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Battlecry
Does something when you play it from your hand.

Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries.

Activation of Battlecries are indicated by a flash of light from beneath the minion or weapon.

Battlecries are and long have been the most common type of ability in Hearthstone, representing the simplest way for a minion to bring an additional effect into play, and featuring a large variety of different effects.

Notes[]

  • Battlecries do not activate if the card is brought into play by another card. For example, Alarm-o-Bot, Faceless Manipulator and Mirror Entity all place minions onto the board, but any Battlecries will not be activated.
  • Battlecries generally occur once, when the card is brought into play. Unlike some other buffs, these effects do not therefore rely on the casting minion staying alive, and cannot be removed by destroying it. For example, destroying Stormwind Champion will remove its bonus effect from any affected minions, whereas Shattered Sun Cleric's Battlecry, once granted, will not be removed by killing the Cleric. This means Battlecry minions are generally some of the less valuable minions once they have been played, since much of their point value lies in their Battlecry.
  • Order of play can be important. For example, if no other Murlocs are in play, playing Coldlight Seer, followed by Bluegill Warrior, will waste the Seer's Battlecry; while playing the Warrior first will allow it to benefit from the Seer's Battlecry.
  • Battlecries take place each time the minion is played by the player. Cards such as Ancient Brewmaster, which return a minion to your hand, can be used to benefit from a minion's Battlecry effect more than once.
  • Choose One and Combo effects on minions are not considered Battlecries. In particular, they have no interaction with Brann Bronzebeard, Shudderwock, or Corrupt the Waters.

Targeting[]

  • If a Battlecry requires a specific target, that target must be selected immediately after playing the minion. Many Battlecries require a specific type of target, such as a friendly minion or Beast, and cannot be targeted at other targets.
  • If a suitable target exists, the player must manually select it, even if there is no alternative target.
  • If no suitable target is available, the Battlecry simply will not occur.
  • While many Battlecries affect the Battlecry minion itself, targeted Battlecries cannot choose to target the possessing minion.
  • An appropriate target must be selected, if possible. In some cases, this means granting an advantageous buff to an enemy minion, or inconveniencing a friendly minion. This can be circumvented by careful assessment and control of the minions on the board, but is otherwise unavoidable. If no valid target exists, the Battlecry will not take effect, although any visual-audio effects will still be triggered.
  • While choosing a target, the player can choose to cancel the Battlecry. Doing so will actually reverse the summoning of the minion (which process has not actually occurred at that point, despite the display), something which is not normally possible. Note that if the Battlecry is unable to find a suitable target it will not activate, meaning the player will not get the chance to reverse the summoning.

Order of play[]

  • Battlecries occur after the minion enters play, and after 'whenever you play' triggered effects such as those of Illidan Stormrage and Hobgoblin. Battlecries occur before Secrets such as Mirror Entity, as well as Knife Juggler's 'after you summon' effect. In the past, Battlecries took place before certain 'whenever you summon' effects, such as Ship's Cannon and Sword of Justice, however these cards have since been changed to say 'after you summon' to keep the wording consistent with the order.
    • For references and a comprehensive description of the summoning process, see that section of the Advanced rulebook.

Strategy[]

  • It is a common strategy for players to use return effects (effects that return a minion to its owner's hand) on their own Battlecry minions in order to benefit from the effect again. Minions such as Ancient Brewmaster, Youthful Brewmaster and Kidnapper, as well as spells such as Shadowstep and Dream, and hostile actions such as Sap, can all be used for this purpose. This type of play is most effective when combined with minions with powerful Battlecries.
  • Brann Bronzebeard is the strongest Battlecry-specific synergy in the game, with the ability to activate any Battlecry twice. Note that in some cases this produces no significant extra effect, while in others the result can be quite undesirable.
  • Battlecry minions are often good targets for cost-related transform effects like Evolve and Recombobulator. This is because a positive Battlecry accounts for some of the minion's value, meaning that once the Battlecry has been activated, the remaining minion is often below par for its cost (although this is often untrue for minions with self-buffing Battlecries). Because of this transforming a Battlecry minion has a good chance of producing a stronger or more valuable minion.

Cards with Battlecry[]

For Wild format listings, see Battlecry/Wild format

The list of cards with Battlecry is quite extensive, and so is not listed visually, but can be explored through the table below.

Collectible[]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Mossy Horror Epic Minion General Any 6 2 7 Battlecry: Destroy all other minions with 2 or less Attack.
Showing the only card


Uncollectible[]


