Name | Minion types | Tier | Atk | Health | Description |
Annoy-o-Tron |
Mech |
1 |
1 |
2 |
Taunt Divine Shield |
Dozy Whelp |
Dragon |
1 |
|
3 |
Taunt. Whenever this is attacked, gain +1 Attack permanently. |
Imprisoner |
Demon |
1 |
2 |
2 |
Taunt Deathrattle: Summon a 1/1 Imp. |
Manasaber |
Beast |
1 |
4 |
1 |
Deathrattle: Summon two 0/1 Cublings with Taunt. |
Micro Mummy |
Mech/Undead |
1 |
1 |
2 |
Reborn At the end of your turn, give another random friendly minion +1 Attack. |
Mini-Myrmidon |
Naga |
1 |
1 |
3 |
Spellcraft: Give a minion +2 Attack until next turn. |
Mistake |
All |
1 |
1 |
3 |
This has all minion types. |
Picky Eater |
Demon |
1 |
1 |
1 |
Battlecry: Consume a random minion in the Tavern to gain its stats. |
Razorfen Geomancer |
Quilboar |
1 |
3 |
1 |
Battlecry: Get a Blood Gem. |
Refreshing Anomaly |
Elemental |
1 |
1 |
4 |
Battlecry: Your next Refresh costs (0). |
Risen Rider |
Undead |
1 |
2 |
1 |
Taunt Reborn |
Rockpool Hunter |
Murloc |
1 |
2 |
3 |
Battlecry: Give a friendly Murloc +1/+1. |
Rot Hide Gnoll |
Undead |
1 |
1 |
4 |
Has +1 Attack for each friendly minion that died this combat. |
Scallywag |
Pirate |
1 |
3 |
1 |
Deathrattle: Summon a 1/1 Pirate. It attacks immediately. |
Scavenging Hyena |
Beast |
1 |
2 |
2 |
Whenever a friendly Beast dies, gain +2/+1. |
Sellemental |
Elemental |
1 |
2 |
2 |
When you sell this, get a 2/2 Elemental. |
Shell Collector |
Naga |
1 |
2 |
1 |
Battlecry: Get a Gold Coin. |
Southsea Busker |
Pirate |
1 |
3 |
1 |
Battlecry: Gain 1 Gold next turn. |
Sun-Bacon Relaxer |
Quilboar |
1 |
1 |
2 |
When you sell this, get 2 Blood Gems. |
Swampstriker |
Murloc |
1 |
1 |
4 |
After you summon a Murloc, gain +1 Attack. |
Thorncaptain |
Quilboar/Pirate |
1 |
4 |
2 |
After a card is added to your hand, gain +1 Health until next turn. |
Upbeat Frontdrake |
Dragon |
1 |
1 |
1 |
At the end of every 3 turns, get a random Dragon. (3 turns left!) |
Wrath Weaver |
|
1 |
1 |
4 |
After you play a Demon, deal 1 damage to your hero and gain +2/+1. |
Backstage Security |
Demon |
2 |
4 |
6 |
At the start of your turn, deal 1 damage to your hero. |
Blazing Skyfin |
Dragon/Murloc |
2 |
1 |
3 |
After you play a Battlecry minion, gain +1/+1. |
Cogwork Copter |
Mech |
2 |
1 |
1 |
Divine Shield After a friendly minion loses Divine Shield, give a minion in your hand +1/+1. |
Corpse Refiner |
Undead/Pirate |
2 |
2 |
3 |
Avenge (4): This minion sells for 1 more Gold. |
Deep-Sea Angler |
Naga |
2 |
2 |
2 |
Spellcraft: Give a minion +4 Health and Taunt until next turn. |
Eternal Knight |
Undead |
2 |
4 |
1 |
Has +1/+1 for each friendly Eternal Knight that died this game (wherever this is). |
Flourishing Frostling |
Elemental |
2 |
|
6 |
Has +1 Attack for each Elemental you played this game (wherever this is). |
Freedealing Gambler |
Pirate |
2 |
3 |
3 |
This minion sells for 3 Gold. |
Harvest Golem |
Mech |
2 |
2 |
3 |
Deathrattle: Summon a 2/1 Damaged Golem. |
Humming Bird |
Beast |
2 |
|
5 |
Your other Beasts have +2 Attack. |
Hungry Snapjaw |
Beast |
2 |
5 |
2 |
After you summon a Beast, gain +1 Health permanently. |
Impulsive Trickster |
Demon |
2 |
2 |
3 |
Deathrattle: Give this minion's maximum Health to another friendly minion. |
Lava Lurker |
Naga |
2 |
2 |
