burn the Evidence | Spell | Quest: Sell {0} minions. | |||
Buy the Holy Light | Spell | Give a friendly minion Divine Shield. | |||
Claws of Terror | Spell | Give a friendly minion +2/+2 until next turn. | |||
Close the Case | Spell | Quest: Win the game. | |||
Coin Pouch | Spell | Gain 8 Gold. | |||
Competitive Spirit | Spell | Secret: When your turn starts, give your minions +1/+1. | |||
Consolation Coin | Spell | Gain 1 Gold. (Your opponent had no minions.) | |||
Crab Mount | Spell | Give a minion "Deathrattle: Summon a 4/4 Crab" until next turn. | |||
Crab Mount | Spell | Give a minion "Deathrattle: Summon a 2/2 Crab" until next turn. | |||
Crab Mount | Spell | Give a minion "Deathrattle: Summon a 2/2 Crab" until next turn. | |||
Crack the Case | Spell | Quest: Have friendly minions attack {0} times. | |||
Cry for Help | Spell | Quest: Play {0} Battlecry minions. | |||
Curse of Flesh | Spell | Give your minions +3/+3, then randomly shuffle their stats. | |||
Darkgaze Mass Blood Gem | Spell | Give certain friendly minions +0/+. | |||
Death Rewinder | Spell | Give a minion +5/+5 and Reborn. | |||
Deep Blues | Spell | Give a minion +2/+2 until next turn. Improve your future Deep Blues. | |||
Deep Blues | Spell | Give a minion +1/+1 until next turn. Improve your future Deep Blues. | |||
Defensive Stance | Spell | For the rest of the game, 'Conviction' gives an additional +1 Health. | |||
Defensive Stance | Spell | For the rest of the game, 'Conviction' gives an additional +4 Health. | |||
Defensive Stance | Spell | For the rest of the game, 'Conviction' gives an additional +2 Health. | |||
Devouring Hunger | Spell | Consume all minions in the Tavern and give their stats to your minions. Then Refresh it. | |||
Dust for Prints | Spell | Quest: Add {0} cards to your hand. | |||
Earth Invocation | Spell | Give 4 random friendly minions "Deathrattle: Summon a 1/1 Elemental." | |||
Eelectrify | Spell | Give a minion +8 Attack until next turn. | |||
Eelectrify | Spell | Give a minion +16 Attack until next turn. | |||
Effigy | Spell - Fire | Secret: When a friendly minion dies, summon a random minion with the same Cost. | |||
Evolving Tavern | Spell | Replace all minions in the Tavern with ones of a Tier higher. | |||
Exhume the Bones | Spell | Quest: Trigger {0} friendly Deathrattles. | |||
Find the Murder Weapon | Spell | Quest: Increase a friendly minion's stats {0} times. | |||
Fire Invocation | Spell | Double your left-most minion's Attack. | |||
Follow the Money | Spell | Quest: Spend {0} Gold. | |||
Fresh Tab | Spell | Refresh your Gold. | |||
Friends and Family Discount | Spell | For the rest of the game, minions in the Tavern cost (1) less. | |||
Gacha Gift | Spell | Discover a minion from Tier 1. | |||
Give A Dog A Bone | Spell | Give a friendly minion Divine Shield, Windfury, and +10/+10. | |||
Glowing Crown | Spell | Give a minion Divine Shield until next turn. | |||
Glowing Crown | Spell | Give a minion Divine Shield until next turn. | |||
Gold Coin | Spell | Gain 1 Gold. | |||
Gold-Gun | Spell | Make a friendly Pirate or Naga Golden until next turn (except Greta Gold-Gun). | |||
Great Deal | Spell | Reduce the Cost of upgrading the Tavern by (5). | |||
Gruul Rules | Spell | Give a friendly minion "At the end of your turn, gain +2/+2." | |||
Hand of Fate | Spell | Get 2 random Darkmoon Prizes. | |||
Hand of Salvation | Spell - Holy | Secret: When your second minion dies in a turn, return it to life. | |||
Hard-Earned Ring | Spell | Give a minion +1 Attack for each Gold you've spent this turn. | |||
Hard-Earned Ring | Spell | Give a minion +2 Attack for each Gold you've spent this turn. | |||
Hefty Coin Pouch | Spell | Gain 16 Gold. | |||
Hellfire Hooves | Spell | Give your minions +1 Attack until next turn. | |||