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Carnassa's Brood Minion Beast Hunter 1 3 2 Battlecry: Draw a card.
Draconic Lackey Minion General Any 1 1 1 Battlecry: Discover a Dragon.
Titanic Lackey Minion General Any 1 1 1 Battlecry: Give a friendly minion +2 Health and Taunt.
Blessed Maul Rare Weapon PALADIN 3 2 Battlecry: Give your minions +1 Attack.
Champion's Maul Rare Weapon PALADIN 3 2 Battlecry: Summon two 1/1 Silver Hand Recruits.
Purifier's Maul Rare Weapon PALADIN 3 2 Battlecry: Give your minions Divine Shield.
Sacred Maul Rare Weapon PALADIN 3 2 Battlecry: Give your minions Taunt.
Sulfuras Weapon Warrior 3 4 2 Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.'
Golden Monkey Minion General Any 4 6 6 Taunt
Battlecry: Replace your hand and deck with Legendary minions.
Amara, Warden of Hope Minion General Priest 5 8 8 Taunt
Battlecry: Set your hero's Health to 40.
Barnabus the Stomper Minion Beast Druid 5 8 8 Battlecry: Reduce the Cost of your minions in your deck to (0).
Doppelgangster Rare Minion General Any 5 2 2 Battlecry: Summon 2 copies of this minion.
Doppelgangster Rare Minion General Any 5 2 2 Battlecry: Summon 2 copies of this minion.
Galvadon Minion General Paladin 5 5 5 Battlecry: Adapt 5 times.
Megafin Minion Murloc Shaman 5 8 8 Battlecry: Fill your hand with random Murlocs.
Queen Carnassa Minion Beast Hunter 5 8 8 Battlecry: Shuffle 15 Raptors into your deck.
Galakrond, Azeroth's End Legendary Rogue 7 Battlecry: Draw 4 cards. They cost (0). Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Priest 7 Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Shaman 7 Battlecry: Summon two 8/8 Storms with Rush. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Warlock 7 Battlecry: Summon 4 random Demons. Equip a 5/2 Claw.
Galakrond, Azeroth's End Legendary Warrior 7 Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw.
Galakrond, the Apocalypse Legendary Rogue 7 Battlecry: Draw 2 cards. They cost (0).
(Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Priest 7 Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Shaman 7 Battlecry: Summon two 4/4 Storms with Rush. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Warlock 7 Battlecry: Summon 2 random Demons. (Invoke twice to upgrade.)
Galakrond, the Apocalypse Legendary Warrior 7 Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.)
Azari, the Devourer Minion DEMON WARLOCK 10 10 10 Battlecry: Destroy your opponent's deck.
Showing all 27 cards
Carnassa's Brood(55499).png
Draconic Lackey(127270).png
Titanic Lackey(90779).png
Blessed Maul(76890).png
Champion's Maul(76889).png
Purifier's Maul(76887).png
Sacred Maul(76888).png
Sulfuras(55531).png
Golden Monkey(27212).png
Amara, Warden of Hope(52584).png
Barnabus the Stomper(55539).png
Doppelgangster(49843).png
Doppelgangster(49844).png
Galvadon(55444).png
Megafin(55472).png
Queen Carnassa(55498).png
Galakrond, Azeroth's End(151547).png
Galakrond, Azeroth's End(151535).png
Galakrond, Azeroth's End(151532).png
Galakrond, Azeroth's End(151537).png
Galakrond, Azeroth's End(151545).png
Galakrond, the Apocalypse(151534).png
Galakrond, the Apocalypse(151536).png
Galakrond, the Apocalypse(151544).png
Galakrond, the Apocalypse(151531).png
Galakrond, the Apocalypse(151546).png
Azari, the Devourer(73328).png

Related cards[]


Wild format

Wild icon.pngThis section concerns content exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Blazing Invocation Rare Spell Fire Shaman 1 Discover a Battlecry minion.
Corrupt the Waters Legendary Spell General Shaman 1 Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal.
Heart of Vir'naal Hero Power Shaman 2 Hero Power
Your Battlecries trigger twice this turn.
Murmuring Elemental Rare Minion ELEMENTAL SHAMAN 2 1 1 Battlecry: Your next Battlecry this turn triggers twice.
Nerub'ar Weblord Common Minion General Any 2 1 4 Minions with Battlecry cost (2) more.
Waxmancy Common Spell General Rogue 2 Discover a Battlecry minion. Reduce its Cost by (2).
Blubber Baron Epic Minion General Any 3 1 1 Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1.
Brann Bronzebeard Legendary Minion General Any 3 2 4 Your Battlecries trigger twice.
Crowd Favorite Epic Minion General Any 4 4 4 Whenever you play a card with Battlecry, gain +1/+1.
Rumbling Elemental Common Minion Elemental Shaman 4 2 6 After you play a Battlecry minion, deal 2 damage to a random enemy.
Spirit of the Shark Rare Minion General Rogue 4 0 3 Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice.
Boompistol Bully Epic Minion General Any 5 5 5 Battlecry: Enemy Battlecry cards cost (5) more next turn.
Gurubashi Hypemon Epic Minion General Rogue 7 5 7 Battlecry: Discover a 1/1 copy of a Battlecry minion. It costs (1).
Shudderwock Legendary Minion General Shaman 9 6 6 Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly).
Showing all 14 cards
Blazing Invocation(89446).png
Corrupt the Waters(90701).png
Heart of Vir'naal(90702).png
Murmuring Elemental(76971).png
Nerub'ar Weblord(7755).png
Waxmancy(184967).png
Blubber Baron(49760).png
Brann Bronzebeard(27214).png
Crowd Favorite(22308).png
Rumbling Elemental(27244).png
Spirit of the Shark(90148).png
Boompistol Bully(184983).png
Gurubashi Hypemon(90195).png
Shudderwock(89437).png

Achievements[]

Name Requirements Rewards
FOR THE ACHIEVEMENT!!! (1/5) Play 150 cards with Battlecry. 10 Achievement Point.png
FOR THE ACHIEVEMENT!!! (2/5) Play 500 cards with Battlecry. 10 Achievement Point.png
FOR THE ACHIEVEMENT!!! (3/5) Play 1500 cards with Battlecry. 10 Achievement Point.png
FOR THE ACHIEVEMENT!!! (4/5) Play 5000 cards with Battlecry. 10 Achievement Point.png
FOR THE ACHIEVEMENT!!! (5/5) Play 15000 cards with Battlecry. 20 Achievement Point.png
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