5 |
The first Spellcraft spell cast on this each turn is permanent. |
Low-Flier |
Dragon |
2 |
3 |
2 |
At the end of your turn, give +1 Attack to your minions with less Attack than this. |
Lullabot |
Mech |
2 |
2 |
2 |
Magnetic At the end of your turn, gain +1/+1. |
Menagerie Mug |
|
2 |
2 |
2 |
Battlecry: Give 3 friendly minions of different types +1/+1. |
Mind Muck |
Demon |
2 |
3 |
2 |
Battlecry: Choose a friendly Demon. It consumes a minion in the Tavern to gain its stats. |
Molten Rock |
Elemental |
2 |
3 |
4 |
Taunt. After you play an Elemental, gain +1 Health. |
Nerubian Deathswarmer |
Undead |
2 |
1 |
3 |
Battlecry: Give your Undead +1 Attack for the rest of the game (wherever they are). |
Patient Scout |
|
2 |
1 |
1 |
When you sell this, Discover a Tier 1 minion. (Upgrades each turn!) |
Prophet of the Boar |
|
2 |
2 |
3 |
Taunt After you play a Quilboar, get a Blood Gem. |
Reef Riffer |
Naga |
2 |
1 |
2 |
Spellcraft: Give a minion stats equal to your Tier until next turn. |
Ripsnarl Captain |
Pirate |
2 |
2 |
4 |
Whenever a friendly Pirate attacks, give it +3 Attack. |
Saltscale Honcho |
Murloc |
2 |
3 |
2 |
After you play a Murloc, give two other friendly Murlocs +1 Health. |
Scarlet Skull |
Undead |
2 |
2 |
1 |
Reborn Deathrattle: Give a friendly Undead +1/+2. |
Selfless Hero |
|
2 |
2 |
1 |
Deathrattle: Give a random friendly minion Divine Shield. |
Sewer Rat |
Beast |
2 |
3 |
2 |
Deathrattle: Summon a 2/3 Turtle with Taunt. |
Snail Cavalry |
Naga |
2 |
5 |
2 |
Once per turn, after you cast a spell, gain +2 Health. |
Soul Rewinder |
Demon |
2 |
2 |
1 |
After your hero takes damage, rewind it and give this +1 Health. |
Sparring Partner |
|
2 |
3 |
2 |
Taunt Battlecry: Give a minion Taunt. |
Spawn of N'Zoth |
|
2 |
2 |
2 |
Deathrattle: Give your minions +1/+1. |
Tad |
Murloc |
2 |
2 |
2 |
When you sell this, get a random Murloc. |
Thorncaller |
Quilboar |
2 |
3 |
2 |
Deathrattle: Get a Blood Gem. |
Tough Tusk |
Quilboar |
2 |
5 |
3 |
After a Blood Gem is played on this, gain Divine Shield until next turn. |
Twilight Emissary |
Dragon |
2 |
3 |
3 |
Taunt Battlecry: Give a friendly Dragon +2/+2. |
Upbeat Flutist |
Murloc |
2 |
2 |
5 |
At the end of every 2 turns, give a random minion in your hand +9 Health. (2 turns left!) |
Whelp Smuggler |
|
2 |
2 |
5 |
After a friendly Dragon gains Attack, give it +1 Health. |
Yrel |
|
2 |
1 |
5 |
After this attacks, give a friendly minion of each type +1/+2. |
Accord-o-Tron |
Mech |
3 |
3 |
3 |
Magnetic At the start of your turn, gain 1 extra Gold. |
Amber Guardian |
Dragon |
3 |
3 |
2 |
Start of Combat: Give another friendly Dragon +2/+2 and Divine Shield. |
Bloodsail Cannoneer |
Pirate |
3 |
4 |
3 |
Battlecry: Give your other Pirates +3 Attack. |
Boulderfist Ogre |
|
3 |
6 |
7 |
|
Briny Bootlegger |
Pirate |
3 |
4 |
4 |
At the end of your turn, if you control another Pirate, get a Gold Coin. |
Bristlemane Scrapsmith |
Quilboar |
3 |
4 |
4 |
After a friendly Taunt minion dies, get a Blood Gem. |
Bronze Warden |
Dragon |
3 |
2 |
1 |
Divine Shield Reborn |
Coldlight Seer |
Murloc |
3 |
2 |
3 |
Battlecry: Give your other Murlocs +2 Health. |
Crackling Cyclone |
Elemental |
3 |
4 |
1 |
Divine Shield Windfury |
Deflect-o-Bot |
Mech |
3 |
3 |
2 |