Hire an Investigator | Spell | Quest: End your turn with unspent Gold {0} times. | |||
I'm Still Just a Rat in a Cage | Spell | Give a minion +2 Attack, then double its Attack. | |||
Ice Block | Spell - Frost | Secret: When your hero takes fatal damage, prevent it and become Immune this turn. | |||
Invite the Guests | Spell | Quest: Buy {0} minions. | |||
Just Keep Swimming | Spell | Give a minion +6/+10 and Stealth until next turn. | |||
Just Keep Swimming | Spell | Give a minion +3/+5 and Stealth until next turn. | |||
Kidnap Sack | Spell | Choose a non-Golden minion to move to your hand. | |||
Lightning Invocation | Spell | Deal 1 damage to 5 random enemy minions. | |||
Magic Black Soulstone | Spell | Secret: After your last minion dies, summon 2 random Demons. | |||
Magic Claws of Terror | Spell | Give a friendly minion +6/+6 until next turn. | |||
Magic Hellfire Hooves | Spell | Give your minions +3 Attack until next turn. | |||
Magic Magma Horns | Spell | Give a friendly minion Reborn until next turn. | |||
Magic Sigil of Hell | Spell | Start of Combat: Deal 3 damage to 3 random enemy minions. | |||
Magma Horns | Spell | Give a friendly minion Windfury until next turn. | |||
Mega Horn | Spell | Give a minion +5/+5 and Taunt. | |||
Might of Stormwind | Spell | Give 3 random friendly minions +1/+1. | |||
Mighty Shoal | Spell | Give a minion +1/+1 for each friendly Naga until next turn. | |||
Mighty Shoal | Spell | Give a minion +2/+2 for each friendly Naga until next turn. | |||
Mindflayer Goggles | Spell | Steal all minions from the Tavern, then Refresh it. | |||
Mindflayer Goggles | Spell | Steal all minions from the Tavern, then Refresh it. | |||
Mindflayer Goggles | Spell | Give minions in the Tavern +3/+3 for the rest of the game. | |||
Mini-Trident | Spell | Give a minion +2 Attack until next turn. | |||
Mini-Trident | Spell | Give a minion +4 Attack until next turn. | |||
Mysterybox | Spell | For the rest of the game, your Hero Power triggers an extra time when used. | |||
Mysterybox | Spell | Make a random minion in the Tavern Golden. | |||
New Recruit | Spell | Add a minion to the Tavern for the rest of the game. | |||
Offensive Stance | Spell | For the rest of the game, 'Conviction' gives an additional +1 Attack. | |||
Offensive Stance | Spell | For the rest of the game, 'Conviction' gives an additional +4 Attack. | |||
Offensive Stance | Spell | For the rest of the game, 'Conviction' gives an additional +2 Attack. | |||
On the House | Spell | Discover a minion from your current Tier. | |||
Open Bar | Spell | Your first 5 Refreshes each turn cost (0). | |||
Partner Up | Spell | Discover a Battlecry minion. | |||
Partner Up | Spell | Discover 2 Battlecry minions. | |||
Pocket Change | Spell | Get 2 Gold Coins. | |||
Pressure the Authorities | Spell | Quest: Get your warband to {0} total Attack. | |||
Prize | Spell | Discover a minion from Tier 0. | |||
Pyrobuff | Spell | Give a minion +4/+4. | |||
Raise the Stakes | Spell | Make a friendly minion Golden and return it to your hand. | |||
Rare Black Soulstone | Spell | Secret: After your last minion dies, summon 3 random Demons. | |||
Rare Claws of Terror | Spell | Give a friendly minion +12/+12 until next turn. | |||
Rare Hellfire Hooves | Spell | Give your minions +9 Attack until next turn. | |||
Rare Magma Horns | Spell | Give a friendly minion Divine Shield until next turn. | |||
Rare Sigil of Hell | Spell | Start of Combat: Deal 9 damage to 3 random enemy minions. | |||
Redemption | Spell - Holy | Secret: When a friendly minion dies, return it to life with 1 Health. | |||
Reenact the Murder | Spell | Quest: Have {0} friendly minions die. | |||
Regular Discount | Spell | Reduce the Cost of upgrading the Tavern by (3). | |||
