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Babbling Book
Regular
Babbling Book
Gold
Golden Babbling Book
Set:One Night in KarazhanOne Night in Karazhan
Type:Minion
Class:MageMage
Rarity:RareRare
Cost:1 Mana icon.png
Attack:1 Attack icon.png
Health:1 Health
Abilities:Battlecry, Generate
Wiki tags:Class-related, Random, Spell-generating
Artist:A.J. Nazzaro
Battlecry: Add a random Mage spell to your hand.
Flavor text

His idol is the Green Hills of Stranglethorn, and he won't shut up about it.

External links

Data pagePlayHearthstoneHearthpwn

Babbling Book is a rare mage minion card, from the One Night in Karazhan set.

Other versions[]

Removed

How to get[]

Two copies of regular Babbling Book are obtained by completing the mage Class Challenge in One Night in Karazhan, unlocked upon completing third wing, The Menagerie.

As a Wild format card, both regular and golden versions of Babbling Book can also be crafted for the following amounts:

Card Crafting cost Disenchanting
Babbling Book 100 20
Golden Babbling Book 800 100

Core set[]

Two copies of regular Babbling Book (Core) are obtained for raising mage to level 5.

Two copies of golden Babbling Book (Core) are obtained for winning 100 games as mage.

Babbling Book (Core) is uncraftable and cannot be crafted or disenchanted.

Strategy[]

Great to fill the last empty slots in any Mage deck. Not only for a chance of another powerful Fireball or Frostbolt, but also to boost cards such as Mana Wyrm, Arcane Giant and Yogg-Saron, Hope's End.

Possible spells[]

The below table lists all collectible Mage spells in Standard format, representing the range of possible spells generated by Babbling Book. For Wild format listings, see Mage/Wild format.

Name / Desc Rarity School Class Cost Description
Flurry (Rank 1) Rare Frost Mage 0 Freeze a random enemy minion. (Upgrades when you have 5 Mana.)
Arcane Missiles Free Arcane Mage 1 Deal 3 damage randomly split among all enemies.
Brain Freeze Rare Frost 1 Freeze a minion.
Combo: Also deal 3 damage to it.
Devolving Missiles Epic Arcane 1 Shoot three missiles at random enemy minions that transform them into ones that cost (1) less.
Font of Power Rare Arcane Mage 1 Discover a Mage minion. If your deck has no minions, keep all 3.
Primordial Studies Common Arcane 1 Discover a Spell Damage minion. Your next one costs (1) less.
Shooting Star Common Arcane Mage 1 Deal 1 damage to a minion and the minions next to it.
Snap Freeze Common Frost Mage 1 Freeze a minion. If it's already Frozen, destroy it.
Arcane Explosion Free Arcane Mage 2 Deal 1 damage to all enemy minions.
Astral Rift Rare General Mage 2 Add 2 random minions to your hand.
Conjure Mana Biscuit Common Arcane Mage 2 Add a Biscuit to your hand that refreshes 2 Mana Crystals.
Cram Session Rare Arcane Mage 2 Draw 1 card (improved by Spell Damage).
Evocation Legendary Arcane Mage 2 Fill your hand with random Mage spells. At the end of your turn, discard them.
Incanter's Flow Common Arcane Mage 2 Reduce the Cost of spells in your deck by (1).
Runed Orb Common Arcane Mage 2 Deal 2 damage. Discover a spell.
Wildfire Epic Fire Mage 2 Increase the damage of your Hero Power by 1.
Arcane Intellect Common Arcane Mage 3 Draw 2 cards.
Combustion Epic Fire Mage 3 Deal 4 damage to a minion. Any excess damages both neighbors.
Cone of Cold Common Frost Mage 3 Freeze a minion and the minions next to it, and deal 1 damage to them.
Counterspell Rare Arcane Mage 3 Secret: When your opponent casts a spell, Counter it.
Ice Barrier Common Frost Mage 3 Secret: When your hero is attacked, gain 8 Armor.
Mirror Entity Common Arcane Mage 3 Secret: After your opponent plays a minion, summon a copy of it.
Netherwind Portal Common Arcane Mage 3 Secret: After your opponent casts a spell, summon a random 4-Cost minion.
Oasis Ally Common Frost Mage 3 Secret: When a friendly minion is attacked, summon a 3/6 Water Elemental.
Rigged Faire Game Epic General Mage 3 Secret: If you didn't take any damage during your opponent's turn, draw 3 cards.
Shattering Blast Rare Frost Mage 3 Destroy all Frozen minions.
Deck of Lunacy Legendary General Mage 4 Transform spells in your deck into ones that cost (3) more. (They keep their original Cost.)
Fireball Common Fire Mage 4 Deal 6 damage.
Potion of Illusion Epic Arcane 4 Add 1/1 copies of your minions to your hand. They cost (1).
Ring Toss Rare General Mage 4 Discover a Secret and cast it. Corrupt: Discover 2 instead.
Apexis Blast Epic General Mage 5 Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Refreshing Spring Water Common General Mage 5 Draw 2 cards. Refresh 2 Mana Crystals for each spell drawn.
Flamestrike Epic Fire Mage 7 Deal 5 damage to all enemy minions.
Mask of C'Thun Rare General Mage 7 Deal 10 damage randomly split among all enemies.
Deep Freeze Rare Frost Mage 8 Freeze an enemy. Summon two 3/6 Water Elementals.
Grand Finale Rare Fire Mage 8 Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Showing all 36 cards


Quotes[]

Summon
Attack
Death

Lore[]

This appears to be a rather talkative book from Karazhan's legendary libraries.

Trivia[]

Gallery[]

Babbling Book, full art

Patch changes[]

References[]