Divine Shield Whenever you summon a Mech during combat, gain +2 Attack and Divine Shield. |
Eventide Brute |
Naga |
3 |
4 |
3 |
After you cast a spell, gain +1/+1. |
Felemental |
Elemental/Demon |
3 |
3 |
1 |
Battlecry: Minions in the Tavern have +1/+1 for the rest of the game. |
Gemsplitter |
Quilboar |
3 |
2 |
4 |
After a friendly minion loses Divine Shield, get a Blood Gem. |
Ghoul of the Feast |
Undead |
3 |
2 |
5 |
Avenge (2): Give a friendly minion of each type +3 Attack. |
Gunpowder Courier |
Pirate |
3 |
2 |
4 |
After you spend 5 Gold, give your Pirates +1 Attack. (5 Gold left!) |
Handless Forsaken |
Undead |
3 |
2 |
1 |
Deathrattle: Summon a 2/1 Hand with Reborn. |
Keyboard Igniter |
Demon |
3 |
4 |
2 |
Battlecry: If you've taken damage since last turn, give your other Demons +1/+2. |
Leeching Felhound |
Demon |
3 |
3 |
3 |
This costs Health instead of Gold to buy. |
Legion Overseer |
Demon |
3 |
4 |
2 |
Minions in the Tavern have +2/+1. |
Monstrous Macaw |
Beast |
3 |
5 |
3 |
After this attacks, trigger another friendly minion's Deathrattle. |
Moon-Bacon Jazzer |
Quilboar |
3 |
2 |
5 |
Battlecry: For the rest of the game, your Blood Gems give an extra +1 Health. |
Pashmar the Vengeful |
Naga |
3 |
4 |
5 |
Avenge (3): Get a Spellcraft spell of your Tier or lower. |
Prickly Piper |
Quilboar |
3 |
3 |
1 |
Deathrattle: For the rest of the game, your Blood Gems give an extra +1 Attack. |
Pufferquil |
Quilboar/Naga |
3 |
2 |
6 |
After a spell is played on this, gain Venomous until next turn. |
Radio Star |
Undead |
3 |
1 |
1 |
Deathrattle: Get a plain copy of the minion that killed this. |
Rat Pack |
Beast |
3 |
2 |
2 |
Deathrattle: Summon a number of 1/1 Rats equal to this minion's Attack. |
Recycling Wraith |
Elemental |
3 |
4 |
2 |
After you play an Elemental, your next Refresh costs (1) less. |
Replicating Menace |
Mech |
3 |
3 |
2 |
Magnetic Deathrattle: Summon three 1/1 Microbots. |
Scourfin |
Murloc |
3 |
3 |
3 |
Deathrattle: Give a random minion in your hand +5/+5. |
Smogger |
Elemental |
3 |
3 |
3 |
Battlecry: Give a friendly Elemental stats equal to your Tier. |
Tarecgosa |
Dragon |
3 |
4 |
4 |
This permanently keeps your enchantments from combat. |
Zesty Shaker |
Naga |
3 |
3 |
4 |
Once per turn, after you cast a Spellcraft spell on this, get a new copy of it. |
Annihilan Battlemaster |
Demon |
4 |
3 |
1 |
Battlecry: Gain +2 Health for each Health your hero is missing. |
Annoy-o-Module |
Mech |
4 |
2 |
4 |
Magnetic Divine Shield Taunt |
Anub'arak, Nerubian King |
Undead |
4 |
4 |
3 |
Deathrattle: Your Undead have +1 Attack for the rest of the game (wherever they are). |
Banana Slamma |
Beast |
4 |
2 |
5 |
After you summon a Beast in combat, double its stats. |
Bassgill |
Murloc |
4 |
6 |
2 |
Deathrattle: Summon the highest Health minion from your hand for this combat only. |
Blade Collector |
Pirate |
4 |
3 |
2 |
Also damages the minions next to whomever this attacks. |
Bream Counter |
Murloc |
4 |
5 |
5 |
While this is in your hand, after you play a Murloc, gain +3/+3. |
Champion of Y'Shaarj |
|
4 |
3 |
3 |
Whenever a friendly Taunt minion is attacked, gain +1/+2 permanently. |
Dancing Barnstormer |
Elemental |
4 |
3 |
2 |
Deathrattle: Elementals in the Tavern have +3/+2 for the rest of the game. |