Repeat Customer | Spell | Return a friendly non-golden minion to your hand. Give it +2/+2. | |||
Rocking and Rolling | Spell | Your next three Refreshes cost (0). | |||
Rod of Roasting | Spell | Cast 'Pyrobuff' randomly to give minions +4/+4 until one hits your bartender or hero. | |||
Round Up the Suspects | Spell | Quest: Destroy {0} enemy minions. | |||
Sea Summoning | Spell | Choose a minion. Add a minion of its type to the Tavern. | |||
Sea Summoning | Spell | Choose a minion. Add two minions of its type to the Tavern. | |||
Sick Riffs | Spell | Give a minion stats equal to twice your Tier until next turn. | |||
Sick Riffs | Spell | Give a minion stats equal to your Tier until next turn. | |||
Sigil of Hell | Spell | Start of Combat: Deal 1 damage to 3 random enemy minions. | |||
Siren's Song | Spell | ||||
Siren's Song | Spell | ||||
Slimy Shield | Spell | Give a minion +1/+1 and Taunt. | |||
Smuggled Ring | Spell | Give a minion +1 Health for each Gold you've spent this turn. | |||
Smuggled Ring | Spell | Give a minion +2 Health for each Gold you've spent this turn. | |||
Snake Trap | Spell | Secret: When one of your minions is attacked, summon three 1/1 Snakes. | |||
Sort It All Out | Spell | Quest: Order your minions from lowest to highest Attack for {0} combats. | |||
Splitting Image | Spell - Arcane | Secret: When one of your minions is attacked, summon a copy of it. | |||
The Bouncer | Spell | Give a friendly minion +6/+6 and Taunt. | |||
The Golden Hammer | Spell | Make a friendly minion Golden until next turn. | |||
The Goldenizer | Spell | ||||
The Good Stuff | Spell | Give minions in the Tavern +1 Attack for the rest of the game. | |||
The Unlimited Coin | Spell | Gain 1 Gold. Return this to your hand at end of turn. | |||
Time Thief | Spell | Discover a minion from your last opponent's warband. | |||
Top Shelf | Spell | Discover a minion from Tier 6. | |||
Track the Footprints | Spell | Quest: Have the Tavern Refreshed {0} times. | |||
Training Session | Spell | Discover a new Hero Power. | |||
Triple Reward | Spell | Discover a minion from Tier 0. | |||
Triple Reward | Spell | ||||
Undersea Mount | Spell | Give a minion +2/+2 and Windfury until next turn. | |||
Undersea Mount | Spell | Give a minion +4/+4 and Windfury until next turn. | |||
Unique Black Soulstone | Spell | Secret: After your last minion dies, summon 4 random Demons. | |||
Unique Claws of Terror | Spell | Double a friendly minion's Attack and Health until next turn. | |||
Unique Hellfire Hooves | Spell | Give your minions +27 Attack until next turn. | |||
Unique Magma Horns | Spell | Give a friendly minion Windfury, Reborn, and Divine Shield until next turn. | |||
Unique Sigil of Hell | Spell | Start of Combat: Deal 27 damage to 3 random enemy minions. | |||
United Stance | Spell | For the rest of the game, 'Conviction' gives stats to an additional friendly minion. | |||
Unlikely Duo | Spell | Quest: Play {0} {2} or {3}. | |||
Unmask the Culprit | Spell | Quest: Lose or tie {0} combats. | |||
Venomstrike Trap | Spell | Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. | |||
Water Invocation | Spell | Give your right-most minion +3 Health and Taunt. | |||
Wild Banana | Spell | Give a friendly Beast +1/+1. | |||
Witness Protection | Spell | Quest: Have a friendly Taunt minion attacked {0} times. | |||
Ice Block | Spell | 0 | Secret: When your hero takes fatal damage, prevent it and become Immune this turn. | ||
Reckoning | Spell - Holy | 1 | Secret: After an enemy minion deals 3 or more damage, destroy it. | ||
Recruitment Map | Spell | 3 | Discover a minion from Tier 0. |
THIS IS THE OLD WIKI. There will be outdated information. See this page in the new wiki
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