Deep Blue Crooner |
Naga |
4 |
2 |
2 |
Spellcraft: Give a minion +1/+1 until next turn. Improve your future Deep Blues. |
Dynamic Duo |
Quilboar |
4 |
5 |
6 |
Taunt. After a Blood Gem is played on another Quilboar, gain +1/+1. |
Electric Synthesizer |
Dragon |
4 |
3 |
6 |
Battlecry: Give your other Dragons +3 Attack. |
Lovesick Balladist |
Pirate |
4 |
3 |
4 |
Battlecry: Give a Pirate +1 Health for each Gold spent this turn. |
Malchezaar, Prince of Dance |
Demon |
4 |
6 |
3 |
2 Refreshes each turn cost Health instead of Gold. (2 left!) |
Menagerie Jug |
|
4 |
3 |
3 |
Battlecry: Give 3 friendly minions of different types +2/+2. |
Necrolyte |
Quilboar |
4 |
3 |
3 |
Battlecry: Play 2 Blood Gems on a friendly minion. It steals all Blood Gems from its neighbors. |
Peggy Sturdybone |
Pirate |
4 |
4 |
2 |
After a card is added to your hand, give another friendly Pirate +1/+1. |
Plagued Tidewalker |
Murloc/Undead |
4 |
2 |
7 |
Venomous |
Primalfin Lookout |
Murloc |
4 |
3 |
2 |
Battlecry: If you control another Murloc, Discover a Murloc. |
Prized Promo-Drake |
Dragon |
4 |
3 |
3 |
Start of Combat: Give adjacent minions +1/+1 for each friendly Dragon. |
Qiraji Harbinger |
|
4 |
5 |
5 |
After a friendly minion with Taunt dies, give its neighbors +2/+2. |
Reanimating Rattler |
Beast |
4 |
4 |
3 |
At the end of your turn, give another friendly Beast Reborn. |
Ring Matron |
Demon |
4 |
6 |
4 |
Taunt Deathrattle: Summon two 3/2 Imps. |
Rylak Metalhead |
Beast |
4 |
3 |
4 |
Taunt Deathrattle: Trigger the Battlecries of adjacent minions. |
Scrap Scraper |
Mech |
4 |
4 |
7 |
At the end of every 2 turns, get a random Magnetic Mech. (2 turns left!) |
Silent Swimmer |
Naga |
4 |
5 |
3 |
Spellcraft: Give a minion +3/+5 and Stealth until next turn. |
Sin'dorei Straight Shot |
|
4 |
3 |
4 |
Windfury, Divine Shield Whenever this attacks, remove Reborn and Taunt from the target. |
Sly Raptor |
Beast |
4 |
1 |
3 |
Deathrattle: Summon a random Beast. Set its stats to 7/7. |
Soulsplitter |
Undead |
4 |
4 |
2 |
Reborn Start of Combat: Give a friendly Undead Reborn. |
Stormbringer |
Dragon |
4 |
1 |
7 |
After a different friendly Dragon gains Attack, this also gains it. |
Strongshell Scavenger |
|
4 |
2 |
3 |
Battlecry: Give your Taunt minions +2/+2. |
Tunnel Blaster |
|
4 |
3 |
7 |
Taunt Deathrattle: Deal 3 damage to all minions. |
Upbeat Upstart |
Elemental |
4 |
4 |
4 |
Taunt. At the end of every 2 turns, set this minion's Health to the highest in your warband. (2 turns left!) |
Vigilant Stoneborn |
|
4 |
2 |
6 |
Battlecry: Give a minion +6 Health and Taunt. |
Wargear |
Mech |
4 |
6 |
5 |
Magnetic |
Wildfire Elemental |
Elemental |
4 |
7 |
4 |
After this attacks and kills a minion, deal excess damage to a random adjacent minion. |
Witchwing Nestmatron |
|
4 |
3 |
5 |
Avenge (3): Get a random Battlecry minion. |
Xylo-bones |
Undead |
4 |
6 |
1 |
After you summon a minion in combat, gain +3 Health permanently. |
Aggem Thorncurse |
Quilboar |
5 |
3 |
6 |
After a Blood Gem is played on this, give a friendly minion of each type +1/+1. |
Annoy-o-Troupe |
Mech |
5 |
3 |
6 |
Taunt, Divine Shield Deathrattle: Summon three 1/2 Mechs with Taunt and Divine Shield. |
Baby Krush |
Beast |
5 |
6 |
6 |
Whenever this attacks, summon an 8/8 Devilsaur to attack the target first. |
Bonemare |
Undead/Beast |
5 |
5 |
5 |
Battlecry: Give a friendly minion +4/+4 and Taunt. |
Bongo Bopper |
Quilboar |
5 |
4 |
3 |
At the end of your turn, get 2 Blood Gems and play 2 more on this. |
Brann Bronzebeard |
|
5 |
2 |
4 |
Your Battlecries trigger twice. |
Bristleback Knight |
Quilboar |
5 |
6 |
9 |
Windfury. Divine Shield. The first time this survives damage, gain Divine Shield. |
Corrupted Myrmidon |
Naga |
5 |
3 |
3 |
Start of Combat: Double this minion's stats. |
Critter Wrangler |
Naga |
5 |
5 |
7 |
After you cast a Spellcraft spell on a minion, give it +2/+2. |
Cyborg Drake |
Dragon/Mech |
5 |
3 |
10 |
Divine Shield Your minions with Divine Shield have +6 Attack. |
Disco Shuffler |
Dragon |
5 |
4 |
3 |
Choose One - Trigger a friendly minion's Battlecry; or Discover a Battlecry minion. |
Drakkari Enchanter |
|
5 |
1 |
5 |
Your end of turn effects trigger twice. |
General Drakkisath |
Dragon |
5 |
2 |
8 |
Battlecry: Get a 2/1 Smolderwing with "Battlecry: Give a Dragon +5 Attack." |
Glowscale |
Naga |
5 |
4 |
6 |
Taunt Spellcraft: Give a minion Divine Shield until next turn. |
Gusty Trumpeter |
Elemental |
5 |
6 |
7 |
After you sell 5 Elementals, get a random Elemental. (5 left!) |
Hungering Abomination |
Undead |
5 |
3 |
4 |
Avenge (1): Gain +1/+1 permanently. |
Imposing Percussionist |
Demon |
5 |
6 |
6 |
Battlecry: Discover a Demon. Deal damage to your hero equal to its Tier. |
Insatiable Ur'zul |
Demon |
5 |
4 |
6 |
Taunt. After you play a Demon, consume a minion in the Tavern to gain its stats. |
King Bagurgle |
Murloc |
5 |
6 |
3 |
Battlecry and Deathrattle: Give your other Murlocs +2/+2. |
Leeroy the Reckless |
|
5 |
6 |
2 |
Deathrattle: Destroy the minion that killed this. |
Lightfang Enforcer |
|
5 |
4 |
4 |
At the end of your turn, give a friendly minion of each type +2/+2. |
Magmaloc |
Murloc/Elemental |
5 |
1 |
1 |
At the end of your turn, gain +1/+1. Repeat for each minion you played this turn. |
Mama Bear |
Beast |
5 |
4 |
4 |
Whenever you summon a Beast, give it +4/+4. |
Murozond |
Dragon |
5 |
5 |
5 |
Battlecry: Get a plain copy of a minion from your last opponent's warband. |
Nomi, Kitchen Nightmare |
|
5 |
4 |
4 |
After you play an Elemental, Elementals in the Tavern have +1/+1 for the rest of the game. |
Operatic Belcher |
Murloc |
5 |
5 |
2 |
Venomous. Deathrattle: Give a friendly Murloc Venomous. |
Palescale Crocolisk |
Beast |
5 |
4 |
5 |
Avenge (2) and Deathrattle: Give another friendly Beast +6/+6. |
Record Smuggler |
Pirate |
5 |
5 |
4 |
At the start of your turn, gain 1 Gold. Repeat for each other friendly Pirate. |
Sanctum Rester |
Dragon |
5 |
5 |
5 |
Start of Combat: Give your other Dragons +8 Health. |
Tavern Tempest |
Elemental |
5 |
4 |
4 |
Battlecry: Get a random Elemental. |
Tichondrius |
Demon |
5 |
4 |
4 |
After your hero takes damage, give your other Demons +1/+1. |
Titus Rivendare |
|
5 |
1 |
7 |
Your Deathrattles trigger an extra time. |
Tortollan Blue Shell |
|
5 |
4 |
7 |
If you lost your last combat, this minion sells for 5 Gold. |
Underhanded Dealer |
Pirate |
5 |
4 |
4 |
After you gain Gold, gain +1/+1. |
Upbeat Duo |
|
5 |
6 |
6 |
At the end of every 2 turns, get a plain copy of the minion to the left of this. (2 turns left!) |
Upbeat Impressionist |
Pirate |
5 |
8 |
4 |
At the end of every 2 turns, make a random Pirate in your hand Golden. (2 turns left!) |
Utility Drone |
Mech |
5 |
6 |
7 |
At the end of your turn, give your minions +1/+1 for each Magnetization they have. |
Vanessa VanCleef |
Pirate |
5 |
3 |
7 |
Whenever this attacks, give your Pirates +2/+1 permanently. |
Bristlebach |
Quilboar |
6 |
2 |
10 |
Avenge (1): Play a Blood Gem on all your Quilboar. |
Charlga |
Quilboar |
6 |
4 |
4 |
At the end of your turn, play a Blood Gem on your other minions. |
Choral Mrrrglr |
Murloc |
6 |
6 |
6 |
Start of Combat: Gain the stats of all the minions in your hand. |
Colossus of the Sun |
Undead |
6 |
6 |
6 |
Divine Shield Reborn |
Elemental of Surprise |
Elemental |
6 |
8 |
8 |
Divine Shield This minion can triple with any Elemental. |
Eternal Summoner |
Undead |
6 |
8 |
1 |
Reborn. Deathrattle: Summon 1 Eternal Knight. |
Famished Felbat |
Demon |
6 |
9 |
5 |
At the end of your turn, your other Demons consume a minion in the Tavern to gain its stats. |
Felstomper |
Demon/Beast |
6 |
3 |
7 |
After you summon a minion in combat, give your minions +3 Attack. |
Fleet Admiral Tethys |
Pirate |
6 |
5 |
6 |
After you spend 9 Gold, get a random Pirate. (9 Gold left!) |
Foe Reaper 4000 |
Mech |
6 |
6 |
9 |
Also damages the minions next to whomever it attacks. |
Ghastcoiler |
Beast |
6 |
7 |
7 |
Deathrattle: Summon 2 random Deathrattle minions. |
Grease Bot |
Mech |
6 |
1 |
4 |
Divine Shield After a friendly minion loses Divine Shield, give it +2/+2 permanently. |
Kalecgos, Arcane Aspect |
Dragon |
6 |
2 |
10 |
After you trigger a Battlecry, give your Dragons +1/+1. |
Mantid Queen |
|
6 |
5 |
5 |
Venomous. Start of Combat: For each of your minion types gain +5/+5, Windfury, Reborn, or Taunt. |
Mecha-Jaraxxus |
Demon/Mech |
6 |
3 |
15 |
Battlecry: Get a random Mecha-Demon. |
Nadina the Red |
|
6 |
8 |
4 |
Deathrattle: Give 3 friendly Dragons Divine Shield. |
Octosari, Wrap God |
Beast |
6 |
6 |
7 |
Deathrattle: Summon a 2/2 Tentacle. (It gains +2/+2 permanently after you summon a minion in combat!) |
Orgozoa, the Tender |
|
6 |
3 |
7 |
Spellcraft: Discover a Naga. |
Polarizing Beatboxer |
Mech |
6 |
5 |
10 |
Whenever you Magnetize another minion, it also Magnetizes to this. |
Rock Rock |
Elemental |
6 |
4 |
4 |
After you play an Elemental, give your other minions +2 Attack. (Swaps to Health next turn!) |
Sister Deathwhisper |
Undead |
6 |
4 |
10 |
After a friendly minion is Reborn, give your Undead +1/+3 permanently. |
The Boogie Monster |
|
6 |
3 |
8 |
After you play a Tier 1 minion, progress to the next Tier and give your minions +1/+2. |
The Walking Fort |
|
6 |
4 |
6 |
At the end of your turn, give 4 friendly Taunt minions +4/+4. |
Tidemistress Athissa |
Naga |
6 |
6 |
8 |
After you cast a spell, give four friendly Naga +1/+1. |
Uther the Lightbringer |
|
6 |
5 |
6 |
Battlecry: Set a minion's Attack and Health to 15. |
Young Murk-Eye |
Murloc |
6 |
9 |
6 |
At the end of your turn, the minion to the left of this triggers its Battlecry. |
Zapp Slywick |
|
6 |
8 |
16 |
Windfury This minion always attacks the enemy minion with the lowest Attack. |